Scout Marion Knight permalink

Age Sex Str Dex End Int Edu Soc
55 M 5 (-1) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 8 (0)
Gentle, Enchanting
 
Skills
Admin 0
Art (Visual Media) 1
Drive (Hovercraft) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 1
Jack-of-all-Trades 1
Mechanic 1
Persuade 1
Profession (Polymers) 1
Recon 0
Steward 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Worker 1 2
Scout Explorer Scout 1 2
Entertainer Artist 1 2
Navy Flight Crewman 0 1
Citizen Colonist 0 1
 
TermHistory
1Became a Intelligence at age 18
1Nearly killed. Owe 15,000 for medical bills.
2Became a Worker at age 22
2You are rewarded for your diligence or cunning.
3Continued as Worker at age 26
3You rise to a position of power in your colony or corporation.
3Promoted to rank 1
4Voluntarily left Worker
4Became a Explorer at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 34
5A new romantic starts. Gain an Ally.
6Voluntarily left Explorer
6Became a Artist at age 38
6One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
6Promoted to rank 1
7Continued as Artist at age 42
7You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
8Became a Flight at age 46
8Is now a Crewman
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Switched to Colonist at age 50
9Life ruined by a criminal gang. Gain the gang as an Enemy