Crewman Gladys Clarke permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 7 (0)
Truculent, Unreceptive
 
Skills
Animals 0
Astrogation 0
Athletics 0
Carouse 1
Deception 1
Drive (Mole) 1
Flyer (Airship) 1
Gun Combat (Energy) 1
Mechanic 1
Melee (Unarmed) 1
Pilot 0
Profession 0
Stealth 2
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Navy Engineer/Gunner Crewman 0 1
Rogue Thief 2 4
Agent Corporate Agent 0 1
Navy Flight 0 1
Citizen Colonist 1 2
Retired 0 3
 
TermHistory
1Became a Scavenger at age 18
1Scarred. Owe 5,000 for medical bills.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Thief at age 26
3You commit a legendary crime.
3Promoted to rank 1
4Continued as Thief at age 30
4You spend months in the dangerous criminal underworld.
4Promoted to rank 2
5Continued as Thief at age 34
5Involved in the planning of an impressive heist.
6Continued as Thief at age 38
6You spend months in the dangerous criminal underworld.
6Forced to muster out.
7Became a Corporate Agent at age 42
7Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8Switched to Flight at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Became a Colonist at age 50
9You rise to a position of power in your colony or corporation.
9Promoted to rank 1
10Continued as Colonist at age 54
10Lightly injured, no permanent damage. Fully recovered.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12Victim of a crime
13Aging Crisis. Owe 30,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 10,000 for medical bills.