| Term | History |
| 1 | Became a Physician at age 18 |
| 1 | Injured. Fully recovered. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 3 | Became a Intelligence at age 26 |
| 3 | Accepted a deal with criminal or other figure under investigation. |
| 4 | Returned to Line/Crew at age 30 |
| 4 | Abuse your position for profit |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Special assignment or duty on board ship. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Moved to a new world. |
| 7 | Forced to muster out. |
| 8 | Became a Wanderer at age 46 |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Accused of a crime |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |