Manager Elmo Archer
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 34 |
M |
7 (0) |
8 (0) |
10 (1) |
8 (0) |
11 (1) |
6 (0) |
| Repugnant, Glamorous, Excessive |
| Skills |
| Admin 1 |
| Advocate 1 |
| Animals 0 |
| Art 0 |
| Athletics (Strength) 1 |
| Drive 0 |
| Flyer 0 |
| Jack-of-All-Trades 1 |
| Leadership 0 |
| Melee (Unarmed) 1 |
| Profession (Polymers) 1 |
| Recon 0 |
| Steward 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
2 |
| Citizen |
Corporate |
Manager |
2 |
2 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Switched to Corporate at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Manager |