Commander Ned Sapping permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 8 (0)
Discouraged
 
Skills
Admin 0
Athletics (Strength) 1
Deception 0
Diplomat 1
Drive (Track) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Turret) 2
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Bludgeon) 1
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Stealth 0
Streetwise 0
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 3 4
Navy Engineer/Gunner Lieutenant 3 / 0 5
Navy Line/Crew Commander 4 / 0 2
Retired 0 3
 
TermHistory
1Became a Enforcer at age 18
1Arrested and charged.
1Hired a lawyer to beat the charges.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Crime pays off. Gain victim as Enemy.
2Promoted to rank 2
3Continued as Enforcer at age 26
3Moved to a new world.
3Promoted to rank 3
4Continued as Enforcer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Display heroism in battle, saving the whole ship.
5Commissioned in Navy/Engineer/Gunner
5Is now a Ensign
5Promoted to Engineer/Gunner officer rank 2
5Is now a Sublieutenant
6Continued as Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
7Continued as Engineer/Gunner at age 42
7Special assignment or duty on board ship.
8Continued as Engineer/Gunner at age 46
8Vessel participates in a diplomatic mission.
8Promoted to Engineer/Gunner officer rank 3
8Is now a Lieutenant
9Continued as Engineer/Gunner at age 50
9During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
10Switched to Line/Crew at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to Line/Crew officer rank 4
10Is now a Commander
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Line/Crew at age 58
11You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 50,000 for medical bills.