Able Spacehand Reginald Graham permalink

Age Sex Str Dex End Int Edu Soc
53 M 2 (-2) 5 (-1) 4 (-1) 5 (-1) 7 (0) 11 (1)
Opportunistic
 
Skills
Animals 0
Athletics 0
Drive 0
Electronics (Comms) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Mechanic 1
Melee (Blade) 1
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Seafarer 0
Streetwise 1
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Marine Ground Assault Marine 0 1
Navy Flight Able Spacehand 1 2
Drifter Wanderer 0 1
Rogue Enforcer 0 3
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Ground Assault at age 22
2Is now a Marine
2Severely injured. Owe 6,250 for medical bills.
3Became a Flight at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Flight rank 1
3Is now a Able Spacehand
4Continued as Flight at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Enforcer at age 38
6You spend months in the dangerous criminal underworld.
7Continued as Enforcer at age 42
7A crime lord considers you his protégé.
8Continued as Enforcer at age 46
8A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.