Petty Officer, 3rd class Monnie Curtis
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
1 (-2) |
2 (-2) |
1 (-2) |
5 (-1) |
8 (0) |
7 (0) |
| Malicious, Reluctant, Quixotic |
| Skills |
| Admin 0 |
| Advocate 1 |
| Animals 0 |
| Athletics (Strength) 1 |
| Diplomat 0 |
| Electronics (Sensors) 1 |
| Flyer (Grav) 1 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Gunner (Screen) 1 |
| Mechanic 3 |
| Persuade 1 |
| Pilot (Capital Ships) 2 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Able Spacehand |
1 |
2 |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
4 |
| Drifter |
Scavenger |
|
0 |
1 |
| Citizen |
Corporate |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Switched to Engineer/Gunner at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Smuggle illegal items onto a planet. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Moved to a new world. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | A good deal ensures you are living the high life for a few years. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Imperial trade restrictions force you out of business. |
| 8 | Became a Scavenger at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Became a Corporate at age 50 |
| 9 | Your business expands, your corporation grows, or the colony thrives. |