| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Befriended by a senior agent. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Involved in the planning of an impressive heist. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Rewarded for a successful mission. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Intelligence at age 30 |
| 4 | Established a network of contacts. Gain 3 contacts. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Special Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Corporate at age 38 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Became a Cavalry at age 42 |
| 7 | Is now a Private |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to Cavalry rank 1 |
| 7 | Is now a Lance Corporal |
| 8 | Continued as Cavalry at age 46 |
| 8 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 8 | Gain rebels as Enemy |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | Vessel participates in a notable military engagement. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Vessel participates in a notable military engagement. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Vessel participates in a notable military engagement. |
| 11 | Promoted to Engineer/Gunner rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Special assignment or duty on board ship. |
| 12 | Promoted to Engineer/Gunner rank 3 |
| 12 | Is now a Petty Officer, 2nd class |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |