Able Spacehand Tamara Forrest permalink

Age Sex Str Dex End Int Edu Soc
55 F 6 (0) 1 (-2) 6 (0) 7 (0) 7 (0) 8 (0)
Enigmatic, Wholesome
 
Skills
Art (Instrument) 2
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 0
Engineer (Power) 1
Flyer 0
Gun Combat 2
Gunner (Turret) 1
Jack-of-all-Trades 1
Mechanic 4
Persuade 1
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 3
Entertainer Artist 1 3
Drifter Wanderer 1 2
Entertainer Performer 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Vessel participates in a notable military engagement.
3Continued as Line/Crew at age 26
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Artist at age 30
4Expose or are involved in a scandal of some sort.
5Continued as Artist at age 34
5Join homeworld’s celebrity circles
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Artist at age 38
6You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7Became a Wanderer at age 42
7Moved to a new world.
7Promoted to rank 1
8Continued as Wanderer at age 46
8You do not know what happened to you. There is a gap in your memory.
9Switched to Performer at age 50
9Gained a contact.
10Aging Crisis. Owe 40,000 for medical bills.