| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Scarred. Fully recovered. |
| 2 | Entered Marine Academy at age 22 |
| 2 | Made lifelong friends. Gain 2 Allies. |
| 2 | Graduated at age 22. |
| 3 | Became a Star Marine at age 22 |
| 3 | Is now a Marine |
| 3 | Good fortune |
| 3 | Commissioned in Marine/Star Marine |
| 3 | Is now a Lieutenant |
| 3 | Promoted to Star Marine officer rank 2 |
| 3 | Is now a Captain |
| 4 | Voluntarily left Star Marine |
| 4 | Became a Colonist at age 26 |
| 4 | You befriend a superior in the corporation or the colony. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 30 |
| 5 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 6 | Returned to Star Marine at age 34 |
| 6 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 6 | Cover for the commander and gain an Ally. |
| 6 | Promoted to Star Marine officer rank 3 |
| 6 | Is now a Force Commander |
| 7 | Continued as Star Marine at age 38 |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Star Marine officer rank 4 |
| 7 | Is now a Lieutenant Colonel |
| 8 | Continued as Star Marine at age 42 |
| 8 | Assigned to an assault on an enemy fortress. |
| 8 | Forced to muster out. |
| 9 | Became a Engineer/Gunner at age 46 |
| 9 | Is now a Crewman |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | Vessel participates in a diplomatic mission. |
| 10 | Promoted to Engineer/Gunner rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |