| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
5 (-1) |
10 (1) |
7 (0) |
6 (0) |
5 (-1) |
8 (0) |
| Filthy |
| Skills |
| Astrogation 0 |
| Electronics 0 |
| Engineer (Power) 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Pilot 0 |
| Recon 0 |
| Science 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
4 |
| Rogue |
Enforcer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Gained a contact. |
| 2 | Continued as Courier at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Continued as Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 3 Contacts. Gain 1 Enemies. |
| 4 | Continued as Courier at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Enforcer at age 34 |
| 5 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |