Henchman Mathew Parker
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
5 (-1) |
8 (0) |
5 (-1) |
6 (0) |
8 (0) |
3 (-1) |
| Positive |
| Skills |
| Animals 0 |
| Athletics 0 |
| Carouse 1 |
| Deception 0 |
| Drive (Walker) 1 |
| Electronics (Computer) 1 |
| Gun Combat (Energy) 1 |
| Gunner (Ortillery) 1 |
| Heavy Weapons 0 |
| Investigate 0 |
| Melee (Unarmed) 1 |
| Profession 0 |
| Recon 0 |
| Stealth 0 |
| Streetwise 1 |
| Tactics 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
0 |
1 |
| Agent |
Intelligence |
|
0 |
2 |
| Rogue |
Pirate |
Henchman |
1 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Agent |
Law Enforcement |
Corporal |
1 |
1 |
| Prisoner |
Fixer |
|
0 |
1 |
| Prisoner |
Inmate |
|
1 |
1 |
| Education | Graduated |
| Marine Academy |
Failed |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Entered Marine Academy at age 26 |
| 3 | Suffered a deep tragedy. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Intelligence at age 26 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Switched to Pirate at age 30 |
| 5 | Is now a Lackey |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Voluntarily left Pirate |
| 6 | Became a Barbarian at age 34 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Switched to Law Enforcement at age 38 |
| 7 | Is now a Rookie |
| 7 | Go undercover to investigate an enemy. |
| 7 | Accused of a crime |
| 7 | Promoted to rank 1 |
| 7 | Is now a Corporal |
| 8 | Became a Fixer at age 42 |
| 8 | Accused of assaulting a prison guard. |
| 9 | Switched to Inmate at age 46 |
| 9 | Good Behaviour. |
| 9 | Promoted to rank 1 |
| 9 | Paroled from prison. |