Director Willam Robinson permalink

Age Sex Str Dex End Int Edu Soc
69 M 2 (-2) 1 (-2) 1 (-2) 9 (1) 2 (-2) 7 (0)
Taciturn
 
Skills
Animals 0
Athletics (Endurance) 2
Deception 2
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gun Combat 2
Gunner (Screen) 1
Investigate 2
Mechanic 1
Medic 0
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 2
Recon 2
Stealth 2
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Agent Intelligence Director 6 7
Drifter Scavenger 0 1
Drifter Wanderer 0 1
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Became a Intelligence at age 26
3Uncover a major conspiracy against your employers.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Intelligence at age 34
5Advanced training in a specialist field.
5Promoted to rank 3
6Continued as Intelligence at age 38
6Given specialist training in vehicles.
6Promoted to rank 4
6Is now a Special Agent
7Continued as Intelligence at age 42
7You go above and beyond the call of duty.
7Promoted to rank 5
7Is now a Assistant Director
8Continued as Intelligence at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Promoted to rank 6
8Is now a Director
9Continued as Intelligence at age 50
9Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10Became a Scavenger at age 54
10Lightly injured, no permanent damage. Fully recovered.
11Switched to Wanderer at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12Moved to a new world.
13Aging Crisis. Owe 20,000 for medical bills.