Petty Officer, 3rd class Monnie Curtis permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 2 (-2) 1 (-2) 5 (-1) 8 (0) 7 (0)
Malicious, Reluctant, Quixotic
 
Skills
Admin 0
Advocate 1
Animals 0
Athletics (Strength) 1
Diplomat 0
Electronics (Sensors) 1
Flyer (Grav) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Screen) 1
Mechanic 3
Persuade 1
Pilot (Capital Ships) 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand 1 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 1
Merchant Merchant Marine Crewman 0 4
Drifter Scavenger 0 1
Citizen Corporate 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Promoted to Flight rank 1
1Is now a Able Spacehand
2Continued as Flight at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Switched to Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Voluntarily left Engineer/Gunner
4Became a Merchant Marine at age 30
4Is now a Crewman
4Smuggle illegal items onto a planet.
5Continued as Merchant Marine at age 34
5Moved to a new world.
6Continued as Merchant Marine at age 38
6A good deal ensures you are living the high life for a few years.
7Continued as Merchant Marine at age 42
7Imperial trade restrictions force you out of business.
8Became a Scavenger at age 46
8You do not know what happened to you. There is a gap in your memory.
9Became a Corporate at age 50
9Your business expands, your corporation grows, or the colony thrives.