| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Voluntarily left Intelligence |
| 3 | Became a Performer at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Performer at age 34 |
| 5 | Join homeworld’s celebrity circles |
| 5 | Promoted to rank 3 |
| 6 | Continued as Performer at age 38 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 7 | Continued as Performer at age 42 |
| 7 | Refused to criticise a questionable political leader on your homeworld. |
| 7 | Promoted to rank 4 |
| 8 | Continued as Performer at age 46 |
| 8 | Gain a patron in the arts. Gain an Ally |
| 8 | Promoted to rank 5 |
| 8 | Is now a Famous Performer |
| 9 | Continued as Performer at age 50 |
| 9 | Refused to criticise a questionable political leader on your homeworld. |
| 9 | Forced to muster out. |
| 10 | Switched to Corporate Agent at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Corporate Agent at age 58 |
| 11 | Go undercover to investigate an enemy. |
| 11 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Corporate Agent at age 62 |
| 12 | Go undercover to investigate an enemy. |
| 12 | Good fortune |
| 12 | Promoted to rank 2 |
| 12 | Is now a Field Agent |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |