| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Refuse to abuse your position for profit |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Commanding officer takes an interest in your career. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | Involved in a gambling ring. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Voluntarily left Pirate |
| 6 | Became a Wanderer at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Wanderer |
| 7 | Became a Scientist at age 42 |
| 7 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 46 |
| 8 | Assigned to work on a secret project for a patron or organisation. |
| 9 | Continued as Scientist at age 50 |
| 9 | Agreed to perform research that goes against your conscience. Gain 2 Enemies. |
| 10 | Continued as Scientist at age 54 |
| 10 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Scientist at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |