Crewman Gary Jackson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
5 (-1) |
1 (-2) |
3 (-1) |
8 (0) |
8 (0) |
12 (2) |
| Unselfish, Insincere |
| Skills |
| Astrogation 0 |
| Athletics (Strength) 2 |
| Carouse 0 |
| Deception 0 |
| Gambler 2 |
| Gun Combat 0 |
| Language 0 |
| Medic 0 |
| Melee (Unarmed) 1 |
| Recon 0 |
| Stealth 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
1 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
2 |
| Agent |
Intelligence |
|
0 |
1 |
| Scout |
Surveyor |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in a gambling ring. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Wanderer at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Switched to Scavenger at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Intelligence at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Surveyor at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 8 | Continued as Surveyor at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 5 Contacts. Gain 3 Enemies. |
| 9 | Returned to Engineer/Gunner at age 50 |
| 9 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |