| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Suffered a deep tragedy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Courier at age 18 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | Gain a contact in an alien race. |
| 3 | Continued as Courier at age 22 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 6 Contacts. Gain 2 Enemies. |
| 4 | Continued as Courier at age 26 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Continued as Courier at age 30 |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Became a Engineer/Gunner at age 34 |
| 6 | Is now a Crewman |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Commissioned in Navy/Engineer/Gunner |
| 6 | Is now a Ensign |
| 6 | Promoted to Engineer/Gunner officer rank 2 |
| 6 | Is now a Sublieutenant |
| 7 | Voluntarily left Engineer/Gunner |
| 7 | Became a Corporate at age 38 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Became a Artist at age 42 |
| 8 | Expose or are involved in a scandal of some sort. |
| 9 | Became a Broker at age 46 |
| 9 | Befriend a useful ally in one sphere. Gain an Ally. |
| 9 | Promoted to rank 1 |