Crewman Wilford Gray permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 7 (0) 1 (-2) 5 (-1) 5 (-1) 5 (-1)
Repugnant
 
Skills
Athletics (Strength) 1
Carouse 1
Deception 0
Drive 0
Electronics (Computers) 1
Gun Combat 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Medic 1
Persuade 1
Profession (Construction) 1
Recon 1
Science (Archaeology) 1
Science (Biology) 2
Science (Physics) 1
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 5
Entertainer Performer 1 1
Navy Engineer/Gunner Crewman 0 2
Scholar Field Researcher 2 2
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Find Ancient Technology.
3Continued as Wanderer at age 26
3Spend time with an alien race. Gain a contact.
4Continued as Wanderer at age 30
4Suffer from a life-threatening illness.
4Promoted to rank 2
5Continued as Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Performer at age 38
6Join homeworld’s celebrity circles
6Promoted to rank 1
7Voluntarily left Performer
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Good fortune
8Continued as Engineer/Gunner at age 46
8During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
9Became a Field Researcher at age 50
9Make a breakthrough in your field.
9Promoted to rank 1
10Continued as Field Researcher at age 54
10Entangled in a bureaucratic or legal morass that distracts you from your work.
10Promoted to rank 2
11Aging Crisis. Owe 50,000 for medical bills.