| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 3 | Switched to Free Trader at age 26 |
| 3 | Embroiled in legal trouble. |
| 4 | Continued as Free Trader at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Free Trader at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Befriend a useful ally in one sphere. Gain an Ally. |
| 6 | Promoted to rank 3 |
| 6 | Is now a Experienced Trader |
| 7 | Continued as Free Trader at age 42 |
| 7 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 7 | Gain rebels as Enemy |
| 8 | Became a Scavenger at age 46 |
| 8 | Find an Alien Artifact. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scavenger at age 50 |
| 9 | Amnesia. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Scavenger at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Continued as Scavenger at age 58 |
| 11 | Offered job by a patron. Now owe him a favor. |
| 11 | Forced to muster out. |
| 12 | Became a Intelligence at age 62 |
| 12 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 13 | Became a Artist at age 66 |
| 13 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Accused of a crime |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |