| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A good deal ensures you are living the high life for a few years. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Risk your fortune on a possibility lucrative deal and win. |
| 2 | Forced to muster out. |
| 3 | Became a Surveyor at age 26 |
| 3 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 4 | Continued as Surveyor at age 30 |
| 4 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Became a Barbarian at age 34 |
| 5 | Nearly killed. Owe 12,500 for medical bills. |
| 6 | Became a Ground Assault at age 38 |
| 6 | Is now a Marine |
| 6 | On the front lines of a planetary assault and occupation. |
| 6 | Commissioned in Marine/Ground Assault |
| 6 | Is now a Lieutenant |
| 6 | Promoted to Ground Assault officer rank 2 |
| 6 | Is now a Captain |
| 7 | Continued as Ground Assault at age 42 |
| 7 | On the front lines of a planetary assault and occupation. |
| 7 | Promoted to Ground Assault officer rank 3 |
| 7 | Is now a Force Commander |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Ground Assault at age 46 |
| 8 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |