Agent Johnny Dunn permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 9 (1) 7 (0)
Always Hungry, Uncaring
 
Skills
Admin 0
Animals 0
Art 0
Astrogation 2
Deception 1
Drive 0
Flyer (Ornithopter) 1
Gun Combat 0
Investigate 0
Jack-of-all-Trades 1
Melee (Blade) 1
Pilot (Spacecraft) 1
Profession 0
Recon 0
Seafarer (Personal) 1
Seafarer (Sail) 1
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 1
Drifter Scavenger 1 1
Scout Courier Scout 1 8
Retired 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1A new romantic starts. Gain an Ally.
1Promoted to rank 1
1Is now a Agent
2Voluntarily left Corporate Agent
2Became a Scavenger at age 22
2Drafted into Scout
2Promoted to rank 1
3Became a Courier at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Psychologically damaged by your time in the scouts.
5Continued as Courier at age 34
5Perform an exemplary service for the scouts.
6Continued as Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Continued as Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7Nearly killed. Fully recovered. Owe 12,500 for medical bills.
7Promoted to rank 1
7Is now a Scout
8Continued as Courier at age 46
8When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9Continued as Courier at age 50
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
9Nearly killed. Owe 12,500 for medical bills.
10Aging Crisis. Owe 40,000 for medical bills.
10Continued as Courier at age 54
10Psychologically damaged by your time in the scouts.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 60,000 for medical bills.