Sergeant James Gilbert permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 4 (-1) 1 (-2) 7 (0) 10 (1) 7 (0)
Irreverent
 
Skills
Admin 0
Advocate 0
Art 0
Broker 0
Diplomat 0
Drive (Walker) 1
Electronics 0
Engineer (Power) 1
Explosives 1
Flyer 0
Gun Combat (Archaic) 1
Gunner (Ortillery) 1
Investigate 0
Language 1
Leadership 0
Medic 1
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Drifter Barbarian 0 1
Agent Law Enforcement Sergeant 2 4
Navy Engineer/Gunner Crewman 0 2
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Barbarian at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Law Enforcement at age 26
3Is now a Rookie
3Rewarded for a successful mission.
3Promoted to rank 1
3Is now a Corporal
4Continued as Law Enforcement at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 2
4Is now a Sergeant
5Continued as Law Enforcement at age 34
5Advanced training in a specialist field.
6Continued as Law Enforcement at age 38
6Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7A new romantic starts. Gain an Ally.
8Continued as Engineer/Gunner at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.