Fairy Silva permalink

Age Sex Str Dex End Int Edu Soc
51 F 2 (-2) 5 (-1) 1 (-2) 10 (1) 5 (-1) 10 (1)
Bossy
 
Skills
Admin 0
Animals 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 0
Medic 0
Recon 0
Science (Economics) 1
Science (Philosophy) 1
Science (Psychology) 1
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Citizen Colonist 1 2
Scholar Scientist 1 4
 
TermHistory
1Became a Corporate Agent at age 18
1Rewarded for a successful mission.
2Continued as Corporate Agent at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 1
4Continued as Colonist at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Scientist at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
6Continued as Scientist at age 38
6Refuse to join a cheat in some fashion.
6Promoted to rank 1
7Continued as Scientist at age 42
7Win a prestigious prize for your work.
8Continued as Scientist at age 46
8A disaster or war strikes.
8Nearly killed. Owe 5,000 for medical bills.
8The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
9Aging Crisis. Owe 60,000 for medical bills.