Term | History |
1 | Entered Naval Academy at age 18 |
1 | Become leader in social movement. |
1 | Gain an Ally and an Enemy. |
1 | Dropped out of military academy. |
2 | Became a Corporate Agent at age 18 |
2 | Advanced training in a specialist field. |
2 | Promoted to rank 1 |
2 | Is now a Agent |
3 | Continued as Corporate Agent at age 22 |
3 | Nearly killed. Owe 22,500 for medical bills. |
4 | Continued as Corporate Agent at age 26 |
4 | Given specialist training in vehicles. |
4 | Promoted to rank 2 |
4 | Is now a Field Agent |
5 | Continued as Corporate Agent at age 30 |
5 | Befriended by a senior agent. |
5 | Promoted to rank 3 |
6 | Continued as Corporate Agent at age 34 |
6 | Established a network of contacts. Gain 1 contacts. |
6 | Forced to muster out. |
7 | Became a Infantry at age 38 |
7 | Is now a Private |
7 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 | Became a Merchant Marine at age 42 |
8 | Is now a Crewman |
9 | Continued as Merchant Marine at age 46 |
9 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 | Promoted to rank 1 |
9 | Is now a Senior Crewman |
10 | Continued as Merchant Marine at age 50 |
10 | Imperial trade restrictions force you out of business. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | Became a Enforcer at age 54 |
11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
12 | Aging Crisis. Owe 20,000 for medical bills. |