Manager Electa Ross permalink

Age Sex Str Dex End Int Edu Soc
55 F 3 (-1) 5 (-1) 4 (-1) 6 (0) 5 (-1) 9 (1)
Virtuous, Bewildered
 
Skills
Admin 1
Astrogation 0
Diplomat 1
Drive (Wheel) 1
Electronics (Computer) 1
Explosives 1
Flyer (Airship) 1
Gambler 1
Gun Combat 0
Mechanic 0
Pilot 0
Profession (Polymers) 1
Recon 2
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Drifter Wanderer 1 3
Citizen Corporate Manager 3 5
 
TermHistory
1Became a Courier at age 18
1Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
1Forced to muster out.
2Became a Wanderer at age 22
2Find Ancient Technology.
3Continued as Wanderer at age 26
3Find valuable salvage.
3Forced to continue current assignment
3Promoted to rank 1
4Continued as Wanderer at age 30
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Became a Corporate at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Continued as Corporate at age 38
6Gained a contact.
6Promoted to rank 1
7Continued as Corporate at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
7Promoted to rank 2
7Is now a Manager
8Continued as Corporate at age 46
8Your business expands, your corporation grows, or the colony thrives.
8Promoted to rank 3
9Continued as Corporate at age 50
9Co-operate with investigation by the planetary authorities. The business or colony is shut down.