| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Win a prestigious prize for your work. |
| 2 | Continued as Scientist at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 2 | Forced to muster out. |
| 3 | Became a Colonist at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Continued as Colonist at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Voluntarily left Colonist |
| 5 | Became a Wanderer at age 34 |
| 5 | Attacked by enemies and injured. |
| 5 | Nearly killed. Owe 40,000 for medical bills. |
| 5 | Gain Enemy if you don't already have one. |
| 6 | Continued as Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Switched to Barbarian at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |