| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Continued as Colonist at age 22 |
| 2 | Spent time maintaining and using heavy vehicles. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Forced to muster out. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Vessel participates in a notable military engagement. |
| 6 | Voluntarily left Engineer/Gunner |
| 6 | Became a Performer at age 38 |
| 6 | Encounter a Psionic institute. |
| 6 | Tested for psionic powers |
| 6 | Promoted to rank 1 |
| 7 | Continued as Performer at age 42 |
| 7 | Join homeworld’s celebrity circles |
| 7 | Promoted to rank 2 |
| 8 | Continued as Performer at age 46 |
| 8 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 8 | Forced to muster out. |
| 9 | Became a Courier at age 50 |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |