Scout Glen Jackson permalink

Age Sex Str Dex End Int Edu Soc Psi
79 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 7 (0) 6 (0)
Hospitable, Nosy
 
Skills
Art 0
Astrogation 1
Drive 0
Electronics (Comms) 1
Flyer (Grav) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Mechanic 1
Melee (Unarmed) 1
Pilot (Small craft) 1
Profession 0
Recon 1
Streetwise 2
Survival 0
Telepathy 0
Teleportation 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Drifter Wanderer 1 2
Scout Courier Scout 1 7
Scholar Scientist 0 1
Retired 0 4
 
TermHistory
1Became a Scavenger at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Switched to Wanderer at age 22
2Encounter a Psionic institute.
2Tested for psionic powers
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Courier at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Continued as Courier at age 34
5Spend several years jumping from world to world in your scout ship.
5Promoted to rank 1
5Is now a Scout
6Continued as Courier at age 38
6Spend several years jumping from world to world in your scout ship.
7Continued as Courier at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Courier at age 46
8Perform an exemplary service for the scouts.
9Continued as Courier at age 50
9Serve as the courier for an important message from the Imperium.
10Continued as Courier at age 54
10Psychologically damaged by your time in the scouts.
11Became a Scientist at age 58
11Nearly killed. Owe 17,500 for medical bills.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12Good fortune
13Aging Crisis. Owe 30,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 20,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 30,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.