Corporal Leona Carr permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 2 (-2)
Guarded, Reasonable, Covetous
 
Skills
Athletics (Endurance) 2
Drive (Wheel) 1
Electronics (Remote Ops) 1
Explosives 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 2
Language 1
Mechanic 1
Medic 1
Melee (Bludgeon) 1
Melee (Natural) 1
Persuade 1
Recon 2
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Army Infantry Corporal 2 5
Citizen Worker 1 4
Navy Engineer/Gunner Able Spacehand 1 2
Retired 0 3
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Continued as Infantry at age 22
2Assigned to an urbanised planet torn by war.
3Continued as Infantry at age 26
3Assigned to an urbanised planet torn by war.
3Promoted to Infantry rank 1
3Is now a Lance Corporal
4Continued as Infantry at age 30
4Advanced training in a specialist field
4Promoted to Infantry rank 2
4Is now a Corporal
5Continued as Infantry at age 34
5Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
5Gain rebels as Enemy
6Became a Worker at age 38
6Moved to a new world.
7Continued as Worker at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 1
8Continued as Worker at age 46
8Political upheaval strikes your homeworld, and you are caught up in the revolution.
9Continued as Worker at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Forced to muster out.
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to Engineer/Gunner rank 1
10Is now a Able Spacehand
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
12Aging Crisis. Owe 40,000 for medical bills.
12Retired at age 62
12Victim of a crime
13Aging Crisis. Owe 10,000 for medical bills.
13Nearly killed. Fully recovered. Owe 35,000 for medical bills.
14Aging Crisis. Owe 20,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 50,000 for medical bills.