Senior Crewman Martha Bell permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 9 (1)
Disturbed, Sociable
 
Skills
Deception 0
Electronics (Comms) 1
Electronics (Computers) 1
Flyer (Ornithopter) 1
Gun Combat 1
Mechanic 2
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 2
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Profession 0
Science (Genetics) 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Citizen Worker 0 4
Drifter Wanderer 1 1
Merchant Merchant Marine Senior Crewman 1 3
Scout Courier Scout 1 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Moved to a new world.
1Attempt at commissioned failed.
2Continued as Engineer/Gunner at age 22
2Scarred. Owe 5,000 for medical bills.
3Became a Worker at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Continued as Worker at age 34
5Your business expands, your corporation grows, or the colony thrives.
6Continued as Worker at age 38
6Advanced training in a specialist field.
6Forced to muster out.
7Became a Wanderer at age 42
7Offered job by a patron. Now owe him a favor.
7Promoted to rank 1
8Became a Merchant Marine at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
8Promoted to rank 1
8Is now a Senior Crewman
9Continued as Merchant Marine at age 50
9Embroiled in legal trouble.
10Continued as Merchant Marine at age 54
10Your ship or starport is destroyed by criminals. Gain them as an Enemy.
11Became a Courier at age 58
11You discover a world, item or information of worth to the Imperium.
11Promoted to rank 1
11Is now a Scout
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Courier at age 62
12You spend a great deal of time on the fringes of Charted Space.
12Gain a contact in an alien race.
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Courier at age 66
13Perform an exemplary service for the scouts.
14Aging Crisis. Owe 20,000 for medical bills.
14Continued as Courier at age 70
14Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
14Nearly killed. Owe 5,000 for medical bills.
14Forced to muster out.
15Aging Crisis. Owe 10,000 for medical bills.