Crewman Richard Beale permalink

Age Sex Str Dex End Int Edu Soc
63 M 2 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 5 (-1)
Persistent
 
Skills
Admin 1
Advocate 2
Animals 0
Astrogation 1
Broker 2
Carouse 1
Drive 0
Electronics 0
Mechanic 1
Melee 0
Pilot (Capital Ships) 1
Science 0
Seafarer 0
Stealth 0
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Scout Courier 0 3
Merchant Broker 2 4
Merchant Merchant Marine Crewman 0 1
Retired 0 2
 
TermHistory
1Became a Barbarian at age 18
1Severely injured. Fully recovered. Owe 15,000 for medical bills.
2Became a Courier at age 22
2Spend several years jumping from world to world in your scout ship.
3Continued as Courier at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Courier at age 30
4Psychologically damaged by your time in the scouts.
5Became a Broker at age 34
5Promoted to rank 1
6Continued as Broker at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
7Continued as Broker at age 42
7Risk your fortune on a possibility lucrative deal and win.
7Promoted to rank 2
8Continued as Broker at age 46
8Befriend a useful ally in one sphere. Gain an Ally.
8Forced to muster out.
9Switched to Merchant Marine at age 50
9Is now a Crewman
9Imperial trade restrictions force you out of business.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 50,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 30,000 for medical bills.