Crewman Bernard Nevil permalink

Age Sex Str Dex End Int Edu Soc
52 M 2 (-2) 3 (-1) 2 (-2) 7 (0) 8 (0) 6 (0)
Paranoid, Insipid
 
Skills
Animals 0
Broker 0
Drive 0
Electronics 0
Engineer (Power) 1
Gunner (Turret) 1
Mechanic 1
Melee (Unarmed) 3
Navigation 1
Persuade 0
Seafarer 0
Stealth 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 0 2
Drifter Barbarian 1 1
Navy Line/Crew Crewman 0 4
Drifter Wanderer 0 1
 
TermHistory
1Became a Broker at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Broker at age 22
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Became a Barbarian at age 26
3Offered job by a patron. Now owe him a favor.
3Promoted to rank 1
4Became a Line/Crew at age 30
4Is now a Crewman
4Moved to a new world.
5Continued as Line/Crew at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Continued as Line/Crew at age 38
6Vessel participates in a notable military engagement.
7Continued as Line/Crew at age 42
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Switched to Wanderer at age 46
8Drafted into Marine