Able Spacehand Sanford Butler permalink

Age Sex Str Dex End Int Edu Soc
57 M 2 (-2) 1 (-2) 4 (-1) 8 (0) 7 (0) 4 (-1)
Deranged
 
Skills
Athletics 0
Deception 1
Drive (Track) 1
Electronics (Comms) 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Persuade 1
Profession 0
Recon 0
Science 0
Stealth 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Rogue Thief 1 2
Navy Engineer/Gunner Crewman 0 1
Rogue Enforcer 0 1
Navy Line/Crew Able Spacehand 1 1
Citizen Worker 1 4
 
TermHistory
1Became a Thief at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to rank 1
2Continued as Thief at age 22
2Severely injured. Fully recovered. Owe 20,000 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Lost eye or limb. Fully recovered.
4Switched to Enforcer at age 30
4Crime pays off. Gain victim as Enemy.
5Voluntarily left Enforcer
5Switched to Line/Crew at age 34
5Special assignment or duty on board ship.
5Promoted to Line/Crew rank 1
5Is now a Able Spacehand
6Voluntarily left Line/Crew
6Became a Worker at age 38
6You are rewarded for your diligence or cunning.
6Promoted to rank 1
7Continued as Worker at age 42
7Your business expands, your corporation grows, or the colony thrives.
8Continued as Worker at age 46
8You gain experience in a technical field as a computer operator or surveyor.
9Continued as Worker at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Gain a criminal contact.