Petty Officer, 2nd class Jessie Myers permalink

Age Sex Str Dex End Int Edu Soc
47 F 8 (0) 6 (0) 3 (-1) 4 (-1) 10 (1) 3 (-1)
Disciplined
 
Skills
Admin 0
Astrogation 0
Athletics 0
Drive 0
Electronics (Computers) 1
Engineer (Life Support) 1
Engineer (Power) 1
Gun Combat 0
Mechanic 2
Pilot (Spacecraft) 1
Recon 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 2
Citizen Colonist 0 1
Drifter Wanderer 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 3
 
TermHistory
1Became a Explorer at age 18
1You spend a great deal of time on the fringes of Charted Space.
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 6 Contacts. Gain 3 Enemies.
2Continued as Explorer at age 22
2Psychologically damaged by your time in the scouts.
3Became a Colonist at age 26
3Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4Became a Wanderer at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Gained a contact.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7Special assignment or duty on board ship.
7Promoted to Engineer/Gunner rank 3
7Is now a Petty Officer, 2nd class