| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 2 | Became a Cavalry at age 22 |
| 2 | Is now a Private |
| 2 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 3 | Became a Intelligence at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Severely injured. Owe 7,500 for medical bills. |
| 5 | Became a Scientist at age 34 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scientist at age 42 |
| 7 | Refuse to join a cheat in some fashion. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Scientist at age 46 |
| 8 | Gained a contact. |
| 9 | Continued as Scientist at age 50 |
| 9 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Promoted to rank 4 |
| 10 | Continued as Scientist at age 54 |
| 10 | Refuse to join a cheat in some fashion. |
| 10 | Forced to muster out. |
| 11 | Became a Scavenger at age 58 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |