Lieutenant Dicie Babington
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
7 (0) |
7 (0) |
6 (0) |
7 (0) |
8 (0) |
10 (1) |
| Brotherly, Dreamy |
| Skills |
| Art 0 |
| Athletics 0 |
| Deception 1 |
| Drive (Mole) 2 |
| Drive (Track) 1 |
| Drive (Wheel) 1 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Heavy Weapons 0 |
| Language (Anglic (3rd Imperium)) 1 |
| Language (Zdetl (Zhodani)) 1 |
| Leadership 1 |
| Medic 1 |
| Melee (Blade) 1 |
| Melee (Bludgeon) 1 |
| Recon 1 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
3 |
3 |
| Army |
Army Support |
Lieutenant |
1 / 0 |
3 |
| Agent |
Intelligence |
|
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
2 |
| Education | Graduated |
| Army Academy |
Failed |
|
| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | Moved to a new world. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 22 |
| 3 | Attacked by enemies that you easily defeat. |
| 3 | Gain Enemy if you don't already have one. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Wanderer at age 26 |
| 4 | Drafted into Army |
| 4 | Promoted to rank 3 |
| 5 | Became a Army Support at age 30 |
| 5 | Is now a Private |
| 5 | Advanced training in a specialist field |
| 5 | Commissioned in Army/Army Support |
| 5 | Is now a Lieutenant |
| 6 | Continued as Army Support at age 34 |
| 6 | Thrown into a brutal ground war |
| 7 | Continued as Army Support at age 38 |
| 7 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 8 | Became a Intelligence at age 42 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 9 | Switched to Corporate Agent at age 46 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Continued as Corporate Agent at age 50 |
| 10 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |