| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Continued as Worker at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | You rise to a position of power in your colony or corporation. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Voluntarily left Worker |
| 5 | Became a Wanderer at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Artist at age 38 |
| 6 | Refused to criticise a questionable political leader on your homeworld. |
| 7 | Continued as Artist at age 42 |
| 7 | Refused to criticise a questionable political leader on your homeworld. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Artist at age 46 |
| 8 | Expose or are involved in a scandal of some sort. |
| 9 | Switched to Colonist at age 50 |
| 9 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Colonist at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Switched to Scavenger at age 58 |
| 11 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 12 | Returned to Wanderer at age 62 |
| 12 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Accused of a crime |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |