Special Agent Gary Kennedy permalink

Age Sex Str Dex End Int Edu Soc
62 M 1 (-2) 6 (0) 1 (-2) 6 (0) 9 (1) 8 (0)
Extravagant
 
Skills
Advocate 1
Astrogation 0
Athletics 0
Deception 2
Electronics (Sensors) 1
Explosives 1
Flyer 0
Gun Combat (Slug) 1
Investigate 1
Mechanic 0
Melee (Blade) 1
Pilot 0
Profession 0
Recon 1
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Citizen Colonist 0 1
Drifter Wanderer 0 1
Agent Corporate Agent Special Agent 4 5
Retired 0 3
 
TermHistory
1Became a Scavenger at age 18
1Scarred. Owe 5,000 for medical bills.
2Became a Colonist at age 22
2Severely injured. Fully recovered. Owe 12,500 for medical bills.
3Switched to Wanderer at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Corporate Agent at age 30
4You go above and beyond the call of duty.
4Promoted to rank 1
4Is now a Agent
5Continued as Corporate Agent at age 34
5Established a network of contacts. Gain 3 contacts.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Corporate Agent at age 38
6You go above and beyond the call of duty.
6Promoted to rank 3
7Continued as Corporate Agent at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to rank 4
7Is now a Special Agent
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Corporate Agent at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Forced to muster out.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 20,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.