| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 2 | Continued as Surveyor at age 22 |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Became a Wanderer at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Severely injured. Owe 2,500 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Victim of a crime |
| 7 | Continued as Wanderer at age 42 |
| 7 | Amnesia. |
| 7 | Promoted to rank 3 |
| 8 | Voluntarily left Wanderer |
| 8 | Became a Colonist at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Became a Field Researcher at age 50 |
| 9 | Win a prestigious prize for your work. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Field Researcher at age 54 |
| 10 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 10 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Contact with Government. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |