Crewman Jimmy Weakman permalink

Age Sex Str Dex End Int Edu Soc
49 M 6 (0) 2 (-2) 2 (-2) 5 (-1) 5 (-1) 7 (0)
Silky, Scary
 
Skills
Admin 0
Broker 1
Deception 1
Drive (Mole) 2
Electronics 0
Flyer 0
Persuade 0
Pilot (Spacecraft) 1
Profession 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Entertainer Performer 1 3
Merchant Free Trader 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
2Continued as Merchant Marine at age 22
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Became a Performer at age 26
3Gain a patron in the arts. Gain an Ally
4Continued as Performer at age 30
4Gained a contact.
4Promoted to rank 1
5Continued as Performer at age 34
5Public opinion turns on you.
6Switched to Free Trader at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Became a Scavenger at age 42
7Injured. Fully recovered. Owe 5,000 for medical bills.