Warren Riley permalink

Age Str Dex End Int Edu Soc
57 6 (0) 8 (0) 5 (-1) 6 (0) 7 (0) 10 (1)
Sultry, Awkward
Admin 0
Advocate 0
Animals 0
Broker 0
Diplomat 0
Electronics (Sensors) 1
Gambler 1
Leadership 0
Mechanic 1
Pilot (Small craft) 1
Pilot (Spacecraft) 1
Profession 0
Seafarer (Sails) 1
Steward 0
Streetwise 1
Survival 1
Citizen Corporate 1 2
Entertainer Journalist 0 1
Scout Surveyor 0 3
Drifter Barbarian 0 3
1Became a Corporate at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Corporate at age 22
2You gain experience in a technical field as a computer operator or surveyor.
2Forced to muster out.
3Became a Journalist at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Surveyor at age 30
4Perform an exemplary service for the scouts.
5Continued as Surveyor at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 4 Contacts. Gain 3 Enemies.
6Continued as Surveyor at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6Psychologically damaged by your time in the scouts.
6Forced to muster out.
7Became a Barbarian at age 42
7Find Ancient Technology.
8Continued as Barbarian at age 46
8Find valuable salvage.
9Continued as Barbarian at age 50