| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 3 | Became a Wanderer at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Became a Free Trader at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Free Trader at age 34 |
| 5 | Smuggle illegal items onto a planet. |
| 6 | Voluntarily left Free Trader |
| 6 | Switched to Barbarian at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | Involved in a feud with a rival criminal organization. |
| 7 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Henchman |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Continued as Pirate at age 46 |
| 8 | Arrested |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Became a Fixer at age 50 |
| 9 | A guard takes a dislike to you. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | Joined a prison gang |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Switched to Inmate at age 58 |
| 11 | Failed to escaped from prison. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Inmate at age 62 |
| 12 | A guard takes a dislike to you. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Inmate at age 66 |
| 13 | Make friends with another inmate; gain them as a Contact. |
| 13 | Promoted to rank 1 |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |