| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Embroiled in legal trouble. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 3 | Became a Artist at age 26 |
| 3 | Accused of a crime |
| 3 | Promoted to rank 1 |
| 4 | Became a Inmate at age 30 |
| 4 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Switched to Fixer at age 34 |
| 5 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 6 | Continued as Fixer at age 38 |
| 6 | Disgraced. Word of your criminal past reaches your homeworld. |
| 7 | Continued as Fixer at age 42 |
| 7 | Disgraced. Word of your criminal past reaches your homeworld. |
| 8 | Continued as Fixer at age 46 |
| 8 | Vocational Training. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Returned to Inmate at age 50 |
| 9 | Beaten by a prison gang. |
| 9 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Switched to Thug at age 54 |
| 10 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Thug at age 58 |
| 11 | Defeated a prison gang. Gain an Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Thug at age 62 |
| 12 | Persecuted by a prison gang. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |