Lieutenant Gary Romero permalink

Age Sex Str Dex End Int Edu Soc
52 M 9 (1) 5 (-1) 7 (0) 8 (0) 10 (1) 7 (0)
Extravagant
 
Skills
Animals 0
Deception 1
Drive 0
Engineer (J-drive) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Leadership 1
Melee (Blade) 1
Profession (Construction) 1
Recon 1
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 4
Agent Corporate Agent Agent 1 2
Navy Engineer/Gunner Lieutenant 3 / 0 2
 
TermHistory
1Became a Wanderer at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Wanderer at age 22
2Find valuable salvage.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Amnesia.
3Promoted to rank 2
4Continued as Wanderer at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Corporate Agent at age 34
5Birth or Death involving a family member or close friend.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Gained a contact.
6Forced to muster out.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7A new romantic starts. Gain an Ally.
7Commissioned in Navy/Engineer/Gunner
7Is now a Ensign
7Promoted to Engineer/Gunner officer rank 2
7Is now a Sublieutenant
8Continued as Engineer/Gunner at age 46
8Refuse to abuse your position for profit
8Promoted to Engineer/Gunner officer rank 3
8Is now a Lieutenant