Scout Harvey Ward permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 9 (1)
Satisfied, Temperamental
 
Skills
Admin 0
Advocate 0
Art 0
Astrogation 1
Broker 1
Diplomat 1
Drive 0
Electronics 0
Flyer (Airship) 1
Flyer (Wing) 1
Gun Combat 0
Gun Combat 1
Language (Zdetl (Zhodani)) 1
Leadership 0
Pilot (Small craft) 1
Science 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Merchant Broker 2 2
Scout Surveyor Scout 2 5
Drifter Barbarian 0 1
Navy Flight Crewman 0 1
Retired 0 3
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
1Promoted to rank 1
2Continued as Corporate at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Broker at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
3Promoted to rank 1
4Continued as Broker at age 30
4A good deal ensures you are living the high life for a few years.
4Promoted to rank 2
5Voluntarily left Broker
5Became a Surveyor at age 34
5Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
5Forced to continue current assignment
5Promoted to rank 1
5Is now a Scout
6Continued as Surveyor at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Promoted to rank 2
7Continued as Surveyor at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Surveyor at age 46
8Severely injured. Owe 15,000 for medical bills.
9Became a Barbarian at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Became a Flight at age 54
10Is now a Crewman
10Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
11Returned to Surveyor at age 58
11Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
11Gain 4 Contacts. Gain 1 Enemies.
12Aging Crisis. Owe 40,000 for medical bills.
12Retired at age 62
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.