| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Entered Marine Academy at age 22 |
| 2 | Good fortune |
| 2 | Graduated at age 22. |
| 3 | Became a Ground Assault at age 22 |
| 3 | Is now a Marine |
| 3 | Birth or Death involving a family member or close friend. |
| 3 | Commissioned in Marine/Ground Assault |
| 3 | Is now a Lieutenant |
| 4 | Continued as Ground Assault at age 26 |
| 4 | Trapped behind enemy lines. |
| 4 | Promoted to Ground Assault officer rank 2 |
| 4 | Is now a Captain |
| 5 | Continued as Ground Assault at age 30 |
| 5 | A new romantic starts. Gain an Ally. |
| 6 | Continued as Ground Assault at age 34 |
| 6 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 7 | Became a Courier at age 38 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Continued as Courier at age 42 |
| 8 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Courier at age 46 |
| 9 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 10 | Continued as Courier at age 50 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 2 Contacts. Gain 1 Enemies. |