Lieutenant Erick Fitget permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 6 (0)
Available, Obliging
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Drive (Track) 1
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Gun Combat 1
Investigate 1
Mechanic 2
Melee (Blade) 1
Pilot (Spacecraft) 1
Recon 2
Science 0
Stealth 1
Streetwise 2
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey 0 2
Agent Corporate Agent Agent 1 2
Agent Law Enforcement Lieutenant 4 6
Drifter Barbarian 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Retired 0 1
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Good fortune
2Continued as Pirate at age 22
2A crime lord considers you his protégé.
3Voluntarily left Pirate
3Became a Corporate Agent at age 26
3Established a network of contacts. Gain 3 contacts.
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Switched to Law Enforcement at age 34
5Is now a Rookie
5You go above and beyond the call of duty.
5Promoted to rank 1
5Is now a Corporal
6Continued as Law Enforcement at age 38
6Go undercover to investigate an enemy.
6Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Promoted to rank 2
6Is now a Sergeant
7Continued as Law Enforcement at age 42
7Go undercover to investigate an enemy.
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Continued as Law Enforcement at age 46
8You go above and beyond the call of duty.
8Promoted to rank 3
8Is now a Detective
9Continued as Law Enforcement at age 50
9Advanced training in a specialist field.
9Promoted to rank 4
9Is now a Lieutenant
10Continued as Law Enforcement at age 54
10Nearly killed. Fully recovered. Owe 20,000 for medical bills.
11Became a Barbarian at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Became a Engineer/Gunner at age 62
12Is now a Crewman
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Promoted to Engineer/Gunner rank 1
12Is now a Able Spacehand
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
14Aging Crisis. Owe 10,000 for medical bills.
14Retired at age 70
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.