Able Spacehand Jeremy Douglas permalink

Age Sex Str Dex End Int Edu Soc
56 M 6 (0) 3 (-1) 3 (-1) 8 (0) 4 (-1) 7 (0)
Deep, Dark
 
Skills
Admin 0
Broker 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Gunner (Capital) 1
Language 0
Mechanic 3
Persuade 0
Recon 2
Science (Archaeology) 1
Science (Biology) 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Drifter Wanderer 0 4
Navy Line/Crew Able Spacehand 1 2
Scholar Field Researcher 1 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A new romantic starts. Gain an Ally.
2Continued as Merchant Marine at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Wanderer at age 26
3Find valuable salvage.
4Continued as Wanderer at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Line/Crew at age 34
5You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Returned to Wanderer at age 38
6Good fortune
7Continued as Wanderer at age 42
7Injured. Fully recovered. Owe 5,000 for medical bills.
8Became a Field Researcher at age 46
8Work leads to a considerable breakthrough.
8Promoted to rank 1
9Voluntarily left Field Researcher
9Returned to Line/Crew at age 50
9Vessel participates in a notable military engagement.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand