| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Freelancer |
| 2 | Continued as Journalist at age 22 |
| 2 | Join homeworld’s celebrity circles |
| 2 | Promoted to rank 2 |
| 2 | Is now a Staff Writer |
| 3 | Continued as Journalist at age 26 |
| 3 | Expose or are involved in a scandal of some sort. |
| 4 | Became a Explorer at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Voluntarily left Explorer |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Severely injured. Fully recovered. |
| 6 | Switched to Courier at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 7 | Voluntarily left Courier |
| 7 | Became a Wanderer at age 42 |
| 7 | Attempted a risky adventure and was injured. |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Switched to Line/Crew at age 50 |
| 9 | Advanced training in a specialist field |
| 9 | Promoted to Line/Crew rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Line/Crew at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | Vessel participates in a notable military engagement. |
| 11 | Promoted to Line/Crew rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Continued as Line/Crew at age 62 |
| 12 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Line/Crew at age 66 |
| 13 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 13 | Promoted to Line/Crew rank 3 |
| 13 | Is now a Petty Officer, 2nd class |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Continued as Line/Crew at age 70 |
| 14 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 14 | Forced to muster out. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Retired at age 74 |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |