| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Severely injured. |
| 2 | Became a Barbarian at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Entered Naval Academy at age 26 |
| 3 | War breaks out, triggering a mandatory draft. |
| 3 | Fled from the draft. |
| 3 | Graduated with honors at age 26. |
| 4 | Returned to Line/Crew at age 26 |
| 4 | Commissioned in Navy/Line/Crew |
| 4 | Is now a Ensign |
| 4 | You join a gambling circle on board. |
| 5 | Continued as Line/Crew at age 30 |
| 5 | Abuse your position for profit |
| 5 | Promoted to Line/Crew officer rank 2 |
| 5 | Is now a Sublieutenant |
| 6 | Continued as Line/Crew at age 34 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Line/Crew officer rank 3 |
| 6 | Is now a Lieutenant |
| 7 | Voluntarily left Line/Crew |
| 7 | Became a Corporate at age 38 |
| 7 | Nearly killed. Owe 12,500 for medical bills. |
| 8 | Became a Marine Support at age 42 |
| 8 | Is now a Marine |
| 8 | Assigned to an assault on an enemy fortress. |
| 8 | Injured |
| 9 | Continued as Marine Support at age 46 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Continued as Marine Support at age 50 |
| 10 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |