Experienced Trader Gary Vasquez permalink

Age Sex Str Dex End Int Edu Soc
51 M 7 (0) 2 (-2) 6 (0) 10 (1) 7 (0) 8 (0)
Liar, Approachable, Pushy
 
Skills
Admin 2
Athletics (Dexterity) 1
Broker 2
Carouse 1
Deception 1
Electronics 0
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Leadership 0
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Seafarer 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Ensign 1 / 0 1
Merchant Free Trader Experienced Trader 3 4
Citizen Corporate Manager 2 3
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Commissioned in Navy/Line/Crew
1Is now a Ensign
2Voluntarily left Line/Crew
2Became a Free Trader at age 22
2Befriend a useful ally in one sphere. Gain an Ally.
2Promoted to rank 1
3Continued as Free Trader at age 26
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Promoted to rank 2
4Continued as Free Trader at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Promoted to rank 3
4Is now a Experienced Trader
5Continued as Free Trader at age 34
5Imperial trade restrictions force you out of business.
6Became a Corporate at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 1
7Continued as Corporate at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 2
7Is now a Manager
8Continued as Corporate at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy