| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Continued as Courier at age 22 |
| 2 | Serve as the courier for an important message from the Imperium. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Nearly killed. Owe 22,500 for medical bills. |
| 5 | Forced to muster out. |
| 6 | Became a Artist at age 38 |
| 6 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 7 | Continued as Artist at age 42 |
| 7 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 8 | Switched to Explorer at age 46 |
| 8 | Nearly killed. Owe 45,000 for medical bills. |
| 9 | Switched to Surveyor at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Became a Flight at age 54 |
| 10 | Is now a Crewman |
| 10 | Lost eye or limb. Fully recovered. |
| 11 | Became a Wanderer at age 58 |
| 11 | You do not know what happened to you. There is a gap in your memory. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Accused of a crime |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |