Petty Officer, 1st class Ludie Willis permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 6 (0)
Naughty
 
Skills
Admin 1
Athletics 0
Broker 0
Carouse 1
Deception 0
Diplomat 0
Drive (Track) 1
Electronics (Comms) 1
Electronics (Computers) 2
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gun Combat 1
Gunner (Capital) 1
Investigate 1
Language 0
Mechanic 2
Persuade 0
Pilot (Small Craft) 1
Profession (Biologicals) 1
Science (Archaeology) 1
Science (Psychology) 1
Science (Xenology) 1
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scholar Scientist 4 5
Entertainer Journalist Staff Writer 2 3
Entertainer Artist 0 1
Navy Engineer/Gunner Petty Officer, 1st class 4 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Scientist at age 22
2Good fortune
2Promoted to rank 1
3Continued as Scientist at age 26
3A new romantic starts. Gain an Ally.
3Promoted to rank 2
4Continued as Scientist at age 30
4Your work is sabotaged by unknown parties. You may salvage what you can and give up.
5Continued as Scientist at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
5Promoted to rank 3
6Continued as Scientist at age 38
6A rival researcher blackens your name or steals your research. Gain a Rival.
6Promoted to rank 4
7Voluntarily left Scientist
7Became a Journalist at age 42
7Find an Alien Artifact.
7Promoted to rank 1
7Is now a Freelancer
8Continued as Journalist at age 46
8Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
8Promoted to rank 2
8Is now a Staff Writer
9Continued as Journalist at age 50
9An investigation, tour, project or expedition goes wrong, stranding you far from home.
10Switched to Artist at age 54
10You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
11Became a Engineer/Gunner at age 58
11Is now a Crewman
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Engineer/Gunner rank 1
11Is now a Able Spacehand
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
12Promoted to Engineer/Gunner rank 2
12Is now a Petty Officer, 3rd class
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13Advanced training in a specialist field
13Promoted to Engineer/Gunner rank 3
13Is now a Petty Officer, 2nd class
14Aging Crisis. Owe 20,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
14Promoted to Engineer/Gunner rank 4
14Is now a Petty Officer, 1st class
15Aging Crisis. Owe 30,000 for medical bills.