Lieutenant Caroline Carrington permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2) 3 (-1)
Disaffected
 
Skills
Deception 1
Drive 0
Flyer 0
Gun Combat (Slug) 1
Gunner (Ortillery) 2
Gunner (Screen) 1
Investigate 2
Mechanic 2
Melee (Unarmed) 1
Recon 1
Stealth 2
Streetwise 5
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Lieutenant 4 5
Navy Engineer/Gunner Able Spacehand 1 2
Agent Intelligence Field Agent 2 3
Navy Line/Crew 1 1
Retired 0 4
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Birth or Death involving a family member or close friend.
2Continued as Law Enforcement at age 22
2Go undercover to investigate an enemy.
2A job goes wrong, forcing you to flee off-planet.
2Promoted to rank 1
2Is now a Corporal
3Continued as Law Enforcement at age 26
3A new romantic starts. Gain an Ally.
3Promoted to rank 2
3Is now a Sergeant
4Continued as Law Enforcement at age 30
4Advanced training in a specialist field.
4Promoted to rank 3
4Is now a Detective
5Continued as Law Enforcement at age 34
5Go undercover to investigate an enemy.
5Severely injured. Fully recovered.
5Promoted to rank 4
5Is now a Lieutenant
6Voluntarily left Law Enforcement
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Switched to Intelligence at age 46
8Rewarded for a successful mission.
8Promoted to rank 1
8Is now a Agent
9Continued as Intelligence at age 50
9Befriended by a senior agent.
9Promoted to rank 2
9Is now a Field Agent
10Continued as Intelligence at age 54
10Lightly injured, no permanent damage. Fully recovered.
11Switched to Line/Crew at age 58
11Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.
13Find an Alien Artifact.
14Aging Crisis. Owe 60,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 30,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.