| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Barbarian at age 22 |
| 2 | Spend time with an alien race. Gain a contact. |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Barbarian |
| 3 | Entered Naval Academy at age 26 |
| 3 | A prank goes horribly wrong. |
| 3 | Gain an Enemy. |
| 3 | Graduated at age 26. |
| 4 | Became a Line/Crew at age 26 |
| 4 | Is now a Crewman |
| 4 | Advanced training in a specialist field |
| 4 | Commissioned in Navy/Line/Crew |
| 4 | Is now a Ensign |
| 4 | Promoted to Line/Crew officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Line/Crew at age 30 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Line/Crew officer rank 3 |
| 5 | Is now a Lieutenant |
| 6 | Voluntarily left Line/Crew |
| 6 | Became a Scientist at age 34 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Continued as Scientist at age 38 |
| 7 | Accused of a crime |
| 8 | Became a Thug at age 42 |
| 8 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 9 | Switched to Fixer at age 46 |
| 9 | Special Duty. |
| 10 | Continued as Fixer at age 50 |
| 10 | A riot engulfs the prison. |
| 10 | Loot the guards/other prisoners. |
| 10 | Promoted to rank 1 |
| 10 | Paroled from prison. |
| 11 | Switched to Field Researcher at age 54 |
| 11 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 11 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |