| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Uncover a major conspiracy against your employers. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Voluntarily left Corporate Agent |
| 6 | Became a Thief at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Wanderer at age 42 |
| 7 | Find valuable salvage. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Returned to Colonist at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Became a Explorer at age 54 |
| 10 | Psychologically damaged by your time in the scouts. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |