Major Jemmy permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 8 (0)
Encouraging
 
Skills
Animals (Veterinary) 1
Athletics (Dexterity) 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat 0
Investigate 2
Language 0
Medic 2
Science (Planetology) 1
Science (Sophontology) 1
Science (Xenology) 2
Seafarer 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 5 6
Drifter Barbarian 0 1
Scout Explorer 0 1
Agent Corporate Agent 0 1
 
TermHistory
1Became a Field Researcher at age 18
1Make a breakthrough in your field.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2Work leads to a considerable breakthrough.
2Promoted to rank 2
3Continued as Field Researcher at age 26
3Refused to perform research that goes against your conscience.
3Promoted to rank 3
4Continued as Field Researcher at age 30
4Advanced training in a specialist field.
4Promoted to rank 4
5Continued as Field Researcher at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
5Promoted to rank 5
6Continued as Field Researcher at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
7Became a Barbarian at age 42
7Suffer from a life-threatening illness.
8Became a Explorer at age 46
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9Became a Corporate Agent at age 50
9Befriended by a senior agent.
10Aging Crisis. Owe 40,000 for medical bills.