Captain Mertie Desmond permalink

Age Sex Str Dex End Int Edu Soc
65 F 1 (-2) 5 (-1) 4 (-1) 6 (0) 9 (1) 8 (0)
Cuddly, Temperate, Melodramatic
 
Skills
Admin 0
Advocate 1
Art 0
Broker 1
Carouse 1
Deception 1
Diplomat 0
Drive (Walker) 1
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Leadership 2
Medic 0
Melee 0
Persuade 1
Profession (Belter) 1
Recon 1
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Army Infantry Captain 2 / 0 1
Agent Intelligence 0 1
Drifter Barbarian 0 2
Drifter Scavenger 0 3
Merchant Free Trader 2 2
 
TermHistory
1Became a Corporate at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Infantry at age 22
2Is now a Private
2Surrounded and outnumbered by the enemy, you hold out until relief arrives.
2Commissioned in Army/Infantry
2Is now a Lieutenant
2Promoted to Infantry officer rank 2
2Is now a Captain
3Voluntarily left Infantry
3Became a Intelligence at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Returned to Corporate at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 1
5Voluntarily left Corporate
5Became a Barbarian at age 34
5Attacked by enemies and injured.
5Lost eye or limb. Owe 2,500 for medical bills.
5Gain Enemy if you don't already have one.
6Continued as Barbarian at age 38
6You do not know what happened to you. There is a gap in your memory.
7Switched to Scavenger at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Continued as Scavenger at age 46
8Find valuable salvage.
9Continued as Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Became a Free Trader at age 54
10Risk your fortune on a possibility lucrative deal and win.
10Promoted to rank 1
11Continued as Free Trader at age 58
11Embroiled in legal trouble.
11Promoted to rank 2