Crewman Floy Kennedy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
2 (-2) |
1 (-2) |
6 (0) |
4 (-1) |
8 (0) |
8 (0) |
| Guarded, Excited |
| Skills |
| Admin 0 |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Broker 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Melee (Blade) 1 |
| Melee (Bludgeon) 1 |
| Melee (Natural) 1 |
| Recon 0 |
| Science 0 |
| Stealth 2 |
| Streetwise 2 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Rogue |
Thief |
|
3 |
4 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Thief at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 4 | Continued as Thief at age 30 |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Thief at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 3 |
| 6 | Voluntarily left Thief |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Embroiled in legal trouble. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Embroiled in legal trouble. |