Field Agent Alf Campbell permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 6 (0)
Thick Skinned, Unsympathetic
 
Skills
Admin 0
Advocate 0
Art 0
Broker 0
Carouse 0
Deception 1
Diplomat 1
Drive (Wheel) 1
Electronics 0
Flyer (Grav) 1
Gun Combat 0
Investigate 1
Leadership 0
Persuade 1
Pilot (Spacecraft) 1
Recon 1
Stealth 1
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 3
Entertainer Journalist 0 1
Agent Intelligence Field Agent 2 4
Drifter Wanderer 0 1
Scout Explorer 0 2
Retired 0 1
 
TermHistory
1Became a Corporate at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Corporate at age 22
2Advanced training in a specialist field.
3Continued as Corporate at age 26
3Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4Became a Journalist at age 30
4Expose or are involved in a scandal of some sort.
5Became a Intelligence at age 34
5Established a network of contacts. Gain 2 contacts.
5Promoted to rank 1
5Is now a Agent
6Continued as Intelligence at age 38
6Rewarded for a successful mission.
7Continued as Intelligence at age 42
7Moved to a new world.
7Promoted to rank 2
7Is now a Field Agent
8Continued as Intelligence at age 46
8Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9Became a Wanderer at age 50
9Amnesia.
10Voluntarily left Wanderer
10Became a Explorer at age 54
10When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
10Psychologically damaged by your time in the scouts.
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Explorer at age 58
11You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.