Crewman Minta Casey permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 9 (1)
Terrified
 
Skills
Drive (Mole) 1
Drive (Walker) 1
Engineer (Life Support) 1
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Language 0
Melee (Natural) 1
Pilot (Capital Ships) 1
Profession 0
Recon 1
Steward 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Citizen Worker 1 2
Entertainer Journalist 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 1
Drifter Barbarian 0 1
Agent Law Enforcement Rookie 0 1
Drifter Wanderer 2 2
Retired 0 4
 
TermHistory
1Became a Corporate Agent at age 18
1Advanced training in a specialist field.
2Voluntarily left Corporate Agent
2Became a Worker at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Continued as Worker at age 26
3You gain experience in a technical field as a computer operator or surveyor.
4Voluntarily left Worker
4Became a Journalist at age 30
4Public opinion turns on you.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Injured. Fully recovered.
6Became a Scavenger at age 38
6Scarred. Fully recovered. Owe 10,000 for medical bills.
7Switched to Barbarian at age 42
7Drafted into Law Enforcement
8Switched to Law Enforcement at age 46
8Is now a Rookie
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9Switched to Wanderer at age 50
9Promoted to rank 1
10Continued as Wanderer at age 54
10Find valuable salvage.
10Promoted to rank 2
11Aging Crisis. Owe 50,000 for medical bills.
11Voluntarily left Wanderer
11Retired at age 58
11Good fortune
12Aging Crisis. Owe 10,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.