Crewman Antonio Lee permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 1 (-2)
Astonished
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Diplomat 0
Drive (Track) 1
Electronics 0
Investigate 2
Language 0
Medic 0
Science (Cybernetics) 1
Science (Genetics) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 4
Citizen Colonist 0 1
Scout Explorer 0 1
Drifter Wanderer 1 1
Navy Engineer/Gunner Crewman 0 1
Retired 0 1
 
TermHistory
1Became a Scientist at age 18
1Gained a contact.
2Continued as Scientist at age 22
2Refuse to join a cheat in some fashion.
2Promoted to rank 1
3Continued as Scientist at age 26
3Make a breakthrough in your field.
4Continued as Scientist at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Became a Colonist at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Became a Explorer at age 38
6Psychologically damaged by your time in the scouts.
7Became a Wanderer at age 42
7Drafted into Navy
7Promoted to rank 1
8Aging Crisis. Owe 40,000 for medical bills.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 50,000 for medical bills.