Settler Aaron Ahern permalink

Age Sex Str Dex End Int Edu Soc
53 M 5 (-1) 1 (-2) 5 (-1) 10 (1) 7 (0) 6 (0)
Combative, Committed, Insensitive
 
Skills
Animals 0
Art 0
Athletics (Strength) 1
Carouse 0
Deception 1
Electronics 0
Gambler 3
Gunner (Ortillery) 1
Language 0
Mechanic 2
Melee 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Merchant Free Trader 0 1
Citizen Colonist Settler 3 4
Navy Line/Crew Able Spacehand 1 2
 
TermHistory
1Became a Barbarian at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Free Trader at age 22
2Severely injured. Owe 3,750 for medical bills.
3Became a Colonist at age 26
3Birth or Death involving a family member or close friend.
3Promoted to rank 1
4Continued as Colonist at age 30
4Advanced training in a specialist field.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
5Promoted to rank 3
6Continued as Colonist at age 38
6Refused to co-operate with investigation by the planetary authorities. Gain an Ally
7Became a Line/Crew at age 42
7Is now a Crewman
7Abuse your position for profit
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Aging Crisis. Owe 10,000 for medical bills.
8Continued as Line/Crew at age 46
8You join a gambling circle on board.