| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
| 2 | Became a Surveyor at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Surveyor at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 6 Contacts. Gain 3 Enemies. |
| 4 | Became a Thief at age 30 |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Thief at age 34 |
| 5 | Scarred. Owe 2,500 for medical bills. |
| 6 | Became a Corporate at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Corporate |
| 7 | Became a Wanderer at age 42 |
| 7 | Attempted a risky adventure and was injured. |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Switched to Pirate at age 50 |
| 9 | Is now a Lackey |
| 9 | You spend months in the dangerous criminal underworld. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Henchman |
| 10 | Continued as Pirate at age 54 |
| 10 | Crime pays off. Gain victim as Enemy. |
| 11 | Continued as Pirate at age 58 |
| 11 | A crime lord considers you his protégé. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Corporal |