Rookie Jill Doyle permalink

Age Sex Str Dex End Int Edu Soc
61 F 1 (-2) 5 (-1) 1 (-2) 5 (-1) 10 (1) 4 (-1)
Sour
 
Skills
Admin 1
Animals 0
Athletics (Strength) 1
Carouse 0
Diplomat 1
Drive 0
Flyer 0
Gun Combat 0
Gun Combat 1
Investigate 0
Medic 0
Profession 0
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 1
Citizen Colonist 0 2
Merchant Merchant Marine Crewman 0 2
Drifter Scavenger 0 1
Navy Flight Crewman 0 1
Navy Engineer/Gunner 0 1
Retired 0 2
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Severely injured. Fully recovered. Owe 2,500 for medical bills.
2Became a Colonist at age 22
2Severely injured. Owe 10,000 for medical bills.
3Became a Merchant Marine at age 26
3Is now a Crewman
3A good deal ensures you are living the high life for a few years.
4Continued as Merchant Marine at age 30
4Your ship or starport is destroyed by criminals. Gain them as an Enemy.
5Became a Scavenger at age 34
5Find valuable salvage.
6Voluntarily left Scavenger
6Returned to Colonist at age 38
6Severely injured. Fully recovered. Owe 25,000 for medical bills.
7Became a Flight at age 42
7Severely injured. Fully recovered.
8Switched to Engineer/Gunner at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 60,000 for medical bills.
10Good fortune