Chief Petty Officer Bart May permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 1 (-2)
Confident, Recalcitrant, Picky
 
Skills
Athletics (Dexterity) 3
Broker 1
Carouse 0
Drive 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (Power) 1
Flyer (Airship) 1
Gambler 1
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Investigate 0
Mechanic 1
Pilot (Capital Ships) 2
Profession 0
Recon 0
Science 0
Streetwise 1
Tactics (Military) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Navy Engineer/Gunner Chief Petty Officer 5 6
Merchant Merchant Marine 4th Officer 2 5
Retired 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Commanding officer takes an interest in your career.
3Continued as Engineer/Gunner at age 26
3You join a gambling circle on board.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Promoted to Engineer/Gunner rank 3
5Is now a Petty Officer, 2nd class
6Continued as Engineer/Gunner at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Promoted to Engineer/Gunner rank 4
6Is now a Petty Officer, 1st class
7Continued as Engineer/Gunner at age 42
7Advanced training in a specialist field
7Promoted to Engineer/Gunner rank 5
7Is now a Chief Petty Officer
7Forced to muster out.
8Became a Merchant Marine at age 46
8Is now a Crewman
8Embroiled in legal trouble.
9Continued as Merchant Marine at age 50
9Befriend a useful ally in one sphere. Gain an Ally.
9Promoted to rank 1
9Is now a Senior Crewman
10Continued as Merchant Marine at age 54
10A good deal ensures you are living the high life for a few years.
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Merchant Marine at age 58
11Given advanced training in a specialist field
11Forced to continue current assignment
11Promoted to rank 2
11Is now a 4th Officer
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Merchant Marine at age 62
12Bankrupted by a rival. Gain the other trader as a Rival.
13Aging Crisis. Owe 30,000 for medical bills.
13Retired at age 66
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.