| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Explorer at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Explorer at age 30 |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Became a Intelligence at age 34 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Returned to Explorer at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Promoted to rank 3 |
| 6 | Is now a Senior Scout |
| 7 | Continued as Explorer at age 42 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Became a Colonist at age 46 |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Moved to a new world. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |