| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Became a Courier at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 6 Contacts. Gain 2 Enemies. |
| 3 | Became a Performer at age 26 |
| 3 | Works is especially well received and popular, making you a minor celebrity |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Performer |
| 4 | Returned to Courier at age 30 |
| 4 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Scavenger at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Switched to Wanderer at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Find an Alien Artifact. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Offered job by a patron. Now owe him a favor. |
| 8 | Promoted to rank 3 |
| 9 | Became a Intelligence at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Continued as Intelligence at age 54 |
| 10 | Accused of a crime |
| 10 | Promoted to rank 2 |
| 10 | Is now a Field Agent |
| 11 | Became a Fixer at age 58 |
| 11 | Persecuted by a prison gang. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Switched to Inmate at age 62 |
| 12 | Nearly killed. Owe 35,000 for medical bills. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Inmate at age 66 |
| 13 | Defeated a prison gang. Gain an Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Switched to Thug at age 70 |
| 14 | Offended a prison gang you tried to join. Gain an Enemy. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Returned to Fixer at age 74 |
| 15 | A guard takes a dislike to you. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |