| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Entered Army Academy at age 22 |
| 2 | Spent the college years partying. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Law Enforcement at age 22 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Continued as Law Enforcement at age 26 |
| 4 | Rewarded for a successful mission. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Sergeant |
| 5 | Voluntarily left Law Enforcement |
| 5 | Became a Scavenger at age 30 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Pirate at age 34 |
| 6 | Is now a Lackey |
| 6 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 6 | Is now a Henchman |
| 7 | Continued as Pirate at age 38 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Courier at age 42 |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 9 | Became a Scientist at age 46 |
| 9 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 10 | Continued as Scientist at age 50 |
| 10 | Nearly killed. Owe 8,750 for medical bills. |
| 11 | Returned to Scavenger at age 54 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |