Corporal Flo Dickman permalink

Age Sex Str Dex End Int Edu Soc Psi
57 F 4 (-1) 1 (-2) 1 (-2) 2 (-2) 8 (0) 8 (0) 1 (-2)
Sanguine
 
Skills
Broker 0
Carouse 0
Drive 0
Electronics (Comms) 1
Flyer (Ornithopter) 1
Language 0
Melee (Blade) 1
Persuade 1
Recon 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 2 3
Agent Law Enforcement Corporal 1 4
Navy Line/Crew Crewman 0 1
Agent Intelligence 0 1
 
TermHistory
1Became a Free Trader at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Voluntarily left Free Trader
2Became a Law Enforcement at age 22
2Is now a Rookie
2Encounter a Psionic institute.
2Tested for psionic powers
3Continued as Law Enforcement at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
4Continued as Law Enforcement at age 30
4You go above and beyond the call of duty.
4Forced to continue current assignment
4Promoted to rank 1
4Is now a Corporal
5Continued as Law Enforcement at age 34
5Good fortune
5Forced to muster out.
6Became a Line/Crew at age 38
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Switched to Intelligence at age 42
7Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8Returned to Free Trader at age 46
8Embroiled in legal trouble.
8Promoted to rank 1
9Continued as Free Trader at age 50
9Good fortune
9Forced to continue current assignment
9Promoted to rank 2