Henchman Nat Oliver permalink

Age Sex Str Dex End Int Edu Soc
52 M 3 (-1) 4 (-1) 8 (0) 8 (0) 5 (-1) 9 (1)
Disparaging, Compulsive, Punctilious
 
Skills
Art (Instrument) 1
Athletics 0
Broker 0
Carouse 0
Deception 1
Drive (Wheel) 1
Electronics 0
Engineer (Power) 1
Gambler 1
Gun Combat 0
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Drifter Wanderer 0 1
Entertainer Artist 2 3
Rogue Pirate Henchman 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Bankrupted by a rival. Gain the other trader as a Rival.
2Continued as Merchant Marine at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
2Forced to muster out.
3Became a Wanderer at age 26
3Attempted a risky adventure and was wildly successful.
3Forced to muster out.
4Became a Artist at age 30
4Gain a patron in the arts. Gain an Ally
4Promoted to rank 1
5Continued as Artist at age 34
5Gain a patron in the arts. Gain an Ally
5Promoted to rank 2
6Continued as Artist at age 38
6You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7Became a Pirate at age 42
7Is now a Lackey
7Involved in a gambling ring.
7Promoted to rank 1
7Is now a Henchman
8Continued as Pirate at age 46
8A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.