| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You join a gambling circle on board. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Special assignment or duty on board ship. |
| 3 | Promoted to Line/Crew rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Voluntarily left Line/Crew |
| 4 | Became a Infantry at age 30 |
| 4 | Is now a Private |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Infantry at age 34 |
| 5 | Display heroism in battle. |
| 5 | Commissioned in Army/Infantry |
| 5 | Is now a Lieutenant |
| 5 | Promoted to Infantry officer rank 2 |
| 5 | Is now a Captain |
| 6 | Continued as Infantry at age 38 |
| 6 | Forced out after co-operating with military investigation in commanding officer's illegal activity. |
| 7 | Became a Corporate Agent at age 42 |
| 7 | An investigation takes on a dangerous turn. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | Embroiled in legal trouble. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Senior Crewman |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 10 | Gain rebels as Enemy |
| 11 | Became a Barbarian at age 58 |
| 11 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Became a Colonist at age 62 |
| 12 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 13 | Switched to Engineer/Gunner at age 66 |
| 13 | Vessel participates in a notable military engagement. |
| 13 | Promoted to Engineer/Gunner rank 3 |
| 13 | Is now a Petty Officer, 2nd class |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Continued as Engineer/Gunner at age 70 |
| 14 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 14 | Promoted to Engineer/Gunner rank 4 |
| 14 | Is now a Petty Officer, 1st class |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |