| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Surveyor at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Surveyor at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Psychologically damaged by your time in the scouts. |
| 3 | Forced to muster out. |
| 4 | Switched to Courier at age 30 |
| 4 | Severely injured. Owe 10,000 for medical bills. |
| 5 | Switched to Line/Crew at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Voluntarily left Merchant Marine |
| 7 | Became a Field Researcher at age 42 |
| 7 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Field Researcher at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 9 | Returned to Merchant Marine at age 50 |
| 9 | Embroiled in legal trouble. |
| 9 | Promoted to rank 2 |
| 9 | Is now a 4th Officer |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Your business or ship thrives. |
| 10 | Promoted to rank 3 |
| 10 | Is now a 3rd Officer |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | Embroiled in legal trouble. |
| 11 | Promoted to rank 4 |
| 11 | Is now a 2nd Officer |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 62 |
| 12 | Given advanced training in a specialist field |
| 12 | Promoted to rank 5 |
| 12 | Is now a 1st Officer |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |