4th Officer Hattie McIntire permalink

Age Sex Str Dex End Int Edu Soc
55 M 2 (-2) 8 (0) 7 (0) 5 (-1) 5 (-1) 8 (0)
Goal Orientated, Strident
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Drive 0
Electronics (Comms) 1
Gun Combat 0
Mechanic 1
Medic 0
Persuade 1
Profession 0
Recon 0
Science (Robotics) 1
Stealth 2
Steward 0
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 1 2
Merchant Merchant Marine 4th Officer 2 3
Rogue Enforcer 1 2
Scholar Field Researcher 0 2
 
TermHistory
1Became a Thief at age 18
1You spend months in the dangerous criminal underworld.
1Promoted to rank 1
2Continued as Thief at age 22
2Involved in the planning of an impressive heist.
3Voluntarily left Thief
3Became a Merchant Marine at age 26
3Is now a Crewman
3Make an unexpected connection outside your normal circles. Gain a Contact.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Given advanced training in a specialist field
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
5Injured. Fully recovered. Owe 1,250 for medical bills.
6Switched to Enforcer at age 38
6A crime lord considers you his protégé.
6Promoted to rank 1
7Continued as Enforcer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Field Researcher at age 46
8A disaster or war strikes.
8The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
9Continued as Field Researcher at age 50
9An expedition or voyage goes wrong, leaving you stranded in the wilderness.