| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in a feud with a rival criminal organization. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 3 | Continued as Thief at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Thief at age 30 |
| 4 | A job goes wrong, forcing you to flee off-planet. |
| 5 | Became a Corporate at age 34 |
| 5 | Moved to a new world. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Corporate at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Physician at age 42 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 7 | Gain an Enemy |
| 7 | Promoted to rank 1 |
| 8 | Continued as Physician at age 46 |
| 8 | A disaster or war strikes. |
| 8 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 8 | Promoted to rank 2 |
| 9 | Voluntarily left Physician |
| 9 | Returned to Corporate at age 50 |
| 9 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 11 | Switched to Worker at age 58 |
| 11 | You are rewarded for your diligence or cunning. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Voluntarily left Worker |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |