Able Spacehand Jules Miller permalink

Age Sex Str Dex End Int Edu Soc
51 M 2 (-2) 2 (-2) 8 (0) 4 (-1) 5 (-1) 6 (0)
Intimidating, Obstinate, Mentally Slow
 
Skills
Athletics (Endurance) 1
Carouse 0
Deception 0
Diplomat 1
Drive (Mole) 1
Electronics (Computers) 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Gun Combat 3
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Stealth 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 2
Citizen Corporate 0 1
Marine Star Marine Lance Corporal 1 1
Drifter Wanderer 1 3
Drifter Scavenger 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Attempt at commissioned failed.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Became a Corporate at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Star Marine at age 30
4Is now a Marine
4A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
4Report commander and gain an Enemy.
4Promoted to Star Marine rank 1
4Is now a Lance Corporal
5Voluntarily left Star Marine
5Became a Wanderer at age 34
5Suffer from a life-threatening illness.
6Switched to Scavenger at age 38
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Returned to Wanderer at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Continued as Wanderer at age 46
8Promoted to rank 1