| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Moved to a new world. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | You go above and beyond the call of duty. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Given specialist training in vehicles. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Intelligence at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Switched to Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Rewarded for a successful mission. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Corporal |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Accepted a deal with criminal or other figure under investigation. |
| 8 | Became a Wanderer at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Attacked by enemies that you easily defeat. |
| 9 | Gain Enemy if you don't already have one. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Attempted a risky adventure and was sent to prison. |
| 10 | Promoted to rank 1 |
| 11 | Became a Fixer at age 58 |
| 11 | Accused of assaulting a prison guard. |
| 12 | Switched to Inmate at age 62 |
| 12 | Assigned to difficult or backbreaking labour. |
| 13 | Switched to Thug at age 66 |
| 13 | Disgraced. Word of your criminal past reaches your homeworld. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Returned to Inmate at age 70 |
| 14 | A guard takes a dislike to you. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Continued as Inmate at age 74 |
| 15 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |