2nd Officer Sidney Coleman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 68 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
7 (0) |
6 (0) |
7 (0) |
| Performer, Grateful |
| Skills |
| Athletics 0 |
| Broker 1 |
| Carouse 0 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 2 |
| Heavy Weapons (Man Portable) 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Language (Zdetl (Zhodani)) 2 |
| Mechanic 1 |
| Persuade 1 |
| Pilot (Capital Ships) 2 |
| Pilot (Spacecraft) 1 |
| Recon 3 |
| Science (Economics) 1 |
| Seafarer 0 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Infantry |
Private |
0 |
1 |
| Merchant |
Merchant Marine |
2nd Officer |
4 |
8 |
| Scout |
Courier |
|
0 |
1 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Forced out after co-operating with military investigation in commanding officer's illegal activity. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Smuggle illegal items onto a planet. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Given advanced training in a specialist field |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Given advanced training in a specialist field |
| 5 | Promoted to rank 2 |
| 5 | Is now a 4th Officer |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Good fortune |
| 7 | Promoted to rank 3 |
| 7 | Is now a 3rd Officer |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Promoted to rank 4 |
| 8 | Is now a 2nd Officer |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 9 | Gain rebels as Enemy |
| 10 | Became a Courier at age 54 |
| 10 | You survey an alien world. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Voluntarily left Courier |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |