Agent Martin Lee permalink

Age Sex Str Dex End Int Edu Soc
56 M 2 (-2) 2 (-2) 1 (-2) 9 (1) 4 (-1) 3 (-1)
Eminent, Appreciative
 
Skills
Admin 0
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 0
Carouse 1
Deception 2
Drive 0
Electronics 0
Flyer 0
Gun Combat (Slug) 1
Investigate 0
Mechanic 0
Melee (Bludgeon) 1
Persuade 0
Pilot (Small Craft) 1
Science 0
Steward 1
Streetwise 3
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Agent Intelligence Agent 1 2
Drifter Scavenger 2 3
Agent Corporate Agent Agent 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Smuggle illegal items onto a planet.
2Continued as Merchant Marine at age 22
2A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
2Gain rebels as Enemy
3Became a Intelligence at age 26
3Befriended by a senior agent.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Scavenger at age 34
5Attacked by enemies and injured.
5Nearly killed. Owe 45,000 for medical bills.
5Gain Enemy if you don't already have one.
5Promoted to rank 1
6Continued as Scavenger at age 38
6Promoted to rank 2
7Continued as Scavenger at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Switched to Corporate Agent at age 46
8Rewarded for a successful mission.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Corporate Agent at age 50
9Go undercover to investigate an enemy.
9Involved in a feud with a rival criminal organization.
9Lightly injured, no permanent damage. Fully recovered.
9Promoted to rank 1
10Aging Crisis. Owe 30,000 for medical bills.