| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | An investigation takes on a dangerous turn. |
| 1 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Accused of a crime |
| 6 | Became a Inmate at age 38 |
| 6 | Vocational Training. |
| 7 | Switched to Thug at age 42 |
| 7 | The warden takes an interest in your case. |
| 7 | Promoted to rank 1 |
| 7 | Paroled from prison. |
| 8 | Became a Field Researcher at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 9 | Gain an Enemy |
| 9 | Promoted to rank 2 |
| 10 | Continued as Field Researcher at age 54 |
| 10 | Assigned to work on a secret project for a patron or organisation. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Field Researcher at age 58 |
| 11 | Agreed to perform research that goes against your conscience. Gain 1 Enemies. |
| 11 | Promoted to rank 4 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Field Researcher at age 62 |
| 12 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |