Technician James Fleming
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
10 (1) |
5 (-1) |
2 (-2) |
12 (2) |
8 (0) |
8 (0) |
| Warlike, Ossified, Cold |
| Skills |
| Astrogation 0 |
| Carouse 1 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Drive (Wheel) 1 |
| Electronics (Comms) 1 |
| Flyer (Airship) 1 |
| Gun Combat 0 |
| Investigate 1 |
| Jack-of-All-Trades 1 |
| Mechanic 0 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Pilot 0 |
| Profession (Civil Engineering) 1 |
| Profession (Polymers) 1 |
| Recon 1 |
| Science 0 |
| Stealth 1 |
| Steward 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Surveyor |
|
0 |
1 |
| Citizen |
Worker |
Technician |
3 |
4 |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Intelligence |
Field Agent |
3 |
3 |
|
| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Worker at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Spent time maintaining and using heavy vehicles. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Worker at age 34 |
| 5 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 5 | Forced to muster out. |
| 6 | Became a Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Intelligence at age 42 |
| 7 | Established a network of contacts. Gain 1 contacts. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | Rewarded for a successful mission. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | An investigation takes on a dangerous turn. |
| 9 | Promoted to rank 3 |