Private Joesph Simmons permalink

Age Sex Str Dex End Int Edu Soc
57 M 4 (-1) 2 (-2) 1 (-2) 2 (-2) 7 (0) 5 (-1)
Bewildered, Rejects Change
 
Skills
Animals 0
Art 0
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Deception 0
Diplomat 1
Drive 0
Gun Combat (Energy) 1
Gunner (Turret) 1
Investigate 0
Medic 0
Persuade 0
Recon 1
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Army Infantry Private 0 1
Navy Line/Crew Crewman 0 1
Scout Explorer 0 2
Drifter Wanderer 0 1
Agent Law Enforcement Rookie 0 3
 
TermHistory
1Became a Artist at age 18
1You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2Became a Infantry at age 22
2Is now a Private
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Became a Line/Crew at age 26
3Is now a Crewman
3Injured. Fully recovered.
4Became a Explorer at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Continued as Explorer at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Wanderer at age 38
6Drafted into Law Enforcement
7Became a Law Enforcement at age 42
7Is now a Rookie
7You go above and beyond the call of duty.
8Continued as Law Enforcement at age 46
8Given specialist training in vehicles.
9Continued as Law Enforcement at age 50
9Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10Aging Crisis. Owe 20,000 for medical bills.