Crewman Kurt Buckman permalink

Age Sex Str Dex End Int Edu Soc
53 M 7 (0) 6 (0) 7 (0) 2 (-2) 10 (1) 11 (1)
Coherent, Short, Rowdy
 
Skills
Admin 1
Animals 0
Athletics (Dexterity) 1
Diplomacy 1
Diplomat 2
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Gunner (Turret) 1
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Rogue Pirate Lackey 0 1
Entertainer Performer 0 2
Noble Dilettante Wastrel 0 3
Drifter Wanderer 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
2Became a Pirate at age 22
2Is now a Lackey
2Scarred. Fully recovered. Owe 10,000 for medical bills.
3Became a Performer at age 26
3A new romantic starts. Gain an Ally.
4Continued as Performer at age 30
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Became a Dilettante at age 34
5Is now a Wastrel
5Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
6Continued as Dilettante at age 38
6Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
7Voluntarily left Dilettante
7Became a Wanderer at age 42
7Lost eye or limb.
8Returned to Dilettante at age 46
8Inherit a gift from a rich relative.
8Forced to muster out.