Petty Officer, 3rd class Park Murphy permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 4 (-1)
Babbling
 
Skills
Admin 0
Art 0
Astrogation 0
Deception 1
Drive (Mole) 1
Electronics (Comms) 1
Engineer (M-drive) 3
Engineer (Power) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Vehicle) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Recon 1
Science 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Scout Explorer Scout 1 2
Agent Corporate Agent Agent 1 1
Drifter Scavenger 0 1
Citizen Worker 0 4
Navy Engineer/Gunner Able Spacehand 1 2
Navy Line/Crew Petty Officer, 3rd class 2 2
Retired 0 2
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
2Became a Explorer at age 22
2Perform an exemplary service for the scouts.
3Continued as Explorer at age 26
3Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
3Promoted to rank 1
3Is now a Scout
4Became a Corporate Agent at age 30
4A new romantic starts. Gain an Ally.
4Promoted to rank 1
4Is now a Agent
5Voluntarily left Corporate Agent
5Became a Scavenger at age 34
5Suffer from a life-threatening illness.
6Became a Worker at age 38
6Advanced training in a specialist field.
7Continued as Worker at age 42
7Advanced training in a specialist field.
8Continued as Worker at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Continued as Worker at age 50
9Spent time maintaining and using heavy vehicles.
9Forced to muster out.
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10Abuse your position for profit
11Continued as Engineer/Gunner at age 58
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Engineer/Gunner rank 1
11Is now a Able Spacehand
12Voluntarily left Engineer/Gunner
12Switched to Line/Crew at age 62
12You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12Promoted to Line/Crew rank 2
12Is now a Petty Officer, 3rd class
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Line/Crew at age 66
13Lightly injured, no permanent damage. Fully recovered.
14Aging Crisis. Owe 10,000 for medical bills.
14Retired at age 70
14Good fortune
15Aging Crisis. Owe 10,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 10,000 for medical bills.