| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 3 | Became a Journalist at age 26 |
| 3 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 4 | Became a Wanderer at age 30 |
| 4 | Spend time with an alien race. Gain a contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Switched to Scavenger at age 38 |
| 6 | Drafted into Navy |
| 6 | Promoted to rank 1 |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Advanced training in a specialist field |
| 8 | Promoted to Engineer/Gunner rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 10 | Returned to Scavenger at age 54 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |