Able Spacehand Ronald Thompson permalink

Age Sex Str Dex End Int Edu Soc
56 M 4 (-1) 5 (-1) 1 (-2) 7 (0) 6 (0) 3 (-1)
Helpless
 
Skills
Animals 0
Art 0
Broker 0
Carouse 1
Deception 1
Drive 0
Electronics 0
Gambler 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Investigate 0
Mechanic 2
Melee (Unarmed) 1
Persuade 1
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 2 2
Entertainer Artist 0 1
Navy Engineer/Gunner Crewman 0 1
Agent Corporate Agent 0 2
Navy Line/Crew Able Spacehand 1 2
Drifter Barbarian 0 1
 
TermHistory
1Became a Free Trader at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
1Promoted to rank 1
2Continued as Free Trader at age 22
2Risk your fortune on a possibility lucrative deal and win.
2Promoted to rank 2
3Voluntarily left Free Trader
3Became a Artist at age 26
3You are forced out because of censorship or controversy. What truth did you get too close to?
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
5Became a Corporate Agent at age 34
5Given specialist training in vehicles.
6Continued as Corporate Agent at age 38
6Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7Switched to Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Continued as Line/Crew at age 46
8You join a gambling circle on board.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Voluntarily left Line/Crew
9Became a Barbarian at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 20,000 for medical bills.