Agent Marie Møller permalink

Age Str Dex End Int Edu Soc
63 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 10 (1)
Athletics (Endurance) 1
Deception 1
Diplomat 1
Drive 0
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Medic 0
Persuade 2
Recon 0
Science (Cybernetics) 1
Science (Planetology) 1
Steward 1
Streetwise 1
Survival 0
Agent Corporate Agent Agent 1 1
Scholar Scientist 1 3
Merchant Merchant Marine Senior Crewman 1 5
Retired 0 2
1Became a Corporate Agent at age 18
1Befriended by a senior agent.
1Promoted to rank 1
1Is now a Agent
2Voluntarily left Corporate Agent
2Became a Scientist at age 22
2Work for an eccentric but brilliant mentor, who becomes an Ally.
2Promoted to rank 1
3Continued as Scientist at age 26
3Advanced training in a specialist field.
4Continued as Scientist at age 30
4Win a prestigious prize for your work.
5Voluntarily left Scientist
5Became a Merchant Marine at age 34
5Is now a Crewman
5Moved to a new world.
6Continued as Merchant Marine at age 38
6Gained a contact.
7Continued as Merchant Marine at age 42
7Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8Embroiled in legal trouble.
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Merchant Marine at age 50
9Severely injured
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11Lost eye or limb
12Aging Crisis. Owe 30,000 for medical bills.