Manager Glover Bowman permalink

Age Sex Str Dex End Int Edu Soc
51 M 2 (-2) 4 (-1) 4 (-1) 7 (0) 10 (1) 8 (0)
Rational, Liar
 
Skills
Admin 1
Advocate 1
Animals 0
Art (Visual Media) 1
Athletics (Endurance) 1
Athletics (Strength) 2
Carouse 1
Deception 1
Drive (Hovercraft) 1
Drive (Track) 1
Electronics 0
Flyer 0
Gunner (Capital) 1
Jack-of-All-Trades 1
Language 0
Mechanic 3
Melee 0
Pilot (Small Craft) 1
Survival 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Scholar Scientist 0 1
Citizen Corporate Manager 3 3
Drifter Barbarian 0 1
Scout Surveyor 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Became a Scientist at age 26
3Win a prestigious prize for your work.
4Voluntarily left Scientist
4Became a Corporate at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Corporate at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 2
5Is now a Manager
6Continued as Corporate at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 3
7Voluntarily left Corporate
7Became a Barbarian at age 42
7Amnesia.
7Forced to muster out.
8Became a Surveyor at age 46
8When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.