Term | History |
1 | Became a Pirate at age 18 |
1 | Is now a Lackey |
1 | Arrested and charged. |
1 | Failed to defend self. Gain an Enemy and go to prison. |
1 | Promoted to rank 1 |
1 | Is now a Henchman |
2 | Became a Thug at age 22 |
2 | Attacked by another prisoner. |
2 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 | Promoted to rank 1 |
2 | Paroled from prison. |
3 | Became a Engineer/Gunner at age 26 |
3 | Is now a Crewman |
3 | Advanced training in a specialist field |
3 | Promoted to Engineer/Gunner rank 1 |
3 | Is now a Able Spacehand |
4 | Continued as Engineer/Gunner at age 30 |
4 | Moved to a new world. |
4 | Promoted to Engineer/Gunner rank 2 |
4 | Is now a Petty Officer, 3rd class |
5 | Continued as Engineer/Gunner at age 34 |
5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 | Became a Explorer at age 38 |
6 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
7 | Switched to Thief at age 42 |
7 | Involved in the planning of an impressive heist. |
7 | Promoted to rank 1 |
8 | Continued as Thief at age 46 |
8 | Involved in a feud with a rival criminal organization. |
8 | Promoted to rank 2 |
9 | Continued as Thief at age 50 |
9 | Lightly injured, no permanent damage. Fully recovered. |
9 | Promoted to rank 3 |
10 | Continued as Thief at age 54 |
10 | Involved in the planning of an impressive heist. |
10 | Forced to muster out. |
11 | Switched to Line/Crew at age 58 |
11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
11 | Promoted to Line/Crew rank 3 |
11 | Is now a Petty Officer, 2nd class |