Able Spacehand Lenora Beley permalink

Age Sex Str Dex End Int Edu Soc
56 F 9 (1) 9 (1) 8 (0) 5 (-1) 8 (0) 4 (-1)
Reasonable
 
Skills
Admin 1
Advocate 0
Broker 0
Carouse 0
Diplomat 0
Electronics 0
Engineer (Life Support) 1
Gunner (Capital) 1
Leadership 0
Mechanic 1
Melee (Natural) 1
Pilot (Spacecraft) 1
Profession (Civil Engineering) 1
Recon 1
Science (Psychology) 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 2
Navy Line/Crew Able Spacehand 1 2
Citizen Worker 0 3
Drifter Wanderer 0 1
Citizen Colonist 0 1
 
TermHistory
1Became a Corporate at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
2Continued as Corporate at age 22
2Nearly killed. Fully recovered. Owe 6,250 for medical bills.
3Became a Line/Crew at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Gain a contact.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Continued as Line/Crew at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Switched to Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
7Continued as Worker at age 42
7Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8Became a Wanderer at age 46
8Injured. Fully recovered. Owe 2,500 for medical bills.
9Switched to Colonist at age 50
9Nearly killed. Fully recovered. Owe 7,500 for medical bills.