| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Free Trader at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Continued as Free Trader at age 26 |
| 3 | Given advanced training in a specialist field |
| 4 | Continued as Free Trader at age 30 |
| 4 | Imperial trade restrictions force you out of business. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Wanderer at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |