Petty Officer, 1st class Willis Anderson permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 9 (1) 8 (0)
Testy
 
Skills
Admin 1
Art 0
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 2
Deception 1
Drive (Walker) 1
Electronics (Computers) 2
Electronics (Remote Ops) 1
Explosives 1
Flyer 0
Gambler 1
Gun Combat 0
Gunner (Ortillery) 1
Gunner (Turret) 1
Investigate 3
Language 0
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Recon 0
Science (Robotics) 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 3 4
Navy Line/Crew Petty Officer, 1st class 4 5
Retired 0 5
 
TermHistory
1Became a Intelligence at age 18
1Given specialist training in vehicles.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Uncover a major conspiracy against your employers.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3An investigation takes on a dangerous turn.
3Promoted to rank 3
4Continued as Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Line/Crew at age 34
5Is now a Crewman
5You join a gambling circle on board.
5Promoted to Line/Crew rank 1
5Is now a Able Spacehand
6Aging Crisis. Owe 50,000 for medical bills.
6Continued as Line/Crew at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Promoted to Line/Crew rank 2
6Is now a Petty Officer, 3rd class
7Continued as Line/Crew at age 42
7Vessel participates in a notable military engagement.
7Promoted to Line/Crew rank 3
7Is now a Petty Officer, 2nd class
8Aging Crisis. Owe 50,000 for medical bills.
8Continued as Line/Crew at age 46
8Vessel participates in a notable military engagement.
8Promoted to Line/Crew rank 4
8Is now a Petty Officer, 1st class
9Continued as Line/Crew at age 50
9Injured. Fully recovered.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Spend time with an alien race. Gain a contact.
12Aging Crisis. Owe 10,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.