| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Scavenger at age 22 |
| 2 | Drafted into Marine |
| 3 | Became a Star Marine at age 26 |
| 3 | Is now a Marine |
| 3 | You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy. |
| 4 | Became a Courier at age 30 |
| 4 | You survey an alien world. |
| 5 | Continued as Courier at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 6 | Continued as Courier at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Continued as Courier at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 7 | Forced to muster out. |
| 8 | Became a Artist at age 46 |
| 8 | Public opinion turns on you. |
| 9 | Switched to Barbarian at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Returned to Scavenger at age 54 |
| 10 | Scarred. Owe 5,000 for medical bills. |
| 11 | Became a Merchant Marine at age 58 |
| 11 | Is now a Crewman |
| 11 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |