Terry Kennedy permalink

Age Sex Str Dex End Int Edu Soc
48 F 7 (0) 5 (-1) 4 (-1) 6 (0) 12 (2) 4 (-1)
Scheming
 
Skills
Advocate 1
Art (Instrument) 1
Athletics (Endurance) 1
Diplomat 0
Drive (Track) 1
Electronics 0
Flyer (Rotor) 1
Investigate 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Science (Biology) 2
Seafarer 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 0 4
Scholar Field Researcher 0 1
Citizen Colonist 1 2
 
TermHistory
1Became a Scientist at age 18
1Advanced training in a specialist field.
2Continued as Scientist at age 22
2Work for an eccentric but brilliant mentor, who becomes an Ally.
3Continued as Scientist at age 26
3Gained a contact.
4Continued as Scientist at age 30
4Advanced training in a specialist field.
4Forced to muster out.
5Switched to Field Researcher at age 34
5An expedition or voyage goes wrong, leaving you stranded in the wilderness.
6Became a Colonist at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
7Continued as Colonist at age 42
7Severely injured. Fully recovered. Owe 1,250 for medical bills.