Crewman Hessie Simmmons permalink

Age Sex Str Dex End Int Edu Soc
59 F 3 (-1) 3 (-1) 1 (-2) 9 (1) 5 (-1) 9 (1)
Nervous, Righteous, Self-Centered
 
Skills
Advocate 1
Animals 0
Astrogation 0
Drive (Track) 1
Drive (Walker) 1
Electronics (Sensors) 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Investigate 1
Mechanic 1
Medic 1
Persuade 0
Pilot 0
Science (Archaeology) 1
Science (Chemistry) 1
Science (History) 1
Science (Robotics) 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Scholar Physician 2 6
Merchant Merchant Marine Crewman 0 2
Retired 0 1
 
TermHistory
1Became a Courier at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 2 Contacts. Gain 1 Enemies.
2Became a Physician at age 22
2Advanced training in a specialist field.
3Continued as Physician at age 26
3Assigned to work on a secret project for a patron or organisation.
3Promoted to rank 1
4Continued as Physician at age 30
4Refuse to join a cheat in some fashion.
5Continued as Physician at age 34
5A rival researcher blackens your name or steals your research. Gain a Rival.
6Continued as Physician at age 38
6Entangled in a bureaucratic or legal morass that distracts you from your work.
6Promoted to rank 2
7Continued as Physician at age 42
7Agreed to perform research that goes against your conscience. Gain 2 Enemies.
7Forced to muster out.
8Became a Merchant Marine at age 46
8Is now a Crewman
8A good deal ensures you are living the high life for a few years.
9Continued as Merchant Marine at age 50
9A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
9Gain rebels as Enemy
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.