Able Spacehand Hettie Dunn permalink

Age Sex Str Dex End Int Edu Soc
49 F 5 (-1) 8 (0) 7 (0) 10 (1) 8 (0) 7 (0)
Fair, Guarded
 
Skills
Admin 0
Art (Instrument) 1
Athletics 0
Diplomat 0
Drive (Wheel) 1
Electronics (Comms) 2
Electronics (Remote Ops) 1
Engineer (Power) 1
Investigate 0
Mechanic 1
Medic 0
Persuade 0
Profession 0
Science 0
CareerAssignmentTitleRankTerms
Scholar Physician 0 1
Merchant Free Trader 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Entertainer Journalist Freelancer 1 2
Entertainer Artist 1 1
 
TermHistory
1Became a Physician at age 18
1Your work is sabotaged by unknown parties. You may salvage what you can and give up.
2Became a Free Trader at age 22
2Bankrupted by a rival. Gain the other trader as a Rival.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Journalist at age 34
5Works is especially well received and popular, making you a minor celebrity
5Promoted to rank 1
5Is now a Freelancer
6Continued as Journalist at age 38
6Scarred. Fully recovered. Owe 5,000 for medical bills.
7Switched to Artist at age 42
7Gain a patron in the arts. Gain an Ally
7Promoted to rank 1