Agent Emmit McGhee permalink

Age Sex Str Dex End Int Edu Soc
56 M 3 (-1) 3 (-1) 1 (-2) 6 (0) 1 (-2) 9 (1)
Selfless
 
Skills
Art (Write) 1
Astrogation 0
Athletics (Endurance) 1
Deception 1
Diplomat 1
Drive (Wheel) 1
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Melee 0
Persuade 1
Pilot 0
Recon 0
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Drifter Wanderer 0 2
Agent Intelligence Agent 1 2
Merchant Free Trader 1 1
Entertainer Artist 1 1
Drifter Barbarian 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Explorer at age 18
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Became a Wanderer at age 22
2You do not know what happened to you. There is a gap in your memory.
3Became a Intelligence at age 26
3You go above and beyond the call of duty.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Free Trader at age 34
5Given advanced training in a specialist field
5Promoted to rank 1
6Voluntarily left Free Trader
6Became a Artist at age 38
6Good fortune
6Promoted to rank 1
7Voluntarily left Artist
7Switched to Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Returned to Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Switched to Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 10,000 for medical bills.