| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Good fortune |
| 1 | Dropped out of military academy. |
| 2 | Became a Scientist at age 18 |
| 2 | Refused to perform research that goes against your conscience. |
| 3 | Continued as Scientist at age 22 |
| 3 | Gained a contact. |
| 4 | Continued as Scientist at age 26 |
| 4 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 30 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Promoted to rank 2 |
| 6 | Voluntarily left Scientist |
| 6 | Became a Broker at age 34 |
| 6 | Given advanced training in a specialist field |
| 7 | Voluntarily left Broker |
| 7 | Switched to Merchant Marine at age 38 |
| 7 | Is now a Crewman |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 42 |
| 8 | Befriend a useful ally in one sphere. Gain an Ally. |
| 8 | Promoted to rank 2 |
| 8 | Is now a 4th Officer |
| 9 | Continued as Merchant Marine at age 46 |
| 9 | Befriend a useful ally in one sphere. Gain an Ally. |
| 9 | Promoted to rank 3 |
| 9 | Is now a 3rd Officer |
| 10 | Continued as Merchant Marine at age 50 |
| 10 | Befriend a useful ally in one sphere. Gain an Ally. |
| 10 | Promoted to rank 4 |
| 10 | Is now a 2nd Officer |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 54 |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |