Private Libbie McDonaugh permalink

Age Sex Str Dex End Int Edu Soc
52 F 5 (-1) 3 (-1) 6 (0) 6 (0) 5 (-1) 4 (-1)
Deceiving, Dark
 
Skills
Advocate 1
Animals 0
Athletics 0
Drive 0
Electronics (Comms) 1
Gun Combat (Archaic) 1
Heavy Weapons (Man Portable) 1
Medic 0
Pilot 0
Recon 0
Science (Cybernetics) 1
Science (Physics) 1
Science (Planetology) 1
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Army Cavalry Private 0 1
Scout Courier 0 1
Drifter Wanderer 0 1
Scholar Scientist 1 3
 
TermHistory
1Became a Colonist at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
1Promoted to rank 1
2Continued as Colonist at age 22
2Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3Became a Cavalry at age 26
3Is now a Private
3Lightly injured, no permanent damage. Fully recovered.
4Became a Courier at age 30
4Good fortune
5Voluntarily left Courier
5Became a Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Scientist at age 38
6Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6Lost eye or limb. Owe 2,500 for medical bills.
6Gain an Enemy
7Continued as Scientist at age 42
7Advanced training in a specialist field.
8Continued as Scientist at age 46
8Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
8A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
8Scarred. Fully recovered. Owe 2,500 for medical bills.
8Gain an Enemy
8Promoted to rank 1