Field Agent Sydney Phillips permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 5 (-1) 4 (-1) 13 (2) 10 (1) 5 (-1)
Self-Reliant, Ugly
 
Skills
Carouse 0
Deception 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Comms) 1
Explosives 1
Flyer 0
Gun Combat (Archaic) 1
Investigate 1
Jack-of-all-Trades 1
Recon 1
Seafarer (Ocean Ships) 1
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Agent Intelligence Field Agent 3 3
Scout Explorer Scout 2 3
Retired 0 2
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Intelligence at age 22
2Given specialist training in vehicles.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Established a network of contacts. Gain 1 contacts.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Intelligence at age 30
4Rewarded for a successful mission.
4Promoted to rank 3
5Voluntarily left Intelligence
5Became a Explorer at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
5Promoted to rank 1
5Is now a Scout
6Continued as Explorer at age 38
6When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6Promoted to rank 2
7Continued as Explorer at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 5 Contacts. Gain 1 Enemies.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Accused of a crime
9A romantic relationship ends badly. Gain a Rival or Enemy.