| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Kicked out of military academy. |
| 2 | Became a Corporate Agent at age 18 |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 22 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 26 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Corporate Agent at age 30 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Special Agent |
| 6 | Continued as Corporate Agent at age 34 |
| 6 | Nearly killed. Fully recovered. |
| 7 | Switched to Intelligence at age 38 |
| 7 | Rewarded for a successful mission. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Voluntarily left Intelligence |
| 8 | Became a Wanderer at age 42 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |