| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Voluntarily left Law Enforcement |
| 2 | Became a Courier at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Artist at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Artist at age 30 |
| 4 | Public opinion turns on you. |
| 5 | Switched to Explorer at age 34 |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | Severely injured. |
| 7 | Became a Wanderer at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Switched to Scavenger at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |