Manager Carmela Kennedy permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 10 (1)
Nibbler, Slow Paced
 
Skills
Admin 1
Art (Holography) 1
Broker 1
Diplomat 0
Drive 0
Electronics 0
Engineer (Life Support) 1
Explosives 1
Gun Combat 0
Gun Combat 1
Gunner (Screen) 1
Jack-of-All-Trades 2
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Profession (Biologicals) 1
Profession (Construction) 1
Science 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Citizen Corporate Manager 2 4
Agent Law Enforcement Rookie 0 1
Merchant Merchant Marine Senior Crewman 1 3
Retired 0 5
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
2Became a Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 1
3Continued as Corporate at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Continued as Corporate at age 30
4You befriend a superior in the corporation or the colony.
4Promoted to rank 2
4Is now a Manager
5Continued as Corporate at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
5Forced to muster out.
6Became a Law Enforcement at age 38
6Is now a Rookie
6Refused a deal with criminal or other figure under investigation. Gain an Enemy
7Became a Merchant Marine at age 42
7Is now a Crewman
7A new romantic starts. Gain an Ally.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Continued as Merchant Marine at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 30,000 for medical bills.
10Voluntarily left Merchant Marine
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 30,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 10,000 for medical bills.