| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Established a network of contacts. Gain 3 contacts. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Intelligence at age 30 |
| 4 | Severely injured. Fully recovered. |
| 5 | Became a Enforcer at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 6 | Continued as Enforcer at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Field Researcher at age 46 |
| 8 | A disaster or war strikes. |
| 8 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 10 | Continued as Field Researcher at age 54 |
| 10 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 10 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |