Term | History |
1 | Became a Free Trader at age 18 |
1 | Befriend a useful ally in one sphere. Gain an Ally. |
1 | Promoted to rank 1 |
2 | Continued as Free Trader at age 22 |
2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
2 | Promoted to rank 2 |
3 | Continued as Free Trader at age 26 |
3 | A good deal ensures you are living the high life for a few years. |
3 | Promoted to rank 3 |
3 | Is now a Experienced Trader |
4 | Continued as Free Trader at age 30 |
4 | Nearly killed. Fully recovered. |
5 | Became a Courier at age 34 |
5 | You discover a world, item or information of worth to the Imperium. |
5 | Promoted to rank 1 |
5 | Is now a Scout |
6 | Continued as Courier at age 38 |
6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
6 | Injured. Fully recovered. Owe 2,500 for medical bills. |
7 | Continued as Courier at age 42 |
7 | Injured. |
8 | Became a Intelligence at age 46 |
8 | Given specialist training in vehicles. |
8 | Forced to continue current assignment |
8 | Promoted to rank 1 |
8 | Is now a Agent |
9 | Continued as Intelligence at age 50 |
9 | Good fortune |
10 | Voluntarily left Intelligence |
10 | Became a Colonist at age 54 |
10 | Moved to a new world. |
10 | Promoted to rank 1 |
11 | Continued as Colonist at age 58 |
11 | A new romantic starts. Gain an Ally. |
11 | Forced to muster out. |
12 | Aging Crisis. Owe 40,000 for medical bills. |
12 | Retired at age 62 |
12 | Moved to a new world. |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 60,000 for medical bills. |
14 | Gained a contact. |
15 | Aging Crisis. Owe 50,000 for medical bills. |