Crewman Elwin Martin permalink

Age Sex Str Dex End Int Edu Soc
43 M 8 (0) 3 (-1) 5 (-1) 8 (0) 4 (-1) 7 (0)
Harried, Quixotic
 
Skills
Advocate 0
Animals 0
Astrogation 0
Drive 0
Electronics (Comms) 1
Gun Combat 0
Gun Combat 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 1
Pilot 0
Profession 0
Science (Physics) 1
Science (Sophontology) 1
Seafarer 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Navy Line/Crew Crewman 0 2
Scholar Field Researcher 1 1
Citizen Corporate 0 1
 
TermHistory
1Became a Scavenger at age 18
2Continued as Scavenger at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Line/Crew at age 26
3Is now a Crewman
3A romantic relationship ends badly. Gain a Rival or Enemy.
4Continued as Line/Crew at age 30
4Injured. Fully recovered. Owe 1,250 for medical bills.
5Became a Field Researcher at age 34
5Assigned to work on a secret project for a patron or organisation.
5Promoted to rank 1
6Voluntarily left Field Researcher
6Became a Corporate at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.