| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Public opinion turns on you. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | You go above and beyond the call of duty. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Established a network of contacts. Gain 3 contacts. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Scavenger at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Switched to Barbarian at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Continued as Barbarian at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Attacked by enemies and injured. |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Gain Enemy if you don't already have one. |
| 10 | Voluntarily left Wanderer |
| 10 | Returned to Scavenger at age 54 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Returned to Wanderer at age 58 |
| 11 | Suffer from a life-threatening illness. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |