| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 4 Contacts. Gain 1 Enemies. |
| 3 | Continued as Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Courier at age 30 |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | An investigation takes on a dangerous turn. |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Befriended by a senior agent. |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 9 | Returned to Courier at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Became a Physician at age 54 |
| 10 | Refuse to join a cheat in some fashion. |
| 10 | Forced to continue current assignment |
| 10 | Promoted to rank 1 |
| 11 | Continued as Physician at age 58 |
| 11 | Make a breakthrough in your field. |
| 11 | Promoted to rank 2 |
| 12 | Continued as Physician at age 62 |
| 12 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 13 | Became a Wanderer at age 66 |
| 13 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |