Detective Hellen Dickman permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 6 (0) 2 (-2)
Smooth, Harmonious, Haggling
 
Skills
Admin 1
Advocate 1
Animals 0
Broker 1
Deception 1
Drive (Mole) 1
Flyer (Grav) 1
Gun Combat (Energy) 2
Investigate 2
Jack-of-all-Trades 1
Medic 0
Melee (Bludgeon) 1
Persuade 1
Pilot (Capital Ships) 1
Recon 0
Streetwise 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Detective 3 4
Agent Corporate Agent 0 1
Merchant Free Trader Experienced Trader 3 5
Retired 0 5
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Birth or Death involving a family member or close friend.
1Promoted to rank 1
1Is now a Corporal
2Continued as Law Enforcement at age 22
2Gained a contact.
2Promoted to rank 2
2Is now a Sergeant
3Continued as Law Enforcement at age 26
3Given specialist training in vehicles.
3Promoted to rank 3
3Is now a Detective
4Continued as Law Enforcement at age 30
4Go undercover to investigate an enemy.
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Forced to muster out.
5Switched to Corporate Agent at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Became a Free Trader at age 38
6A good deal ensures you are living the high life for a few years.
6Promoted to rank 1
7Continued as Free Trader at age 42
7Embroiled in legal trouble.
7Promoted to rank 2
8Continued as Free Trader at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
8Promoted to rank 3
8Is now a Experienced Trader
9Continued as Free Trader at age 50
9A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
9Gain rebels as Enemy
10Continued as Free Trader at age 54
10Your ship or starport is destroyed by criminals. Gain them as an Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 10,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 40,000 for medical bills.