Settler Marie Warren permalink

Age Sex Str Dex End Int Edu Soc Psi
57 M 1 (-2) 5 (-1) 5 (-1) 7 (0) 6 (0) 8 (0) None
Critical
 
Skills
Animals 0
Athletics (Dexterity) 2
Athletics (Endurance) 1
Deception 1
Drive 0
Flyer (Airship) 1
Jack-of-all-Trades 2
Mechanic 0
Recon 0
Science 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 4
Drifter Scavenger 1 2
Rogue Pirate Lackey 0 2
Drifter Wanderer 0 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Continued as Colonist at age 22
2Good fortune
2Promoted to rank 1
3Continued as Colonist at age 26
3Good fortune
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Forced to muster out.
5Became a Scavenger at age 34
5Attempted a risky adventure and was injured.
5Nearly killed. Owe 20,000 for medical bills.
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Scavenger at age 38
6Nearly killed. Owe 40,000 for medical bills.
7Became a Pirate at age 42
7Is now a Lackey
7Crime pays off. Gain victim as Enemy.
8Continued as Pirate at age 46
8Nearly killed. Owe 40,000 for medical bills.
9Switched to Wanderer at age 50
9Encounter a Psionic institute.
9Tested for psionic powers