Commander Arnold Walker permalink

Age Sex Str Dex End Int Edu Soc
56 M 5 (-1) 6 (0) 6 (0) 10 (1) 5 (-1) 7 (0)
Macho
 
Skills
Art 0
Astrogation 0
Electronics (Sensors) 1
Gun Combat 0
Language (Vilani (1st Imperium)) 1
Leadership 1
Mechanic 2
Melee (Blade) 2
Melee (Bludgeon) 1
Pilot (Capital Ships) 1
Recon 1
Stealth 0
Survival 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 2
Drifter Wanderer 0 2
Navy Line/Crew Commander 4 / 0 5
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Lightly injured, no permanent damage. Fully recovered.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
3Became a Wanderer at age 26
3Attacked by enemies that you easily defeat.
3Gain Enemy if you don't already have one.
4Continued as Wanderer at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Line/Crew at age 34
5Is now a Crewman
5A new romantic starts. Gain an Ally.
5Commissioned in Navy/Line/Crew
5Is now a Ensign
6Continued as Line/Crew at age 38
6Display heroism in battle, saving the whole ship.
6Promoted to Line/Crew officer rank 2
6Is now a Sublieutenant
7Continued as Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew officer rank 3
7Is now a Lieutenant
8Continued as Line/Crew at age 46
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Promoted to Line/Crew officer rank 4
8Is now a Commander
9Continued as Line/Crew at age 50
9Vessel participates in a diplomatic mission.