Crewman Micheal Gregory permalink

Age Sex Str Dex End Int Edu Soc
59 M 5 (-1) 3 (-1) 3 (-1) 5 (-1) 5 (-1) 5 (-1)
Warlike, Stingy, Apologetic
 
Skills
Admin 1
Animals 0
Art 0
Athletics (Endurance) 1
Carouse 1
Deception 0
Drive 0
Gunner (Ortillery) 1
Persuade 1
Pilot (Capital Ships) 1
Recon 0
Stealth 1
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 5
Entertainer Performer 0 1
Navy Engineer/Gunner Crewman 0 1
Merchant Broker 0 3
 
TermHistory
1Became a Wanderer at age 18
1Contact with Government.
2Continued as Wanderer at age 22
2Severely injured. Fully recovered. Owe 30,000 for medical bills.
3Became a Performer at age 26
3Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
4Voluntarily left Performer
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Broker at age 34
5Befriend a useful ally in one sphere. Gain an Ally.
6Continued as Broker at age 38
6Moved to a new world.
7Continued as Broker at age 42
7A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
7Gain rebels as Enemy
8Returned to Wanderer at age 46
8Find valuable salvage.
9Continued as Wanderer at age 50
9Find valuable salvage.
10Continued as Wanderer at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.