Senior Crewman Milton Walker permalink

Age Sex Str Dex End Int Edu Soc
51 M 2 (-2) 1 (-2) 1 (-2) 7 (0) 11 (1) 9 (1)
Unpredictable, Peaceful
 
Skills
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Engineer (Power) 1
Gun Combat (Energy) 1
Investigate 0
Language 0
Mechanic 1
Medic 1
Science 0
Stealth 0
Steward 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Scientist 0 3
Army Army Support Private 0 2
Drifter Barbarian 0 1
Navy Flight Crewman 0 1
Merchant Merchant Marine Senior Crewman 1 1
 
TermHistory
1Became a Scientist at age 18
1Gained a contact.
2Continued as Scientist at age 22
2Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Gain an Enemy
3Continued as Scientist at age 26
3Make a breakthrough in your field.
4Voluntarily left Scientist
4Became a Army Support at age 30
4Is now a Private
4Advanced training in a specialist field
5Continued as Army Support at age 34
5Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
6Became a Barbarian at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Flight at age 42
7Is now a Crewman
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Became a Merchant Marine at age 46
8Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8Forced to continue current assignment
8Promoted to rank 1
8Is now a Senior Crewman
9Aging Crisis. Owe 10,000 for medical bills.