Stacy Stewart permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 3 (-1) 2 (-2) 4 (-1) 3 (-1) 6 (0)
Immobile
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 0
Deception 1
Diplomat 0
Drive (Mole) 1
Electronics 0
Flyer (Grav) 1
Leadership 0
Mechanic 1
Melee (Natural) 1
Persuade 0
Pilot (Small craft) 2
Stealth 2
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Scout Surveyor 0 3
Entertainer Performer 0 1
Drifter Scavenger 0 1
Citizen Colonist 0 1
Drifter Wanderer 0 2
Merchant Broker 0 2
 
TermHistory
1Became a Corporate at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Surveyor at age 22
2You spend a great deal of time on the fringes of Charted Space.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 3 Contacts. Gain 3 Enemies.
3Continued as Surveyor at age 26
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Continued as Surveyor at age 30
4Spend several years jumping from world to world in your scout ship.
4Forced to muster out.
5Became a Performer at age 34
5You are forced out because of censorship or controversy. What truth did you get too close to?
6Became a Scavenger at age 38
7Voluntarily left Scavenger
7Switched to Colonist at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Switched to Wanderer at age 46
9Continued as Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Became a Broker at age 54
10Make an unexpected connection outside your normal circles. Gain a Contact.
11Continued as Broker at age 58
11Given advanced training in a specialist field