Crewman Joseph Mitchell permalink

Age Sex Str Dex End Int Edu Soc
60 F 4 (-1) 1 (-2) 1 (-2) 7 (0) 4 (-1) 10 (1)
Fresh
 
Skills
Animals (Training) 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 1
Flyer 0
Gunner (Turret) 1
Language (Zdetl (Zhodani)) 1
Mechanic 2
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 0
Science (Robotics) 1
Stealth 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 1
Agent Law Enforcement Rookie 0 1
Drifter Barbarian 0 5
Navy Flight 0 1
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Nearly killed.
2Became a Wanderer at age 22
2Scarred. Fully recovered. Owe 5,000 for medical bills.
3Became a Law Enforcement at age 26
3Is now a Rookie
3Accepted a deal with criminal or other figure under investigation.
4Switched to Barbarian at age 30
4Spend time with an alien race. Gain a contact.
5Continued as Barbarian at age 34
5Find Ancient Technology.
6Continued as Barbarian at age 38
6Scarred. Fully recovered. Owe 5,000 for medical bills.
7Switched to Flight at age 42
7You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
8Returned to Barbarian at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
9Aging Crisis. Owe 60,000 for medical bills.
9Continued as Barbarian at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.