Agent Hettie Fabble permalink

Age Sex Str Dex End Int Edu Soc
49 F 8 (0) 5 (-1) 4 (-1) 7 (0) 6 (0) 7 (0)
Intelligent, Vindictive, Passive
 
Skills
Animals 0
Athletics 0
Deception 1
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Vehicle) 1
Investigate 1
Jack-of-all-Trades 1
Mechanic 0
Melee (Bludgeon) 1
Recon 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Army Cavalry Private 0 1
Agent Corporate Agent Agent 1 3
Drifter Wanderer 0 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Colonist at age 22
2Scarred. Fully recovered. Owe 5,000 for medical bills.
3Became a Cavalry at age 26
3Is now a Private
3Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
4Became a Corporate Agent at age 30
4Good fortune
5Continued as Corporate Agent at age 34
5Moved to a new world.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Wanderer at age 42
7Suffer from a life-threatening illness.