| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | An investigation takes on a dangerous turn. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Established a network of contacts. Gain 2 contacts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Moved to a new world. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Free Trader at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Continued as Free Trader at age 38 |
| 6 | Embroiled in legal trouble. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Free Trader at age 42 |
| 7 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 7 | Gain rebels as Enemy |
| 8 | Became a Explorer at age 46 |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Became a Colonist at age 50 |
| 9 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |