Crewman Joan Simpson permalink

Age Sex Str Dex End Int Edu Soc
44 F 7 (0) 6 (0) 6 (0) 9 (1) 3 (-1) 5 (-1)
Playful, Beautiful
 
Skills
Admin 0
Advocate 0
Athletics (Endurance) 1
Broker 1
Diplomat 0
Drive (Walker) 1
Electronics 0
Engineer (J-drive) 1
Gunner (Ortillery) 1
Leadership 0
Mechanic 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Scout Explorer 0 1
Navy Engineer/Gunner Crewman 0 2
Merchant Broker 1 1
 
TermHistory
1Became a Corporate at age 18
1You gain experience in a technical field as a computer operator or surveyor.
1Promoted to rank 1
2Continued as Corporate at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Explorer at age 26
3Psychologically damaged by your time in the scouts.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Continued as Engineer/Gunner at age 34
5Scarred. Fully recovered. Owe 10,000 for medical bills.
6Became a Broker at age 38
6Smuggle illegal items onto a planet.
6Forced to continue current assignment
6Promoted to rank 1