Agent Alicia Taylor permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 3 (-1) 3 (-1) 9 (1) 6 (0) 7 (0)
Kenderish
 
Skills
Art 0
Deception 1
Diplomat 0
Drive 0
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Investigate 1
Language 0
Mechanic 1
Melee (Blade) 1
Melee (Natural) 1
Persuade 1
Pilot (Small Craft) 1
Recon 0
Science (Cybernetics) 1
Science (Physics) 1
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Drifter Barbarian 0 2
Scholar Scientist 1 3
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Intelligence at age 18
1Befriended by a senior agent.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Barbarian at age 26
4Continued as Barbarian at age 30
4Nearly killed. Owe 25,000 for medical bills.
5Became a Scientist at age 34
5A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Embroiled in legal trouble.
7Continued as Merchant Marine at age 42
7A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
7Gain rebels as Enemy
8Returned to Scientist at age 46
8A disaster or war strikes.
8The planetary government interferes with your research for political or religious reasons. You continue working secretely.
9Continued as Scientist at age 50
9Make a breakthrough in your field.
9Promoted to rank 1