Petty Officer, 2nd class Bonnie Abberton
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
7 (0) |
8 (0) |
10 (1) |
4 (-1) |
7 (0) |
3 (-1) |
| Instinctive, Meticulous, Perseverant |
| Skills |
| Admin 0 |
| Athletics (Strength) 1 |
| Electronics 0 |
| Engineer (M-drive) 1 |
| Gambler 2 |
| Gun Combat (Archaic) 1 |
| Gun Combat 1 |
| Gunner (Screen) 1 |
| Mechanic 2 |
| Recon 0 |
| Science 0 |
| Vacc Suit 4 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Able Spacehand |
1 |
2 |
| Merchant |
Merchant Marine |
4th Officer |
2 |
2 |
| Agent |
Corporate Agent |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Petty Officer, 2nd class |
3 |
2 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Risk your fortune on a possibility lucrative deal and win. |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Voluntarily left Merchant Marine |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Switched to Engineer/Gunner at age 38 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Engineer/Gunner rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Promoted to Engineer/Gunner rank 3 |
| 7 | Is now a Petty Officer, 2nd class |