Crewman Sydney Freeman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 57 |
M |
1 (-2) |
3 (-1) |
1 (-2) |
7 (0) |
8 (0) |
11 (1) |
None |
| Enduring, Relaxed, Dissatisfied |
| Skills |
| Admin 1 |
| Advocate 0 |
| Athletics 0 |
| Broker 0 |
| Diplomat 0 |
| Drive (Wheel) 1 |
| Electronics (Computer) 1 |
| Electronics (Remote Ops) 1 |
| Flyer (Grav) 1 |
| Jack-of-All-Trades 1 |
| Leadership 0 |
| Profession (Hydroponics) 1 |
| Science 0 |
| Stealth 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
1 |
3 |
| Drifter |
Wanderer |
|
0 |
3 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Continued as Corporate at age 26 |
| 3 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 4 | Became a Wanderer at age 30 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Offered job by a patron. Now owe him a favor. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 7 | Returned to Wanderer at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Became a Intelligence at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Encounter a Psionic institute. |
| 9 | Tested for psionic powers |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |