Able Spacehand Joshua Fitzgerald
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
3 (-1) |
11 (1) |
3 (-1) |
7 (0) |
7 (0) |
6 (0) |
| Crazy |
| Skills |
| Broker 0 |
| Carouse 0 |
| Drive (Mole) 1 |
| Engineer (Power) 1 |
| Gun Combat (Energy) 1 |
| Gunner (Ortillery) 1 |
| Gunner (Screen) 1 |
| Heavy Weapons (Man Portable) 3 |
| Language (Zdetl (Zhodani)) 1 |
| Mechanic 2 |
| Melee (Blade) 1 |
| Melee (Bludgeon) 1 |
| Melee (Natural) 1 |
| Persuade 1 |
| Profession 0 |
| Steward 1 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Cavalry |
Private |
0 |
1 |
| Merchant |
Free Trader |
|
1 |
3 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Army |
Infantry |
|
0 |
1 |
| Navy |
Line/Crew |
|
1 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Free Trader at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Continued as Free Trader at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Embroiled in legal trouble. |
| 5 | Voluntarily left Free Trader |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Attempt at commissioned failed. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Switched to Infantry at age 42 |
| 7 | Scarred. Fully recovered. |
| 8 | Switched to Line/Crew at age 46 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Became a Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |