Agent Hettie Fabble
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
F |
8 (0) |
5 (-1) |
4 (-1) |
7 (0) |
6 (0) |
7 (0) |
| Intelligent, Vindictive, Passive |
| Skills |
| Animals 0 |
| Athletics 0 |
| Deception 1 |
| Drive 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Heavy Weapons (Vehicle) 1 |
| Investigate 1 |
| Jack-of-all-Trades 1 |
| Mechanic 0 |
| Melee (Bludgeon) 1 |
| Recon 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
2 |
| Army |
Cavalry |
Private |
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
3 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Good fortune |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Moved to a new world. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Wanderer at age 42 |
| 7 | Suffer from a life-threatening illness. |