| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 37 |
M |
6 (0) |
7 (0) |
3 (-1) |
8 (0) |
7 (0) |
6 (0) |
| Pessimistic, Tiresome, Vain |
| Skills |
| Animals 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Flyer (Grav) 1 |
| Gun Combat (Slug) 1 |
| Investigate 0 |
| Profession 0 |
| Recon 0 |
| Stealth 1 |
| Steward 1 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Rogue |
Thief |
|
1 |
1 |
| Citizen |
Colonist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Rewarded for a successful mission. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Accepted a deal with criminal or other figure under investigation. |
| 3 | Became a Thief at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Thief |
| 4 | Became a Colonist at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to rank 1 |