Crewman Emmitt Wood permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 4 (-1) 1 (-2) 7 (0) 9 (1) 7 (0)
Nagging, Wretched
 
Skills
Admin 1
Advocate 1
Animals 0
Broker 0
Diplomat 0
Drive (Wheel) 1
Electronics (Remote Ops) 1
Gambler 1
Investigate 1
Leadership 0
Medic 2
Profession 0
Science (Archaeology) 1
Science (Biology) 1
Science (Planetology) 1
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 4
Scout Courier 0 1
Navy Engineer/Gunner Crewman 0 1
Scholar Physician 3 5
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Courier at age 22
2Injured.
3Returned to Corporate at age 26
3Spent time maintaining and using heavy vehicles.
4Continued as Corporate at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Corporate at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Physician at age 42
7Make a breakthrough in your field.
7Promoted to rank 1
8Continued as Physician at age 46
8Make a breakthrough in your field.
8Promoted to rank 2
9Continued as Physician at age 50
9Win a prestigious prize for your work.
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Physician at age 54
10Entangled in a bureaucratic or legal morass that distracts you from your work.
10Promoted to rank 3
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Physician at age 58
11Win a prestigious prize for your work.
12Aging Crisis. Owe 20,000 for medical bills.