| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
7 (0) |
3 (-1) |
5 (-1) |
8 (0) |
6 (0) |
10 (1) |
| Loudmouth, Unreasonable, Helpful |
| Skills |
| Art (Instrument) 1 |
| Carouse 1 |
| Deception 1 |
| Drive 0 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Melee (Blade) 1 |
| Persuade 2 |
| Pilot (Capital Ships) 1 |
| Seafarer 0 |
| Stealth 2 |
| Steward 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
1 |
4 |
| Marine |
Ground Assault |
Marine |
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
1 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 3 | Continued as Artist at age 26 |
| 3 | Join homeworld’s celebrity circles |
| 4 | Continued as Artist at age 30 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Became a Ground Assault at age 34 |
| 5 | Is now a Marine |
| 5 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 6 | Became a Intelligence at age 38 |
| 6 | Accepted a deal with criminal or other figure under investigation. |
| 7 | Switched to Corporate Agent at age 42 |
| 7 | An investigation takes on a dangerous turn. |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |