Craftsman George Wareham
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
5 (-1) |
12 (2) |
7 (0) |
10 (1) |
12 (2) |
7 (0) |
| Interested |
| Skills |
| Advocate 1 |
| Art 0 |
| Carouse 0 |
| Drive (Mole) 1 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Engineer 0 |
| Mechanic 2 |
| Profession (Construction) 1 |
| Science (Cosmology) 1 |
| Steward 1 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Craftsman |
5 |
5 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Gain a criminal contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Technician |
| 3 | Continued as Worker at age 26 |
| 3 | Find an Alien Artifact. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Worker at age 30 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Craftsman |
| 5 | Continued as Worker at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 5 |