Crewman Lori Nevil permalink

Age Sex Str Dex End Int Edu Soc
56 F 3 (-1) 6 (0) 9 (1) 9 (1) 7 (0) 4 (-1)
Enduring, Industrious
 
Skills
Admin 2
Drive (Mole) 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 0
Medic 2
Persuade 1
Pilot (Small Craft) 3
Science (Xenology) 1
Stealth 2
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Scholar Scientist 2 4
Merchant Free Trader 1 2
Drifter Wanderer 2 2
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Lightly injured, no permanent damage. Fully recovered.
2Became a Scientist at age 22
2Advanced training in a specialist field.
3Continued as Scientist at age 26
3Entangled in a bureaucratic or legal morass that distracts you from your work.
3Forced to continue current assignment
3Promoted to rank 1
4Continued as Scientist at age 30
4Make a breakthrough in your field.
4Promoted to rank 2
5Continued as Scientist at age 34
5A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
5Nearly killed. Fully recovered. Owe 7,500 for medical bills.
6Became a Free Trader at age 38
6Given advanced training in a specialist field
6Promoted to rank 1
7Continued as Free Trader at age 42
7Bankrupted by a rival. Gain the other trader as a Rival.
8Became a Wanderer at age 46
8Gained a contact.
8Forced to continue current assignment
8Promoted to rank 1
9Continued as Wanderer at age 50
9Attacked by enemies and injured.
9Lightly injured, no permanent damage. Fully recovered.
9Gain Enemy if you don't already have one.
9Promoted to rank 2