Craftsman Pattie Burns permalink

Age Sex Str Dex End Int Edu Soc
52 F 6 (0) 4 (-1) 2 (-2) 3 (-1) 11 (1) 6 (0)
Flustered
 
Skills
Animals 0
Athletics 0
Drive (Hovercraft) 2
Drive (Walker) 3
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Explosives 1
Flyer (Airship) 1
Mechanic 1
Profession (Construction) 1
Recon 0
Science (History) 1
Science (Psychology) 1
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Citizen Worker Craftsman 5 7
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Switched to Worker at age 22
2A new romantic starts. Gain an Ally.
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Worker at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 3
5Continued as Worker at age 34
5Spent time maintaining and using heavy vehicles.
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
6Promoted to rank 4
6Is now a Craftsman
7Continued as Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
8Continued as Worker at age 46
8Gained a contact.
8Promoted to rank 5