Freelancer Thelma Oshea permalink

Age Sex Str Dex End Int Edu Soc Psi
59 F 2 (-2) 1 (-2) 4 (-1) 2 (-2) 6 (0) 5 (-1) 4 (-1)
Irritable
 
Skills
Athletics (Endurance) 1
Clairvoyance 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Gun Combat 1
Investigate 0
Language (Oynprith (Droyne)) 1
Medic 0
Melee (Bludgeon) 1
Persuade 1
Science 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Scholar Scientist 0 2
Navy Line/Crew Crewman 0 1
Rogue Pirate Lackey 0 2
Merchant Free Trader 0 1
Entertainer Journalist Freelancer 1 3
Drifter Wanderer 0 1
 
TermHistory
1Became a Scientist at age 18
1Win a prestigious prize for your work.
2Continued as Scientist at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Became a Line/Crew at age 26
3Is now a Crewman
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Pirate at age 30
4Is now a Lackey
4Crime pays off. Gain victim as Enemy.
5Continued as Pirate at age 34
5Injured. Fully recovered. Owe 5,000 for medical bills.
6Became a Free Trader at age 38
6Moved to a new world.
6Forced to muster out.
7Became a Journalist at age 42
7Encounter a Psionic institute.
7Tested for psionic powers
7Promoted to rank 1
7Is now a Freelancer
8Continued as Journalist at age 46
8Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
9Continued as Journalist at age 50
9Expose or are involved in a scandal of some sort.
10Became a Wanderer at age 54
10Moved to a new world.
11Aging Crisis. Owe 40,000 for medical bills.