| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Lost eye or limb. Owe 2,500 for medical bills. |
| 3 | Continued as Courier at age 26 |
| 3 | Moved to a new world. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Voluntarily left Courier |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Given specialist training in vehicles. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Voluntarily left Corporate Agent |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Imperial trade restrictions force you out of business. |
| 7 | Became a Flight at age 42 |
| 7 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Switched to Line/Crew at age 46 |
| 8 | Advanced training in a specialist field |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Line/Crew at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Attempt at commissioned failed. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |