Agent Ephriam Simpson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
2 (-2) |
4 (-1) |
1 (-2) |
11 (1) |
8 (0) |
7 (0) |
| Active, Wholesome |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Investigate 0 |
| Language 0 |
| Medic 0 |
| Recon 1 |
| Science (History) 1 |
| Seafarer 0 |
| Stealth 2 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Drifter |
Wanderer |
|
2 |
4 |
| Scholar |
Field Researcher |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Wanderer at age 26 |
| 3 | Spend time with an alien race. Gain a contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Find valuable salvage. |
| 5 | Continued as Wanderer at age 34 |
| 5 | Moved to a new world. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Scarred. Owe 2,500 for medical bills. |
| 7 | Became a Field Researcher at age 42 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 8 | Continued as Field Researcher at age 46 |
| 8 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 8 | Injured. Fully recovered. Owe 1,250 for medical bills. |