Scout Thomas Halpine permalink

Age Sex Str Dex End Int Edu Soc
56 M 7 (0) 4 (-1) 1 (-2) 7 (0) 9 (1) 4 (-1)
Joyful, Goal Orientated, Persuasive
 
Skills
Animals 0
Astrogation 2
Broker 1
Drive 0
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Persuade 1
Pilot 0
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 3
Citizen Worker 0 1
Citizen Colonist 0 1
Merchant Free Trader 1 3
Retired 0 1
 
TermHistory
1Became a Courier at age 18
1Perform an exemplary service for the scouts.
2Continued as Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Injured. Fully recovered. Owe 5,000 for medical bills.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Severely injured. Fully recovered. Owe 5,000 for medical bills.
4Became a Worker at age 30
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Switched to Colonist at age 34
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Became a Free Trader at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
6Promoted to rank 1
7Aging Crisis. Owe 20,000 for medical bills.
7Continued as Free Trader at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Aging Crisis. Owe 50,000 for medical bills.
8Continued as Free Trader at age 46
8Embroiled in legal trouble.
8Forced to muster out.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 60,000 for medical bills.