Technician James Fleming permalink

Age Sex Str Dex End Int Edu Soc
56 M 10 (1) 5 (-1) 2 (-2) 12 (2) 8 (0) 8 (0)
Warlike, Ossified, Cold
 
Skills
Astrogation 0
Carouse 1
Deception 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics (Comms) 1
Flyer (Airship) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Pilot 0
Profession (Civil Engineering) 1
Profession (Polymers) 1
Recon 1
Science 0
Stealth 1
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Citizen Worker Technician 3 4
Drifter Wanderer 0 1
Agent Intelligence Field Agent 3 3
 
TermHistory
1Became a Surveyor at age 18
1Psychologically damaged by your time in the scouts.
2Became a Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 1
3Continued as Worker at age 26
3Spent time maintaining and using heavy vehicles.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 3
5Continued as Worker at age 34
5Injured. Fully recovered. Owe 1,250 for medical bills.
5Forced to muster out.
6Became a Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Intelligence at age 42
7Established a network of contacts. Gain 1 contacts.
7Promoted to rank 1
7Is now a Agent
8Continued as Intelligence at age 46
8Rewarded for a successful mission.
8Promoted to rank 2
8Is now a Field Agent
9Continued as Intelligence at age 50
9An investigation takes on a dangerous turn.
9Promoted to rank 3