Lance Sergeant Malinda Connell permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 1 (-2)
Inconsistent
 
Skills
Admin 0
Animals 0
Athletics (Strength) 1
Diplomat 1
Flyer (Grav) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Heavy Weapons (Vehicle) 1
Leadership 1
Mechanic 3
Melee (Blade) 1
Melee (Unarmed) 2
Persuade 0
Pilot (Capital Ships) 1
Recon 2
Stealth 2
Survival 0
Tactics (Military) 2
Tactics (Naval) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Marine Marine Support Lance Sergeant 3 5
Navy Flight Crewman 0 1
Drifter Barbarian 0 2
Merchant Merchant Marine Crewman 0 1
Navy Line/Crew 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Retired 0 1
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1On the front lines of a planetary assault and occupation.
1Attempt at commissioned failed.
1Promoted to Marine Support rank 1
1Is now a Lance Corporal
2Continued as Marine Support at age 22
2Victim of a crime
2Promoted to Marine Support rank 2
2Is now a Corporal
3Continued as Marine Support at age 26
3A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
3Cover for the commander and gain an Ally.
4Continued as Marine Support at age 30
4A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
4Promoted to Marine Support rank 3
4Is now a Lance Sergeant
5Continued as Marine Support at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Became a Flight at age 38
6Is now a Crewman
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Barbarian at age 42
8Continued as Barbarian at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
9Voluntarily left Barbarian
9Became a Merchant Marine at age 50
9A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
10Switched to Line/Crew at age 54
10Vessel participates in a diplomatic mission.
11Voluntarily left Line/Crew
11Switched to Engineer/Gunner at age 58
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Engineer/Gunner rank 1
11Is now a Able Spacehand
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
12Promoted to Engineer/Gunner rank 2
12Is now a Petty Officer, 3rd class
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
14Aging Crisis. Owe 10,000 for medical bills.
14Retired at age 70
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.