Crewman Seymour Gilbert permalink

Age Sex Str Dex End Int Edu Soc
61 M 4 (-1) 5 (-1) 7 (0) 7 (0) 6 (0) 8 (0)
Supercilious, Xenophobic
 
Skills
Admin 0
Advocate 0
Art 0
Astrogation 1
Athletics (Dexterity) 1
Broker 0
Deception 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Engineer (Power) 1
Flyer 0
Jack-of-All-Trades 1
Leadership 1
Science 0
Stealth 1
Streetwise 1
Survival 3
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Citizen Colonist 0 1
Navy Flight Crewman 0 1
Drifter Barbarian 0 1
Entertainer Artist 0 2
Drifter Scavenger 0 1
Navy Line/Crew 0 1
Drifter Wanderer 1 2
 
TermHistory
1Became a Corporate at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Switched to Colonist at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Flight at age 26
3Is now a Crewman
3Vessel participates in a notable military engagement.
3Attempt at commissioned failed.
4Voluntarily left Flight
4Became a Barbarian at age 30
4Birth or Death involving a family member or close friend.
4Forced to muster out.
5Became a Artist at age 34
5Moved to a new world.
6Continued as Artist at age 38
6You are forced out because of censorship or controversy. What truth did you get too close to?
7Switched to Scavenger at age 42
7Severely injured. Owe 25,000 for medical bills.
8Switched to Line/Crew at age 46
8Advanced training in a specialist field
9Voluntarily left Line/Crew
9Switched to Wanderer at age 50
9Find valuable salvage.
9Promoted to rank 1
10Continued as Wanderer at age 54