Petty Officer, 3rd class Bessie Pierce
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
7 (0) |
6 (0) |
8 (0) |
10 (1) |
3 (-1) |
6 (0) |
| Protective |
| Skills |
| Athletics (Endurance) 1 |
| Deception 1 |
| Electronics (Sensors) 1 |
| Engineer (J-drive) 1 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat (Slug) 2 |
| Gun Combat 1 |
| Mechanic 2 |
| Pilot (Small Craft) 2 |
| Stealth 1 |
| Streetwise 1 |
| Tactics (Military) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
4 |
| Rogue |
Thief |
|
3 |
3 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Abuse your position for profit |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You join a gambling circle on board. |
| 4 | Forced to muster out. |
| 5 | Became a Thief at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Thief at age 38 |
| 6 | A crime lord considers you his protégé. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Thief at age 42 |
| 7 | Good fortune |
| 7 | Promoted to rank 3 |