Technician Andre Hand permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 10 (1)
Cultured, Zany
 
Skills
Animals 0
Deception 1
Drive (Mole) 1
Drive (Wheel) 2
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Engineer (Power) 1
Flyer 0
Gambler 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Persuade 1
Profession (Biologicals) 1
Profession (Hydroponics) 1
Science 0
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician 3 7
Rogue Enforcer 1 2
Retired 0 3
 
TermHistory
1Became a Worker at age 18
1Spent time maintaining and using heavy vehicles.
2Continued as Worker at age 22
2Moved to a new world.
2Promoted to rank 1
3Continued as Worker at age 26
3Spent time maintaining and using heavy vehicles.
4Continued as Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5Advanced training in a specialist field.
6Continued as Worker at age 38
6You are rewarded for your diligence or cunning.
6Promoted to rank 3
7Continued as Worker at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Forced to muster out.
8Became a Enforcer at age 46
8Arrested and charged.
8Successfully defended self.
8Promoted to rank 1
9Continued as Enforcer at age 50
9A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.