| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Ground Assault at age 18 |
| 2 | Is now a Marine |
| 2 | Display heroism in battle. |
| 2 | Commissioned in Marine/Ground Assault |
| 2 | Is now a Lieutenant |
| 2 | Promoted to Ground Assault officer rank 2 |
| 2 | Is now a Captain |
| 3 | Continued as Ground Assault at age 22 |
| 3 | Advanced training in a specialist field |
| 4 | Voluntarily left Ground Assault |
| 4 | Became a Courier at age 26 |
| 4 | Perform an exemplary service for the scouts. |
| 5 | Continued as Courier at age 30 |
| 5 | You discover a world, item or information of worth to the Imperium. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 34 |
| 6 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 6 | Promoted to rank 2 |
| 7 | Became a Worker at age 38 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 8 | Continued as Worker at age 42 |
| 8 | You befriend a superior in the corporation or the colony. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Worker |
| 9 | Became a Intelligence at age 46 |
| 9 | Established a network of contacts. Gain 1 contacts. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Voluntarily left Intelligence |
| 10 | Retired at age 50 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Accused of a crime |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |