Crewman Sammie Simpson permalink

Age Sex Str Dex End Int Edu Soc
45 F 6 (0) 8 (0) 6 (0) 7 (0) 2 (-2) 8 (0)
Perverse, Cultured, Unfriendly
 
Skills
Broker 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat (Slug) 1
Investigate 1
Persuade 0
Science (Psionicology) 1
Science (Sophontology) 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scholar Field Researcher 4 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Field Researcher at age 22
2Make a breakthrough in your field.
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Advanced training in a specialist field.
4Continued as Field Researcher at age 30
4Refuse to join a cheat in some fashion.
4Forced to continue current assignment
4Promoted to rank 2
5Continued as Field Researcher at age 34
5Make a breakthrough in your field.
5Promoted to rank 3
6Continued as Field Researcher at age 38
6Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Gain an Enemy
6Promoted to rank 4