Crewman Felecia Phillips permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 6 (0)
Secretive, Pacifistic, Encouraging
 
Skills
Art 0
Astrogation 1
Athletics 0
Diplomat 1
Drive (Track) 1
Flyer 0
Gun Combat 0
Gunner (Turret) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Pilot 0
Profession 0
Recon 1
Science 0
Seafarer 0
Stealth 0
Streetwise 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 4
Citizen Worker 0 1
Drifter Barbarian 0 1
Navy Flight Crewman 0 1
Citizen Colonist 0 1
Scout Explorer 0 1
Retired 0 5
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Became a Scavenger at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Entered Marine Academy at age 22
2Made lifelong friends. Gain 1 Allies.
2Dropped out of military academy.
3Continued as Scavenger at age 22
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Worker at age 26
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Switched to Barbarian at age 30
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Flight at age 34
6Is now a Crewman
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Switched to Colonist at age 38
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Returned to Scavenger at age 42
8Drafted into Scout
8Promoted to rank 1
9Became a Explorer at age 46
9You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10Returned to Scavenger at age 50
10Severely injured. Fully recovered. Owe 25,000 for medical bills.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 54
11Injured. Fully recovered. Owe 5,000 for medical bills.
12Aging Crisis. Owe 10,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 50,000 for medical bills.