Special Agent Fernando Boyd
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
5 (-1) |
7 (0) |
6 (0) |
11 (1) |
7 (0) |
7 (0) |
| Playful, Worthless |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics (Endurance) 1 |
| Athletics (Strength) 1 |
| Carouse 4 |
| Deception 1 |
| Drive (Mole) 1 |
| Electronics 0 |
| Flyer (Ornithopter) 1 |
| Gambler 1 |
| Gun Combat (Slug) 1 |
| Investigate 1 |
| Melee (Blade) 1 |
| Pilot (Small Craft) 1 |
| Recon 1 |
| Seafarer 0 |
| Stealth 2 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
2 |
| Agent |
Corporate Agent |
Special Agent |
4 |
6 |
| Citizen |
Corporate |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Befriended by a senior agent. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Involved in a gambling ring. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Given specialist training in vehicles. |
| 7 | Promoted to rank 4 |
| 7 | Is now a Special Agent |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Switched to Corporate at age 50 |
| 9 | Hard times caused by a lack of interstellar trade costs you your job. |