Crewman Angel Theodore permalink

Age Str Dex End Int Edu Soc
47 5 (-1) 3 (-1) 5 (-1) 7 (0) 7 (0) 3 (-1)
Primitive, Complacent
 
Skills
Athletics (Dexterity) 1
Drive 0
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Investigate 0
Mechanic 1
Recon 1
Stealth 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Navy Engineer/Gunner Crewman 0 1
Rogue Thief 1 2
Navy Line/Crew 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1An investigation takes on a dangerous turn.
1Hard times caused by a lack of interstellar trade costs you your job.
2Continued as Corporate Agent at age 22
2Lightly injured, no permanent damage,
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Thief at age 30
4Involved in a feud with a rival criminal organization.
4Promoted to rank 1
5Continued as Thief at age 34
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
6Switched to Line/Crew at age 38
6Vessel participates in a diplomatic mission.
7Continued as Line/Crew at age 42
7Advanced training in a specialist field