| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Star Marine at age 22 |
| 2 | Is now a Marine |
| 2 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 3 | Became a Courier at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Continued as Courier at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Switched to Intelligence at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | Accepted a deal with criminal or other figure under investigation. |
| 9 | Became a Scavenger at age 50 |
| 9 | Attacked by enemies that you easily defeat. |
| 9 | Gain Enemy if you don't already have one. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Scavenger at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Scavenger at age 58 |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |