Crewman Emmie Armstrong permalink

Age Sex Str Dex End Int Edu Soc
56 F 4 (-1) 1 (-2) 8 (0) 8 (0) 9 (1) 12 (2)
Glamorous
 
Skills
Advocate 1
Carouse 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Flyer 0
Investigate 2
Medic 1
Melee (Unarmed) 1
Recon 1
Science (Genetics) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Physician 0 1
Merchant Merchant Marine Crewman 0 2
Scholar Field Researcher 2 4
Drifter Wanderer 1 2
 
TermHistory
1Became a Physician at age 18
1Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
1Your work is sabotaged by unknown parties. You may salvage what you can and give up.
1Gain an Enemy
2Voluntarily left Physician
2Became a Merchant Marine at age 22
2Is now a Crewman
2Refuse to smuggle illegal items onto a planet. Gain an Enemy.
3Continued as Merchant Marine at age 26
3Bankrupted by a rival. Gain the other trader as a Rival.
4Switched to Field Researcher at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Refuse to join a cheat in some fashion.
6Continued as Field Researcher at age 38
6Your work is sabotaged by unknown parties. You start again from scratch.
6Promoted to rank 2
7Continued as Field Researcher at age 42
7Win a prestigious prize for your work.
7Forced to muster out.
8Became a Wanderer at age 46
8Survived a risky adventure but gained nothing.
8Forced to continue current assignment
8Promoted to rank 1
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Wanderer at age 50
9Contact with Government.