Henchman Ernest Ramos permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 2 (-2) 4 (-1) 8 (0) 3 (-1) 11 (1)
Considerate
 
Skills
Admin 1
Deception 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Flyer 0
Gambler 1
Gunner (Ortillery) 1
Investigate 0
Melee (Bludgeon) 1
Persuade 0
Recon 0
Science (Chemistry) 1
Science (Psychology) 1
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 1
Entertainer Performer 1 1
Scholar Scientist 1 5
Rogue Pirate Henchman 1 2
 
TermHistory
1Became a Wanderer at age 18
1Offered job by a patron. Now owe him a favor.
1Promoted to rank 1
2Became a Performer at age 22
2Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
2Promoted to rank 1
3Voluntarily left Performer
3Became a Scientist at age 26
3Good fortune
4Continued as Scientist at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
5Continued as Scientist at age 34
5Refused to perform research that goes against your conscience.
6Continued as Scientist at age 38
6Make a breakthrough in your field.
6Forced to continue current assignment
6Promoted to rank 1
7Continued as Scientist at age 42
7Assigned to work on a secret project for a patron or organisation.
7Forced to muster out.
8Became a Pirate at age 46
8Is now a Lackey
8You commit a legendary crime.
8Promoted to rank 1
8Is now a Henchman
9Continued as Pirate at age 50
9A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.