Craftsman Ansel Heard permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 6 (0)
Fine, Wild, Downtrodden
 
Skills
Athletics 0
Carouse 0
Diplomat 1
Drive (Wheel) 1
Electronics (Computers) 1
Engineer 0
Flyer (Grav) 1
Gun Combat 0
Investigate 0
Mechanic 1
Medic 1
Profession (Belter) 1
Profession (Biologicals) 1
Profession (Construction) 1
Recon 0
Stealth 1
Steward 2
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Drifter Wanderer 0 2
Citizen Worker Craftsman 4 7
Scholar Field Researcher 0 1
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Wanderer at age 22
2Find valuable salvage.
3Voluntarily left Wanderer
3Became a Worker at age 26
3Spent time maintaining and using heavy vehicles.
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
5Continued as Worker at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 1
6Continued as Worker at age 38
6You rise to a position of power in your colony or corporation.
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 3
8Continued as Worker at age 46
8You befriend a superior in the corporation or the colony.
8Promoted to rank 4
8Is now a Craftsman
9Continued as Worker at age 50
9Your business expands, your corporation grows, or the colony thrives.
9Forced to muster out.
10Returned to Wanderer at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Became a Field Researcher at age 58
11Nearly killed. Owe 25,000 for medical bills.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 10,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 10,000 for medical bills.