Craftsman Oral Clark permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 7 (0)
Available, Civilised, Plotting
 
Skills
Animals 0
Art (Holography) 1
Art (Visual Media) 1
Diplomat 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gambler 3
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Language 0
Mechanic 2
Melee (Blade) 1
Profession (Hydroponics) 1
Science (Robotics) 1
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 5 7
Marine Ground Assault Lance Corporal 1 2
Citizen Colonist 0 1
Retired 0 5
 
TermHistory
1Became a Worker at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Worker at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3You rise to a position of power in your colony or corporation.
3Promoted to rank 3
4Continued as Worker at age 30
4A new romantic starts. Gain an Ally.
4Promoted to rank 4
4Is now a Craftsman
5Continued as Worker at age 34
5Advanced training in a specialist field.
6Continued as Worker at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 5
7Continued as Worker at age 42
7Gained a contact.
7Forced to muster out.
8Became a Ground Assault at age 46
8Is now a Marine
8A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
8Cover for the commander and gain an Ally.
8Attempt at commissioned failed.
8Promoted to Ground Assault rank 1
8Is now a Lance Corporal
9Continued as Ground Assault at age 50
9Severely injured.
10Switched to Colonist at age 54
10Scarred. Fully recovered. Owe 2,500 for medical bills.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 10,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 10,000 for medical bills.