Crewman Hardy Rule permalink

Age Sex Str Dex End Int Edu Soc
52 M 7 (0) 4 (-1) 4 (-1) 4 (-1) 5 (-1) 7 (0)
Calm, Affected
 
Skills
Carouse 0
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Gunner (Screen) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Pilot 0
Profession (Biologicals) 1
Recon 0
Seafarer 0
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Drifter Scavenger 0 2
Drifter Barbarian 1 2
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Go undercover to investigate an enemy.
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Continued as Corporate Agent at age 22
2Accepted a deal with criminal or other figure under investigation.
3Became a Scavenger at age 26
3Suffer from a life-threatening illness.
4Switched to Barbarian at age 30
4Drafted into Navy
4Promoted to rank 1
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Switched to Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
7Returned to Scavenger at age 42
7You do not know what happened to you. There is a gap in your memory.
8Returned to Barbarian at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.