Petty Officer, 3rd class Kate Askew permalink

Age Sex Str Dex End Int Edu Soc
56 F 3 (-1) 1 (-2) 1 (-2) 7 (0) 8 (0) 3 (-1)
Opportunistic
 
Skills
Athletics (Strength) 1
Broker 0
Deception 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Language 0
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Science 0
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 5
Citizen Colonist 0 1
Navy Flight Able Spacehand 1 2
Navy Line/Crew Petty Officer, 3rd class 2 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2A good deal ensures you are living the high life for a few years.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
4Continued as Merchant Marine at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Merchant Marine at age 34
5Moved to a new world.
5Forced to muster out.
6Became a Colonist at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Became a Flight at age 42
7Is now a Crewman
7You join a gambling circle on board.
7Promoted to Flight rank 1
7Is now a Able Spacehand
8Continued as Flight at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Switched to Line/Crew at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Promoted to Line/Crew rank 2
9Is now a Petty Officer, 3rd class
10Aging Crisis. Owe 40,000 for medical bills.