| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Attempted a risky adventure and was sent to prison. |
| 2 | Became a Thug at age 22 |
| 2 | Hire a new lawyer. |
| 2 | Paroled from prison. |
| 3 | Became a Physician at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 4 | Continued as Physician at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Physician at age 34 |
| 5 | Agreed to perform research that goes against your conscience. Gain 2 Enemies. |
| 5 | Forced to muster out. |
| 6 | Returned to Scavenger at age 38 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Became a Corporate at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Corporate at age 54 |
| 10 | You gain experience in a technical field as a computer operator or surveyor. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Manager |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Corporate at age 58 |
| 11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |