Crewman Elvis Forrest permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 2 (-2) 1 (-2) 7 (0) 7 (0) 7 (0)
Interrupting, Inconsiderate, Intimidating
 
Skills
Athletics (Strength) 2
Deception 0
Drive 0
Flyer 0
Gun Combat 0
Gunner (Capital) 2
Gunner (Ortillery) 1
Mechanic 2
Profession 0
Stealth 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Merchant Merchant Marine Crewman 0 1
Scout Courier 0 1
Drifter Barbarian 0 1
Drifter Wanderer 0 1
Retired 0 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Severely injured. Fully recovered.
2Became a Merchant Marine at age 22
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Became a Courier at age 26
3Lost eye or limb. Owe 5,000 for medical bills.
4Became a Barbarian at age 30
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Switched to Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Aging Crisis. Owe 50,000 for medical bills.
6Retired at age 38
6Moved to a new world.
7Aging Crisis. Owe 10,000 for medical bills.
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Gained a contact.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.