Esther Hislop permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 2 (-2) 1 (-2) 8 (0) 11 (1) 7 (0)
Composed, Haughty, Selfless
 
Skills
Admin 1
Art (Instrument) 1
Astrogation 0
Athletics (Endurance) 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Gun Combat (Energy) 1
Investigate 1
Language (Zdetl (Zhodani)) 1
Mechanic 0
Medic 2
Melee (Blade) 1
Pilot 0
Science (Archaeology) 1
Science (Chemistry) 1
Science (Cosmology) 1
Science (Economics) 1
Science (History) 1
Science (Philosophy) 1
Science (Physics) 1
Science (Sophontology) 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Citizen Colonist 1 1
Scholar Scientist 4 6
Scholar Field Researcher 3 5
Retired 0 1
 
TermHistory
1Became a Surveyor at age 18
1Psychologically damaged by your time in the scouts.
2Became a Colonist at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 1
3Voluntarily left Colonist
3Became a Scientist at age 26
3Work for an eccentric but brilliant mentor, who becomes an Ally.
3Promoted to rank 1
4Continued as Scientist at age 30
4Good fortune
5Continued as Scientist at age 34
5Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5Gain an Enemy
5Promoted to rank 2
6Continued as Scientist at age 38
6Assigned to work on a secret project for a patron or organisation.
6Promoted to rank 3
7Continued as Scientist at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Continued as Scientist at age 46
8Win a prestigious prize for your work.
8Promoted to rank 4
9Voluntarily left Scientist
9Switched to Field Researcher at age 50
9Work leads to a considerable breakthrough.
9Promoted to rank 1
10Continued as Field Researcher at age 54
10Work for an eccentric but brilliant mentor, who becomes an Ally.
10Promoted to rank 2
11Continued as Field Researcher at age 58
11Make a breakthrough in your field.
11Promoted to rank 3
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Field Researcher at age 62
12A rival researcher blackens your name or steals your research. Gain a Rival.
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Field Researcher at age 66
13An expedition or voyage goes wrong, leaving you stranded in the wilderness.
14Aging Crisis. Owe 10,000 for medical bills.
14Retired at age 70
14Gained a contact.
15Aging Crisis. Owe 30,000 for medical bills.