| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Expand the field of Recon, but gain a Rival in your former tutor. |
| 1 | Dropped out of military academy. |
| 2 | Became a Enforcer at age 18 |
| 2 | Involved in a feud with a rival criminal organization. |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 22 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Forced to muster out. |
| 4 | Became a Barbarian at age 26 |
| 4 | Offered job by a patron. Now owe him a favor. |
| 4 | Promoted to rank 1 |
| 5 | Became a Explorer at age 30 |
| 5 | Moved to a new world. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Explorer at age 34 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Explorer at age 38 |
| 7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 8 | Continued as Explorer at age 42 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Became a Engineer/Gunner at age 46 |
| 9 | Is now a Crewman |
| 9 | Special assignment or duty on board ship. |
| 9 | Commissioned in Navy/Engineer/Gunner |
| 9 | Is now a Ensign |
| 9 | Promoted to Engineer/Gunner officer rank 2 |
| 9 | Is now a Sublieutenant |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Engineer/Gunner officer rank 3 |
| 10 | Is now a Lieutenant |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 54 |
| 11 | Commanding officer takes an interest in your career. |
| 11 | Promoted to Engineer/Gunner officer rank 4 |
| 11 | Is now a Commander |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 58 |
| 12 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 12 | Promoted to Engineer/Gunner officer rank 5 |
| 12 | Is now a Captain |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 62 |
| 13 | Vessel participates in a notable military engagement. |
| 13 | Promoted to Engineer/Gunner officer rank 6 |
| 13 | Is now a Admiral |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Continued as Engineer/Gunner at age 66 |
| 14 | Commanding officer takes an interest in your career. |
| 14 | Promoted to Engineer/Gunner officer rank 7 |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Continued as Engineer/Gunner at age 70 |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Promoted to Engineer/Gunner officer rank 8 |
| 15 | Forced to muster out. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |
| 16 | Retired at age 74 |
| 16 | Find Ancient Technology. |
| 17 | Aging Crisis. Owe 30,000 for medical bills. |