Able Spacehand Malissa Knight permalink

Age Sex Str Dex End Int Edu Soc
49 F 9 (1) 8 (0) 4 (-1) 5 (-1) 5 (-1) 4 (-1)
Sentimental, Simian, Talkative
 
Skills
Admin 0
Athletics 0
Broker 0
Carouse 0
Deception 0
Drive 0
Electronics 0
Engineer (Power) 1
Gambler 2
Gun Combat 0
Heavy Weapons (Vehicle) 1
Mechanic 2
Melee 0
Persuade 0
Recon 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Navy Flight Crewman 0 1
Citizen Corporate 1 2
Drifter Wanderer 0 1
Navy Engineer/Gunner Able Spacehand 1 2
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Free Trader at age 18
1Bankrupted by a rival. Gain the other trader as a Rival.
2Became a Flight at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Entered Army Academy at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Dropped out of military academy.
4Voluntarily left Flight
4Became a Corporate at age 26
4You are rewarded for your diligence or cunning.
4Promoted to rank 1
5Continued as Corporate at age 30
5Injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Wanderer at age 34
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Switched to Engineer/Gunner at age 38
7Advanced training in a specialist field
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 42
8A new romantic starts. Gain an Ally.