Henchman Mathew Parker permalink

Age Sex Str Dex End Int Edu Soc
51 M 5 (-1) 8 (0) 5 (-1) 6 (0) 8 (0) 3 (-1)
Positive
 
Skills
Animals 0
Athletics 0
Carouse 1
Deception 0
Drive (Walker) 1
Electronics (Computer) 1
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Heavy Weapons 0
Investigate 0
Melee (Unarmed) 1
Profession 0
Recon 0
Stealth 0
Streetwise 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Agent Intelligence 0 2
Rogue Pirate Henchman 1 1
Drifter Barbarian 0 1
Agent Law Enforcement Corporal 1 1
Prisoner Fixer 0 1
Prisoner Inmate 1 1
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Became a Enforcer at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Became a Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Entered Marine Academy at age 26
3Suffered a deep tragedy.
3Dropped out of military academy.
4Continued as Intelligence at age 26
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Switched to Pirate at age 30
5Is now a Lackey
5Crime pays off. Gain victim as Enemy.
5Promoted to rank 1
5Is now a Henchman
6Voluntarily left Pirate
6Became a Barbarian at age 34
6You do not know what happened to you. There is a gap in your memory.
7Switched to Law Enforcement at age 38
7Is now a Rookie
7Go undercover to investigate an enemy.
7Accused of a crime
7Promoted to rank 1
7Is now a Corporal
8Became a Fixer at age 42
8Accused of assaulting a prison guard.
9Switched to Inmate at age 46
9Good Behaviour.
9Promoted to rank 1
9Paroled from prison.