Craftsman Laurie Brewer permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 8 (0)
Lean, Tired, Fortunate
 
Skills
Art 0
Carouse 1
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Screen) 1
Gunner (Turret) 1
Investigate 2
Mechanic 1
Melee (Bludgeon) 1
Profession (Belter) 1
Profession (Biologicals) 2
Profession (Construction) 1
Recon 1
Science 0
Seafarer 0
Steward 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 7
Navy Engineer/Gunner Able Spacehand 1 1
Agent Intelligence Field Agent 2 3
Retired 0 3
 
TermHistory
1Became a Worker at age 18
1You gain experience in a technical field as a computer operator or surveyor.
2Continued as Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Worker at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 1
4Continued as Worker at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5You rise to a position of power in your colony or corporation.
5Promoted to rank 3
6Continued as Worker at age 38
6Gained a contact.
6Promoted to rank 4
6Is now a Craftsman
7Continued as Worker at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Forced to muster out.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Voluntarily left Engineer/Gunner
9Became a Intelligence at age 50
9An investigation takes on a dangerous turn.
9Lightly injured, no permanent damage. Fully recovered.
9Promoted to rank 1
9Is now a Agent
10Continued as Intelligence at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
10Promoted to rank 2
10Is now a Field Agent
11Continued as Intelligence at age 58
11Life ruined by a criminal gang. Gain the gang as an Enemy
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.