| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Broker at age 18 |
| 2 | A good deal ensures you are living the high life for a few years. |
| 3 | Voluntarily left Broker |
| 3 | Became a Enforcer at age 22 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Enforcer at age 26 |
| 4 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 4 | Promoted to rank 2 |
| 5 | Continued as Enforcer at age 30 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Enforcer at age 34 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 4 |
| 7 | Voluntarily left Enforcer |
| 7 | Became a Worker at age 38 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Gain a criminal contact. |
| 8 | Continued as Worker at age 42 |
| 8 | You befriend a superior in the corporation or the colony. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Worker |
| 9 | Became a Wanderer at age 46 |
| 9 | Find an Alien Artifact. |
| 10 | Continued as Wanderer at age 50 |
| 10 | Attacked by enemies that you easily defeat. |
| 10 | Gain Enemy if you don't already have one. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Wanderer at age 54 |
| 11 | Suffer from a life-threatening illness. |
| 12 | Became a Journalist at age 58 |
| 12 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 13 | Returned to Wanderer at age 62 |
| 13 | Suffer from a life-threatening illness. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Retired at age 66 |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Accused of a crime |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |