Manager Milo Graham
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
2 (-2) |
6 (0) |
6 (0) |
5 (-1) |
10 (1) |
9 (1) |
| Terrified |
| Skills |
| Admin 1 |
| Advocate 1 |
| Animals 0 |
| Athletics (Strength) 1 |
| Carouse 2 |
| Diplomat 1 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Gunner (Capital) 1 |
| Mechanic 1 |
| Melee (Unarmed) 1 |
| Seafarer 0 |
| Stealth 0 |
| Survival 2 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
1 |
1 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
3 |
| Citizen |
Corporate |
Manager |
2 |
2 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Drafted into Navy |
| 1 | Promoted to rank 1 |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a diplomatic mission. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 30 |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 5 | Became a Corporate at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Corporate at age 38 |
| 6 | You befriend a superior in the corporation or the colony. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Manager |