| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Switched to Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Go undercover to investigate an enemy. |
| 4 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Forced to muster out. |
| 6 | Became a Barbarian at age 38 |
| 6 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 7 | Aging Crisis. Owe 40,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | Lost eye or limb. Owe 5,000 for medical bills. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |