Crewman Tyler Cook permalink

Age Sex Str Dex End Int Edu Soc
51 M 6 (0) 1 (-2) 3 (-1) 8 (0) 2 (-2) 4 (-1)
Eager, Languid, Strict
 
Skills
Admin 1
Athletics (Strength) 1
Broker 1
Diplomat 0
Drive 0
Electronics (Sensors) 1
Flyer 0
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Persuade 0
Profession (Belter) 1
Recon 1
Science (Chemistry) 1
Science (History) 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Citizen Corporate 0 1
Drifter Wanderer 1 3
Drifter Scavenger 0 1
Scholar Scientist 1 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Risk your fortune on a possibility lucrative deal and win.
2Continued as Merchant Marine at age 22
2Risk your fortune on a possibility lucrative deal and win.
2Forced to muster out.
3Became a Corporate at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Wanderer at age 30
4Spend time with an alien race. Gain a contact.
5Continued as Wanderer at age 34
5Attacked by enemies and injured.
5Lightly injured, no permanent damage. Fully recovered.
5Gain Enemy if you don't already have one.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Scarred. Fully recovered. Owe 5,000 for medical bills.
7Switched to Scavenger at age 42
7Lost eye or limb. Owe 5,000 for medical bills.
8Became a Scientist at age 46
8Advanced training in a specialist field.
8Promoted to rank 1
9Aging Crisis. Owe 40,000 for medical bills.