| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Freelancer |
| 2 | Continued as Journalist at age 22 |
| 2 | Works is especially well received and popular, making you a minor celebrity |
| 2 | Promoted to rank 2 |
| 2 | Is now a Staff Writer |
| 3 | Continued as Journalist at age 26 |
| 3 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 4 | Became a Intelligence at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Voluntarily left Merchant Marine |
| 6 | Became a Wanderer at age 38 |
| 6 | Drafted into Navy |
| 6 | Promoted to rank 1 |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Refuse to abuse your position for profit |
| 7 | Commissioned in Navy/Engineer/Gunner |
| 7 | Is now a Ensign |
| 7 | Promoted to Engineer/Gunner officer rank 2 |
| 7 | Is now a Sublieutenant |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Engineer/Gunner officer rank 3 |
| 8 | Is now a Lieutenant |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 9 | Promoted to Engineer/Gunner officer rank 4 |
| 9 | Is now a Commander |
| 10 | Voluntarily left Engineer/Gunner |
| 10 | Became a Corporate at age 54 |
| 10 | You gain experience in a technical field as a computer operator or surveyor. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Corporate at age 58 |
| 11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |