Agent Ephriam Simpson permalink

Age Sex Str Dex End Int Edu Soc
52 M 2 (-2) 4 (-1) 1 (-2) 11 (1) 8 (0) 7 (0)
Active, Wholesome
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Language 0
Medic 0
Recon 1
Science (History) 1
Seafarer 0
Stealth 2
Streetwise 2
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Drifter Wanderer 2 4
Scholar Field Researcher 0 2
 
TermHistory
1Became a Intelligence at age 18
1Go undercover to investigate an enemy.
1Hard times caused by a lack of interstellar trade costs you your job.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Wanderer at age 26
3Spend time with an alien race. Gain a contact.
3Promoted to rank 1
4Continued as Wanderer at age 30
4Find valuable salvage.
5Continued as Wanderer at age 34
5Moved to a new world.
5Promoted to rank 2
6Continued as Wanderer at age 38
6Scarred. Owe 2,500 for medical bills.
7Became a Field Researcher at age 42
7Assigned to work on a secret project for a patron or organisation.
8Continued as Field Researcher at age 46
8A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
8Injured. Fully recovered. Owe 1,250 for medical bills.