Able Spacehand Gary Duffey permalink

Age Sex Str Dex End Int Edu Soc Psi
56 M 8 (0) 2 (-2) 8 (0) 5 (-1) 4 (-1) 7 (0) 2 (-2)
Jackass, Soft-Spoken
 
Skills
Art 0
Carouse 0
Clairvoyance 0
Deception 1
Drive 0
Electronics (Sensors) 1
Engineer (Life Support) 1
Gun Combat 1
Mechanic 1
Persuade 0
Pilot 0
Recon 0
Seafarer 0
Steward 0
Streetwise 2
Survival 0
Telepathy 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Scout Explorer 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Wanderer 1 4
Scout Courier 0 1
 
TermHistory
1Became a Journalist at age 18
1You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2Became a Explorer at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 3 Contacts. Gain 2 Enemies.
3Voluntarily left Explorer
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Became a Wanderer at age 34
5Promoted to rank 1
6Continued as Wanderer at age 38
6Encounter a Psionic institute.
6Tested for psionic powers
7Continued as Wanderer at age 42
7Find valuable salvage.
8Continued as Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Switched to Courier at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 3 Contacts. Gain 2 Enemies.