| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Nearly killed. Fully recovered. |
| 3 | Became a Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 4 Contacts. Gain 2 Enemies. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Became a Wanderer at age 34 |
| 5 | Good fortune |
| 6 | Voluntarily left Wanderer |
| 6 | Became a Field Researcher at age 38 |
| 6 | A disaster or war strikes. |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | A disaster or war strikes. |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 7 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 7 | Gain an Enemy |
| 8 | Voluntarily left Field Researcher |
| 8 | Switched to Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Good fortune |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Senior Crewman |