Jean Bramer permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 2 (-2) 6 (0) 5 (-1) 6 (0) 3 (-1)
Immodest, Demonic
 
Skills
Animals (Training) 1
Athletics 0
Deception 1
Diplomat 0
Drive (Track) 1
Electronics 0
Flyer 0
Investigate 0
Medic 0
Recon 0
Science (Philosophy) 1
Seafarer 0
CareerAssignmentTitleRankTerms
Scholar Scientist 0 2
Citizen Colonist 0 2
Drifter Wanderer 0 2
Drifter Barbarian 0 1
Retired 0 2
 
TermHistory
1Became a Scientist at age 18
1Win a prestigious prize for your work.
2Continued as Scientist at age 22
2Assigned to work on a secret project for a patron or organisation.
2Forced to muster out.
3Became a Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
4Continued as Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Voluntarily left Colonist
5Became a Wanderer at age 34
5Attacked by enemies and injured.
5Nearly killed. Owe 40,000 for medical bills.
5Gain Enemy if you don't already have one.
6Continued as Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Switched to Barbarian at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Aging Crisis. Owe 60,000 for medical bills.
8Retired at age 46
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 20,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 30,000 for medical bills.