| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Continued as Pirate at age 22 |
| 2 | Involved in a feud with a rival criminal organization. |
| 2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Henchman |
| 3 | Continued as Pirate at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Corporal |
| 4 | Continued as Pirate at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Courier at age 34 |
| 5 | You discover a world, item or information of worth to the Imperium. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 1 Contacts. Gain 3 Enemies. |
| 7 | Became a Field Researcher at age 42 |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 8 | Became a Intelligence at age 46 |
| 8 | Go undercover to investigate an enemy. |
| 8 | Scarred. Owe 1,250 for medical bills. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | Accepted a deal with criminal or other figure under investigation. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |