| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Befriend a useful ally in one sphere. Gain an Ally. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Voluntarily left Merchant Marine |
| 3 | Became a Wanderer at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Attempted a risky adventure and was sent to prison. |
| 4 | Promoted to rank 1 |
| 5 | Became a Inmate at age 34 |
| 5 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 6 | Switched to Thug at age 38 |
| 6 | Disgraced. Word of your criminal past reaches your homeworld. |
| 7 | Switched to Fixer at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 8 | Returned to Inmate at age 46 |
| 8 | Assigned to difficult or backbreaking labour. |
| 8 | Promoted to rank 1 |
| 8 | Paroled from prison. |
| 9 | Became a Scientist at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Scientist at age 54 |
| 10 | Advanced training in a specialist field. |
| 11 | Continued as Scientist at age 58 |
| 11 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Scientist at age 62 |
| 12 | Advanced training in a specialist field. |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Scientist at age 66 |
| 13 | Make a breakthrough in your field. |
| 13 | Promoted to rank 3 |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Continued as Scientist at age 70 |
| 14 | Refuse to join a cheat in some fashion. |
| 14 | Promoted to rank 4 |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |