Scout Jesus Pettitt permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 6 (0)
Amusing, Dreary
 
Skills
Art 0
Athletics 0
Deception 0
Electronics 0
Flyer 0
Gun Combat 0
Gunner (Ortillery) 1
Mechanic 0
Pilot 0
Recon 0
Science (Philosophy) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey 0 1
Agent Law Enforcement Rookie 0 1
Scout Courier Scout 1 1
Scout Explorer 0 1
Navy Flight Crewman 0 1
Drifter Barbarian 0 1
Merchant Merchant Marine Crewman 0 1
Retired 0 3
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Nearly killed. Fully recovered. Owe 15,000 for medical bills.
2Became a Law Enforcement at age 22
2Is now a Rookie
2Severely injured. Fully recovered. Owe 7,500 for medical bills.
3Became a Courier at age 26
3Perform an exemplary service for the scouts.
3Promoted to rank 1
3Is now a Scout
4Voluntarily left Courier
4Switched to Explorer at age 30
4Psychologically damaged by your time in the scouts.
5Became a Flight at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Barbarian at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Merchant Marine at age 42
7Your ship or starport is destroyed by criminals. Gain them as an Enemy.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.