| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Assigned to an urbanised planet torn by war. |
| 2 | Voluntarily left Infantry |
| 2 | Became a Thief at age 22 |
| 2 | Backstab a fellow rogue for personal gain. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | Involved in a feud with a rival criminal organization. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Thief at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Continued as Thief at age 34 |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 6 | Became a Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Voluntarily left Worker |
| 7 | Returned to Thief at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Thief at age 46 |
| 8 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | Vessel participates in a notable military engagement. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 11 | Became a Scientist at age 58 |
| 11 | Make a breakthrough in your field. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Scientist at age 62 |
| 12 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |