Scout Mayme Coleman permalink

Age Sex Str Dex End Int Edu Soc
51 F 5 (-1) 5 (-1) 5 (-1) 2 (-2) 9 (1) 5 (-1)
Disturbed, Dull
 
Skills
Animals 0
Astrogation 0
Broker 1
Deception 1
Drive 0
Gun Combat 0
Mechanic 0
Medic 0
Melee (Unarmed) 2
Navigation 1
Pilot (Small craft) 1
Pilot (Spacecraft) 1
Seafarer 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 3
Prisoner Fixer 1 2
Drifter Wanderer 1 2
Citizen Colonist 1 1
 
TermHistory
1Became a Courier at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Courier at age 22
2Accused of a crime
3Became a Fixer at age 26
3Disgraced. Word of your criminal past reaches your homeworld.
4Continued as Fixer at age 30
4Parole hearing.
4Promoted to rank 1
4Paroled from prison.
5Became a Wanderer at age 34
5A new romantic starts. Gain an Ally.
5Promoted to rank 1
6Continued as Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
7Returned to Courier at age 42
7When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7Promoted to rank 1
7Is now a Scout
8Voluntarily left Courier
8Became a Colonist at age 46
8You rise to a position of power in your colony or corporation.
8Promoted to rank 1