| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Gained a contact. |
| 2 | Attempt at commissioned failed. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Attempt at commissioned failed. |
| 3 | Promoted to Line/Crew rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Refuse to abuse your position for profit |
| 4 | Promoted to Line/Crew rank 3 |
| 4 | Is now a Petty Officer, 2nd class |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Special assignment or duty on board ship. |
| 5 | Forced to muster out. |
| 6 | Became a Marine Support at age 38 |
| 6 | Is now a Marine |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Commissioned in Marine/Marine Support |
| 6 | Is now a Lieutenant |
| 6 | Promoted to Marine Support officer rank 2 |
| 6 | Is now a Captain |
| 7 | Continued as Marine Support at age 42 |
| 7 | Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
| 8 | Became a Law Enforcement at age 46 |
| 8 | Is now a Rookie |
| 8 | Befriended by a senior agent. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Corporal |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | Hard times caused by a lack of interstellar trade costs you your job. |
| 10 | Became a Courier at age 54 |
| 10 | Spend several years jumping from world to world in your scout ship. |
| 11 | Continued as Courier at age 58 |
| 11 | Serve as the courier for an important message from the Imperium. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Scout |
| 12 | Continued as Courier at age 62 |
| 12 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 12 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Courier at age 66 |
| 13 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 13 | Gain 4 Contacts. Gain 1 Enemies. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |