| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
1 (-2) |
9 (1) |
8 (0) |
7 (0) |
3 (-1) |
3 (-1) |
| Empathetic, Devious |
| Skills |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Drive (Walker) 1 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Medic 1 |
| Recon 0 |
| Stealth 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
2 |
| Scholar |
Physician |
|
0 |
4 |
| Scholar |
Scientist |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Rewarded for a successful mission. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Physician at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Physician at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Physician at age 34 |
| 5 | Win a prestigious prize for your work. |
| 6 | Continued as Physician at age 38 |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Switched to Scientist at age 42 |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Scavenger at age 46 |
| 8 | Severely injured. Owe 15,000 for medical bills. |