| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 2 | Became a Explorer at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 3 | Continued as Explorer at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Worker at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Worker at age 38 |
| 6 | You rise to a position of power in your colony or corporation. |
| 6 | Promoted to rank 1 |
| 7 | Aging Crisis. Owe 50,000 for medical bills. |
| 7 | Continued as Worker at age 42 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Gained a contact. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Accused of a crime |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |