Crewman Savannah Ruth permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 4 (-1) 2 (-2) 5 (-1) 9 (1) 3 (-1)
Valiant, Extreme, Excited
 
Skills
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat 1
Investigate 3
Language 0
Mechanic 0
Medic 1
Science (Cosmology) 1
Science (Economics) 1
Science (Physics) 1
Science (Sophontology) 1
Survival 0
CareerAssignmentTitleRankTerms
Scholar Scientist 2 3
Drifter Wanderer 0 1
Scholar Physician 0 4
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Scientist at age 18
1Win a prestigious prize for your work.
1Promoted to rank 1
2Continued as Scientist at age 22
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Promoted to rank 2
3Continued as Scientist at age 26
3Win a prestigious prize for your work.
3Forced to muster out.
4Became a Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Switched to Physician at age 34
5Spend time with an alien race. Gain a contact.
6Continued as Physician at age 38
6A disaster or war strikes.
6Lightly injured, no permanent damage. Fully recovered.
6The planetary government interferes with your research for political or religious reasons. You continue working secretely.
7Continued as Physician at age 42
7Advanced training in a specialist field.
8Continued as Physician at age 46
8Refuse to join a cheat in some fashion.
9Voluntarily left Physician
9Became a Line/Crew at age 50
9Is now a Crewman
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.