Term | History |
1 | Became a Scavenger at age 18 |
1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
2 | Became a Engineer/Gunner at age 22 |
2 | Is now a Crewman |
2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 | Became a Worker at age 26 |
3 | You are rewarded for your diligence or cunning. |
4 | Continued as Worker at age 30 |
4 | Good fortune |
4 | Forced to muster out. |
5 | Became a Physician at age 34 |
5 | Gained a contact. |
5 | Promoted to rank 1 |
6 | Continued as Physician at age 38 |
6 | Assigned to work on a secret project for a patron or organisation. |
7 | Continued as Physician at age 42 |
7 | A rival researcher blackens your name or steals your research. Gain a Rival. |
8 | Aging Crisis. Owe 30,000 for medical bills. |
8 | Continued as Physician at age 46 |
8 | Assigned to work on a secret project for a patron or organisation. |
8 | Forced to muster out. |
9 | Aging Crisis. Owe 50,000 for medical bills. |
9 | Retired at age 50 |
9 | Moved to a new world. |
10 | Aging Crisis. Owe 20,000 for medical bills. |
10 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 | Aging Crisis. Owe 10,000 for medical bills. |
12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Gained a contact. |
14 | Aging Crisis. Owe 10,000 for medical bills. |