Scout Malinda Meighan permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 7 (0)
Elated, Hysterical
 
Skills
Animals 0
Astrogation 1
Athletics 0
Carouse 0
Drive 0
Engineer (Power) 1
Explosives 1
Flyer 0
Gambler 1
Gun Combat 0
Jack-of-all-Trades 1
Mechanic 1
Medic 0
Melee (Unarmed) 2
Profession (Biologicals) 1
Recon 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Scout Courier Scout 1 4
Prisoner Thug 1 1
Scout Surveyor 0 1
Drifter Wanderer 0 2
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Courier at age 26
3Perform an exemplary service for the scouts.
4Continued as Courier at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Continued as Courier at age 34
5Good fortune
6Continued as Courier at age 38
6Accused of a crime
6Promoted to rank 1
6Is now a Scout
7Became a Thug at age 42
7Vocational Training.
7Promoted to rank 1
7Paroled from prison.
8Switched to Surveyor at age 46
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
9Became a Wanderer at age 50
9Find valuable salvage.
10Continued as Wanderer at age 54
10You do not know what happened to you. There is a gap in your memory.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 50,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 50,000 for medical bills.