| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 3 | Became a Courier at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 5 | Continued as Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Continued as Courier at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 7 | Voluntarily left Courier |
| 7 | Returned to Free Trader at age 42 |
| 7 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 8 | Became a Wanderer at age 46 |
| 8 | Attacked by enemies and injured. |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Gain Enemy if you don't already have one. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Offered job by a patron. Now owe him a favor. |
| 10 | Switched to Merchant Marine at age 54 |
| 10 | Is now a Crewman |
| 10 | Promoted to rank 1 |
| 10 | Is now a Senior Crewman |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Voluntarily left Merchant Marine |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |