Field Agent Smith Roberts permalink

Age Sex Str Dex End Int Edu Soc
63 M 3 (-1) 1 (-2) 1 (-2) 10 (1) 9 (1) 8 (0)
Unbending, Fearful, Jittery
 
Skills
Admin 0
Athletics (Dexterity) 1
Athletics (Endurance) 2
Deception 2
Drive (Hovercraft) 1
Drive (Walker) 1
Flyer (Grav) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 2
Language (Oynprith (Droyne)) 1
Medic 1
Melee (Unarmed) 1
Persuade 1
Recon 1
Science (Planetology) 1
Stealth 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 3 4
Citizen Colonist Settler 2 4
Agent Corporate Agent Agent 1 3
 
TermHistory
1Became a Intelligence at age 18
1You go above and beyond the call of duty.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Go undercover to investigate an enemy.
2Life ruined by a criminal gang. Gain the gang as an Enemy
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Established a network of contacts. Gain 1 contacts.
3Promoted to rank 3
4Continued as Intelligence at age 30
4Scarred. Fully recovered. Owe 5,000 for medical bills.
5Became a Colonist at age 34
5Advanced training in a specialist field.
6Continued as Colonist at age 38
6Victim of a crime
6Promoted to rank 1
7Continued as Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 2
7Is now a Settler
8Continued as Colonist at age 46
8Hard times caused by a lack of interstellar trade costs you your job.
9Switched to Corporate Agent at age 50
9Established a network of contacts. Gain 3 contacts.
9Promoted to rank 1
9Is now a Agent
10Continued as Corporate Agent at age 54
10Advanced training in a specialist field.
11Continued as Corporate Agent at age 58
11Go undercover to investigate an enemy.
11Moved to a new world.
12Aging Crisis. Owe 10,000 for medical bills.