Commander Adolph Dickman permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 3 (-1) 10 (1) 7 (0) 11 (1)
Saintly, Faith In Self
 
Skills
Admin 0
Athletics (Endurance) 2
Athletics (Strength) 1
Deception 1
Drive (Walker) 1
Electronics (Sensors) 1
Flyer (Airship) 1
Gambler 1
Gun Combat (Slug) 1
Gun Combat 1
Heavy Weapons (Vehicle) 2
Leadership 2
Mechanic 2
Medic 0
Melee (Blade) 1
Melee (Unarmed) 2
Recon 1
Streetwise 0
Tactics (Military) 1
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal 1 1
Prisoner Fixer 0 2
Prisoner Inmate 1 1
Citizen Colonist 1 1
Navy Engineer/Gunner Commander 4 / 0 5
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Accused of a crime
1Promoted to Infantry rank 1
1Is now a Lance Corporal
2Became a Fixer at age 22
2Persecuted by a prison gang.
3Continued as Fixer at age 26
3Persecuted by a prison gang.
4Switched to Inmate at age 30
4The warden takes an interest in your case.
4Promoted to rank 1
4Paroled from prison.
5Became a Colonist at age 34
5Spent time maintaining and using heavy vehicles.
5Promoted to rank 1
6Voluntarily left Colonist
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You join a gambling circle on board.
6Attempt at commissioned failed.
7Continued as Engineer/Gunner at age 42
7Refuse to abuse your position for profit
7Commissioned in Navy/Engineer/Gunner
7Is now a Ensign
7Promoted to Engineer/Gunner officer rank 2
7Is now a Sublieutenant
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Engineer/Gunner at age 46
8Advanced training in a specialist field
8Promoted to Engineer/Gunner officer rank 3
8Is now a Lieutenant
9Continued as Engineer/Gunner at age 50
9You join a gambling circle on board.
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Engineer/Gunner at age 54
10Vessel participates in a diplomatic mission.
10Gain a contact.
10Promoted to Engineer/Gunner officer rank 4
10Is now a Commander
11Aging Crisis. Owe 40,000 for medical bills.