Rookie Bennie Fleming
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
4 (-1) |
5 (-1) |
4 (-1) |
5 (-1) |
8 (0) |
9 (1) |
| Right, Amiable, Serious |
| Skills |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Deception 0 |
| Drive (Mole) 1 |
| Drive (Walker) 1 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Mechanic 0 |
| Melee (Bludgeon) 1 |
| Recon 1 |
| Science 0 |
| Stealth 0 |
| Steward 1 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
2 |
3 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Scout |
Courier |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Promoted to rank 2 |
| 3 | Continued as Wanderer at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Nearly killed. Owe 17,500 for medical bills. |
| 5 | Became a Courier at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Vessel participates in a diplomatic mission. |
| 7 | Voluntarily left Engineer/Gunner |
| 7 | Switched to Scavenger at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |