Crewman Johnie Hart permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 10 (1)
Ornery
 
Skills
Admin 1
Animals (Veterinary) 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 2
Mechanic 1
Pilot (Capital Ships) 1
Recon 0
Science (Biology) 1
Science (Cybernetics) 1
Science (Xenology) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Scholar Scientist 4 7
Navy Flight Crewman 0 1
Drifter Wanderer 0 1
Retired 0 1
 
TermHistory
1Became a Intelligence at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Scientist at age 22
2A rival researcher blackens your name or steals your research. Gain a Rival.
3Continued as Scientist at age 26
3Advanced training in a specialist field.
4Continued as Scientist at age 30
4Win a prestigious prize for your work.
4Promoted to rank 1
5Continued as Scientist at age 34
5Make a breakthrough in your field.
5Promoted to rank 2
6Continued as Scientist at age 38
6Advanced training in a specialist field.
6Promoted to rank 3
7Continued as Scientist at age 42
7Win a prestigious prize for your work.
7Promoted to rank 4
8Continued as Scientist at age 46
8Amnesia.
8Forced to muster out.
9Became a Flight at age 50
9Is now a Crewman
9Nearly killed.
10Became a Wanderer at age 54
10Lightly injured, no permanent damage. Fully recovered.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11Accused of a crime
12Aging Crisis. Owe 30,000 for medical bills.