Scout Bernard Murray permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 8 (0)
Discerning
 
Skills
Animals (Handling) 1
Astrogation 0
Athletics (Strength) 1
Electronics 0
Gun Combat 0
Gun Combat 1
Mechanic 0
Medic 0
Pilot 0
Profession (Biologicals) 1
Profession (Hydroponics) 1
Recon 1
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Navy Engineer/Gunner Crewman 0 1
Scout Explorer Scout 1 1
Citizen Colonist 1 2
Citizen Worker 1 1
Drifter Barbarian 0 2
Retired 0 3
 
TermHistory
1Became a Scavenger at age 18
1Suffer from a life-threatening illness.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Explorer at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Lightly injured, no permanent damage. Fully recovered.
3Promoted to rank 1
3Is now a Scout
4Voluntarily left Explorer
4Became a Colonist at age 30
4Birth or Death involving a family member or close friend.
4Promoted to rank 1
5Continued as Colonist at age 34
5Lightly injured, no permanent damage. Fully recovered.
5Forced to muster out.
6Switched to Worker at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
7Voluntarily left Worker
7Switched to Barbarian at age 42
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Barbarian at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Good fortune
10Aging Crisis. Owe 20,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.