Warrior Stephen Sabilline permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 9 (1)
Disorganized
 
Skills
Admin 1
Animals (Veterinary) 1
Athletics (Dexterity) 1
Deception 1
Diplomacy 1
Electronics 0
Gambler 1
Gunner (Turret) 1
Investigate 0
Leadership 1
Melee (Blade) 1
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Profession (Civil Engineering) 1
Recon 1
Seafarer (Personal) 1
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Noble Administrator Clerk 1 3
Drifter Barbarian Warrior 2 4
Agent Intelligence Agent 1 2
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Lightly injured, no permanent damage. Fully recovered.
2Became a Administrator at age 22
2Is now a Assistant
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to rank 1
2Is now a Clerk
3Continued as Administrator at age 26
3Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
4Continued as Administrator at age 30
4A family scandal forces you out of your position.
5Became a Barbarian at age 34
5Promoted to rank 1
6Continued as Barbarian at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 2
6Is now a Warrior
7Continued as Barbarian at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Continued as Barbarian at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Intelligence at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Promoted to rank 1
9Is now a Agent
10Continued as Intelligence at age 54
10Life ruined by a criminal gang. Gain the gang as an Enemy
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.