Crewman Harper Griffin permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 3 (-1) 1 (-2) 5 (-1) 3 (-1) 2 (-2)
Pushy, Distraught
 
Skills
Advocate 0
Athletics 0
Broker 0
Carouse 0
Drive 0
Flyer 0
Gun Combat 0
Gunner (Screen) 1
Investigate 0
Melee (Blade) 1
Melee (Unarmed) 1
Pilot 0
Profession (Construction) 1
Recon 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Merchant Free Trader 0 1
Citizen Corporate 0 1
Drifter Barbarian 0 2
Drifter Scavenger 1 3
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Free Trader at age 22
2Bankrupted by a rival. Gain the other trader as a Rival.
3Became a Corporate at age 26
3Severely injured. Fully recovered. Owe 5,000 for medical bills.
4Became a Barbarian at age 30
4Suffer from a life-threatening illness.
5Switched to Scavenger at age 34
5Contact with Government.
5Promoted to rank 1
6Continued as Scavenger at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Line/Crew at age 42
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Returned to Barbarian at age 46
8Suffer from a life-threatening illness.
9Returned to Scavenger at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.