Commander Gusta Jack permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 7 (0)
Independent, Lovable, Sarcastic
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Drive 0
Engineer (J-drive) 1
Gun Combat 0
Gun Combat 3
Gunner (Capital) 1
Gunner (Screen) 1
Heavy Weapons 0
Leadership 2
Mechanic 1
Melee (Blade) 1
Profession 0
Stealth 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Lieutenant 3 / 1 5
Agent Law Enforcement Rookie 0 1
Navy Line/Crew Commander 4 / 1 1
Drifter Scavenger 0 1
Drifter Barbarian 0 1
Retired 0 3
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Entered Marine Academy at age 22
2Made lifelong friends. Gain 3 Allies.
2Dropped out of military academy.
3Continued as Engineer/Gunner at age 22
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 26
4Display heroism in battle, saving the whole ship.
4Commissioned in Navy/Engineer/Gunner
4Is now a Ensign
4Promoted to Engineer/Gunner officer rank 2
4Is now a Sublieutenant
5Continued as Engineer/Gunner at age 30
5Special assignment or duty on board ship.
5Promoted to Engineer/Gunner officer rank 3
5Is now a Lieutenant
6Continued as Engineer/Gunner at age 34
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Became a Law Enforcement at age 38
7Is now a Rookie
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Switched to Line/Crew at age 42
8You join a gambling circle on board.
8Promoted to Line/Crew officer rank 4
8Is now a Commander
9Voluntarily left Line/Crew
9Became a Scavenger at age 46
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Switched to Barbarian at age 50
10Suffer from a life-threatening illness.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 54
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 60,000 for medical bills.