| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Explorer at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Explorer at age 26 |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 4 | Became a Artist at age 30 |
| 4 | Gain a patron in the arts. Gain an Ally |
| 4 | Promoted to rank 1 |
| 5 | Continued as Artist at age 34 |
| 5 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Returned to Scavenger at age 38 |
| 6 | Attempted a risky adventure and was wildly successful. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Became a Law Enforcement at age 46 |
| 8 | Is now a Rookie |
| 8 | Gained a contact. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Corporal |
| 9 | Voluntarily left Law Enforcement |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 10 | Promoted to Engineer/Gunner rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |