Settler Genie Keiler permalink

Age Sex Str Dex End Int Edu Soc
47 F 5 (-1) 12 (2) 2 (-2) 7 (0) 6 (0) 9 (1)
Quirky
 
Skills
Art 0
Athletics (Dexterity) 1
Diplomat 1
Drive (Walker) 1
Engineer (Life Support) 1
Flyer (Wing) 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Heavy Weapons (Artillery) 1
Mechanic 1
Melee (Unarmed) 1
Profession 0
Recon 2
Seafarer 0
Stealth 0
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Private 0 1
Rogue Enforcer 0 1
Citizen Colonist Settler 2 3
Drifter Scavenger 0 1
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Army Support at age 18
1Is now a Private
1You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2Became a Enforcer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
3Promoted to rank 1
4Continued as Colonist at age 30
4Spent time maintaining and using heavy vehicles.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5You befriend a superior in the corporation or the colony.
5Forced to muster out.
6Became a Scavenger at age 38
6Suffer from a life-threatening illness.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Vessel participates in a diplomatic mission.
7Attempt at commissioned failed.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand