| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | You commit a legendary crime. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Voluntarily left Pirate |
| 2 | Became a Performer at age 22 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 3 | Continued as Performer at age 26 |
| 3 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 5 | Became a Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Corporal |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Sergeant |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 8 | Switched to Enforcer at age 46 |
| 8 | Involved in the planning of an impressive heist. |
| 9 | Continued as Enforcer at age 50 |
| 9 | Arrested |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Became a Fixer at age 54 |
| 10 | Joined a prison gang |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Switched to Inmate at age 58 |
| 11 | Disgraced. Word of your criminal past reaches your homeworld. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |