Settler Linda Walsh permalink

Age Sex Str Dex End Int Edu Soc
53 F 2 (-2) 4 (-1) 3 (-1) 7 (0) 8 (0) 7 (0)
Narrow-Minded
 
Skills
Animals (Training) 1
Art 0
Athletics (Strength) 1
Deception 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat 0
Language 0
Melee (Bludgeon) 1
Recon 1
Seafarer (Personal) 1
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey 0 1
Citizen Colonist Settler 3 4
Navy Line/Crew Crewman 0 1
Drifter Scavenger 0 1
Drifter Barbarian 0 1
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Became a Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Continued as Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 3
5Continued as Colonist at age 34
5Advanced training in a specialist field.
5Forced to muster out.
6Became a Line/Crew at age 38
6Is now a Crewman
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Became a Scavenger at age 42
7You do not know what happened to you. There is a gap in your memory.
8Switched to Barbarian at age 46
8Drafted into Scout