Director Elizebeth Hamilton permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 4 (-1) 3 (-1)
Punctual
 
Skills
Admin 0
Athletics 0
Deception 2
Drive (Mole) 1
Drive (Walker) 1
Flyer 0
Gun Combat (Slug) 1
Gunner (Screen) 1
Heavy Weapons 0
Investigate 2
Medic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Persuade 1
Recon 1
Science (Chemistry) 1
Seafarer 0
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Director 6 8
Scout Surveyor Scout 1 2
Retired 0 5
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Study Science (Psychology) as a hobby.
1Dropped out of military academy.
2Became a Corporate Agent at age 18
2You go above and beyond the call of duty.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 22
3A new romantic starts. Gain an Ally.
4Continued as Corporate Agent at age 26
4Established a network of contacts. Gain 2 contacts.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Corporate Agent at age 30
5Advanced training in a specialist field.
5Promoted to rank 3
6Continued as Corporate Agent at age 34
6Given specialist training in vehicles.
6Promoted to rank 4
6Is now a Special Agent
7Continued as Corporate Agent at age 38
7Rewarded for a successful mission.
7Promoted to rank 5
7Is now a Assistant Director
8Continued as Corporate Agent at age 42
8Rewarded for a successful mission.
8Promoted to rank 6
8Is now a Director
9Continued as Corporate Agent at age 46
9Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10Became a Surveyor at age 50
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
10Lightly injured, no permanent damage. Fully recovered.
10Promoted to rank 1
10Is now a Scout
11Continued as Surveyor at age 54
11Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 58
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 40,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 40,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 50,000 for medical bills.
16Spend time with an alien race. Gain a contact.
17Aging Crisis. Owe 30,000 for medical bills.