Lieutenant Anner Newman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 53 |
F |
6 (0) |
7 (0) |
7 (0) |
5 (-1) |
7 (0) |
5 (-1) |
None |
| Industrious, Popular, Unsympathetic |
| Skills |
| Astrogation 1 |
| Athletics 0 |
| Deception 2 |
| Drive (Mole) 1 |
| Drive (Walker) 1 |
| Engineer (J-drive) 1 |
| Flyer 0 |
| Gambler 2 |
| Gun Combat (Archaic) 2 |
| Gun Combat (Energy) 1 |
| Gunner (Ortillery) 1 |
| Investigate 2 |
| Melee (Natural) 1 |
| Recon 0 |
| Stealth 1 |
| Streetwise 1 |
| Survival 0 |
| Tactics (Military) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
Field Agent |
2 |
4 |
| Rogue |
Pirate |
Lieutenant |
4 |
4 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Involved in a feud with a rival criminal organization. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Given specialist training in vehicles. |
| 4 | Forced to muster out. |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | Involved in a gambling ring. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Continued as Pirate at age 38 |
| 6 | A crime lord considers you his protégé. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Corporal |
| 7 | Continued as Pirate at age 42 |
| 7 | Encounter a Psionic institute. |
| 7 | Tested for psionic powers |
| 7 | Promoted to rank 3 |
| 7 | Is now a Sergeant |
| 8 | Continued as Pirate at age 46 |
| 8 | Moved to a new world. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 4 |
| 8 | Is now a Lieutenant |