Scout Antonio Tabiner permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 5 (-1) 5 (-1) 8 (0) 5 (-1)
Languid, Touchy
 
Skills
Animals 0
Art (Instrument) 1
Athletics (Dexterity) 1
Deception 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Engineer (Life Support) 1
Flyer (Wing) 1
Gun Combat 1
Gunner (Capital) 1
Language 0
Mechanic 2
Medic 0
Pilot (Capital Ships) 1
Recon 0
Science (Psionicology) 1
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Noble Dilettante Wastrel 0 1
Entertainer Artist 1 2
Scout Courier Scout 2 5
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Became a Colonist at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Dilettante at age 22
2Is now a Wastrel
2You manipulate and charm your way through high society. Gain a Rival and an Ally.
2Forced to muster out.
3Entered Naval Academy at age 26
3A prank goes horribly wrong.
3Gain an Enemy.
3Dropped out of military academy.
4Voluntarily left Dilettante
4Became a Artist at age 26
4Win a prestigious prize.
4Forced to continue current assignment
4Promoted to rank 1
5Continued as Artist at age 30
5You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6Became a Courier at age 34
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 38
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
8Continued as Courier at age 42
8Spend time with an alien race. Gain a contact.
8Promoted to rank 2
9Continued as Courier at age 46
9When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
9Severely injured. Fully recovered. Owe 5,000 for medical bills.
10Continued as Courier at age 50
10Psychologically damaged by your time in the scouts.
11Aging Crisis. Owe 20,000 for medical bills.