Crewman Merrill Morris permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 1 (-2) 4 (-1) 6 (0) 9 (1) 3 (-1)
Sharp-Tongued, Disparaging
 
Skills
Art 0
Athletics 0
Carouse 0
Deception 0
Electronics 0
Engineer (Life Support) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Melee (Bludgeon) 1
Pilot (Spacecraft) 1
Recon 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 2
Navy Line/Crew Crewman 0 1
Drifter Scavenger 0 3
Drifter Barbarian 0 1
Navy Engineer/Gunner 0 1
Retired 0 1
 
TermHistory
1Became a Enforcer at age 18
1You spend months in the dangerous criminal underworld.
2Continued as Enforcer at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Line/Crew at age 26
3Is now a Crewman
3Vessel participates in a notable military engagement.
3Attempt at commissioned failed.
4Voluntarily left Line/Crew
4Became a Scavenger at age 30
5Continued as Scavenger at age 34
5Attacked by enemies that you easily defeat.
5Gain Enemy if you don't already have one.
6Continued as Scavenger at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Switched to Barbarian at age 42
7Contact with Government.
7Forced to muster out.
8Switched to Engineer/Gunner at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 60,000 for medical bills.