Able Spacehand Sam Day permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 3 (-1) 3 (-1) 6 (0) 7 (0) 7 (0)
Self-Controlling, Sanctimonious
 
Skills
Admin 0
Animals 0
Astrogation 0
Carouse 1
Electronics 0
Gun Combat (Slug) 1
Gunner (Turret) 2
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Pilot 0
Profession 0
Streetwise 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 4
Citizen Corporate 1 2
Navy Flight Crewman 0 1
Drifter Wanderer 0 1
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Scavenger at age 18
1Find valuable salvage.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Scavenger at age 22
2Gained a contact.
3Continued as Scavenger at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Scavenger at age 30
4Severely injured. Owe 7,500 for medical bills.
5Became a Corporate at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Corporate at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Flight at age 42
7Is now a Crewman
7During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
8Switched to Wanderer at age 46
8Attacked by enemies and injured.
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8Gain Enemy if you don't already have one.
9Voluntarily left Wanderer
9Switched to Line/Crew at age 50
9Commanding officer takes an interest in your career.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand