| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 3 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Enforcer at age 18 |
| 2 | You commit a legendary crime. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 22 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Enforcer at age 26 |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Enforcer at age 30 |
| 5 | Involved in a gambling ring. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Enforcer at age 34 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Merchant Marine at age 38 |
| 7 | Is now a Crewman |
| 7 | Moved to a new world. |
| 8 | Continued as Merchant Marine at age 42 |
| 8 | Moved to a new world. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Continued as Merchant Marine at age 46 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Forced to muster out. |
| 10 | Became a Wanderer at age 50 |
| 10 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |