Manager Jesse Walker
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
2 (-2) |
7 (0) |
3 (-1) |
9 (1) |
10 (1) |
8 (0) |
| Apprehensive |
| Skills |
| Admin 1 |
| Deception 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Jack-of-All-Trades 1 |
| Language (Oynprith (Droyne)) 1 |
| Leadership 1 |
| Recon 0 |
| Science 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
2 |
| Scout |
Explorer |
Scout |
1 |
4 |
| Citizen |
Corporate |
Manager |
3 |
3 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Explorer at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 1 Contacts. Gain 1 Enemies. |
| 4 | Returned to Wanderer at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Forced to muster out. |
| 5 | Returned to Explorer at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 6 | Continued as Explorer at age 38 |
| 6 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Corporate at age 42 |
| 7 | You are rewarded for your diligence or cunning. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Corporate at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Manager |
| 9 | Continued as Corporate at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Promoted to rank 3 |