Ensign Jo Nguyen permalink

Age Sex Str Dex End Int Edu Soc
52 F 7 (0) 4 (-1) 6 (0) 9 (1) 7 (0) 10 (1)
Charismatic
 
Skills
Animals 0
Drive 0
Electronics 0
Flyer (Rotor) 1
Gun Combat 0
Gun Combat 1
Gunner (Turret) 1
Investigate 0
Melee (Blade) 1
Recon 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Drifter Wanderer 1 1
Citizen Colonist 1 2
Navy Line/Crew Ensign 1 / 0 4
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Wanderer at age 22
2Find valuable salvage.
2Promoted to rank 1
3Voluntarily left Wanderer
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 1
4Continued as Colonist at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Line/Crew at age 34
5Is now a Crewman
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Commissioned in Navy/Line/Crew
5Is now a Ensign
6Continued as Line/Crew at age 38
6Gained a contact.
7Continued as Line/Crew at age 42
7Advanced training in a specialist field
8Continued as Line/Crew at age 46
8Scarred. Fully recovered.