| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
7 (0) |
7 (0) |
9 (1) |
8 (0) |
3 (-1) |
11 (1) |
| Unselfish, Open, Proper |
| Skills |
| Advocate 0 |
| Astrogation 0 |
| Athletics (Strength) 1 |
| Electronics 0 |
| Gambler 1 |
| Gunner (Screen) 1 |
| Investigate 2 |
| Mechanic 2 |
| Medic 0 |
| Persuade 1 |
| Pilot (Capital Ships) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Noble |
Dilettante |
Wastrel |
1 |
3 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Scavenger at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Dilettante at age 26 |
| 3 | Is now a Wastrel |
| 3 | Inherit a gift from a rich relative. |
| 4 | Continued as Dilettante at age 30 |
| 4 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Dilettante at age 34 |
| 5 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |