| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Enforcer at age 26 |
| 3 | Arrested |
| 4 | Became a Thug at age 30 |
| 4 | Attacked by another prisoner. |
| 4 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 5 | Switched to Fixer at age 34 |
| 5 | Accused of assaulting a prison guard. |
| 6 | Continued as Fixer at age 38 |
| 6 | Good Behaviour. |
| 6 | Promoted to rank 1 |
| 7 | Returned to Thug at age 42 |
| 7 | Disgraced. Word of your criminal past reaches your homeworld. |
| 8 | Continued as Thug at age 46 |
| 8 | Parole hearing. |
| 8 | Promoted to rank 1 |
| 8 | Paroled from prison. |
| 9 | Became a Scavenger at age 50 |
| 9 | Attacked by enemies that you easily defeat. |
| 9 | Gain Enemy if you don't already have one. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Scavenger at age 54 |
| 10 | Contact with Government. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Scavenger at age 58 |
| 11 | You do not know what happened to you. There is a gap in your memory. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |