Petty Officer, 3rd class Earnest Rutter permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 12 (2) 8 (0)
Testy, Disorderly, Resolute
 
Skills
Admin 1
Athletics 0
Deception 1
Drive (Mole) 1
Flyer (Grav) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Heavy Weapons (Artillery) 1
Jack-of-all-Trades 1
Language 0
Mechanic 1
Melee (Blade) 1
Pilot 0
Profession 0
Recon 1
Seafarer 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Navy Flight Crewman 0 1
Scout Explorer Scout 1 2
Navy Line/Crew Petty Officer, 3rd class 2 3
Retired 0 8
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Birth or Death involving a family member or close friend.
1Dropped out of military academy.
2Became a Cavalry at age 18
2Is now a Private
2Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2Gain rebels as Enemy
3Became a Flight at age 22
3Is now a Crewman
3You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
4Became a Explorer at age 26
4Perform an exemplary service for the scouts.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 30
5Severely injured. Fully recovered. Owe 7,500 for medical bills.
6Switched to Line/Crew at age 34
6You join a gambling circle on board.
6Attempt at commissioned failed.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 38
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew rank 2
7Is now a Petty Officer, 3rd class
8Continued as Line/Crew at age 42
8Lost eye or limb. Fully recovered.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 46
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 40,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 30,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 20,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 10,000 for medical bills.
13Victim of a crime
14Aging Crisis. Owe 30,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 60,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 10,000 for medical bills.
16Betrayal. Convert an Ally into a Rival or Enemy.
17Aging Crisis. Owe 60,000 for medical bills.