| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | A job goes wrong, forcing you to flee off-planet. |
| 2 | Became a Courier at age 22 |
| 2 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 3 | Continued as Courier at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 3 Contacts. Gain 2 Enemies. |
| 4 | Returned to Enforcer at age 30 |
| 4 | A crime lord considers you his protégé. |
| 5 | Continued as Enforcer at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Switched to Explorer at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Became a Broker at age 42 |
| 7 | Your business or ship thrives. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Broker at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Continued as Broker at age 50 |
| 9 | Risk your fortune on a possibility lucrative deal and win. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Broker at age 54 |
| 10 | Imperial trade restrictions force you out of business. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |