Scout Terry Wilson permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 6 (0)
Hopeful
 
Skills
Admin 0
Astrogation 0
Athletics 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Turret) 1
Investigate 1
Mechanic 2
Pilot 0
Recon 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 2 3
Navy Engineer/Gunner Able Spacehand 1 2
Agent Law Enforcement Corporal 1 2
Retired 0 8
 
TermHistory
1Became a Explorer at age 18
1Your ship is ambushed by enemy vessels. You successfully ran to the jump point.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Lost eye or limb. Owe 5,000 for medical bills.
2Promoted to rank 2
3Continued as Explorer at age 26
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Law Enforcement at age 38
6Is now a Rookie
6Rewarded for a successful mission.
6Promoted to rank 1
6Is now a Corporal
7Continued as Law Enforcement at age 42
7Accepted a deal with criminal or other figure under investigation.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 40,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 30,000 for medical bills.