Field Agent Gustave Knight
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
1 (-2) |
3 (-1) |
1 (-2) |
5 (-1) |
3 (-1) |
5 (-1) |
| Hurt, Egocentric |
| Skills |
| Deception 1 |
| Drive (Walker) 1 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 2 |
| Mechanic 1 |
| Medic 0 |
| Recon 2 |
| Science (Cosmology) 1 |
| Streetwise 2 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
1 |
| Agent |
Intelligence |
Field Agent |
2 |
5 |
| Drifter |
Wanderer |
|
0 |
1 |
| Drifter |
Scavenger |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Rewarded for a successful mission. |
| 2 | Voluntarily left Corporate Agent |
| 2 | Switched to Intelligence at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Intelligence at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Wanderer at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Returned to Intelligence at age 42 |
| 7 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 8 | Switched to Scavenger at age 46 |
| 8 | Offered job by a patron. Now owe him a favor. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |