Henchman Keith Herrera
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
49 |
M |
3 (-1) |
2 (-2) |
1 (-2) |
3 (-1) |
7 (0) |
7 (0) |
Quirky |
Skills |
Admin 1 |
Athletics 0 |
Deception 0 |
Diplomat 1 |
Electronics (Computers) 1 |
Electronics (Sensors) 1 |
Engineer (Life Support) 1 |
Flyer 0 |
Gun Combat 0 |
Gunner (Capital) 1 |
Investigate 1 |
Mechanic 0 |
Medic 1 |
Melee (Bludgeon) 1 |
Recon 0 |
Science (Archaeology) 1 |
Science (Cosmology) 1 |
Science (Genetics) 1 |
Science (History) 1 |
Science (Philosophy) 1 |
Science (Sophontology) 1 |
Seafarer 0 |
Stealth 1 |
Streetwise 0 |
|
|
Career | Assignment | Title | Rank | Terms |
Rogue |
Pirate |
Henchman |
1 |
2 |
Scholar |
Scientist |
|
3 |
5 |
|
Term | History |
1 | Became a Pirate at age 18 |
1 | Is now a Lackey |
1 | Involved in the planning of an impressive heist. |
2 | Continued as Pirate at age 22 |
2 | You spend months in the dangerous criminal underworld. |
2 | Promoted to rank 1 |
2 | Is now a Henchman |
3 | Voluntarily left Pirate |
3 | Became a Scientist at age 26 |
3 | Make a breakthrough in your field. |
3 | Promoted to rank 1 |
4 | Continued as Scientist at age 30 |
4 | Make a breakthrough in your field. |
4 | Promoted to rank 2 |
5 | Continued as Scientist at age 34 |
5 | Win a prestigious prize for your work. |
6 | Continued as Scientist at age 38 |
6 | Work leads to a considerable breakthrough. |
6 | Promoted to rank 3 |
7 | Aging Crisis. Owe 60,000 for medical bills. |
7 | Continued as Scientist at age 42 |
7 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
8 | Aging Crisis. Owe 20,000 for medical bills. |