Senior Crewman Fritz Jackson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
4 (-1) |
10 (1) |
2 (-2) |
8 (0) |
3 (-1) |
11 (1) |
| Kittenish, Moralistic |
| Skills |
| Admin 1 |
| Broker 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Language (Oynprith (Droyne)) 1 |
| Mechanic 1 |
| Medic 0 |
| Persuade 0 |
| Science (Economics) 1 |
| Steward 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
3 |
| Scholar |
Scientist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A good deal ensures you are living the high life for a few years. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Befriend a useful ally in one sphere. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 4 | Became a Scientist at age 30 |
| 4 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 4 | Gain an Enemy |
| 5 | Continued as Scientist at age 34 |
| 5 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 5 | Promoted to rank 1 |