Crewman Milton Rogers permalink

Age Sex Str Dex End Int Edu Soc
40 M 9 (1) 7 (0) 6 (0) 7 (0) 7 (0) 8 (0)
Wicked, Passionate, Nuisance
 
Skills
Animals 0
Broker 0
Drive 0
Electronics (Comms) 1
Medic 1
Persuade 0
Pilot (Spacecraft) 1
Profession 0
Science (Cybernetics) 1
Science (History) 1
Science (Psionicology) 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scholar Field Researcher 1 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Field Researcher at age 22
2Refuse to join a cheat in some fashion.
3Continued as Field Researcher at age 26
3A disaster or war strikes.
3Lost eye or limb. Owe 1,250 for medical bills.
3The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
4Continued as Field Researcher at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
5Injured. Fully recovered. Owe 1,250 for medical bills.