Sherman Simpson permalink

Age Sex Str Dex End Int Edu Soc
49 M 1 (-2) 3 (-1) 4 (-1) 10 (1) 4 (-1) 8 (0)
Risk-Taking, Committed
 
Skills
Art 0
Astrogation 0
Flyer (Ornithopter) 1
Gun Combat 0
Mechanic 1
Pilot 0
Profession (Hydroponics) 1
Science (Linguistics) 1
Science (Robotics) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 5
Scout Courier 0 2
 
TermHistory
1Became a Scavenger at age 18
1Spend time with an alien race. Gain a contact.
2Continued as Scavenger at age 22
2A new romantic starts. Gain an Ally.
3Continued as Scavenger at age 26
3Survived a risky adventure but gained nothing.
4Continued as Scavenger at age 30
4Find an Alien Artifact.
4Promoted to rank 1
5Continued as Scavenger at age 34
5Nearly killed. Owe 10,000 for medical bills.
6Became a Courier at age 38
6You survey an alien world.
7Aging Crisis. Owe 10,000 for medical bills.
7Continued as Courier at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Aging Crisis. Owe 30,000 for medical bills.