| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
F |
2 (-2) |
7 (0) |
1 (-2) |
9 (1) |
2 (-2) |
8 (0) |
| Nurturing, Fanciful |
| Skills |
| Animals 0 |
| Art (Perform) 1 |
| Astrogation 0 |
| Athletics 0 |
| Broker 1 |
| Carouse 0 |
| Diplomat 0 |
| Drive 0 |
| Melee 0 |
| Persuade 1 |
| Pilot (Small Craft) 1 |
| Science (Chemistry) 1 |
| Seafarer 0 |
| Stealth 0 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
| Scholar |
Scientist |
|
0 |
2 |
| Scout |
Explorer |
|
0 |
2 |
| Merchant |
Free Trader |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Colonist at age 22 |
| 2 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 3 | Became a Scientist at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Scientist at age 30 |
| 4 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Explorer at age 34 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 3 Contacts. Gain 1 Enemies. |
| 6 | Continued as Explorer at age 38 |
| 6 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Free Trader at age 42 |
| 7 | Your business or ship thrives. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Free Trader at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Promoted to rank 2 |