Petty Officer, 3rd class Wilma Clark permalink

Age Sex Str Dex End Int Edu Soc
56 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 8 (0)
Dark
 
Skills
Admin 0
Animals 0
Astrogation 1
Broker 0
Carouse 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Power) 1
Gunner (Capital) 1
Gunner (Screen) 2
Mechanic 1
Persuade 0
Recon 0
Stealth 0
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Rogue Pirate Lackey 0 2
Agent Intelligence 0 2
Navy Flight Petty Officer, 3rd class 2 3
Drifter Wanderer 0 1
 
TermHistory
1Became a Free Trader at age 18
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Pirate at age 22
2Is now a Lackey
2Crime pays off. Gain victim as Enemy.
3Continued as Pirate at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Intelligence at age 30
4Established a network of contacts. Gain 1 contacts.
5Continued as Intelligence at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Became a Flight at age 38
6Is now a Crewman
6Advanced training in a specialist field
6Promoted to Flight rank 1
6Is now a Able Spacehand
7Continued as Flight at age 42
7Vessel participates in a notable military engagement.
7Promoted to Flight rank 2
7Is now a Petty Officer, 3rd class
8Continued as Flight at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Became a Wanderer at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 30,000 for medical bills.