Technician Manuel Day permalink

Age Sex Str Dex End Int Edu Soc
51 M 7 (0) 1 (-2) 1 (-2) 8 (0) 7 (0) 7 (0)
Loud, Introspective, Logical
 
Skills
Art 0
Astrogation 1
Athletics 0
Deception 1
Drive (Hovercraft) 2
Electronics (Sensors) 1
Engineer 0
Flyer (Rotor) 1
Gambler 1
Jack-of-All-Trades 1
Mechanic 0
Persuade 1
Profession (Biologicals) 1
Science 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 3
Entertainer Artist 0 3
Scout Courier Scout 1 2
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Forced to continue current assignment
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Artist at age 30
4Refused to criticise a questionable political leader on your homeworld.
5Continued as Artist at age 34
5Join homeworld’s celebrity circles
6Continued as Artist at age 38
6An investigation, tour, project or expedition goes wrong, stranding you far from home.
7Became a Courier at age 42
7Spend several years jumping from world to world in your scout ship.
7Promoted to rank 1
7Is now a Scout
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Courier at age 46
8Psychologically damaged by your time in the scouts.
9Aging Crisis. Owe 10,000 for medical bills.