Crewman Jackie Magrath permalink

Age Sex Str Dex End Int Edu Soc
57 F 3 (-1) 3 (-1) 1 (-2) 5 (-1) 12 (2) 4 (-1)
Bubbly, Odious
 
Skills
Animals 0
Athletics 0
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Language 0
Mechanic 0
Medic 0
Recon 0
Science (Planetology) 1
Seafarer 0
Steward 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Merchant Merchant Marine Crewman 0 1
Scout Explorer 0 3
Entertainer Performer 0 2
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
3Voluntarily left Colonist
3Became a Merchant Marine at age 26
3Is now a Crewman
3Scarred. Owe 2,500 for medical bills.
4Became a Explorer at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Continued as Explorer at age 34
5You spend a great deal of time on the fringes of Charted Space.
5Gain a contact in an alien race.
6Continued as Explorer at age 38
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Became a Performer at age 42
7A new romantic starts. Gain an Ally.
8Continued as Performer at age 46
8Expose or are involved in a scandal of some sort.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Gained a contact.