Crewman Leslie Doyle permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 7 (0) 3 (-1) 8 (0) 4 (-1) 9 (1)
Encouraging, Short, Dependent
 
Skills
Animals (Veterinary) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 0
Deception 0
Diplomat 0
Drive 0
Electronics 0
Flyer 0
Gunner (Screen) 1
Investigate 0
Language (Vilani (1st Imperium)) 1
Medic 0
Melee (Unarmed) 1
Profession 0
Science (Economics) 1
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Drifter Barbarian 1 2
Navy Engineer/Gunner Crewman 0 1
Navy Flight 0 1
Merchant Broker 0 1
Entertainer Performer 0 1
Prisoner Thug 0 1
 
TermHistory
1Became a Field Researcher at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Became a Barbarian at age 22
2Promoted to rank 1
3Continued as Barbarian at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Switched to Flight at age 34
5Lost eye or limb. Fully recovered.
6Became a Broker at age 38
6Imperial trade restrictions force you out of business.
7Became a Performer at age 42
7Accused of a crime
8Became a Thug at age 46
8Special Duty.