| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Made lifelong friends. Gain 3 Allies. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | Gained a contact. |
| 2 | Promoted to Engineer/Gunner officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | Victim of a crime |
| 3 | Promoted to Engineer/Gunner officer rank 3 |
| 3 | Is now a Lieutenant |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Enforcer at age 30 |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Nearly killed. Owe 25,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Enforcer at age 34 |
| 6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 7 | Became a Merchant Marine at age 38 |
| 7 | Is now a Crewman |
| 7 | Given advanced training in a specialist field |
| 7 | Forced to muster out. |
| 8 | Switched to Free Trader at age 42 |
| 8 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Free Trader at age 46 |
| 9 | Given advanced training in a specialist field |
| 9 | Promoted to rank 2 |
| 10 | Continued as Free Trader at age 50 |
| 10 | Moved to a new world. |
| 11 | Continued as Free Trader at age 54 |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |