| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Abuse your position for profit |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You join a gambling circle on board. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Switched to Flight at age 30 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Flight rank 3 |
| 4 | Is now a Petty Officer, 2nd class |
| 5 | Continued as Flight at age 34 |
| 5 | Commanding officer takes an interest in your career. |
| 5 | Promoted to Flight rank 4 |
| 5 | Is now a Petty Officer, 1st class |
| 6 | Continued as Flight at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Flight rank 5 |
| 6 | Is now a Chief Petty Officer |
| 7 | Continued as Flight at age 42 |
| 7 | Display heroism in battle, saving the whole ship. |
| 7 | Commissioned in Navy/Flight |
| 7 | Is now a Ensign |
| 7 | Promoted to Flight officer rank 2 |
| 7 | Is now a Sublieutenant |
| 8 | Continued as Flight at age 46 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Forced to muster out. |
| 9 | Returned to Engineer/Gunner at age 50 |
| 9 | Vessel participates in a notable military engagement. |
| 9 | Promoted to Engineer/Gunner officer rank 3 |
| 9 | Is now a Lieutenant |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Engineer/Gunner officer rank 4 |
| 10 | Is now a Commander |
| 11 | Voluntarily left Engineer/Gunner |
| 11 | Became a Courier at age 58 |
| 11 | You survey an alien world. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Voluntarily left Courier |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |