Petty Officer, 3rd class Neta Grant permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 5 (-1)
Lying
 
Skills
Admin 1
Astrogation 2
Athletics (Strength) 1
Drive 1
Engineer (Life Support) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 3
Gunner (Capital) 1
Gunner (Turret) 1
Heavy Weapons (Artillery) 2
Mechanic 3
Melee (Natural) 1
Navigation 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Citizen Colonist 0 1
Navy Flight Petty Officer, 3rd class 2 2
Scout Courier 0 5
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Injured. Fully recovered.
2Became a Colonist at age 22
2Lost eye or limb.
3Entered Naval Academy at age 26
3Made lifelong friends. Gain 3 Allies.
3Graduated at age 26.
4Became a Flight at age 26
4Is now a Crewman
4Victim of a crime
4Attempt at commissioned failed.
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Continued as Flight at age 30
5A romantic relationship ends badly. Gain a Rival or Enemy.
5Promoted to Flight rank 2
5Is now a Petty Officer, 3rd class
6Voluntarily left Flight
6Became a Courier at age 34
6Good fortune
7Continued as Courier at age 38
7You spend a great deal of time on the fringes of Charted Space.
7Psychologically damaged by your time in the scouts.
8Aging Crisis. Owe 50,000 for medical bills.
8Continued as Courier at age 42
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Courier at age 46
9You spend a great deal of time on the fringes of Charted Space.
9Gain a contact in an alien race.
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Courier at age 50
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
10Psychologically damaged by your time in the scouts.
10Forced to muster out.
11Aging Crisis. Owe 30,000 for medical bills.