Crewman Kirk Dunn permalink

Age Sex Str Dex End Int Edu Soc
53 M 6 (0) 4 (-1) 5 (-1) 8 (0) 5 (-1) 8 (0)
Complacent, Apathetic
 
Skills
Broker 0
Carouse 0
Drive (Wheel) 1
Electronics (Computers) 1
Investigate 1
Language (Vilani (1st Imperium)) 1
Persuade 0
Science (Cybernetics) 2
Science (Linguistics) 2
Science (Planetology) 1
Science (Psychology) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scholar Field Researcher 4 5
Entertainer Performer 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Field Researcher at age 22
2Make a breakthrough in your field.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Assigned to work on a secret project for a patron or organisation.
3Promoted to rank 2
4Continued as Field Researcher at age 30
4Make a breakthrough in your field.
4Promoted to rank 3
5Continued as Field Researcher at age 34
5Make a breakthrough in your field.
5Promoted to rank 4
6Continued as Field Researcher at age 38
6A romantic relationship ends badly. Gain a Rival or Enemy.
6Forced to muster out.
7Became a Performer at age 42
7One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
8Continued as Performer at age 46
8Gained a contact.
8Promoted to rank 1