| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Journalist at age 22 |
| 2 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 3 | Became a Physician at age 26 |
| 3 | Spend time with an alien race. Gain a contact. |
| 4 | Voluntarily left Physician |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | You spend months in the dangerous criminal underworld. |
| 5 | Continued as Pirate at age 34 |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 6 | Became a Diplomat at age 38 |
| 6 | Is now a Intern |
| 6 | Severely injured. Fully recovered. |
| 7 | Switched to Dilettante at age 42 |
| 7 | Is now a Wastrel |
| 7 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 8 | Continued as Dilettante at age 46 |
| 8 | Join a conspiracy of nobles that were caught. |
| 8 | Political manoeuvrings usurp your position. Gain a Rival. |
| 9 | Continued as Dilettante at age 50 |
| 9 | Join a conspiracy of nobles that were caught. |
| 9 | Political manoeuvrings usurp your position. Gain a Rival. |
| 10 | Continued as Dilettante at age 54 |
| 10 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Dilettante at age 58 |
| 11 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |