| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Artist at age 22 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 3 | Continued as Artist at age 26 |
| 3 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 4 | Returned to Corporate at age 30 |
| 4 | You befriend a superior in the corporation or the colony. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Explorer at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 7 | Continued as Explorer at age 42 |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Wanderer at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Switched to Scavenger at age 50 |
| 9 | Find valuable salvage. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Scavenger at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |