| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 1 | Forced to muster out. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Study Language (Anglic (3rd Imperium)) as a hobby. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Courier at age 22 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Continued as Courier at age 26 |
| 4 | You survey an alien world. |
| 4 | Forced to muster out. |
| 5 | Became a Corporate Agent at age 30 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 34 |
| 6 | Go undercover to investigate an enemy. |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |
| 7 | Continued as Corporate Agent at age 38 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Voluntarily left Corporate Agent |
| 8 | Retired at age 42 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |