| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 2 | Became a Colonist at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Switched to Worker at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Worker at age 34 |
| 5 | You are rewarded for your diligence or cunning. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | You befriend a superior in the corporation or the colony. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 2 |
| 6 | Is now a Technician |
| 7 | Continued as Worker at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Worker at age 46 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Promoted to rank 4 |
| 8 | Is now a Craftsman |
| 9 | Continued as Worker at age 50 |
| 9 | Your business expands, your corporation grows, or the colony thrives. |
| 9 | Forced to muster out. |
| 10 | Switched to Explorer at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 5 Contacts. Gain 2 Enemies. |
| 11 | Became a Wanderer at age 58 |
| 11 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |