Crewman Addison Hall permalink

Age Sex Str Dex End Int Edu Soc
47 M 1 (-2) 1 (-2) 2 (-2) 8 (0) 9 (1) 6 (0)
Faithful, Precise
 
Skills
Animals 0
Art 0
Astrogation 0
Athletics (Dexterity) 1
Diplomat 1
Electronics 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Pilot 0
Science 0
Stealth 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Scout Surveyor 0 1
Drifter Barbarian 1 3
Drifter Wanderer 0 1
Navy Flight Crewman 0 1
 
TermHistory
1Became a Explorer at age 18
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Switched to Surveyor at age 22
2Psychologically damaged by your time in the scouts.
3Became a Barbarian at age 26
3Attacked by enemies and injured.
3Scarred. Fully recovered. Owe 5,000 for medical bills.
3Gain Enemy if you don't already have one.
3Promoted to rank 1
4Continued as Barbarian at age 30
4Attempted a risky adventure and was injured.
4Nearly killed. Owe 30,000 for medical bills.
5Continued as Barbarian at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Switched to Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Flight at age 42
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.