| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Continued as Courier at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Continued as Courier at age 26 |
| 3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Display heroism in battle, saving the whole ship. |
| 4 | Commissioned in Navy/Line/Crew |
| 4 | Is now a Ensign |
| 4 | Promoted to Line/Crew officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Advanced training in a specialist field |
| 5 | Promoted to Line/Crew officer rank 3 |
| 5 | Is now a Lieutenant |
| 6 | Voluntarily left Line/Crew |
| 6 | Became a Corporate at age 38 |
| 6 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 7 | Returned to Courier at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 8 | Continued as Courier at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Continued as Courier at age 50 |
| 9 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Contact with Government. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |