| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Study Investigate as a hobby. |
| 1 | Dropped out of military academy. |
| 2 | Became a Law Enforcement at age 18 |
| 2 | Is now a Rookie |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Colonist at age 22 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Free Trader at age 26 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Became a Scavenger at age 30 |
| 5 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Became a Engineer/Gunner at age 34 |
| 6 | Is now a Crewman |
| 6 | Vessel participates in a diplomatic mission. |
| 6 | Gain a contact. |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | Scarred. |
| 8 | Switched to Line/Crew at age 42 |
| 8 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 9 | Switched to Flight at age 46 |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 10 | Switched to Merchant Marine at age 50 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 54 |
| 11 | Embroiled in legal trouble. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Senior Crewman |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 58 |
| 12 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 12 | Gain rebels as Enemy |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |