Petty Officer, 2nd class Jimmy Adams permalink

Age Sex Str Dex End Int Edu Soc
60 M 3 (-1) 5 (-1) 1 (-2) 3 (-1) 7 (0) 9 (1)
Giddy, Night Owl, Average
 
Skills
Admin 0
Astrogation 0
Athletics (Strength) 1
Deception 1
Diplomat 1
Drive 0
Flyer (Rotor) 1
Gun Combat 0
Gunner (Ortillery) 1
Gunner (Screen) 2
Mechanic 1
Medic 0
Melee (Blade) 1
Pilot (Small craft) 1
Recon 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Navy Flight Petty Officer, 2nd class 3 4
Navy Line/Crew 3 1
Citizen Colonist 1 3
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Courier at age 18
1Injured. Fully recovered. Owe 5,000 for medical bills.
2Became a Flight at age 22
2Is now a Crewman
2You join a gambling circle on board.
2Promoted to Flight rank 1
2Is now a Able Spacehand
3Continued as Flight at age 26
3Vessel participates in a diplomatic mission.
3Promoted to Flight rank 2
3Is now a Petty Officer, 3rd class
4Continued as Flight at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to Flight rank 3
4Is now a Petty Officer, 2nd class
5Continued as Flight at age 34
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Switched to Line/Crew at age 38
6Injured. Fully recovered. Owe 1,250 for medical bills.
7Became a Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Continued as Colonist at age 46
8Your business expands, your corporation grows, or the colony thrives.
8Promoted to rank 1
9Continued as Colonist at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Gain a criminal contact.
9Forced to muster out.
10Became a Merchant Marine at age 54
10Is now a Crewman
10Make an unexpected connection outside your normal circles. Gain a Contact.
11Aging Crisis. Owe 60,000 for medical bills.