Able Spacehand Frank Tow permalink

Age Sex Str Dex End Int Edu Soc
52 M 9 (1) 7 (0) 4 (-1) 8 (0) 6 (0) 7 (0)
Hysterical
 
Skills
Animals 0
Art (Perform) 1
Diplomat 0
Drive (Walker) 1
Electronics (Comms) 2
Electronics (Computers) 2
Engineer (M-drive) 1
Gambler 1
Gunner (Screen) 1
Investigate 1
Mechanic 1
Medic 0
Persuade 1
Pilot (Spacecraft) 1
Profession (Biologicals) 1
Science (Biology) 1
Science (Cybernetics) 1
Science (Philosophy) 1
Science (Psychology) 1
Science (Sophontology) 1
CareerAssignmentTitleRankTerms
Scholar Scientist 3 5
Entertainer Artist 1 1
Navy Line/Crew Able Spacehand 1 2
 
TermHistory
1Became a Scientist at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
2Continued as Scientist at age 22
2Refused to perform research that goes against your conscience.
2Promoted to rank 1
3Continued as Scientist at age 26
3Gained a contact.
3Promoted to rank 2
4Continued as Scientist at age 30
4Assigned to work on a secret project for a patron or organisation.
5Continued as Scientist at age 34
5Assigned to work on a secret project for a patron or organisation.
5Promoted to rank 3
6Voluntarily left Scientist
6Became a Artist at age 38
6Works is especially well received and popular, making you a minor celebrity
6Promoted to rank 1
7Voluntarily left Artist
7Became a Line/Crew at age 42
7Is now a Crewman
7Vessel participates in a notable military engagement.
8Continued as Line/Crew at age 46
8You join a gambling circle on board.
8Forced to continue current assignment
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand