Crewman Gene Paterson permalink

Age Sex Str Dex End Int Edu Soc
56 M 5 (-1) 5 (-1) 3 (-1) 5 (-1) 7 (0) 8 (0)
Unreliable
 
Skills
Admin 1
Animals 0
Athletics (Endurance) 1
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat 1
Gunner (Ortillery) 1
Investigate 0
Pilot 0
Profession (Hydroponics) 2
Recon 0
Science (Cybernetics) 1
Science (Physics) 1
Stealth 2
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Navy Engineer/Gunner Crewman 0 2
Rogue Thief 1 2
Drifter Scavenger 1 1
Scholar Scientist 2 2
 
TermHistory
1Became a Wanderer at age 18
1Survived a risky adventure but gained nothing.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Injured. Fully recovered. Owe 5,000 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
4Continued as Engineer/Gunner at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Thief at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 1
6Continued as Thief at age 38
6A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
7Switched to Scavenger at age 42
7Offered job by a patron. Now owe him a favor.
7Promoted to rank 1
8Became a Scientist at age 46
8Win a prestigious prize for your work.
8Promoted to rank 1
9Continued as Scientist at age 50
9A new romantic starts. Gain an Ally.
9Promoted to rank 2