Settler Dillard Dunn permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 9 (1)
Effervescent
 
Skills
Advocate 1
Art 0
Athletics (Strength) 1
Carouse 2
Deception 1
Drive (Wheel) 1
Flyer (Wing) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Mechanic 1
Melee (Blade) 1
Pilot (Small Craft) 1
Stealth 2
Streetwise 1
Survival 2
Tactics (Military) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Marine Marine Support Marine 0 1
Merchant Merchant Marine Senior Crewman 1 3
Citizen Colonist Settler 3 4
Retired 0 7
 
EducationGraduated
Marine Academy Graduated
 
TermHistory
1Entered Marine Academy at age 18
1Spent the college years partying.
1Graduated at age 18.
2Became a Marine Support at age 18
2Is now a Marine
2Nearly killed. Owe 11,250 for medical bills.
3Became a Merchant Marine at age 22
3Is now a Crewman
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Merchant Marine at age 26
4A romantic relationship ends badly. Gain a Rival or Enemy.
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 30
5Given advanced training in a specialist field
5Forced to muster out.
6Became a Colonist at age 34
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 1
7Continued as Colonist at age 38
7Gained a contact.
7Promoted to rank 2
7Is now a Settler
8Continued as Colonist at age 42
8Spent time maintaining and using heavy vehicles.
8Promoted to rank 3
9Continued as Colonist at age 46
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 50
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 10,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.
14Lightly injured, no permanent damage. Fully recovered.
15Aging Crisis. Owe 20,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.
16A new romantic starts. Gain an Ally.
17Aging Crisis. Owe 20,000 for medical bills.