| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Refused to perform research that goes against your conscience. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 2 | Gain an Enemy |
| 2 | Promoted to rank 2 |
| 3 | Voluntarily left Scientist |
| 3 | Became a Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 5 Contacts. Gain 2 Enemies. |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 5 | Continued as Courier at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 6 | Voluntarily left Courier |
| 6 | Became a Thief at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Thief at age 42 |
| 7 | Involved in a feud with a rival criminal organization. |
| 8 | Continued as Thief at age 46 |
| 8 | Crime pays off. Gain victim as Enemy. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Thief at age 50 |
| 9 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 9 | Forced to muster out. |
| 10 | Became a Corporate Agent at age 54 |
| 10 | Go undercover to investigate an enemy. |
| 10 | Backstab a fellow rogue for personal gain. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Continued as Corporate Agent at age 58 |
| 11 | Established a network of contacts. Gain 1 contacts. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |