| Term | History |
| 1 | Became a Army Support at age 18 |
| 1 | Is now a Private |
| 1 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Explorer at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 4 Contacts. Gain 2 Enemies. |
| 3 | Entered Naval Academy at age 26 |
| 3 | Spent the college years partying. |
| 3 | Graduated at age 26. |
| 4 | Became a Flight at age 26 |
| 4 | Is now a Crewman |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Scientist at age 30 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Scientist at age 34 |
| 6 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 6 | Gain an Enemy |
| 7 | Voluntarily left Scientist |
| 7 | Became a Scavenger at age 38 |
| 7 | Find valuable salvage. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 42 |
| 8 | Promoted to rank 2 |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Voluntarily left Scavenger |
| 9 | Retired at age 46 |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Birth or Death involving a family member or close friend. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |