| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 2 | Became a Explorer at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 1 Contacts. Gain 3 Enemies. |
| 3 | Became a Intelligence at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Uncover a major conspiracy against your employers. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Became a Barbarian at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Offered job by a patron. Now owe him a favor. |
| 8 | Promoted to rank 1 |
| 9 | Switched to Flight at age 50 |
| 9 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 10 | Returned to Scavenger at age 54 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |