Scout Geo Carpenter permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 4 (-1)
Secretive, Lean, Jealous
 
Skills
Art 0
Astrogation 1
Deception 1
Electronics (Computers) 3
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Mechanic 0
Medic 0
Pilot 0
Science (Genetics) 1
Seafarer (Personal) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 6
Agent Corporate Agent Agent 1 4
Retired 0 5
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
3Promoted to rank 2
4Continued as Courier at age 30
4You survey an alien world.
5Continued as Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Severely injured. Owe 15,000 for medical bills.
6Continued as Courier at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 5 Contacts. Gain 2 Enemies.
7Became a Corporate Agent at age 42
7Advanced training in a specialist field.
8Continued as Corporate Agent at age 46
8A new romantic starts. Gain an Ally.
8Forced to continue current assignment
8Promoted to rank 1
8Is now a Agent
9Continued as Corporate Agent at age 50
9Given specialist training in vehicles.
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Corporate Agent at age 54
10Gained a contact.
10Forced to muster out.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.
13Victim of a crime
14Aging Crisis. Owe 10,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 40,000 for medical bills.