| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Birth or Death involving a family member or close friend. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Entered Naval Academy at age 26 |
| 3 | Made lifelong friends. Gain 3 Allies. |
| 3 | Graduated with honors at age 26. |
| 4 | Became a Flight at age 26 |
| 4 | Is now a Crewman |
| 4 | Commissioned in Navy/Flight |
| 4 | Is now a Ensign |
| 4 | Gained a contact. |
| 4 | Promoted to Flight officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Flight at age 30 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Free Trader at age 34 |
| 6 | Risk your fortune on a possibility lucrative deal and win. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Free Trader |
| 7 | Became a Enforcer at age 38 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Switched to Engineer/Gunner at age 42 |
| 8 | Abuse your position for profit |
| 9 | Continued as Engineer/Gunner at age 46 |
| 9 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Promoted to Engineer/Gunner officer rank 3 |
| 9 | Is now a Lieutenant |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | You join a gambling circle on board. |
| 10 | Promoted to Engineer/Gunner officer rank 4 |
| 10 | Is now a Commander |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Voluntarily left Engineer/Gunner |
| 11 | Retired at age 54 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |