Crewman Emery James permalink

Age Sex Str Dex End Int Edu Soc
52 M 2 (-2) 4 (-1) 3 (-1) 11 (1) 4 (-1) 8 (0)
Unfocused
 
Skills
Admin 0
Advocate 0
Broker 0
Diplomat 1
Electronics 0
Engineer (Life Support) 1
Engineer (Power) 1
Flyer (Rotor) 1
Gunner (Ortillery) 1
Leadership 1
Mechanic 0
Medic 0
Recon 2
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 3
Citizen Colonist 0 2
Scout Surveyor 0 1
Scout Courier 0 1
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Corporate at age 18
1You gain experience in a technical field as a computer operator or surveyor.
1Promoted to rank 1
2Continued as Corporate at age 22
2You befriend a superior in the corporation or the colony.
3Continued as Corporate at age 26
3Nearly killed
4Switched to Colonist at age 30
4A new romantic starts. Gain an Ally.
5Continued as Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Surveyor at age 38
6Lost eye or limb
7Switched to Courier at age 42
7Psychologically damaged by your time in the scouts.
8Became a Line/Crew at age 46
8Is now a Crewman
8Advanced training in a specialist field