Craftsman Pattie Burns
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
6 (0) |
4 (-1) |
2 (-2) |
3 (-1) |
11 (1) |
6 (0) |
| Flustered |
| Skills |
| Animals 0 |
| Athletics 0 |
| Drive (Hovercraft) 2 |
| Drive (Walker) 3 |
| Electronics (Sensors) 1 |
| Engineer (J-drive) 1 |
| Engineer (M-drive) 1 |
| Explosives 1 |
| Flyer (Airship) 1 |
| Mechanic 1 |
| Profession (Construction) 1 |
| Recon 0 |
| Science (History) 1 |
| Science (Psychology) 1 |
| Steward 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Citizen |
Worker |
Craftsman |
5 |
7 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Switched to Worker at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Worker at age 34 |
| 5 | Spent time maintaining and using heavy vehicles. |
| 6 | Continued as Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Craftsman |
| 7 | Continued as Worker at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Gain a criminal contact. |
| 8 | Continued as Worker at age 46 |
| 8 | Gained a contact. |
| 8 | Promoted to rank 5 |