Master Chief Hezekiah Ronald permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 8 (0)
Dubious, Possessive
 
Skills
Animals 0
Astrogation 1
Athletics (Dexterity) 2
Athletics (Strength) 2
Carouse 0
Electronics (Comms) 1
Flyer (Grav) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Gunner (Capital) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 1
Mechanic 5
Medic 0
Navigation 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Biologicals) 1
Recon 1
Stealth 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Navy Line/Crew Master Chief 6 8
Drifter Barbarian 0 1
Merchant Merchant Marine Senior Crewman 1 2
Retired 0 2
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
2Became a Line/Crew at age 22
2Is now a Crewman
2Special assignment or duty on board ship.
3Continued as Line/Crew at age 26
3Advanced training in a specialist field
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Continued as Line/Crew at age 30
4Vessel participates in a diplomatic mission.
4Promoted to Line/Crew rank 2
4Is now a Petty Officer, 3rd class
5Continued as Line/Crew at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
6Continued as Line/Crew at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Line/Crew rank 3
6Is now a Petty Officer, 2nd class
7Continued as Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew rank 4
7Is now a Petty Officer, 1st class
8Continued as Line/Crew at age 46
8Vessel participates in a notable military engagement.
8Promoted to Line/Crew rank 5
8Is now a Chief Petty Officer
9Continued as Line/Crew at age 50
9Vessel participates in a notable military engagement.
9Promoted to Line/Crew rank 6
9Is now a Master Chief
9Forced to muster out.
10Became a Barbarian at age 54
10Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
11Became a Merchant Marine at age 58
11Is now a Crewman
11Promoted to rank 1
11Is now a Senior Crewman
12Continued as Merchant Marine at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Voluntarily left Merchant Marine
13Retired at age 66
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
15Aging Crisis. Owe 50,000 for medical bills.