Field Agent Shannon Mitchell permalink

Age Sex Str Dex End Int Edu Soc
65 F 2 (-2) 2 (-2) 3 (-1) 10 (1) 5 (-1) 10 (1)
Furtive
 
Skills
Advocate 1
Art (Write) 1
Carouse 1
Deception 1
Diplomat 1
Drive (Wheel) 1
Electronics (Comms) 2
Flyer (Wing) 1
Gambler 2
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-all-Trades 1
Mechanic 1
Melee (Blade) 1
Recon 1
Science 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 3 3
Noble Dilettante Ingrate 3 6
Navy Engineer/Gunner Crewman 0 1
Scholar Physician 0 1
 
TermHistory
1Became a Intelligence at age 18
1You go above and beyond the call of duty.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Given specialist training in vehicles.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Uncover a major conspiracy against your employers.
3Promoted to rank 3
4Voluntarily left Intelligence
4Became a Dilettante at age 30
4Is now a Wastrel
4time as a ruler or playboy gives you a wide range of experiences.
4Promoted to rank 1
5Continued as Dilettante at age 34
5You make an alliance with a powerful and charismatic noble, who becomes an Ally.
5Promoted to rank 2
5Is now a Ingrate
6Continued as Dilettante at age 38
6Refuse to join a conspiracy of nobles. Gain an Enemy.
7Continued as Dilettante at age 42
7Gained a contact.
7Promoted to rank 3
8Continued as Dilettante at age 46
8You manipulate and charm your way through high society. Gain a Rival and an Ally.
9Continued as Dilettante at age 50
9Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
9Forced to muster out.
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
11Became a Physician at age 58
11Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
11An expedition or voyage goes wrong, leaving you stranded in the wilderness.
11Gain an Enemy