| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
7 (0) |
7 (0) |
4 (-1) |
8 (0) |
8 (0) |
11 (1) |
| Thoughtful, Secure |
| Skills |
| Admin 1 |
| Advocate 0 |
| Animals 0 |
| Art 0 |
| Broker 0 |
| Diplomat 0 |
| Drive (Hovercraft) 1 |
| Drive (Mole) 1 |
| Drive (Wheel) 1 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Engineer (Power) 1 |
| Gun Combat 0 |
| Investigate 0 |
| Leadership 0 |
| Pilot (Spacecraft) 1 |
| Science (Sophontology) 1 |
| Seafarer 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
1 |
1 |
| Scholar |
Field Researcher |
|
2 |
2 |
| Scout |
Courier |
|
0 |
4 |
| Entertainer |
Performer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You rise to a position of power in your colony or corporation. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Corporate |
| 2 | Became a Field Researcher at age 22 |
| 2 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Moved to a new world. |
| 3 | Promoted to rank 2 |
| 4 | Voluntarily left Field Researcher |
| 4 | Became a Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Continued as Courier at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 7 | Continued as Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 7 | Forced to muster out. |
| 8 | Became a Performer at age 46 |
| 8 | Birth or Death involving a family member or close friend. |