Sublieutenant Hanno Jacob permalink

Age Str Dex End Int Edu Soc
51 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 2 (-2)
Athletics 0
Deception 1
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics 0
Explosives 1
Flyer 0
Gambler 1
Gun Combat 0
Heavy Weapons 0
Investigate 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Pilot (Small Craft) 1
Recon 0
Science 0
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 0
Agent Corporate Agent 0 3
Navy Line/Crew Sublieutenant 2 / 0 4
Retired 0 1
Army Academy Failed
1Became a Corporate Agent at age 18
1Victim of a crime
2Voluntarily left Corporate Agent
2Entered Army Academy at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
2Dropped out of military academy.
3Continued as Corporate Agent at age 22
3Go undercover to investigate an enemy.
3Severely injured
4Continued as Corporate Agent at age 26
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Line/Crew at age 30
5Is now a Crewman
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Commissioned in Navy/Line/Crew
5Is now a Ensign
6Continued as Line/Crew at age 34
6You join a gambling circle on board.
7Continued as Line/Crew at age 38
7Promoted to officer rank 2
7Is now a Sublieutenant
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Line/Crew at age 42
8Commanding officer takes an interest in your career.
9Aging Crisis. Owe 20,000 for medical bills.
9Voluntarily left Line/Crew
9Retired at age 46
9Contact with Government.
10Aging Crisis. Owe 20,000 for medical bills.