Agent Isaac Mcarthy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
3 (-1) |
8 (0) |
7 (0) |
6 (0) |
5 (-1) |
6 (0) |
| Passive, Outspoken |
| Skills |
| Admin 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Gunner (Turret) 1 |
| Investigate 0 |
| Profession (Belter) 1 |
| Recon 0 |
| Seafarer 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
3 |
| Drifter |
Wanderer |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Given specialist training in vehicles. |
| 3 | Continued as Intelligence at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Wanderer at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Forced to muster out. |