2nd Officer Rubie Wheeler permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 6 (0)
Systematic, Indolent, Doubtful
 
Skills
Art 0
Astrogation 2
Athletics (Dexterity) 1
Broker 1
Carouse 1
Drive (Mole) 1
Electronics 0
Engineer (J-drive) 1
Engineer (M-drive) 1
Engineer (Power) 2
Gun Combat (Slug) 1
Gun Combat 1
Mechanic 1
Persuade 2
Pilot (Capital Ships) 1
Seafarer 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer 4 5
Navy Line/Crew Crewman 0 1
Navy Flight 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Retired 0 6
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Embroiled in legal trouble.
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Refuse to smuggle illegal items onto a planet. Gain an Enemy.
2Promoted to rank 2
2Is now a 4th Officer
3Continued as Merchant Marine at age 26
3Befriend a useful ally in one sphere. Gain an Ally.
3Promoted to rank 3
3Is now a 3rd Officer
4Continued as Merchant Marine at age 30
4Risk your fortune on a possibility lucrative deal and win.
4Promoted to rank 4
4Is now a 2nd Officer
5Continued as Merchant Marine at age 34
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Became a Line/Crew at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Switched to Flight at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Switched to Engineer/Gunner at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 40,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 20,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 20,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.
15Accused of a crime
16Aging Crisis. Owe 60,000 for medical bills.