| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Find valuable salvage. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Barbarian at age 22 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Established a network of contacts. Gain 1 contacts. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | Nearly killed. Owe 22,500 for medical bills. |
| 7 | Became a Dilettante at age 42 |
| 7 | Is now a Wastrel |
| 7 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Dilettante at age 46 |
| 8 | Inherit a gift from a rich relative. |
| 9 | Continued as Dilettante at age 50 |
| 9 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 9 | Forced to muster out. |
| 10 | Switched to Wanderer at age 54 |
| 10 | Attempted a risky adventure and was sent to prison. |
| 10 | Promoted to rank 1 |
| 11 | Became a Inmate at age 58 |
| 11 | Disgraced. Word of your criminal past reaches your homeworld. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Switched to Fixer at age 62 |
| 12 | Defeated a prison gang. Gain an Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Fixer at age 66 |
| 13 | Disgraced. Word of your criminal past reaches your homeworld. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Returned to Inmate at age 70 |
| 14 | Disgraced. Word of your criminal past reaches your homeworld. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |