| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Scavenger at age 26 |
| 3 | Attempted a risky adventure and was sent to prison. |
| 4 | Became a Inmate at age 30 |
| 4 | Accused of assaulting a prison guard. |
| 5 | Continued as Inmate at age 34 |
| 5 | Special Duty. |
| 6 | Continued as Inmate at age 38 |
| 6 | Parole hearing. |
| 6 | Promoted to rank 1 |
| 6 | Paroled from prison. |
| 7 | Switched to Engineer/Gunner at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Intelligence at age 46 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Find valuable salvage. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Became a Worker at age 58 |
| 11 | You are rewarded for your diligence or cunning. |
| 11 | Promoted to rank 1 |
| 12 | Continued as Worker at age 62 |
| 12 | Advanced training in a specialist field. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Worker at age 66 |
| 13 | Advanced training in a specialist field. |
| 13 | Promoted to rank 2 |
| 13 | Is now a Technician |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Continued as Worker at age 70 |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Forced to muster out. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Retired at age 74 |
| 15 | Accused of a crime |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |