| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
6 (0) |
4 (-1) |
7 (0) |
8 (0) |
2 (-2) |
10 (1) |
| Short |
| Skills |
| Drive 0 |
| Electronics 0 |
| Engineer 0 |
| Gun Combat 0 |
| Mechanic 0 |
| Melee (Bludgeon) 1 |
| Persuade 2 |
| Profession (Biologicals) 1 |
| Recon 0 |
| Science 0 |
| Stealth 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
|
0 |
2 |
| Drifter |
Wanderer |
|
0 |
2 |
| Rogue |
Enforcer |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Gained a contact. |
| 2 | Continued as Worker at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Forced to muster out. |
| 3 | Became a Wanderer at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Gain Enemy if you don't already have one. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Find valuable salvage. |
| 5 | Voluntarily left Wanderer |
| 5 | Became a Enforcer at age 34 |
| 5 | A crime lord considers you his protégé. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Promoted to rank 2 |