| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Switched to Wanderer at age 22 |
| 2 | Attacked by enemies that you easily defeat. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Wanderer |
| 3 | Became a Intelligence at age 26 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 5 | Switched to Scavenger at age 34 |
| 5 | Find an Alien Artifact. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scavenger at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Became a Colonist at age 42 |
| 7 | Injured. Fully recovered. |
| 8 | Switched to Worker at age 46 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Worker at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Technician |
| 10 | Continued as Worker at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Promoted to rank 3 |
| 11 | Continued as Worker at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Promoted to rank 4 |
| 11 | Is now a Craftsman |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Worker at age 62 |
| 12 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |