| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Worker |
| 2 | Became a Enforcer at age 22 |
| 2 | A job goes wrong, forcing you to flee off-planet. |
| 3 | Became a Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 6 Contacts. Gain 2 Enemies. |
| 4 | Continued as Courier at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Voluntarily left Courier |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 6 | Became a Wanderer at age 38 |
| 6 | Gained a contact. |
| 7 | Continued as Wanderer at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Switched to Line/Crew at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Voluntarily left Line/Crew |
| 9 | Switched to Explorer at age 50 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 5 Contacts. Gain 1 Enemies. |
| 10 | Switched to Barbarian at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |