Crewman Charley Fletcher
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
8 (0) |
6 (0) |
9 (1) |
6 (0) |
6 (0) |
7 (0) |
| Courteous, Bored, Animated |
| Skills |
| Athletics 0 |
| Carouse 1 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Gunner (Ortillery) 2 |
| Gunner (Screen) 1 |
| Pilot (Capital Ships) 1 |
| Pilot (Spacecraft) 1 |
| Science (Cybernetics) 1 |
| Stealth 1 |
| Streetwise 3 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
2 |
| Rogue |
Thief |
|
3 |
4 |
| Scout |
Surveyor |
|
0 |
1 |
| Scholar |
Scientist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Attempt at commissioned failed. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 3 | Became a Thief at age 26 |
| 3 | You commit a legendary crime. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Thief at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Thief at age 38 |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 7 | Became a Surveyor at age 42 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Became a Scientist at age 46 |
| 8 | Make a breakthrough in your field. |
| 8 | Promoted to rank 1 |