| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Technician |
| 3 | Continued as Worker at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Forced to muster out. |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | Refuse to abuse your position for profit |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Flight at age 34 |
| 5 | Severely injured. Fully recovered. |
| 6 | Became a Courier at age 38 |
| 6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 7 | Continued as Courier at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Continued as Courier at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Courier at age 50 |
| 9 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | You spend a great deal of time on the fringes of Charted Space. |
| 10 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |