Able Spacehand Roy Harrison permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 4 (-1)
Intense
 
Skills
Admin 0
Art (Instrument) 1
Athletics (Strength) 1
Electronics (Comms) 1
Gun Combat 3
Mechanic 1
Pilot (Capital Ships) 1
Pilot (Small craft) 1
Science 0
Seafarer 0
Survival 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Merchant Merchant Marine Crewman 0 2
Citizen Colonist 0 1
Entertainer Artist 0 2
Drifter Barbarian 0 2
Scout Courier 0 2
Retired 0 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Advanced training in a specialist field
2Continued as Engineer/Gunner at age 22
2Abuse your position for profit
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Voluntarily left Engineer/Gunner
3Became a Merchant Marine at age 26
3Is now a Crewman
3Embroiled in legal trouble.
4Continued as Merchant Marine at age 30
4Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4Forced to muster out.
5Became a Colonist at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Artist at age 38
6Refused to criticise a questionable political leader on your homeworld.
7Continued as Artist at age 42
7Expose or are involved in a scandal of some sort.
8Became a Barbarian at age 46
8Find valuable salvage.
9Continued as Barbarian at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Became a Courier at age 54
10Gained a contact.
11Continued as Courier at age 58
11Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
11Gain 5 Contacts. Gain 2 Enemies.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 20,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 40,000 for medical bills.