Crewman Hardy Rule
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
7 (0) |
4 (-1) |
4 (-1) |
4 (-1) |
5 (-1) |
7 (0) |
| Calm, Affected |
| Skills |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Flyer 0 |
| Gun Combat 0 |
| Gunner (Screen) 1 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Mechanic 1 |
| Melee (Unarmed) 1 |
| Pilot 0 |
| Profession (Biologicals) 1 |
| Recon 0 |
| Seafarer 0 |
| Streetwise 0 |
| Survival 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
2 |
| Drifter |
Scavenger |
|
0 |
2 |
| Drifter |
Barbarian |
|
1 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Accepted a deal with criminal or other figure under investigation. |
| 3 | Became a Scavenger at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Switched to Barbarian at age 30 |
| 4 | Drafted into Navy |
| 4 | Promoted to rank 1 |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Switched to Wanderer at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Returned to Scavenger at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Returned to Barbarian at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |