Senior Crewman Theo Mcandrew permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 6 (0) 4 (-1) 7 (0) 6 (0) 5 (-1)
Weird
 
Skills
Athletics 0
Diplomat 1
Drive (Walker) 1
Electronics (Computers) 2
Electronics (Remote Ops) 1
Investigate 2
Mechanic 1
Medic 1
Melee (Bludgeon) 1
Science (Chemistry) 1
Science (Linguistics) 1
Science (Psychology) 1
Science (Sophontology) 1
Science (Xenology) 2
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 4 6
Merchant Merchant Marine Senior Crewman 1 1
Agent Law Enforcement Corporal 1 2
 
TermHistory
1Became a Field Researcher at age 18
1Make a breakthrough in your field.
2Continued as Field Researcher at age 22
2Contact with Government.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Work for an eccentric but brilliant mentor, who becomes an Ally.
3Promoted to rank 2
4Continued as Field Researcher at age 30
4Win a prestigious prize for your work.
4Promoted to rank 3
5Continued as Field Researcher at age 34
5Win a prestigious prize for your work.
5Promoted to rank 4
6Continued as Field Researcher at age 38
6A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
6Severely injured. Fully recovered.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Embroiled in legal trouble.
7Promoted to rank 1
7Is now a Senior Crewman
8Voluntarily left Merchant Marine
8Became a Law Enforcement at age 46
8Is now a Rookie
8Befriended by a senior agent.
8Promoted to rank 1
8Is now a Corporal
9Continued as Law Enforcement at age 50
9Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.