Petty Officer, 3rd class Patrick Mendoza
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
6 (0) |
4 (-1) |
1 (-2) |
9 (1) |
8 (0) |
5 (-1) |
| Matronly, Passive-Aggressive |
| Skills |
| Athletics 0 |
| Deception 0 |
| Electronics (Remote Ops) 2 |
| Engineer (J-drive) 1 |
| Engineer (M-drive) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Gun Combat 2 |
| Gunner (Screen) 1 |
| Language 0 |
| Mechanic 1 |
| Pilot (Capital Ships) 1 |
| Recon 0 |
| Stealth 3 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
1 |
2 |
| Scout |
Courier |
Scout |
1 |
2 |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
4 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | You commit a legendary crime. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 4 | Forced to muster out. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You join a gambling circle on board. |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Engineer/Gunner rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Scarred. Fully recovered. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |