| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You discover a world, item or information of worth to the Imperium. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Journalist at age 26 |
| 3 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 4 | Became a Enforcer at age 30 |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 34 |
| 5 | A job goes wrong, forcing you to flee off-planet. |
| 6 | Returned to Explorer at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Explorer at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to rank 3 |
| 7 | Is now a Senior Scout |
| 8 | Voluntarily left Explorer |
| 8 | Became a Field Researcher at age 46 |
| 8 | Win a prestigious prize for your work. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Refused to perform research that goes against your conscience. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Field Researcher at age 54 |
| 10 | Refuse to join a cheat in some fashion. |
| 10 | Promoted to rank 3 |
| 11 | Continued as Field Researcher at age 58 |
| 11 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 12 | Became a Merchant Marine at age 62 |
| 12 | Is now a Crewman |
| 12 | Embroiled in legal trouble. |
| 12 | Promoted to rank 1 |
| 12 | Is now a Senior Crewman |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Merchant Marine at age 66 |
| 13 | A good deal ensures you are living the high life for a few years. |
| 13 | Promoted to rank 2 |
| 13 | Is now a 4th Officer |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Continued as Merchant Marine at age 70 |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |