Petty Officer, 3rd class Corey Kelley permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 8 (0)
Paces, Clean, Communicative
 
Skills
Animals 0
Art 0
Astrogation 0
Athletics 0
Deception 0
Drive (Mole) 1
Engineer (M-drive) 1
Flyer (Airship) 1
Flyer (Grav) 1
Gun Combat 0
Investigate 2
Language (Vilani (1st Imperium)) 1
Mechanic 1
Navigation 1
Pilot (Small Craft) 1
Recon 1
Science (Philosophy) 1
Stealth 1
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 2
Rogue Pirate Lackey 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Scout Courier Scout 1 2
Agent Law Enforcement Sergeant 2 3
Citizen Colonist 0 2
Drifter Wanderer 0 2
 
TermHistory
1Became a Enforcer at age 18
1A crime lord considers you his protégé.
2Continued as Enforcer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Switched to Pirate at age 26
3Is now a Lackey
3A job goes wrong, forcing you to flee off-planet.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Abuse your position for profit
4Attempt at commissioned failed.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Continued as Engineer/Gunner at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Courier at age 42
7You survey an alien world.
7Promoted to rank 1
7Is now a Scout
8Continued as Courier at age 46
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9Became a Law Enforcement at age 50
9Is now a Rookie
9Rewarded for a successful mission.
9Promoted to rank 1
9Is now a Corporal
10Continued as Law Enforcement at age 54
10Advanced training in a specialist field.
10Promoted to rank 2
10Is now a Sergeant
11Continued as Law Enforcement at age 58
11Advanced training in a specialist field.
11Forced to muster out.
12Became a Colonist at age 62
12You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
13Continued as Colonist at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
13Forced to muster out.
14Became a Wanderer at age 70
14Find valuable salvage.
15Aging Crisis. Owe 20,000 for medical bills.
15Continued as Wanderer at age 74
15run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
16Aging Crisis. Owe 40,000 for medical bills.