| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | Scarred. Fully recovered. |
| 2 | Became a Scavenger at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 4 | Switched to Wanderer at age 30 |
| 4 | Attempted a risky adventure and was sent to prison. |
| 4 | Promoted to rank 1 |
| 5 | Became a Inmate at age 34 |
| 5 | Accused of assaulting a prison guard. |
| 6 | Switched to Fixer at age 38 |
| 6 | Disgraced. Word of your criminal past reaches your homeworld. |
| 7 | Continued as Fixer at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
| 8 | Continued as Fixer at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 9 | Switched to Thug at age 50 |
| 9 | The warden takes an interest in your case. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Returned to Fixer at age 54 |
| 10 | Saved a guard or prison officer. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 10 | Paroled from prison. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |