| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
8 (0) |
5 (-1) |
3 (-1) |
13 (2) |
7 (0) |
5 (-1) |
| Inconsistent |
| Skills |
| Admin 1 |
| Art 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Computers) 2 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Investigate 2 |
| Medic 1 |
| Melee (Blade) 1 |
| Persuade 1 |
| Science (Chemistry) 1 |
| Science (Cybernetics) 2 |
| Science (History) 2 |
| Science (Xenology) 1 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
5 |
7 |
| Rogue |
Enforcer |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Work leads to a considerable breakthrough. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 6 | Promoted to rank 5 |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Scarred. Fully recovered. |
| 8 | Became a Enforcer at age 46 |
| 8 | You spend months in the dangerous criminal underworld. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 1 |
| 9 | Continued as Enforcer at age 50 |
| 9 | Involved in a gambling ring. |
| 9 | Promoted to rank 2 |