Able Spacehand Merl Willis permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 3 (-1) 1 (-2) 6 (0) 7 (0) 7 (0)
Aloof
 
Skills
Animals 0
Astrogation 0
Diplomat 1
Drive 0
Flyer 0
Gun Combat 0
Gunner (Screen) 1
Investigate 0
Mechanic 1
Pilot (Small Craft) 1
Recon 0
Stealth 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Drifter Barbarian 0 1
Navy Line/Crew Able Spacehand 1 2
Citizen Worker 0 1
Scout Explorer 0 1
Retired 0 3
 
TermHistory
1Became a Corporate Agent at age 18
1Gained a contact.
2Voluntarily left Corporate Agent
2Became a Barbarian at age 22
2Suffer from a life-threatening illness.
3Became a Line/Crew at age 26
3Is now a Crewman
3Abuse your position for profit
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Continued as Line/Crew at age 30
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Became a Worker at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Explorer at age 38
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Aging Crisis. Owe 50,000 for medical bills.
7Retired at age 42
7Gained a contact.
8Aging Crisis. Owe 60,000 for medical bills.
8Moved to a new world.
9Aging Crisis. Owe 30,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 40,000 for medical bills.