Crewman Elmer Gibson permalink

Age Sex Str Dex End Int Edu Soc
53 M 6 (0) 5 (-1) 7 (0) 3 (-1) 9 (1) 10 (1)
Flirty, Pushy
 
Skills
Admin 0
Deception 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Engineer 0
Mechanic 1
Profession (Hydroponics) 1
Science (Chemistry) 1
Science (Economics) 1
Science (Planetology) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 1 5
Navy Line/Crew Crewman 0 1
Scholar Physician 0 2
 
TermHistory
1Became a Worker at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Worker at age 22
2Advanced training in a specialist field.
3Continued as Worker at age 26
3You gain experience in a technical field as a computer operator or surveyor.
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
5Continued as Worker at age 34
5You befriend a superior in the corporation or the colony.
5Forced to muster out.
6Became a Line/Crew at age 38
6Is now a Crewman
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Physician at age 42
7Good fortune
8Continued as Physician at age 46
8Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
8Gain an Enemy