Senior Scout Joe McGhee permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 5 (-1)
Messy, Apprehensive, Simian
 
Skills
Advocate 1
Astrogation 2
Athletics (Dexterity) 1
Diplomat 1
Drive (Wheel) 1
Electronics (Sensors) 1
Explosives 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-all-Trades 1
Language (Zdetl (Zhodani)) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Science (Philosophy) 1
Science (Xenology) 1
Seafarer 0
Streetwise 1
Survival 0
Tactics 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Scout Courier Senior Scout 3 6
Agent Law Enforcement Sergeant 2 2
Retired 0 6
 
TermHistory
1Became a Intelligence at age 18
1Refused a deal with criminal or other figure under investigation. Gain an Enemy
2Became a Courier at age 22
2When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Perform an exemplary service for the scouts.
4Continued as Courier at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4Psychologically damaged by your time in the scouts.
5Continued as Courier at age 34
5Birth or Death involving a family member or close friend.
5Promoted to rank 2
6Continued as Courier at age 38
6You survey an alien world.
6Promoted to rank 3
6Is now a Senior Scout
7Continued as Courier at age 42
7Serve as the courier for an important message from the Imperium.
7Forced to muster out.
8Switched to Law Enforcement at age 46
8Is now a Rookie
8Go undercover to investigate an enemy.
8Scarred.
8Promoted to rank 1
8Is now a Corporal
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Law Enforcement at age 50
9An investigation takes on a dangerous turn.
9Promoted to rank 2
9Is now a Sergeant
10Aging Crisis. Owe 20,000 for medical bills.
10Voluntarily left Law Enforcement
10Retired at age 54
10Lightly injured, no permanent damage. Fully recovered.
11Aging Crisis. Owe 40,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13Victim of a crime
14Aging Crisis. Owe 20,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 40,000 for medical bills.
15Injured. Fully recovered. Owe 5,000 for medical bills.
16Aging Crisis. Owe 30,000 for medical bills.