Wastrel Marvin Hutchinson permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 1 (-2)
Dismayed, Competent
 
Skills
Admin 0
Advocate 0
Astrogation 1
Athletics 0
Diplomat 1
Drive 0
Electronics 0
Gambler 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Investigate 0
Mechanic 1
Persuade 1
Recon 1
Science (Philosophy) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Noble Dilettante Wastrel 1 2
Scout Courier 0 1
Scout Surveyor 0 2
Citizen Colonist 0 1
Navy Engineer/Gunner Crewman 0 1
Scholar Scientist 1 1
Scout Explorer Scout 1 2
Retired 0 5
 
TermHistory
1Became a Dilettante at age 18
1Is now a Wastrel
1You make an alliance with a powerful and charismatic noble, who becomes an Ally.
1Promoted to rank 1
2Continued as Dilettante at age 22
2Political manoeuvrings usurp your position. Gain a Rival.
3Voluntarily left Dilettante
3Became a Courier at age 26
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Switched to Surveyor at age 30
4Psychologically damaged by your time in the scouts.
5Became a Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Returned to Surveyor at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Became a Scientist at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
8Promoted to rank 1
9Voluntarily left Scientist
9Switched to Explorer at age 50
9You discover a world, item or information of worth to the Imperium.
9Promoted to rank 1
9Is now a Scout
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Explorer at age 54
10Severely injured. Fully recovered. Owe 30,000 for medical bills.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 20,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 40,000 for medical bills.