Crewman Clifford Desmond
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 36 |
M |
5 (-1) |
4 (-1) |
5 (-1) |
2 (-2) |
11 (1) |
12 (2) |
| Furtive, Sour, Detached |
| Skills |
| Admin 0 |
| Athletics (Endurance) 1 |
| Gun Combat 3 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Pilot (Small Craft) 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
| Marine |
Star Marine |
Marine |
0 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Colonist at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Star Marine at age 30 |
| 4 | Is now a Marine |
| 4 | Nearly killed. Owe 10,000 for medical bills. |