Scout Willie Mcdonalid permalink

Age Sex Str Dex End Int Edu Soc
51 M 6 (0) 4 (-1) 5 (-1) 8 (0) 5 (-1) 6 (0)
Credible, Melancholy
 
Skills
Admin 0
Astrogation 1
Diplomat 1
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (Power) 1
Flyer (Airship) 1
Gun Combat 0
Jack-of-all-Trades 1
Language 0
Mechanic 0
Melee (Unarmed) 1
Pilot 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 4
Citizen Corporate 1 3
Drifter Wanderer 0 1
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2Spend several years jumping from world to world in your scout ship.
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Continued as Courier at age 30
4You spend a great deal of time on the fringes of Charted Space.
4Gain a contact in an alien race.
4Forced to muster out.
5Became a Corporate at age 34
5A new romantic starts. Gain an Ally.
5Promoted to rank 1
6Continued as Corporate at age 38
6Your business expands, your corporation grows, or the colony thrives.
7Continued as Corporate at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Forced to muster out.
8Became a Wanderer at age 46
8Suffer from a life-threatening illness.