2nd Officer Hope Wallace
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
F |
5 (-1) |
3 (-1) |
3 (-1) |
8 (0) |
8 (0) |
8 (0) |
| Filthy, Hard |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Electronics (Comms) 1 |
| Electronics (Sensors) 1 |
| Engineer (J-drive) 1 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Heavy Weapons (Artillery) 1 |
| Language (Oynprith (Droyne)) 1 |
| Mechanic 1 |
| Medic 1 |
| Melee (Unarmed) 1 |
| Pilot (Capital Ships) 1 |
| Recon 1 |
| Science 0 |
| Steward 1 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Infantry |
Private |
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
| Army |
Cavalry |
|
0 |
1 |
| Merchant |
Merchant Marine |
2nd Officer |
4 |
4 |
|
| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Colonist at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Switched to Cavalry at age 30 |
| 4 | Forced out after co-operating with military investigation in commanding officer's illegal activity. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | A good deal ensures you are living the high life for a few years. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Promoted to rank 2 |
| 6 | Is now a 4th Officer |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 3 |
| 7 | Is now a 3rd Officer |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Embroiled in legal trouble. |
| 8 | Promoted to rank 4 |
| 8 | Is now a 2nd Officer |