| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You gain experience in a technical field as a computer operator or surveyor. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Switched to Colonist at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Moved to a new world. |
| 5 | Promoted to Line/Crew rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Line/Crew at age 38 |
| 6 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 6 | Promoted to Line/Crew rank 3 |
| 6 | Is now a Petty Officer, 2nd class |
| 7 | Continued as Line/Crew at age 42 |
| 7 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Promoted to Line/Crew rank 4 |
| 8 | Is now a Petty Officer, 1st class |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |