| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Switched to Corporate Agent at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Rewarded for a successful mission. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Voluntarily left Corporate Agent |
| 4 | Became a Explorer at age 30 |
| 4 | You spend a great deal of time on the fringes of Charted Space. |
| 4 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Explorer at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 6 | Continued as Explorer at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 6 | Forced to muster out. |
| 7 | Switched to Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | Nearly killed. Owe 10,000 for medical bills. |
| 8 | Continued as Courier at age 46 |
| 8 | Serve as the courier for an important message from the Imperium. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 6 Contacts. Gain 3 Enemies. |
| 9 | Promoted to rank 2 |
| 10 | Voluntarily left Courier |
| 10 | Became a Free Trader at age 54 |
| 10 | Embroiled in legal trouble. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Free Trader at age 58 |
| 11 | Embroiled in legal trouble. |
| 11 | Promoted to rank 2 |