Lance Corporal Millard Campbell permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 5 (-1)
Incompetent, Adaptable, Talented
 
Skills
Admin 0
Advocate 1
Animals (Veterinary) 1
Athletics 0
Diplomat 0
Drive (Track) 1
Electronics (Sensors) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Vehicle) 1
Language 0
Leadership 0
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 1
Science (Biology) 1
Science (Economics) 1
Steward 0
Streetwise 1
Survival 2
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Lance Corporal 1 2
Scholar Field Researcher 0 3
Citizen Corporate 0 1
Entertainer Artist 0 1
Citizen Colonist 1 2
Retired 0 6
 
TermHistory
1Became a Star Marine at age 18
1Is now a Marine
1Advanced training in a specialist field
1Promoted to Star Marine rank 1
1Is now a Lance Corporal
2Continued as Star Marine at age 22
2A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
3Became a Field Researcher at age 26
3Advanced training in a specialist field.
4Continued as Field Researcher at age 30
4A disaster or war strikes.
4Lightly injured, no permanent damage. Fully recovered.
4The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
5Continued as Field Researcher at age 34
5Your work is sabotaged by unknown parties. You may salvage what you can and give up.
6Became a Corporate at age 38
6Co-operate with investigation by the planetary authorities. The business or colony is shut down.
7Became a Artist at age 42
7Expose or are involved in a scandal of some sort.
8Switched to Colonist at age 46
8Political upheaval strikes your homeworld, and you are caught up in the revolution.
8Promoted to rank 1
9Continued as Colonist at age 50
9Refused to co-operate with investigation by the planetary authorities. Gain an Ally
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 60,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 60,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 30,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 50,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.