Crewman Emile Pearson permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 2 (-2) 7 (0)
Uncommitted, Strict
 
Skills
Athletics (Strength) 1
Broker 1
Diplomat 0
Drive (Mole) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Gunner (Capital) 2
Gunner (Ortillery) 1
Investigate 0
Mechanic 1
Medic 0
Persuade 1
Science 0
Steward 0
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Merchant Merchant Marine Crewman 0 1
Merchant Free Trader 2 4
Navy Line/Crew Crewman 0 3
Retired 0 3
 
TermHistory
1Became a Scientist at age 18
1Make a breakthrough in your field.
2Voluntarily left Scientist
2Became a Merchant Marine at age 22
2Is now a Crewman
2Imperial trade restrictions force you out of business.
3Switched to Free Trader at age 26
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Continued as Free Trader at age 30
4Promoted to rank 1
5Continued as Free Trader at age 34
5Given advanced training in a specialist field
5Promoted to rank 2
6Continued as Free Trader at age 38
6Nearly killed. Owe 6,250 for medical bills.
7Became a Line/Crew at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Continued as Line/Crew at age 46
8Vessel participates in a notable military engagement.
9Aging Crisis. Owe 40,000 for medical bills.
9Continued as Line/Crew at age 50
9Vessel participates in a notable military engagement.
9Forced to muster out.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 10,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.