| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Agreed to perform research that goes against your conscience. Gain 1 Enemies. |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Moved to a new world. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Gained a contact. |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 6 | Became a Scavenger at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Given advanced training in a specialist field |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Voluntarily left Merchant Marine |
| 9 | Became a Explorer at age 50 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 2 Contacts. Gain 3 Enemies. |
| 10 | Returned to Wanderer at age 54 |
| 10 | Attempted a risky adventure and was sent to prison. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Became a Thug at age 58 |
| 11 | Disgraced. Word of your criminal past reaches your homeworld. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Switched to Fixer at age 62 |
| 12 | Accused of assaulting a prison guard. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |