Crewman Jimmie Alexander permalink

Age Sex Str Dex End Int Edu Soc
57 M 6 (0) 1 (-2) 1 (-2) 6 (0) 8 (0) 8 (0)
Sensitive, Disloyal
 
Skills
Art 0
Athletics (Endurance) 1
Diplomat 0
Drive 0
Electronics 0
Gunner (Capital) 1
Investigate 1
Mechanic 0
Medic 2
Science (Chemistry) 1
Seafarer 0
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Physician 1 2
Drifter Wanderer 0 1
Navy Flight Crewman 0 1
Entertainer Performer 0 4
Scholar Scientist 1 1
 
TermHistory
1Became a Physician at age 18
1Make a breakthrough in your field.
1Promoted to rank 1
2Continued as Physician at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Became a Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Flight at age 30
4Is now a Crewman
4Severely injured. Fully recovered. Owe 7,500 for medical bills.
5Became a Performer at age 34
5Refused to criticise a questionable political leader on your homeworld.
6Continued as Performer at age 38
6One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
7Continued as Performer at age 42
7Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
8Continued as Performer at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Forced to muster out.
9Switched to Scientist at age 50
9Advanced training in a specialist field.
9Promoted to rank 1
10Aging Crisis. Owe 10,000 for medical bills.