Crewman Monroe Cooper permalink

Age Sex Str Dex End Int Edu Soc
56 M 8 (0) 6 (0) 5 (-1) 5 (-1) 3 (-1) 7 (0)
Irreverent, Neurotic, Defective
 
Skills
Admin 1
Athletics (Strength) 1
Deception 1
Drive (Walker) 1
Flyer 0
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Pilot (Spacecraft) 1
Profession 0
Recon 2
Stealth 2
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 1 2
Entertainer Artist 0 1
Navy Line/Crew Crewman 0 1
Navy Flight 0 1
Drifter Wanderer 1 2
Drifter Scavenger 1 2
 
TermHistory
1Became a Thief at age 18
1Involved in a gambling ring.
1Promoted to rank 1
2Continued as Thief at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Artist at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Line/Crew at age 30
4Is now a Crewman
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Switched to Flight at age 34
5You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Became a Wanderer at age 38
6Find valuable salvage.
6Forced to continue current assignment
6Promoted to rank 1
7Continued as Wanderer at age 42
7Severely injured. Fully recovered. Owe 1,250 for medical bills.
8Switched to Scavenger at age 46
8Promoted to rank 1
9Continued as Scavenger at age 50
9Good fortune