Scout Antonio Tabiner
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
1 (-2) |
1 (-2) |
5 (-1) |
5 (-1) |
8 (0) |
5 (-1) |
| Languid, Touchy |
| Skills |
| Animals 0 |
| Art (Instrument) 1 |
| Athletics (Dexterity) 1 |
| Deception 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Engineer (Life Support) 1 |
| Flyer (Wing) 1 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Language 0 |
| Mechanic 2 |
| Medic 0 |
| Pilot (Capital Ships) 1 |
| Recon 0 |
| Science (Psionicology) 1 |
| Steward 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Noble |
Dilettante |
Wastrel |
0 |
1 |
| Entertainer |
Artist |
|
1 |
2 |
| Scout |
Courier |
Scout |
2 |
5 |
| Education | Graduated |
| Naval Academy |
Failed |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 2 | Became a Dilettante at age 22 |
| 2 | Is now a Wastrel |
| 2 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 2 | Forced to muster out. |
| 3 | Entered Naval Academy at age 26 |
| 3 | A prank goes horribly wrong. |
| 3 | Gain an Enemy. |
| 3 | Dropped out of military academy. |
| 4 | Voluntarily left Dilettante |
| 4 | Became a Artist at age 26 |
| 4 | Win a prestigious prize. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 5 | Continued as Artist at age 30 |
| 5 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 6 | Became a Courier at age 34 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 38 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 8 | Continued as Courier at age 42 |
| 8 | Spend time with an alien race. Gain a contact. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Courier at age 46 |
| 9 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 9 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Continued as Courier at age 50 |
| 10 | Psychologically damaged by your time in the scouts. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |