Crewman Selma Rouse permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 8 (0) 1 (-2) 11 (1) 9 (1) 4 (-1)
Dazzling, Nuanced
 
Skills
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gunner (Capital) 1
Investigate 2
Medic 0
Science (Chemistry) 2
Science (Economics) 1
Science (Linguistics) 1
Science (Psychology) 1
Science (Xenology) 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Scholar Scientist 5 7
Navy Flight Crewman 0 1
 
TermHistory
1Became a Scientist at age 18
1Refuse to join a cheat in some fashion.
2Continued as Scientist at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
3Continued as Scientist at age 26
3Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Gain an Enemy
3Promoted to rank 2
4Continued as Scientist at age 30
4Make a breakthrough in your field.
4Promoted to rank 3
5Continued as Scientist at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 4
6Continued as Scientist at age 38
6Refused to perform research that goes against your conscience.
6Promoted to rank 5
7Continued as Scientist at age 42
7Assigned to work on a secret project for a patron or organisation.
7Forced to muster out.
8Became a Flight at age 46
8Is now a Crewman
8During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
9Aging Crisis. Owe 60,000 for medical bills.