Agent Sherri Harrison permalink

Age Sex Str Dex End Int Edu Soc
68 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 7 (0)
Sharp-Witted, Uncoordinated
 
Skills
Athletics (Strength) 1
Deception 1
Drive 0
Engineer (M-drive) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Investigate 0
Language 0
Medic 0
Melee (Bludgeon) 1
Pilot (Spacecraft) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 3
Rogue Pirate Henchman 1 3
Retired 0 6
 
TermHistory
1Became a Corporate Agent at age 18
1Established a network of contacts. Gain 2 contacts.
2Continued as Corporate Agent at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Pirate at age 30
4Is now a Lackey
4Refuse to backstab a fellow rogue for personal gain. Gain an Ally
5Continued as Pirate at age 34
5Involved in a gambling ring.
5Promoted to rank 1
5Is now a Henchman
6Aging Crisis. Owe 10,000 for medical bills.
6Continued as Pirate at age 38
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Retired at age 42
7Gained a contact.
8A romantic relationship ends badly. Gain a Rival or Enemy.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10Accused of a crime
11Aging Crisis. Owe 50,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.