Scout Jake Hill permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 3 (-1)
Unreliable
 
Skills
Astrogation 0
Athletics (Strength) 1
Broker 0
Electronics (Remote Ops) 2
Gun Combat 0
Mechanic 2
Navigation 1
Persuade 1
Pilot (Spacecraft) 1
Profession 0
Science 0
Seafarer (Ocean Ships) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 5
Drifter Scavenger 0 1
Merchant Merchant Marine Senior Crewman 1 2
Scout Explorer Scout 1 2
Retired 0 2
 
TermHistory
1Became a Courier at age 18
1A new romantic starts. Gain an Ally.
2Continued as Courier at age 22
2Good fortune
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Psychologically damaged by your time in the scouts.
4Continued as Courier at age 30
4You spend a great deal of time on the fringes of Charted Space.
4Lightly injured, no permanent damage. Fully recovered.
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5Severely injured. Owe 5,000 for medical bills.
6Became a Scavenger at age 38
6Drafted into Merchant Marine
7Became a Merchant Marine at age 42
7Is now a Crewman
7Embroiled in legal trouble.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
9Switched to Explorer at age 50
9Spend several years jumping from world to world in your scout ship.
9Promoted to rank 1
9Is now a Scout
10Continued as Explorer at age 54
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 4 Contacts. Gain 3 Enemies.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.