| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
3 (-1) |
1 (-2) |
8 (0) |
6 (0) |
8 (0) |
4 (-1) |
| Growly, Promiscuous, Reflective |
| Skills |
| Admin 2 |
| Animals 0 |
| Art 0 |
| Astrogation 0 |
| Drive 0 |
| Gun Combat 0 |
| Investigate 0 |
| Mechanic 0 |
| Melee 0 |
| Persuade 1 |
| Pilot 0 |
| Profession (Belter) 1 |
| Science (Psionicology) 1 |
| Seafarer 0 |
| Survival 0 |
| Vacc Suit 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
0 |
2 |
| Scholar |
Field Researcher |
|
1 |
3 |
| Drifter |
Barbarian |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Expand the field of Admin, but gain a Rival in your former tutor. |
| 1 | Dropped out of university. |
| 2 | Became a Scavenger at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Field Researcher at age 26 |
| 3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 5 | Forced to muster out. |
| 6 | Switched to Barbarian at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Explorer at age 42 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 6 Contacts. Gain 1 Enemies. |
| 8 | Returned to Scavenger at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |