Rookie Wilma Fletcher permalink

Age Sex Str Dex End Int Edu Soc
56 F 1 (-2) 2 (-2) 1 (-2) 3 (-1) 6 (0) 5 (-1)
Proper, Inept, Haughty
 
Skills
Carouse 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Gunner (Turret) 1
Investigate 0
Language 0
Recon 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 1
Navy Engineer/Gunner Crewman 0 1
Scout Explorer 0 1
Rogue Thief 1 2
Retired 0 4
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Injured.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Explorer at age 26
3Nearly killed. Owe 25,000 for medical bills.
4Became a Thief at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to rank 1
5Continued as Thief at age 34
5A job goes wrong, forcing you to flee off-planet.
6Aging Crisis. Owe 50,000 for medical bills.
6Retired at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Birth or Death involving a family member or close friend.
8Aging Crisis. Owe 10,000 for medical bills.
8Moved to a new world.
9Aging Crisis. Owe 30,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.