Able Spacehand Charles Bluit permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 6 (0) 8 (0) 3 (-1) 6 (0) 4 (-1)
Rebellious, Inimitable, Relents
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Carouse 0
Drive (Walker) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Gunner (Screen) 1
Mechanic 1
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 2
Recon 3
Seafarer 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Navy Flight Able Spacehand 1 1
Scout Courier Scout 1 1
Rogue Enforcer 3 5
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Forced out after co-operating with military investigation in commanding officer's illegal activity.
2Became a Flight at age 22
2Is now a Crewman
2Refuse to abuse your position for profit
2Promoted to Flight rank 1
2Is now a Able Spacehand
3Voluntarily left Flight
3Became a Courier at age 26
3Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
3Promoted to rank 1
3Is now a Scout
4Became a Enforcer at age 30
4Crime pays off. Gain victim as Enemy.
5Continued as Enforcer at age 34
5Refuse to backstab a fellow rogue for personal gain. Gain an Ally
5Promoted to rank 1
6Continued as Enforcer at age 38
6Good fortune
6Promoted to rank 2
7Continued as Enforcer at age 42
7A crime lord considers you his protégé.
7Promoted to rank 3
8Continued as Enforcer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.