Crewman Erwin Kelley permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 6 (0)
Rejects Change, Agreeable
 
Skills
Athletics (Strength) 1
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Investigate 0
Jack-of-All-Trades 1
Medic 0
Melee 0
Pilot 0
Science 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 2
Entertainer Artist 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 0 1
Drifter Wanderer 0 2
Drifter Scavenger 0 1
 
TermHistory
1Became a Field Researcher at age 18
1A rival researcher blackens your name or steals your research. Gain a Rival.
2Continued as Field Researcher at age 22
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Injured. Fully recovered. Owe 2,500 for medical bills.
3Became a Artist at age 26
3Public opinion turns on you.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Became a Barbarian at age 34
5Suffer from a life-threatening illness.
6Switched to Wanderer at age 38
6Gained a contact.
7Continued as Wanderer at age 42
7You do not know what happened to you. There is a gap in your memory.
8Switched to Scavenger at age 46
8You do not know what happened to you. There is a gap in your memory.