| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 2 | Switched to Surveyor at age 22 |
| 2 | You survey an alien world. |
| 3 | Continued as Surveyor at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Surveyor at age 30 |
| 4 | Moved to a new world. |
| 5 | Continued as Surveyor at age 34 |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Became a Enforcer at age 38 |
| 6 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Gain a contact. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Voluntarily left Line/Crew |
| 8 | Switched to Engineer/Gunner at age 46 |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Returned to Surveyor at age 50 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 6 Contacts. Gain 1 Enemies. |
| 10 | Returned to Engineer/Gunner at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Engineer/Gunner rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |