Agent Quincy Richards permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 1 (-2) 2 (-2) 5 (-1) 8 (0) 6 (0)
Uncooperative
 
Skills
Deception 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat (Energy) 1
Investigate 0
Mechanic 0
Navigation 1
Persuade 0
Recon 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Scout Courier Scout 1 2
Entertainer Artist 0 1
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1Go undercover to investigate an enemy.
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Injured. Fully recovered. Owe 1,250 for medical bills.
3Became a Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Continued as Courier at age 30
4When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4Promoted to rank 1
4Is now a Scout
5Voluntarily left Courier
5Became a Artist at age 34
5Public opinion turns on you.
6Aging Crisis. Owe 20,000 for medical bills.
6Retired at age 38
6Victim of a crime
7Aging Crisis. Owe 60,000 for medical bills.
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Gained a contact.
9Aging Crisis. Owe 10,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 40,000 for medical bills.