Technician Fred Commins permalink

Age Sex Str Dex End Int Edu Soc
53 F 4 (-1) 2 (-2) 1 (-2) 6 (0) 9 (1) 7 (0)
Erratic
 
Skills
Admin 0
Astrogation 0
Athletics 0
Carouse 0
Diplomat 1
Engineer (Power) 1
Gun Combat 0
Jack-of-all-Trades 2
Language (Oynprith (Droyne)) 1
Mechanic 1
Persuade 0
Pilot 0
Profession (Belter) 1
Profession (Polymers) 1
Science (Xenology) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Citizen Worker Technician 2 4
Entertainer Performer 1 2
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Continued as Courier at age 22
2Psychologically damaged by your time in the scouts.
3Became a Worker at age 26
3Your business expands, your corporation grows, or the colony thrives.
4Continued as Worker at age 30
4Accused of a crime
4Forced to continue current assignment
4Promoted to rank 1
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6Advanced training in a specialist field.
6Forced to muster out.
7Became a Performer at age 42
7Gain a patron in the arts. Gain an Ally
7Promoted to rank 1
8Continued as Performer at age 46
8Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
9Aging Crisis. Owe 20,000 for medical bills.