Manager Jason Arthur permalink

Age Str Dex End Int Edu Soc
64 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 4 (-1)
Admin 2
Advocate 0
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 0
Deception 1
Diplomat 2
Electronics (Computer) 1
Gambler 1
Leadership 0
Melee (Unarmed) 1
Science (Psychology) 1
Citizen Corporate Manager 2 4
Rogue Enforcer 0 1
Scholar Field Researcher 1 2
Drifter Barbarian 0 2
Retired 0 2
1Became a Corporate at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Continued as Corporate at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Manager
4Continued as Corporate at age 30
4Nearly killed
5Became a Enforcer at age 34
5A job goes wrong, forcing you to flee off-planet.
6Became a Field Researcher at age 38
6Make a breakthrough in your field.
6Forced to continue current assignment
6Promoted to rank 1
7Continued as Field Researcher at age 42
7An expedition or voyage goes wrong, leaving you stranded in the wilderness.
8Became a Barbarian at age 46
8Attacked by enemies and injured.
8Nearly killed
8Gain Enemy if you don't already have one.
9Continued as Barbarian at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.