Able Spacehand Carol Peck permalink

Age Sex Str Dex End Int Edu Soc
57 F 2 (-2) 4 (-1) 3 (-1) 5 (-1) 10 (1) 11 (1)
Cranky
 
Skills
Admin 1
Advocate 1
Animals 0
Athletics 0
Broker 0
Carouse 0
Deception 1
Diplomat 0
Electronics (Computers) 2
Flyer (Wing) 1
Gun Combat 1
Investigate 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Persuade 1
Streetwise 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 2
Rogue Thief 0 2
Scholar Scientist 0 2
Agent Intelligence 0 1
Navy Engineer/Gunner Able Spacehand 1 1
Noble Diplomat 3rd Secretary 1 1
 
TermHistory
1Became a Corporate at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Forced to muster out.
3Became a Thief at age 26
3Involved in the planning of an impressive heist.
4Continued as Thief at age 30
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Became a Scientist at age 34
5Refused to perform research that goes against your conscience.
6Continued as Scientist at age 38
6Moved to a new world.
7Voluntarily left Scientist
7Became a Intelligence at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Advanced training in a specialist field
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Voluntarily left Engineer/Gunner
9Became a Diplomat at age 50
9Is now a Intern
9Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
9Promoted to rank 1
9Is now a 3rd Secretary