Malcolm Fleming permalink

Age Sex Str Dex End Int Edu Soc
65 M 4 (-1) 1 (-2) 1 (-2) 6 (0) 4 (-1) 10 (1)
Observant
 
Skills
Astrogation 0
Athletics (Endurance) 1
Carouse 1
Gun Combat 0
Investigate 0
Language (Oynprith (Droyne)) 1
Mechanic 0
Pilot 0
Profession (Belter) 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Drifter Barbarian 1 2
Agent Corporate Agent 0 1
Drifter Scavenger 1 3
Retired 0 4
 
TermHistory
1Became a Surveyor at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 2 Contacts. Gain 2 Enemies.
2Became a Barbarian at age 22
2Find valuable salvage.
2Promoted to rank 1
3Continued as Barbarian at age 26
3Injured. Fully recovered. Owe 2,500 for medical bills.
4Became a Corporate Agent at age 30
4Advanced training in a specialist field.
5Voluntarily left Corporate Agent
5Switched to Scavenger at age 34
5Attempted a risky adventure and was injured.
5Injured. Fully recovered. Owe 5,000 for medical bills.
5Promoted to rank 1
6Continued as Scavenger at age 38
6Good fortune
7Aging Crisis. Owe 10,000 for medical bills.
7Continued as Scavenger at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Aging Crisis. Owe 60,000 for medical bills.
8Retired at age 46
8Accused of a crime
9Aging Crisis. Owe 10,000 for medical bills.
9Good fortune
10Aging Crisis. Owe 40,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.