Senior Scout Mat Kelly permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 11 (1) 2 (-2)
Self-Giving
 
Skills
Athletics (Endurance) 1
Carouse 0
Diplomat 1
Drive 0
Electronics (Comms) 2
Gun Combat 0
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Mechanic 1
Pilot (Capital Ships) 1
Pilot (Small craft) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 3
Recon 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scout Courier Senior Scout 4 4
Citizen Worker 0 1
Navy Flight 0 1
Retired 0 8
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
2Voluntarily left Engineer/Gunner
2Became a Courier at age 22
2Perform an exemplary service for the scouts.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Injured. Fully recovered. Owe 5,000 for medical bills.
3Promoted to rank 2
4Continued as Courier at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Promoted to rank 3
4Is now a Senior Scout
5Continued as Courier at age 34
5Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
5Promoted to rank 4
6Became a Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
7Voluntarily left Worker
7Switched to Flight at age 42
7During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9Aging Crisis. Owe 30,000 for medical bills.
9Birth or Death involving a family member or close friend.
10Aging Crisis. Owe 20,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 50,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 20,000 for medical bills.