Freelancer Roy Mckinney permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 3 (-1)
Sentimental, Instinctive
 
Skills
Astrogation 1
Carouse 0
Diplomat 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Computers) 1
Flyer 0
Gunner (Turret) 1
Investigate 0
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 0
Persuade 1
Science (Genetics) 1
Science (Psychology) 1
Science (Xenology) 1
Survival 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 2 4
Entertainer Journalist Freelancer 1 2
Navy Engineer/Gunner Crewman 0 1
Navy Flight Able Spacehand 1 1
Scout Courier 0 2
Retired 0 4
 
TermHistory
1Became a Field Researcher at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2Your work is sabotaged by unknown parties. You may salvage what you can and give up.
2Promoted to rank 2
3Continued as Field Researcher at age 26
3Make a breakthrough in your field.
4Continued as Field Researcher at age 30
4Win a prestigious prize for your work.
5Voluntarily left Field Researcher
5Became a Journalist at age 34
5Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
5Promoted to rank 1
5Is now a Freelancer
6Continued as Journalist at age 38
6You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Switched to Flight at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Promoted to Flight rank 1
8Is now a Able Spacehand
9Voluntarily left Flight
9Became a Courier at age 50
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
10Continued as Courier at age 54
10Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 20,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.