| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 2 | Became a Scavenger at age 22 |
| 2 | Attacked by enemies that you easily defeat. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scavenger at age 30 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Attempted a risky adventure and was injured. |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Voluntarily left Scavenger |
| 6 | Became a Field Researcher at age 38 |
| 6 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Continued as Field Researcher at age 46 |
| 8 | Refuse to join a cheat in some fashion. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Field Researcher at age 54 |
| 10 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 10 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 10 | Injured. Fully recovered. |
| 10 | Gain an Enemy |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |