Assistant Director Erie McNamara permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 5 (-1)
Brilliant, Amusing, Amused
 
Skills
Astrogation 0
Athletics (Endurance) 1
Deception 1
Drive (Track) 1
Electronics (Sensors) 1
Flyer (Grav) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 2
Mechanic 1
Pilot (Spacecraft) 1
Recon 2
Science 0
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 3
Agent Corporate Agent Assistant Director 5 6
Scout Explorer 0 1
Drifter Wanderer 0 1
Retired 0 3
 
TermHistory
1Became a Courier at age 18
1Your ship is ambushed by enemy vessels. You successfully ran to the jump point.
2Continued as Courier at age 22
2Good fortune
3Continued as Courier at age 26
3Spend several years jumping from world to world in your scout ship.
4Voluntarily left Courier
4Became a Corporate Agent at age 30
4Go undercover to investigate an enemy.
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Promoted to rank 1
4Is now a Agent
5Continued as Corporate Agent at age 34
5Given specialist training in vehicles.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Corporate Agent at age 38
6Advanced training in a specialist field.
6Promoted to rank 3
7Continued as Corporate Agent at age 42
7Go undercover to investigate an enemy.
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 4
7Is now a Special Agent
8Continued as Corporate Agent at age 46
8Scarred. Fully recovered. Owe 2,500 for medical bills.
8Promoted to rank 5
8Is now a Assistant Director
9Continued as Corporate Agent at age 50
9Severely injured. Fully recovered. Owe 3,750 for medical bills.
10Switched to Explorer at age 54
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 4 Contacts. Gain 2 Enemies.
11Became a Wanderer at age 58
11Nearly killed. Fully recovered. Owe 30,000 for medical bills.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.