| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Serve as the courier for an important message from the Imperium. |
| 2 | Continued as Explorer at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 3 Contacts. Gain 3 Enemies. |
| 3 | Continued as Explorer at age 26 |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Became a Corporate at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Switched to Colonist at age 38 |
| 6 | Good fortune |
| 6 | Promoted to rank 1 |
| 7 | Continued as Colonist at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Became a Barbarian at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 9 | Commissioned in Navy/Line/Crew |
| 9 | Is now a Ensign |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | Vessel participates in a notable military engagement. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Abuse your position for profit |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |