| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
F |
2 (-2) |
10 (1) |
7 (0) |
8 (0) |
3 (-1) |
7 (0) |
| Disturbed, Rejects Change |
| Skills |
| Admin 0 |
| Advocate 0 |
| Astrogation 1 |
| Broker 0 |
| Diplomat 0 |
| Electronics (Computers) 1 |
| Gun Combat 0 |
| Leadership 0 |
| Pilot 0 |
| Stealth 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
3 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Explorer at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Explorer at age 26 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Continued as Explorer at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 2 Contacts. Gain 3 Enemies. |
| 5 | Became a Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |