Able Spacehand Myrtle Gray permalink

Age Sex Str Dex End Int Edu Soc
56 M 6 (0) 7 (0) 5 (-1) 10 (1) 10 (1) 7 (0)
Truthful
 
Skills
Animals 0
Art (Holography) 1
Athletics 0
Carouse 0
Deception 1
Diplomat 1
Drive (Mole) 1
Electronics 0
Gun Combat 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Pilot (Small Craft) 1
Profession 0
Recon 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Navy Flight Crewman 0 1
Entertainer Artist 0 2
Merchant Broker 0 1
Drifter Wanderer 1 2
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Colonist at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Colonist at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Flight at age 26
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Artist at age 30
4You are forced out because of censorship or controversy. What truth did you get too close to?
5Became a Broker at age 34
5Imperial trade restrictions force you out of business.
6Became a Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
6Promoted to rank 1
7Continued as Wanderer at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Returned to Artist at age 46
8You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
9Switched to Line/Crew at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand