Crewman Floy Kennedy permalink

Age Sex Str Dex End Int Edu Soc
47 F 2 (-2) 1 (-2) 6 (0) 4 (-1) 8 (0) 8 (0)
Guarded, Excited
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Broker 0
Deception 1
Drive 0
Electronics (Sensors) 1
Melee (Blade) 1
Melee (Bludgeon) 1
Melee (Natural) 1
Recon 0
Science 0
Stealth 2
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Rogue Thief 3 4
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Colonist at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Became a Thief at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to rank 1
3Continued as Thief at age 26
3You spend months in the dangerous criminal underworld.
4Continued as Thief at age 30
4You spend months in the dangerous criminal underworld.
4Promoted to rank 2
5Continued as Thief at age 34
5You spend months in the dangerous criminal underworld.
5Promoted to rank 3
6Voluntarily left Thief
6Became a Merchant Marine at age 38
6Is now a Crewman
6Embroiled in legal trouble.
7Continued as Merchant Marine at age 42
7Embroiled in legal trouble.