| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Spent the college years partying. |
| 1 | Kicked out of military academy. |
| 2 | Became a Corporate at age 18 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 22 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Manager |
| 4 | Continued as Corporate at age 26 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 3 |
| 5 | Voluntarily left Corporate |
| 5 | Became a Intelligence at age 30 |
| 5 | Severely injured. Fully recovered. |
| 6 | Switched to Corporate Agent at age 34 |
| 6 | Befriended by a senior agent. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 38 |
| 7 | Established a network of contacts. Gain 2 contacts. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Continued as Corporate Agent at age 42 |
| 8 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Became a Wanderer at age 46 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Continued as Wanderer at age 50 |
| 10 | Attacked by enemies and injured. |
| 10 | Scarred. Owe 5,000 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Wanderer at age 54 |
| 11 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |