| Term | History |
| 1 | Became a Physician at age 18 |
| 1 | Assigned to work on a secret project for a patron or organisation. |
| 2 | Continued as Physician at age 22 |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Switched to Field Researcher at age 26 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 38 |
| 7 | Voluntarily left Merchant Marine |
| 7 | Returned to Field Researcher at age 42 |
| 7 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Scavenger at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Became a Law Enforcement at age 50 |
| 9 | Is now a Rookie |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Returned to Scavenger at age 54 |
| 10 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Find an Alien Artifact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |