Crewman Mathilda Newman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
F |
4 (-1) |
6 (0) |
3 (-1) |
4 (-1) |
5 (-1) |
7 (0) |
| Impolite, Typical |
| Skills |
| Animals 0 |
| Art (Holography) 1 |
| Art (Perform) 1 |
| Athletics (Strength) 1 |
| Carouse 1 |
| Electronics 0 |
| Gun Combat 1 |
| Gunner (Ortillery) 1 |
| Gunner (Screen) 1 |
| Mechanic 2 |
| Persuade 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
1 |
| Scholar |
Physician |
|
0 |
1 |
| Entertainer |
Performer |
|
2 |
3 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Physician at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Became a Performer at age 26 |
| 3 | Works is especially well received and popular, making you a minor celebrity |
| 4 | Continued as Performer at age 30 |
| 4 | Win a prestigious prize. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Performer at age 34 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 2 |