Able Spacehand Van Butler permalink

Age Sex Str Dex End Int Edu Soc Psi
56 M 3 (-1) 1 (-2) 1 (-2) 7 (0) 5 (-1) 10 (1) None
Independent, Unrestrained
 
Skills
Art 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gunner (Ortillery) 1
Investigate 0
Mechanic 2
Medic 0
Science 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Scholar Physician 0 3
Rogue Enforcer 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Retired 0 3
 
TermHistory
1Became a Physician at age 18
1Win a prestigious prize for your work.
2Continued as Physician at age 22
2A rival researcher blackens your name or steals your research. Gain a Rival.
3Continued as Physician at age 26
3A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Enforcer at age 30
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Advanced training in a specialist field
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Aging Crisis. Owe 20,000 for medical bills.
7Retired at age 42
7Encounter a Psionic institute.
7Tested for psionic powers
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 10,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.