Marine Hector Henry permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 7 (0) 2 (-2) 7 (0) 6 (0) 6 (0)
Vulnerable
 
Skills
Animals 0
Astrogation 1
Athletics (Endurance) 1
Broker 1
Drive 0
Electronics 0
Flyer (Airship) 1
Gun Combat (Energy) 1
Melee (Blade) 1
Melee (Natural) 1
Persuade 1
Profession (Construction) 1
Recon 0
Science 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Drifter Scavenger 1 2
Rogue Thief 1 2
Marine Marine Support Marine 0 1
Merchant Broker 1 2
Merchant Free Trader 0 1
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Scavenger at age 22
2Find an Alien Artifact.
2Promoted to rank 1
3Continued as Scavenger at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Thief at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 1
5Continued as Thief at age 34
5Severely injured. Owe 5,000 for medical bills.
6Became a Marine Support at age 38
6Is now a Marine
6You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
7Became a Broker at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Promoted to rank 1
8Continued as Broker at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Returned to Colonist at age 50
9Refused to co-operate with investigation by the planetary authorities. Gain an Ally
10Switched to Free Trader at age 54
10Imperial trade restrictions force you out of business.