Field Agent Mart Snyder permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 5 (-1) 9 (1)
Fake, Irritable, Hedonistic
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 2
Diplomat 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Investigate 2
Mechanic 1
Medic 0
Melee (Unarmed) 2
Profession (Biologicals) 1
Recon 1
Science (Archaeology) 2
Science (Physics) 1
Science (Planetology) 1
Science (Psionicology) 1
Science (Robotics) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Merchant Merchant Marine Senior Crewman 1 2
Prisoner Inmate 0 1
Prisoner Thug 1 1
Scholar Field Researcher 4 5
 
TermHistory
1Became a Intelligence at age 18
1An investigation takes on a dangerous turn.
1Severely injured. Fully recovered. Owe 5,000 for medical bills.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2You go above and beyond the call of duty.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Nearly killed. Fully recovered. Owe 6,250 for medical bills.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Accused of a crime
6Became a Inmate at age 38
6Vocational Training.
7Switched to Thug at age 42
7The warden takes an interest in your case.
7Promoted to rank 1
7Paroled from prison.
8Became a Field Researcher at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Promoted to rank 1
9Continued as Field Researcher at age 50
9Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
9Gain an Enemy
9Promoted to rank 2
10Continued as Field Researcher at age 54
10Assigned to work on a secret project for a patron or organisation.
10Promoted to rank 3
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Field Researcher at age 58
11Agreed to perform research that goes against your conscience. Gain 1 Enemies.
11Promoted to rank 4
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Field Researcher at age 62
12An expedition or voyage goes wrong, leaving you stranded in the wilderness.
13Aging Crisis. Owe 20,000 for medical bills.