Able Spacehand Irma Reid permalink

Age Sex Str Dex End Int Edu Soc
44 F 7 (0) 4 (-1) 6 (0) 9 (1) 7 (0) 10 (1)
Goofy, Reliable
 
Skills
Advocate 1
Art 0
Athletics (Dexterity) 1
Diplomat 0
Drive 0
Electronics 0
Flyer 0
Gambler 1
Investigate 0
Mechanic 2
Medic 1
Persuade 1
Pilot (Capital Ships) 1
Profession 0
Science 0
Streetwise 0
CareerAssignmentTitleRankTerms
Scholar Physician 0 2
Navy Engineer/Gunner Able Spacehand 1 2
Merchant Merchant Marine Crewman 0 1
Rogue Enforcer 1 1
 
TermHistory
1Became a Physician at age 18
1Birth or Death involving a family member or close friend.
2Continued as Physician at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
2Forced to muster out.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Abuse your position for profit
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Merchant Marine at age 34
5Is now a Crewman
5A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
6Became a Enforcer at age 38
6Backstab a fellow rogue for personal gain.
6Promoted to rank 1