Crewman Josiah Young permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 6 (0) 5 (-1)
Youthful, Guilty, Perseverant
 
Skills
Admin 0
Animals 0
Athletics (Strength) 1
Broker 0
Drive 0
Electronics 0
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Persuade 1
Pilot (Spacecraft) 1
Profession 0
Recon 0
Science (Cosmology) 1
Science (Xenology) 1
Stealth 1
Steward 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 4
Rogue Enforcer 1 3
Retired 0 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Refuse to smuggle illegal items onto a planet. Gain an Enemy.
2Continued as Merchant Marine at age 22
2Spend time with an alien race. Gain a contact.
3Continued as Merchant Marine at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
4Continued as Merchant Marine at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Became a Enforcer at age 34
5Arrested and charged.
5Hired a lawyer to beat the charges.
5Promoted to rank 1
6Continued as Enforcer at age 38
6Crime pays off. Gain victim as Enemy.
7Continued as Enforcer at age 42
7A job goes wrong, forcing you to flee off-planet.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8Spend time with an alien race. Gain a contact.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.