Settler Jimmie Montgomery permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 2 (-2)
Needy, Self-Disciplined, Organized
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Deception 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (Life Support) 2
Engineer (M-drive) 1
Flyer (Grav) 1
Gambler 2
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 2
Pilot (Small Craft) 1
Profession 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Scout Surveyor 0 1
Navy Line/Crew Able Spacehand 1 3
Scout Courier 0 2
Citizen Colonist Settler 3 4
Retired 0 4
 
TermHistory
1Became a Scavenger at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Surveyor at age 22
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Became a Line/Crew at age 26
3Is now a Crewman
3You join a gambling circle on board.
4Continued as Line/Crew at age 30
4Vessel participates in a notable military engagement.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5You join a gambling circle on board.
5Forced to muster out.
6Switched to Courier at age 38
6Spend several years jumping from world to world in your scout ship.
7Continued as Courier at age 42
7Spend several years jumping from world to world in your scout ship.
7Forced to muster out.
8Became a Colonist at age 46
8Advanced training in a specialist field.
8Promoted to rank 1
9Continued as Colonist at age 50
9Good fortune
10Continued as Colonist at age 54
10Spent time maintaining and using heavy vehicles.
10Promoted to rank 2
10Is now a Settler
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Colonist at age 58
11Gained a contact.
11Promoted to rank 3
12Aging Crisis. Owe 10,000 for medical bills.
12Voluntarily left Colonist
12Retired at age 62
12Good fortune
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 10,000 for medical bills.
15Birth or Death involving a family member or close friend.
16Aging Crisis. Owe 50,000 for medical bills.