Petty Officer, 3rd class Julie McRoddon permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 4 (-1)
Faithful
 
Skills
Art (Write) 1
Athletics 0
Broker 0
Deception 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Engineer (Life Support) 1
Engineer (Power) 1
Gambler 2
Gun Combat 2
Gunner (Screen) 1
Mechanic 2
Melee (Unarmed) 2
Persuade 0
Recon 0
Stealth 1
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Entertainer Artist 1 2
Rogue Thief 0 1
Prisoner Inmate 0 1
Prisoner Thug 1 1
Navy Flight Crewman 0 1
Drifter Scavenger 0 1
Drifter Wanderer 0 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
2Became a Artist at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to rank 1
3Continued as Artist at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Thief at age 30
4Arrested
5Became a Inmate at age 34
5Defeated a prison gang. Gain an Enemy.
6Switched to Thug at age 38
6You gain a new Rival among the inmates or guards.
6Promoted to rank 1
6Paroled from prison.
7Became a Flight at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Scavenger at age 46
8You do not know what happened to you. There is a gap in your memory.
9Switched to Wanderer at age 50
9Survived a risky adventure but gained nothing.
10Continued as Wanderer at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Switched to Engineer/Gunner at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13Vessel participates in a notable military engagement.
13Promoted to Engineer/Gunner rank 1
13Is now a Able Spacehand
14Aging Crisis. Owe 20,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14Vessel participates in a diplomatic mission.
14Gain a contact.
14Promoted to Engineer/Gunner rank 2
14Is now a Petty Officer, 3rd class
15Aging Crisis. Owe 30,000 for medical bills.
15Continued as Engineer/Gunner at age 74
15Special assignment or duty on board ship.
15Forced to muster out.
16Aging Crisis. Owe 40,000 for medical bills.