| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Display heroism in battle, saving the whole ship. |
| 1 | Commissioned in Navy/Engineer/Gunner |
| 1 | Is now a Ensign |
| 1 | Promoted to Engineer/Gunner officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Vessel participates in a notable military engagement. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Severely injured. Fully recovered. |
| 4 | Became a Physician at age 30 |
| 4 | Work leads to a considerable breakthrough. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Physician at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Physician at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 3 |
| 7 | Voluntarily left Physician |
| 7 | Became a Broker at age 42 |
| 7 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 7 | Gain rebels as Enemy |
| 8 | Became a Wanderer at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Accused of a crime |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |