Able Spacehand Malissa Knight
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
F |
9 (1) |
8 (0) |
4 (-1) |
5 (-1) |
5 (-1) |
4 (-1) |
| Sentimental, Simian, Talkative |
| Skills |
| Admin 0 |
| Athletics 0 |
| Broker 0 |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Electronics 0 |
| Engineer (Power) 1 |
| Gambler 2 |
| Gun Combat 0 |
| Heavy Weapons (Vehicle) 1 |
| Mechanic 2 |
| Melee 0 |
| Persuade 0 |
| Recon 0 |
| Steward 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
0 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Citizen |
Corporate |
|
1 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Education | Graduated |
| Army Academy |
Failed |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Entered Army Academy at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Dropped out of military academy. |
| 4 | Voluntarily left Flight |
| 4 | Became a Corporate at age 26 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 30 |
| 5 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Wanderer at age 34 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Switched to Engineer/Gunner at age 38 |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 42 |
| 8 | A new romantic starts. Gain an Ally. |