| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Join a social movement. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Flight at age 18 |
| 2 | Is now a Crewman |
| 2 | Commissioned in Navy/Flight |
| 2 | Is now a Ensign |
| 2 | Special assignment or duty on board ship. |
| 2 | Promoted to Flight officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Voluntarily left Flight |
| 3 | Became a Surveyor at age 22 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Surveyor at age 26 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 1 Contacts. Gain 2 Enemies. |
| 5 | Switched to Engineer/Gunner at age 30 |
| 5 | Commanding officer takes an interest in your career. |
| 5 | Promoted to Engineer/Gunner officer rank 3 |
| 5 | Is now a Lieutenant |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Advanced training in a specialist field |
| 6 | Promoted to Engineer/Gunner officer rank 4 |
| 6 | Is now a Commander |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Engineer/Gunner officer rank 5 |
| 7 | Is now a Captain |
| 8 | Continued as Engineer/Gunner at age 42 |
| 8 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 9 | Became a Broker at age 46 |
| 9 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 10 | Continued as Broker at age 50 |
| 10 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |