| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Nearly killed. Owe 17,500 for medical bills. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Befriended by a senior agent. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Special Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Rewarded for a successful mission. |
| 6 | Promoted to rank 5 |
| 6 | Is now a Assistant Director |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | An investigation takes on a dangerous turn. |
| 7 | Promoted to rank 6 |
| 7 | Is now a Director |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Go undercover to investigate an enemy. |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Forced to muster out. |
| 9 | Became a Surveyor at age 50 |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Switched to Courier at age 54 |
| 10 | You spend a great deal of time on the fringes of Charted Space. |
| 10 | Gain a contact in an alien race. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Spend several years jumping from world to world in your scout ship. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |