| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 2 | Became a Worker at age 22 |
| 2 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Forced to muster out. |
| 4 | Became a Courier at age 30 |
| 4 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 5 | Continued as Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Continued as Courier at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 1 Contacts. Gain 1 Enemies. |
| 7 | Became a Flight at age 42 |
| 7 | Is now a Crewman |
| 7 | Advanced training in a specialist field |
| 7 | Commissioned in Navy/Flight |
| 7 | Is now a Ensign |
| 7 | Promoted to Flight officer rank 2 |
| 7 | Is now a Sublieutenant |
| 8 | Continued as Flight at age 46 |
| 8 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 9 | Switched to Line/Crew at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Line/Crew officer rank 3 |
| 10 | Is now a Lieutenant |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Voluntarily left Line/Crew |
| 11 | Retired at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |