Crewman Berenice Miles permalink

Age Sex Str Dex End Int Edu Soc
51 F 2 (-2) 3 (-1) 8 (0) 8 (0) 4 (-1) 5 (-1)
Extravagant, Fine
 
Skills
Athletics (Dexterity) 1
Broker 0
Drive (Hovercraft) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Language 0
Mechanic 1
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Recon 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 2 5
Agent Intelligence 0 1
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Severely injured. Fully recovered.
2Became a Wanderer at age 22
2Survived a risky adventure but gained nothing.
3Continued as Wanderer at age 26
3Attacked by enemies and injured.
3Lightly injured, no permanent damage. Fully recovered.
3Gain Enemy if you don't already have one.
4Continued as Wanderer at age 30
4Attempted a risky adventure and was wildly successful.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Find valuable salvage.
5Promoted to rank 2
6Continued as Wanderer at age 38
6Find valuable salvage.
6Forced to muster out.
7Became a Intelligence at age 42
7Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8Became a Merchant Marine at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.