Crewman Clarence Arthur permalink

Age Sex Str Dex End Int Edu Soc
45 M 5 (-1) 3 (-1) 1 (-2) 7 (0) 6 (0) 5 (-1)
Punctilious, Uptight
 
Skills
Admin 0
Athletics 0
Diplomat 0
Drive 0
Electronics 0
Gun Combat 0
Gunner (Turret) 1
Heavy Weapons 0
Investigate 0
Mechanic 0
Medic 1
Pilot 0
Science (Biology) 1
Science (History) 1
Science (Psychology) 1
Stealth 1
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Physician 0 3
Navy Flight Crewman 0 1
Drifter Scavenger 0 2
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Entered Marine Academy at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Dropped out of military academy.
2Became a Physician at age 18
2Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Gain an Enemy
3Continued as Physician at age 22
3Assigned to work on a secret project for a patron or organisation.
4Continued as Physician at age 26
4Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4Gain an Enemy
4Forced to muster out.
5Became a Flight at age 30
5Is now a Crewman
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Became a Scavenger at age 34
6Survived a risky adventure but gained nothing.
7Continued as Scavenger at age 38
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.