Sublieutenant Nancy Kennedy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
F |
5 (-1) |
7 (0) |
4 (-1) |
7 (0) |
4 (-1) |
10 (1) |
| Heart Broken |
| Skills |
| Carouse 0 |
| Electronics (Remote Ops) 1 |
| Gunner (Capital) 2 |
| Gunner (Ortillery) 1 |
| Leadership 1 |
| Mechanic 1 |
| Melee (Blade) 2 |
| Pilot (Capital Ships) 2 |
| Pilot (Spacecraft) 2 |
| Science (Cybernetics) 1 |
| Steward 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
1 |
| Navy |
Line/Crew |
Sublieutenant |
2 / 0 |
2 |
| Scout |
Explorer |
|
0 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Switched to Line/Crew at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Commissioned in Navy/Line/Crew |
| 2 | Is now a Ensign |
| 3 | Continued as Line/Crew at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Line/Crew officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Voluntarily left Line/Crew |
| 4 | Became a Explorer at age 30 |
| 4 | You survey an alien world. |
| 5 | Continued as Explorer at age 34 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 6 Contacts. Gain 2 Enemies. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |