Captain Grace Carrington permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 7 (0)
Spendthrift, Strident
 
Skills
Art (Holography) 1
Athletics (Dexterity) 1
Carouse 2
Deception 3
Diplomat 1
Electronics (Comms) 1
Engineer (Life Support) 1
Gun Combat (Archaic) 3
Gun Combat (Energy) 2
Gun Combat (Slug) 2
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 1
Language 0
Leadership 2
Mechanic 0
Persuade 0
Stealth 1
Streetwise 1
Survival 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Marine Support Captain 2 / 0 2
Noble Dilettante Wastrel 1 2
Citizen Corporate 0 1
Rogue Thief 3 4
Retired 0 5
 
EducationGraduated
Marine Academy Graduated
 
TermHistory
1Entered Marine Academy at age 18
1Join a social movement.
1Graduated at age 18.
2Became a Marine Support at age 18
2Is now a Marine
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Marine Support at age 22
3A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
3Report commander and gain an Enemy.
3Commissioned in Marine/Marine Support
3Is now a Lieutenant
3Promoted to Marine Support officer rank 2
3Is now a Captain
4Voluntarily left Marine Support
4Became a Dilettante at age 26
4Is now a Wastrel
4Refuse to join a conspiracy of nobles. Gain an Enemy.
5Continued as Dilettante at age 30
5time as a ruler or playboy gives you a wide range of experiences.
5Promoted to rank 1
6Voluntarily left Dilettante
6Became a Corporate at age 34
6Hard times caused by a lack of interstellar trade costs you your job.
7Became a Thief at age 38
7A job goes wrong, forcing you to flee off-planet.
7Promoted to rank 1
8Continued as Thief at age 42
8Involved in a feud with a rival criminal organization.
8Promoted to rank 2
9Continued as Thief at age 46
9Involved in the planning of an impressive heist.
9Promoted to rank 3
10Continued as Thief at age 50
10Lightly injured, no permanent damage. Fully recovered.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 54
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 10,000 for medical bills.