| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
2 (-2) |
6 (0) |
5 (-1) |
9 (1) |
2 (-2) |
6 (0) |
| Cautious, Awkward |
| Skills |
| Athletics (Dexterity) 2 |
| Athletics (Endurance) 1 |
| Drive 0 |
| Gunner (Capital) 1 |
| Mechanic 1 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Profession (Biologicals) 1 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
| Navy |
Engineer/Gunner |
|
0 |
1 |
| Rogue |
Enforcer |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Wanderer at age 22 |
| 2 | Attempted a risky adventure and was injured. |
| 2 | Severely injured. Owe 10,000 for medical bills. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Switched to Engineer/Gunner at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Enforcer at age 34 |
| 5 | You commit a legendary crime. |
| 5 | Promoted to rank 1 |