Field Agent Fredrick Hand permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 6 (0)
Not Trustworthy
 
Skills
Admin 1
Advocate 1
Astrogation 1
Athletics 0
Carouse 1
Deception 1
Diplomat 3
Drive 0
Electronics (Computers) 1
Flyer (Rotor) 1
Gun Combat 0
Gunner (Capital) 1
Gunner (Screen) 1
Heavy Weapons 0
Investigate 1
Jack-of-all-Trades 1
Mechanic 0
Melee 0
Recon 1
Science 0
Stealth 1
Streetwise 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 3 6
Citizen Colonist 1 1
Noble Diplomat 3rd Secretary 1 3
Retired 0 4
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Widely recognized.
1Dropped out of military academy.
2Became a Corporate Agent at age 18
2Advanced training in a specialist field.
3Continued as Corporate Agent at age 22
3Life ruined by a criminal gang. Gain the gang as an Enemy
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 26
4Given specialist training in vehicles.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Corporate Agent at age 30
5Given specialist training in vehicles.
6Continued as Corporate Agent at age 34
6Go undercover to investigate an enemy.
6Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6Promoted to rank 3
7Continued as Corporate Agent at age 38
7Go undercover to investigate an enemy.
7Involved in a feud with a rival criminal organization.
7Forced to muster out.
8Became a Colonist at age 42
8A new romantic starts. Gain an Ally.
8Promoted to rank 1
9Voluntarily left Colonist
9Became a Diplomat at age 46
9Is now a Intern
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Diplomat at age 50
10Inherit a gift from a rich relative.
10Promoted to rank 1
10Is now a 3rd Secretary
11Continued as Diplomat at age 54
11Political manoeuvrings usurp your position. Gain a Rival.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 58
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 30,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 60,000 for medical bills.