Term | History |
1 | Became a Law Enforcement at age 18 |
1 | Is now a Rookie |
1 | An investigation takes on a dangerous turn. |
1 | Promoted to rank 1 |
1 | Is now a Corporal |
2 | Continued as Law Enforcement at age 22 |
2 | Rewarded for a successful mission. |
2 | Promoted to rank 2 |
2 | Is now a Sergeant |
3 | Continued as Law Enforcement at age 26 |
3 | Go undercover to investigate an enemy. |
3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
4 | Continued as Law Enforcement at age 30 |
4 | Befriended by a senior agent. |
4 | Promoted to rank 3 |
4 | Is now a Detective |
5 | Continued as Law Enforcement at age 34 |
5 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 | Became a Scavenger at age 38 |
6 | Attacked by enemies and injured. |
6 | Lightly injured, no permanent damage. Fully recovered. |
6 | Gain Enemy if you don't already have one. |
7 | Continued as Scavenger at age 42 |
7 | Promoted to rank 1 |
8 | Continued as Scavenger at age 46 |
8 | Suffer from a life-threatening illness. |
9 | Switched to Wanderer at age 50 |
9 | Lightly injured, no permanent damage. Fully recovered. |
10 | Became a Explorer at age 54 |
10 | Your ship is ambushed by enemy vessels. You successfully bargain with them. |
10 | Promoted to rank 1 |
10 | Is now a Scout |
11 | Continued as Explorer at age 58 |
11 | Injured. Fully recovered. Owe 2,500 for medical bills. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | Retired at age 62 |
12 | Gained a contact. |
13 | Aging Crisis. Owe 30,000 for medical bills. |