Tyrone Boyd permalink

Age Sex Str Dex End Int Edu Soc
64 M 5 (-1) 1 (-2) 1 (-2) 10 (1) 8 (0) 6 (0)
Afraid Of Commitment, Resolute
 
Skills
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Broker 1
Carouse 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Persuade 0
Recon 0
Steward 2
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Entertainer Artist 0 1
Merchant Broker 2 2
Citizen Corporate 0 1
Drifter Wanderer 0 1
Retired 0 3
 
TermHistory
1Became a Colonist at age 18
1Gained a contact.
1Promoted to rank 1
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
3Continued as Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Artist at age 30
4Public opinion turns on you.
5Became a Broker at age 34
5A good deal ensures you are living the high life for a few years.
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Broker at age 38
6Embroiled in legal trouble.
6Promoted to rank 2
7Voluntarily left Broker
7Switched to Corporate at age 42
7Injured. Fully recovered. Owe 1,250 for medical bills.
8Became a Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Victim of a crime
11Aging Crisis. Owe 20,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.