Bernard Hand permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 7 (0)
Forgiving, Safe, Thankless
 
Skills
Advocate 0
Athletics (Dexterity) 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 2
Mechanic 0
Pilot 0
Recon 0
Science 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Corporate 0 1
Drifter Wanderer 0 2
Drifter Scavenger 1 2
Retired 0 8
 
TermHistory
1Became a Intelligence at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Corporate at age 22
2Injured. Fully recovered. Owe 2,500 for medical bills.
3Became a Wanderer at age 26
3Find valuable salvage.
4Continued as Wanderer at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Switched to Scavenger at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
5Promoted to rank 1
6Continued as Scavenger at age 38
6Nearly killed. Owe 30,000 for medical bills.
7Aging Crisis. Owe 60,000 for medical bills.
7Retired at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Aging Crisis. Owe 50,000 for medical bills.
8Victim of a crime
9Aging Crisis. Owe 50,000 for medical bills.
9Gained a contact.
10Aging Crisis. Owe 10,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 10,000 for medical bills.
11Amnesia.
12Aging Crisis. Owe 30,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 40,000 for medical bills.