Crewman Clarance King
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
8 (0) |
8 (0) |
8 (0) |
| Boorish |
| Skills |
| Admin 1 |
| Athletics (Dexterity) 4 |
| Athletics (Strength) 1 |
| Diplomat 0 |
| Gunner (Screen) 1 |
| Mechanic 0 |
| Profession 0 |
| Science (Chemistry) 1 |
| Science (Genetics) 1 |
| Science (Linguistics) 2 |
| Science (Planetology) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Scholar |
Scientist |
|
1 |
4 |
| Retired |
|
|
0 |
4 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Scientist at age 22 |
| 2 | A disaster or war strikes. |
| 2 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 2 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 3 | Continued as Scientist at age 26 |
| 3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Continued as Scientist at age 30 |
| 4 | Work leads to a considerable breakthrough. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 6 | Aging Crisis. Owe 30,000 for medical bills. |
| 6 | Retired at age 38 |
| 6 | Moved to a new world. |
| 7 | Aging Crisis. Owe 50,000 for medical bills. |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Victim of a crime |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |