| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Broker at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Broker at age 30 |
| 4 | Imperial trade restrictions force you out of business. |
| 5 | Switched to Wanderer at age 34 |
| 5 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 6 | Became a Explorer at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 7 | Continued as Explorer at age 42 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Moved to a new world. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |