Field Agent Cecil Fletcher permalink

Age Sex Str Dex End Int Edu Soc
55 M 5 (-1) 3 (-1) 7 (0) 6 (0) 8 (0) 6 (0)
Enduring, Understanding
 
Skills
Animals 0
Art 0
Athletics (Dexterity) 1
Deception 1
Drive (Track) 1
Electronics (Computer) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Flyer (Grav) 1
Gun Combat 0
Gun Combat 1
Investigate 1
Medic 0
Melee (Unarmed) 1
Persuade 1
Recon 0
Steward 0
Streetwise 1
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Agent Corporate Agent Field Agent 2 6
Merchant Free Trader 1 1
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Colonist at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Corporate Agent at age 22
2Go undercover to investigate an enemy.
2Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3Continued as Corporate Agent at age 26
3Go undercover to investigate an enemy.
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Continued as Corporate Agent at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
5Continued as Corporate Agent at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Rewarded for a successful mission.
6Forced to continue current assignment
6Promoted to rank 2
6Is now a Field Agent
7Continued as Corporate Agent at age 42
7Go undercover to investigate an enemy.
7Betrayal. Convert an Ally into a Rival or Enemy.
7Forced to muster out.
8Became a Free Trader at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to rank 1
9Voluntarily left Free Trader
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Commanding officer takes an interest in your career.