Technician Judge Toll permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 4 (-1)
Perseveres, Likeable
 
Skills
Animals (Veterinary) 1
Carouse 2
Deception 0
Diplomat 0
Drive 0
Electronics 0
Engineer 0
Gambler 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee (Blade) 1
Persuade 1
Profession (Biologicals) 1
Profession (Civil Engineering) 1
Profession (Hydroponics) 1
Recon 2
Science 0
Stealth 0
Streetwise 3
Survival 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 3
Rogue Enforcer 1 2
Drifter Barbarian Warrior 2 3
Rogue Thief 0 1
Drifter Wanderer 1 1
Citizen Corporate 0 1
Retired 0 4
 
TermHistory
1Became a Worker at age 18
1Advanced training in a specialist field.
2Continued as Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 1
3Continued as Worker at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 2
3Is now a Technician
4Voluntarily left Worker
4Became a Enforcer at age 30
4A crime lord considers you his protégé.
4Promoted to rank 1
5Continued as Enforcer at age 34
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
6Became a Barbarian at age 38
6Offered job by a patron. Now owe him a favor.
6Promoted to rank 1
7Switched to Thief at age 42
7Involved in a feud with a rival criminal organization.
7Nearly killed. Owe 10,000 for medical bills.
7Forced to muster out.
8Switched to Wanderer at age 46
8Offered job by a patron. Now owe him a favor.
8Promoted to rank 1
9Switched to Corporate at age 50
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Returned to Barbarian at age 54
10Attacked by enemies that you easily defeat.
10Gain Enemy if you don't already have one.
10Promoted to rank 2
10Is now a Warrior
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Barbarian at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 30,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.