Harry Hart permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 8 (0)
Faithful, Gentle
 
Skills
Advocate 1
Art 0
Athletics (Dexterity) 1
Carouse 1
Drive (Walker) 2
Electronics 0
Engineer 0
Flyer 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Blade) 2
Melee (Unarmed) 1
Persuade 2
Profession 0
Science 0
Stealth 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker 1 3
Scout Explorer 0 1
Rogue Enforcer 2 4
Prisoner Thug 0 2
Prisoner Inmate 0 2
 
TermHistory
1Became a Worker at age 18
1Gained a contact.
1Promoted to rank 1
2Continued as Worker at age 22
2Advanced training in a specialist field.
3Continued as Worker at age 26
3Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4Became a Explorer at age 30
4Psychologically damaged by your time in the scouts.
5Became a Enforcer at age 34
5Gained a contact.
6Continued as Enforcer at age 38
6Backstab a fellow rogue for personal gain.
6Promoted to rank 1
7Continued as Enforcer at age 42
7You spend months in the dangerous criminal underworld.
7Forced to continue current assignment
7Promoted to rank 2
8Continued as Enforcer at age 46
8Arrested
9Became a Thug at age 50
9Beaten by a prison gang.
9Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Thug at age 54
10Persecuted by a prison gang.
11Aging Crisis. Owe 60,000 for medical bills.
11Switched to Inmate at age 58
11Disgraced. Word of your criminal past reaches your homeworld.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Inmate at age 62
12Special Duty.
13Aging Crisis. Owe 20,000 for medical bills.