Suzanne Berry permalink

Age Sex Str Dex End Int Edu Soc
55 F 2 (-2) 2 (-2) 1 (-2) 4 (-1) 7 (0) 6 (0)
Civilised, Agreeable
 
Skills
Admin 0
Advocate 0
Astrogation 1
Athletics 0
Broker 0
Carouse 1
Diplomat 0
Electronics (Sensors) 1
Gambler 1
Gun Combat (Energy) 1
Leadership 0
Mechanic 1
Recon 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Citizen Colonist 0 1
Scout Courier 0 6
Retired 0 1
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Switched to Colonist at age 22
2Refused to co-operate with investigation by the planetary authorities. Gain an Ally
3Became a Courier at age 26
3A new romantic starts. Gain an Ally.
4Continued as Courier at age 30
4Spend several years jumping from world to world in your scout ship.
5Continued as Courier at age 34
5When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
5Lightly injured, no permanent damage. Fully recovered.
6Continued as Courier at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6Psychologically damaged by your time in the scouts.
7Continued as Courier at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Courier at age 46
8Birth or Death involving a family member or close friend.
8Forced to muster out.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.