Able Spacehand Phebe Gardiner permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 7 (0)
Compassionate, Reliable, Rash
 
Skills
Admin 2
Astrogation 2
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 2
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gun Combat (Energy) 1
Gun Combat 1
Mechanic 1
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Archaeology) 1
Science (Chemistry) 1
Steward 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 2
Merchant Broker 2 4
Drifter Scavenger 0 1
Scout Explorer Scout 1 3
Scholar Field Researcher 1 2
Retired 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1A new romantic starts. Gain an Ally.
2Continued as Line/Crew at age 22
2Vessel participates in a diplomatic mission.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Voluntarily left Line/Crew
3Became a Broker at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Explorer at age 34
5Serve as the courier for an important message from the Imperium.
5Promoted to rank 1
5Is now a Scout
6Continued as Explorer at age 38
6Spend several years jumping from world to world in your scout ship.
7Continued as Explorer at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Returned to Broker at age 46
8Befriend a useful ally in one sphere. Gain an Ally.
8Promoted to rank 1
9Continued as Broker at age 50
9Risk your fortune on a possibility lucrative deal and win.
9Promoted to rank 2
10Continued as Broker at age 54
10Severely injured. Fully recovered.
11Became a Field Researcher at age 58
11Work for an eccentric but brilliant mentor, who becomes an Ally.
11Promoted to rank 1
12Continued as Field Researcher at age 62
12A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
12Scarred. Fully recovered. Owe 2,500 for medical bills.
13Aging Crisis. Owe 40,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.