Agent Julius Lammi permalink

Age Str Dex End Int Edu Soc
61 6 (0) 4 (-1) 3 (-1) 8 (0) 7 (0) 8 (0)
Animals 0
Athletics (Strength) 1
Deception 2
Drive 0
Electronics 0
Flyer (Airship) 1
Gambler 1
Gun Combat 0
Gunner (Capital) 1
Investigate 0
Leadership 0
Mechanic 1
Persuade 1
Profession 0
Recon 1
Science (Physics) 2
Science (Psychology) 1
Science (Xenology) 1
Streetwise 0
Vacc Suit 1
Agent Corporate Agent Agent 1 3
Scout Explorer 0 1
Scholar Field Researcher 1 1
Scout Courier 0 1
Citizen Corporate 0 1
Merchant Free Trader 2 3
1Became a Corporate Agent at age 18
1Established a network of contacts. Gain 3 contacts.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Go undercover to investigate an enemy.
2Involved in a gambling ring.
3Continued as Corporate Agent at age 26
3Advanced training in a specialist field.
3Forced to muster out.
4Became a Explorer at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 4 Contacts. Gain 1 Enemies.
5Became a Field Researcher at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
5Promoted to rank 1
6Voluntarily left Field Researcher
6Switched to Courier at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Became a Corporate at age 42
7Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8Became a Free Trader at age 46
9Continued as Free Trader at age 50
9A good deal ensures you are living the high life for a few years.
9Promoted to rank 1
10Continued as Free Trader at age 54
10Make an unexpected connection outside your normal circles. Gain a Contact.
10Promoted to rank 2