| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Switched to Wanderer at age 22 |
| 2 | Survived a risky adventure but gained nothing. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Find valuable salvage. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Given advanced training in a specialist field |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Voluntarily left Merchant Marine |
| 6 | Became a Cavalry at age 38 |
| 6 | Is now a Private |
| 6 | Thrown into a brutal ground war |
| 6 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 6 | Promoted to Cavalry rank 1 |
| 6 | Is now a Lance Corporal |
| 7 | Continued as Cavalry at age 42 |
| 7 | Forced out after co-operating with military investigation in commanding officer's illegal activity. |
| 8 | Became a Colonist at age 46 |
| 8 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Moved to a new world. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Contact with Government. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |