3rd Officer Helga Long
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
F |
1 (-2) |
1 (-2) |
2 (-2) |
10 (1) |
8 (0) |
4 (-1) |
| Contrarian |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Broker 0 |
| Drive 0 |
| Electronics (Computers) 2 |
| Engineer (M-drive) 1 |
| Flyer (Wing) 1 |
| Gun Combat 0 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Mechanic 2 |
| Persuade 1 |
| Profession (Polymers) 1 |
| Recon 0 |
| Science 0 |
| Streetwise 2 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Corporal |
1 |
2 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Merchant |
Merchant Marine |
3rd Officer |
3 |
5 |
| Drifter |
Scavenger |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Given specialist training in vehicles. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Field Researcher at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Promoted to rank 2 |
| 5 | Is now a 4th Officer |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Your business or ship thrives. |
| 7 | Promoted to rank 3 |
| 7 | Is now a 3rd Officer |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Moved to a new world. |
| 8 | Forced to muster out. |
| 9 | Became a Scavenger at age 50 |
| 9 | Survived a risky adventure but gained nothing. |
| 10 | Continued as Scavenger at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |