Corporal Flo Dickman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 57 |
F |
4 (-1) |
1 (-2) |
1 (-2) |
2 (-2) |
8 (0) |
8 (0) |
1 (-2) |
| Sanguine |
| Skills |
| Broker 0 |
| Carouse 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Flyer (Ornithopter) 1 |
| Language 0 |
| Melee (Blade) 1 |
| Persuade 1 |
| Recon 1 |
| Seafarer 0 |
| Stealth 1 |
| Steward 0 |
| Streetwise 2 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
2 |
3 |
| Agent |
Law Enforcement |
Corporal |
1 |
4 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Voluntarily left Free Trader |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Encounter a Psionic institute. |
| 2 | Tested for psionic powers |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Good fortune |
| 5 | Forced to muster out. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Switched to Intelligence at age 42 |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 8 | Returned to Free Trader at age 46 |
| 8 | Embroiled in legal trouble. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Free Trader at age 50 |
| 9 | Good fortune |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 2 |