Agent Henrietta Small permalink

Age Sex Str Dex End Int Edu Soc Psi
52 F 8 (0) 1 (-2) 5 (-1) 8 (0) 8 (0) 3 (-1) 2 (-2)
Authoritative
 
Skills
Clairvoyance 0
Deception 1
Drive 0
Flyer (Ornithopter) 1
Gun Combat 0
Investigate 0
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Profession (Biologicals) 1
Recon 1
Stealth 1
Streetwise 3
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Drifter Wanderer 2 6
 
TermHistory
1Became a Intelligence at age 18
1Given specialist training in vehicles.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Accepted a deal with criminal or other figure under investigation.
3Became a Wanderer at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Wanderer at age 30
4Find valuable salvage.
5Continued as Wanderer at age 34
5Find an Alien Artifact.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Encounter a Psionic institute.
6Tested for psionic powers
6Promoted to rank 2
7Continued as Wanderer at age 42
7Attacked by enemies and injured.
7Lightly injured, no permanent damage. Fully recovered.
7Gain Enemy if you don't already have one.
8Aging Crisis. Owe 60,000 for medical bills.
8Continued as Wanderer at age 46
8Good fortune
8Forced to muster out.
9Aging Crisis. Owe 10,000 for medical bills.