| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 3 | Became a Surveyor at age 26 |
| 3 | You discover a world, item or information of worth to the Imperium. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Surveyor at age 30 |
| 4 | Perform an exemplary service for the scouts. |
| 5 | Voluntarily left Surveyor |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | A crime lord considers you his protégé. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Continued as Pirate at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Corporal |
| 7 | Continued as Pirate at age 42 |
| 7 | You spend months in the dangerous criminal underworld. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 3 |
| 7 | Is now a Sergeant |
| 8 | Continued as Pirate at age 46 |
| 8 | Nearly killed. Owe 12,500 for medical bills. |
| 9 | Switched to Courier at age 50 |
| 9 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Continued as Courier at age 54 |
| 10 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 11 | Became a Free Trader at age 58 |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Promoted to rank 1 |
| 12 | Continued as Free Trader at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Promoted to rank 2 |