| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 2 | Became a Scientist at age 22 |
| 2 | Good fortune |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scientist at age 30 |
| 4 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 5 | Continued as Scientist at age 34 |
| 5 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Scientist at age 38 |
| 6 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 6 | Promoted to rank 4 |
| 7 | Voluntarily left Scientist |
| 7 | Became a Journalist at age 42 |
| 7 | Find an Alien Artifact. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Freelancer |
| 8 | Continued as Journalist at age 46 |
| 8 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Staff Writer |
| 9 | Continued as Journalist at age 50 |
| 9 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 10 | Switched to Artist at age 54 |
| 10 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Promoted to Engineer/Gunner rank 2 |
| 12 | Is now a Petty Officer, 3rd class |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | Advanced training in a specialist field |
| 13 | Promoted to Engineer/Gunner rank 3 |
| 13 | Is now a Petty Officer, 2nd class |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Continued as Engineer/Gunner at age 70 |
| 14 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 14 | Promoted to Engineer/Gunner rank 4 |
| 14 | Is now a Petty Officer, 1st class |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |