| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 2 | Became a Broker at age 22 |
| 2 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 4 | Returned to Broker at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Broker at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Broker at age 38 |
| 6 | Moved to a new world. |
| 6 | Forced to muster out. |
| 7 | Became a Colonist at age 42 |
| 7 | Spent time maintaining and using heavy vehicles. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Colonist at age 46 |
| 8 | Nearly killed. Owe 15,000 for medical bills. |
| 9 | Became a Pirate at age 50 |
| 9 | Is now a Lackey |
| 9 | Crime pays off. Gain victim as Enemy. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Henchman |
| 10 | Continued as Pirate at age 54 |
| 10 | You commit a legendary crime. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Corporal |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Pirate at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Promoted to rank 3 |
| 11 | Is now a Sergeant |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Pirate at age 62 |
| 12 | Involved in a gambling ring. |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |