| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Study Electronics (Computers) as a hobby. |
| 1 | Dropped out of military academy. |
| 2 | Became a Corporate Agent at age 18 |
| 2 | Rewarded for a successful mission. |
| 3 | Voluntarily left Corporate Agent |
| 3 | Became a Enforcer at age 22 |
| 3 | Involved in a feud with a rival criminal organization. |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Voluntarily left Enforcer |
| 4 | Became a Flight at age 26 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Gain a contact. |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Flight at age 30 |
| 5 | Nearly killed. Fully recovered. |
| 6 | Became a Barbarian at age 34 |
| 6 | Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
| 7 | Switched to Engineer/Gunner at age 38 |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Promoted to Engineer/Gunner rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Engineer/Gunner at age 42 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Promoted to Engineer/Gunner rank 3 |
| 8 | Is now a Petty Officer, 2nd class |
| 9 | Continued as Engineer/Gunner at age 46 |
| 9 | Special assignment or duty on board ship. |
| 9 | Forced to muster out. |