Crewman Gary Jackson permalink

Age Sex Str Dex End Int Edu Soc
55 M 5 (-1) 1 (-2) 3 (-1) 8 (0) 8 (0) 12 (2)
Unselfish, Insincere
 
Skills
Astrogation 0
Athletics (Strength) 2
Carouse 0
Deception 0
Gambler 2
Gun Combat 0
Language 0
Medic 0
Melee (Unarmed) 1
Recon 0
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Thief 1 2
Drifter Wanderer 0 1
Drifter Scavenger 0 1
Navy Engineer/Gunner Crewman 0 2
Agent Intelligence 0 1
Scout Surveyor 0 2
 
TermHistory
1Became a Thief at age 18
1Involved in a gambling ring.
1Promoted to rank 1
2Continued as Thief at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Wanderer at age 26
3You do not know what happened to you. There is a gap in your memory.
4Switched to Scavenger at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Intelligence at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Became a Surveyor at age 42
7Perform an exemplary service for the scouts.
8Continued as Surveyor at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 5 Contacts. Gain 3 Enemies.
9Returned to Engineer/Gunner at age 50
9You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.