Technician Basil Watts permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 9 (1) 6 (0)
Worried
 
Skills
Admin 1
Advocate 1
Animals 0
Athletics (Strength) 1
Carouse 0
Diplomat 1
Drive (Mole) 1
Drive (Track) 1
Drive (Wheel) 1
Electronics 0
Engineer (J-drive) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Investigate 0
Leadership 1
Medic 2
Melee (Blade) 1
Pilot (Capital Ships) 1
Profession (Biologicals) 2
Science (Economics) 1
Steward 2
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Scholar Physician 1 2
Citizen Worker Technician 3 5
Navy Line/Crew Sublieutenant 2 / 0 1
Drifter Barbarian 0 2
Retired 0 5
 
TermHistory
1Became a Physician at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
1Promoted to rank 1
2Continued as Physician at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
3Voluntarily left Physician
3Became a Worker at age 26
3Your business expands, your corporation grows, or the colony thrives.
4Continued as Worker at age 30
4You befriend a superior in the corporation or the colony.
4Promoted to rank 1
5Continued as Worker at age 34
5Gained a contact.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6Spent time maintaining and using heavy vehicles.
6Promoted to rank 3
7Continued as Worker at age 42
7Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
8Became a Line/Crew at age 46
8Is now a Crewman
8Vessel participates in a notable military engagement.
8Commissioned in Navy/Line/Crew
8Is now a Ensign
8Promoted to Line/Crew officer rank 2
8Is now a Sublieutenant
9Voluntarily left Line/Crew
9Became a Barbarian at age 50
9Amnesia.
10Continued as Barbarian at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Find an Alien Artifact.
15Aging Crisis. Owe 50,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 60,000 for medical bills.