| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Explorer at age 22 |
| 2 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Became a Worker at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Continued as Worker at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Continued as Worker at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Artist at age 42 |
| 7 | Spend time with an alien race. Gain a contact. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Artist at age 46 |
| 8 | Refused to criticise a questionable political leader on your homeworld. |
| 9 | Continued as Artist at age 50 |
| 9 | Gain a patron in the arts. Gain an Ally |
| 9 | Promoted to rank 2 |
| 10 | Continued as Artist at age 54 |
| 10 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 10 | Forced to muster out. |
| 11 | Switched to Surveyor at age 58 |
| 11 | Spend several years jumping from world to world in your scout ship. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Surveyor at age 62 |
| 12 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 12 | Gain 3 Contacts. Gain 3 Enemies. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |