| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
6 (0) |
6 (0) |
5 (-1) |
10 (1) |
9 (1) |
6 (0) |
| Changeable |
| Skills |
| Athletics 0 |
| Carouse 1 |
| Deception 0 |
| Diplomat 1 |
| Drive (Mole) 1 |
| Electronics (Sensors) 1 |
| Gun Combat 0 |
| Language 0 |
| Mechanic 0 |
| Recon 0 |
| Science 0 |
| Stealth 0 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
0 |
1 |
| Citizen |
Worker |
|
1 |
5 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Scarred. Owe 2,500 for medical bills. |
| 2 | Became a Worker at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Continued as Worker at age 30 |
| 4 | You befriend a superior in the corporation or the colony. |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Worker at age 38 |
| 6 | A new romantic starts. Gain an Ally. |