Technician Ambrose Hicks permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 9 (1) 2 (-2)
Bubbly
 
Skills
Carouse 0
Deception 1
Drive (Hovercraft) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat 0
Investigate 2
Jack-of-All-Trades 1
Mechanic 1
Persuade 1
Profession (Construction) 1
Recon 0
Science 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Citizen Worker Technician 3 5
Retired 0 1
 
TermHistory
1Became a Intelligence at age 18
1You go above and beyond the call of duty.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2You go above and beyond the call of duty.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
5Continued as Worker at age 34
5Spent time maintaining and using heavy vehicles.
5Promoted to rank 1
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7You rise to a position of power in your colony or corporation.
7Promoted to rank 3
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Worker at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 40,000 for medical bills.