Corporal Adaline Kennedy
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 67 |
F |
1 (-2) |
2 (-2) |
1 (-2) |
7 (0) |
6 (0) |
8 (0) |
| Outgoing |
| Skills |
| Animals (Handling) 1 |
| Athletics 0 |
| Deception 0 |
| Electronics (Remote Ops) 1 |
| Flyer (Airship) 1 |
| Gun Combat (Slug) 1 |
| Gunner (Capital) 1 |
| Gunner (Turret) 1 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Pilot (Spacecraft) 1 |
| Recon 0 |
| Science 0 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 2 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
0 |
1 |
| Rogue |
Pirate |
Corporal |
2 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
2 |
| Scout |
Surveyor |
|
0 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Retired |
|
|
0 |
3 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Switched to Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 2 | Promoted to rank 1 |
| 2 | Is now a Henchman |
| 3 | Continued as Pirate at age 26 |
| 3 | Involved in a feud with a rival criminal organization. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Corporal |
| 4 | Voluntarily left Pirate |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Surveyor at age 34 |
| 5 | You survey an alien world. |
| 6 | Continued as Surveyor at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Scavenger at age 42 |
| 7 | Gained a contact. |
| 8 | Voluntarily left Scavenger |
| 8 | Returned to Engineer/Gunner at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Gain a contact. |
| 9 | Voluntarily left Engineer/Gunner |
| 9 | Switched to Barbarian at age 50 |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Voluntarily left Barbarian |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Good fortune |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |