Crewman Myrl Matson permalink

Age Sex Str Dex End Int Edu Soc
55 F 9 (1) 1 (-2) 5 (-1) 8 (0) 7 (0) 2 (-2)
Optimistic, Rugged
 
Skills
Art 0
Athletics 0
Broker 0
Deception 2
Diplomat 1
Gun Combat 0
Mechanic 1
Melee (Natural) 1
Recon 3
Stealth 1
Steward 1
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Drifter Wanderer 4 5
Citizen Corporate 1 2
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Thief at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Wanderer at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Attacked by enemies that you easily defeat.
3Gain Enemy if you don't already have one.
3Promoted to rank 2
4Continued as Wanderer at age 30
4Promoted to rank 3
5Continued as Wanderer at age 34
5Find valuable salvage.
5Promoted to rank 4
6Continued as Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Corporate at age 42
7You befriend a superior in the corporation or the colony.
7Promoted to rank 1
8Continued as Corporate at age 46
8Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Advanced training in a specialist field