Able Spacehand Ruel Sullivan permalink

Age Sex Str Dex End Int Edu Soc
52 M 4 (-1) 6 (0) 3 (-1) 4 (-1) 9 (1) 6 (0)
Touchy, Scarred, Pessimistic
 
Skills
Athletics (Endurance) 1
Broker 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Mechanic 1
Persuade 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Citizen Colonist 0 1
Citizen Corporate 0 1
Navy Flight Able Spacehand 1 2
Merchant Merchant Marine Crewman 0 2
Drifter Scavenger 0 1
 
TermHistory
1Became a Free Trader at age 18
2Voluntarily left Free Trader
2Became a Colonist at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Switched to Corporate at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Flight at age 30
4Is now a Crewman
4Refuse to abuse your position for profit
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Continued as Flight at age 34
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Switched to Merchant Marine at age 38
6Is now a Crewman
6Given advanced training in a specialist field
7Continued as Merchant Marine at age 42
7Scarred. Fully recovered.
8Became a Scavenger at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.