Philip Kirkham permalink

Age Sex Str Dex End Int Edu Soc
47 M 11 (1) 3 (-1) 2 (-2) 6 (0) 5 (-1) 7 (0)
Trusting
 
Skills
Deception 1
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Investigate 0
Medic 3
Melee 0
Persuade 1
Science (Genetics) 1
Science (Psychology) 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 1 2
Drifter Barbarian 0 1
Merchant Free Trader 1 2
Scholar Physician 1 2
 
TermHistory
1Became a Scientist at age 18
1Make a breakthrough in your field.
1Promoted to rank 1
2Continued as Scientist at age 22
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Became a Barbarian at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Free Trader at age 30
4Embroiled in legal trouble.
4Promoted to rank 1
5Continued as Free Trader at age 34
5A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
6Switched to Physician at age 38
6Moved to a new world.
6Promoted to rank 1
7Continued as Physician at age 42
7Severely injured. Fully recovered. Owe 7,500 for medical bills.