Field Agent Mertie Meredeth
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
1 (-2) |
3 (-1) |
1 (-2) |
6 (0) |
7 (0) |
8 (0) |
| Independent, Fussy |
| Skills |
| Admin 1 |
| Athletics 0 |
| Carouse 1 |
| Deception 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Engineer (J-drive) 1 |
| Gunner (Capital) 1 |
| Investigate 2 |
| Medic 0 |
| Science (Cosmology) 1 |
| Science (Philosophy) 1 |
| Streetwise 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
1 |
1 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Agent |
Corporate Agent |
Field Agent |
3 |
5 |
| Citizen |
Corporate |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Moved to a new world. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Scientist |
| 2 | Switched to Field Researcher at age 22 |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Severely injured. Owe 6,250 for medical bills. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Befriended by a senior agent. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | You go above and beyond the call of duty. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Given specialist training in vehicles. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Became a Corporate at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |