Crewman Elmo Winn permalink

Age Sex Str Dex End Int Edu Soc
41 M 2 (-2) 6 (0) 5 (-1) 9 (1) 2 (-2) 6 (0)
Cautious, Awkward
 
Skills
Athletics (Dexterity) 2
Athletics (Endurance) 1
Drive 0
Gunner (Capital) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Profession (Biologicals) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Drifter Wanderer 1 2
Navy Engineer/Gunner 0 1
Rogue Enforcer 1 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Wanderer at age 22
2Attempted a risky adventure and was injured.
2Severely injured. Owe 10,000 for medical bills.
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Wanderer at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Switched to Engineer/Gunner at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Enforcer at age 34
5You commit a legendary crime.
5Promoted to rank 1