| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Artist at age 18 |
| 2 | Nearly killed. Owe 10,000 for medical bills. |
| 3 | Became a Scavenger at age 22 |
| 3 | Offered job by a patron. Now owe him a favor. |
| 4 | Became a Corporate Agent at age 26 |
| 4 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 5 | Became a Free Trader at age 30 |
| 5 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 5 | Gain rebels as Enemy |
| 6 | Became a Ground Assault at age 34 |
| 6 | Is now a Marine |
| 6 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 6 | Cover for the commander and gain an Ally. |
| 6 | Promoted to Ground Assault rank 1 |
| 6 | Is now a Lance Corporal |
| 7 | Voluntarily left Ground Assault |
| 7 | Switched to Barbarian at age 38 |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Barbarian |
| 8 | Became a Engineer/Gunner at age 42 |
| 8 | Is now a Crewman |
| 8 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Switched to Wanderer at age 46 |
| 9 | Find valuable salvage. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 50 |
| 10 | Amnesia. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Wanderer at age 54 |
| 11 | Suffer from a life-threatening illness. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |