| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Moved to a new world. |
| 2 | Continued as Worker at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Forced to muster out. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Injured. |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 5 | Became a Scavenger at age 34 |
| 6 | Continued as Scavenger at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 7 | Switched to Barbarian at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Survived a risky adventure but gained nothing. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Drafted into Scout |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Became a Courier at age 54 |
| 10 | Injured. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |