| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 37 |
F |
4 (-1) |
3 (-1) |
6 (0) |
10 (1) |
6 (0) |
6 (0) |
| Dynamic, Accident Prone |
| Skills |
| Advocate 1 |
| Animals 0 |
| Athletics 0 |
| Carouse 0 |
| Drive (Wheel) 1 |
| Electronics (Sensors) 1 |
| Investigate 1 |
| Medic 1 |
| Persuade 1 |
| Recon 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Scholar |
Physician |
|
2 |
3 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Physician at age 22 |
| 2 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Physician at age 26 |
| 3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Physician at age 30 |
| 4 | Gained a contact. |
| 4 | Forced to muster out. |