Senior Manager Lily McLusky
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 64 |
F |
3 (-1) |
1 (-2) |
1 (-2) |
9 (1) |
9 (1) |
6 (0) |
| Passive, Awkward, Unreasonable |
| Skills |
| Admin 1 |
| Advocate 1 |
| Animals 0 |
| Art 0 |
| Broker 0 |
| Diplomat 1 |
| Drive (Walker) 1 |
| Electronics (Comms) 1 |
| Electronics (Computer) 1 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Leadership 1 |
| Mechanic 1 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
| Profession (Construction) 1 |
| Profession (Hydroponics) 1 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
Senior Manager |
4 |
5 |
| Rogue |
Pirate |
Henchman |
1 |
2 |
| Entertainer |
Journalist |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Spent time maintaining and using heavy vehicles. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Manager |
| 3 | Continued as Corporate at age 26 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Corporate at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Senior Manager |
| 5 | Continued as Corporate at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | Involved in a gambling ring. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Henchman |
| 7 | Continued as Pirate at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Journalist at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Became a Wanderer at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 10 | Became a Intelligence at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |