Field Agent Sydney Phillips
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
1 (-2) |
5 (-1) |
4 (-1) |
13 (2) |
10 (1) |
5 (-1) |
| Self-Reliant, Ugly |
| Skills |
| Carouse 0 |
| Deception 1 |
| Drive (Mole) 1 |
| Drive (Walker) 1 |
| Electronics (Comms) 1 |
| Explosives 1 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Investigate 1 |
| Jack-of-all-Trades 1 |
| Recon 1 |
| Seafarer (Ocean Ships) 1 |
| Stealth 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Intelligence |
Field Agent |
3 |
3 |
| Scout |
Explorer |
Scout |
2 |
3 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Intelligence at age 22 |
| 2 | Given specialist training in vehicles. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Established a network of contacts. Gain 1 contacts. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Rewarded for a successful mission. |
| 4 | Promoted to rank 3 |
| 5 | Voluntarily left Intelligence |
| 5 | Became a Explorer at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Explorer at age 38 |
| 6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Promoted to rank 2 |
| 7 | Continued as Explorer at age 42 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 5 Contacts. Gain 1 Enemies. |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Accused of a crime |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |