| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Free Trader at age 22 |
| 2 | Embroiled in legal trouble. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Free Trader at age 26 |
| 3 | Risk your fortune on a possibility lucrative deal and win. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Promoted to rank 3 |
| 4 | Is now a Experienced Trader |
| 5 | Continued as Free Trader at age 34 |
| 5 | A good deal ensures you are living the high life for a few years. |
| 6 | Continued as Free Trader at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Promoted to rank 4 |
| 7 | Continued as Free Trader at age 42 |
| 7 | Severely injured. Owe 3,750 for medical bills. |
| 8 | Switched to Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Imperial trade restrictions force you out of business. |
| 9 | Returned to Free Trader at age 50 |
| 9 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 9 | Gain rebels as Enemy |
| 10 | Became a Scientist at age 54 |
| 10 | Gained a contact. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Scientist at age 58 |
| 11 | Gained a contact. |
| 11 | Promoted to rank 2 |
| 12 | Continued as Scientist at age 62 |
| 12 | Assigned to work on a secret project for a patron or organisation. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Scientist at age 66 |
| 13 | Victim of a crime |
| 13 | Promoted to rank 3 |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Continued as Scientist at age 70 |
| 14 | Make a breakthrough in your field. |
| 14 | Promoted to rank 4 |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |