Rookie Bennie Fleming permalink

Age Sex Str Dex End Int Edu Soc
48 F 4 (-1) 5 (-1) 4 (-1) 5 (-1) 8 (0) 9 (1)
Right, Amiable, Serious
 
Skills
Astrogation 0
Athletics (Endurance) 1
Deception 0
Drive (Mole) 1
Drive (Walker) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Bludgeon) 1
Recon 1
Science 0
Stealth 0
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 3
Agent Law Enforcement Rookie 0 1
Scout Courier 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Wanderer at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Wanderer at age 22
2Promoted to rank 2
3Continued as Wanderer at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Law Enforcement at age 30
4Is now a Rookie
4Nearly killed. Owe 17,500 for medical bills.
5Became a Courier at age 34
5Psychologically damaged by your time in the scouts.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Vessel participates in a diplomatic mission.
7Voluntarily left Engineer/Gunner
7Switched to Scavenger at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.