| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Field Researcher at age 22 |
| 2 | Contact with Government. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 4 | Returned to Intelligence at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Continued as Intelligence at age 34 |
| 5 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | Arrested |
| 7 | Became a Thug at age 42 |
| 7 | Beaten by a prison gang. |
| 7 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Continued as Thug at age 46 |
| 8 | Failed to escaped from prison. |
| 8 | Promoted to rank 1 |
| 8 | Paroled from prison. |
| 9 | Became a Courier at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Continued as Courier at age 54 |
| 10 | You discover a world, item or information of worth to the Imperium. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Continued as Courier at age 58 |
| 11 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 11 | Gain 4 Contacts. Gain 3 Enemies. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |