| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Broker at age 22 |
| 2 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 2 | Gain rebels as Enemy |
| 3 | Returned to Engineer/Gunner at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Switched to Free Trader at age 30 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Became a Surveyor at age 34 |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Became a Wanderer at age 38 |
| 6 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 7 | Returned to Free Trader at age 42 |
| 7 | Befriend a useful ally in one sphere. Gain an Ally. |
| 8 | Continued as Free Trader at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Free Trader at age 50 |
| 9 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |