Senior Crewman Warren Hawdon permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 8 (0)
Nihilistic, Wishy Washy
 
Skills
Admin 2
Advocate 1
Athletics (Dexterity) 1
Broker 1
Diplomat 0
Drive (Mole) 1
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 1
Language (Zdetl (Zhodani)) 1
Leadership 0
Mechanic 1
Medic 1
Persuade 1
Recon 1
Science (Economics) 1
Science (Psychology) 1
Steward 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Army Infantry Private 0 1
Citizen Corporate 0 2
Scholar Scientist 2 7
Merchant Merchant Marine Senior Crewman 1 3
Retired 0 2
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Became a Corporate at age 22
2You gain experience in a technical field as a computer operator or surveyor.
3Continued as Corporate at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Forced to muster out.
4Became a Scientist at age 30
4Advanced training in a specialist field.
5Continued as Scientist at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 1
6Continued as Scientist at age 38
6Entangled in a bureaucratic or legal morass that distracts you from your work.
7Continued as Scientist at age 42
7Work leads to a considerable breakthrough.
7Promoted to rank 2
8Continued as Scientist at age 46
8Make a breakthrough in your field.
9Continued as Scientist at age 50
9Make a breakthrough in your field.
10Continued as Scientist at age 54
10Assigned to work on a secret project for a patron or organisation.
10Forced to muster out.
11Became a Merchant Marine at age 58
11Is now a Crewman
11Befriend a useful ally in one sphere. Gain an Ally.
11Promoted to rank 1
11Is now a Senior Crewman
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Merchant Marine at age 62
12Embroiled in legal trouble.
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Merchant Marine at age 66
13Risk your fortune on a possibility lucrative deal and win.
14Aging Crisis. Owe 30,000 for medical bills.
14Voluntarily left Merchant Marine
14Retired at age 70
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 10,000 for medical bills.