Henchman Ernest Ramos
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
5 (-1) |
2 (-2) |
4 (-1) |
8 (0) |
3 (-1) |
11 (1) |
| Considerate |
| Skills |
| Admin 1 |
| Deception 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Engineer (J-drive) 1 |
| Engineer (M-drive) 1 |
| Flyer 0 |
| Gambler 1 |
| Gunner (Ortillery) 1 |
| Investigate 0 |
| Melee (Bludgeon) 1 |
| Persuade 0 |
| Recon 0 |
| Science (Chemistry) 1 |
| Science (Psychology) 1 |
| Stealth 0 |
| Streetwise 2 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
1 |
| Entertainer |
Performer |
|
1 |
1 |
| Scholar |
Scientist |
|
1 |
5 |
| Rogue |
Pirate |
Henchman |
1 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Offered job by a patron. Now owe him a favor. |
| 1 | Promoted to rank 1 |
| 2 | Became a Performer at age 22 |
| 2 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Performer |
| 3 | Became a Scientist at age 26 |
| 3 | Good fortune |
| 4 | Continued as Scientist at age 30 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 5 | Continued as Scientist at age 34 |
| 5 | Refused to perform research that goes against your conscience. |
| 6 | Continued as Scientist at age 38 |
| 6 | Make a breakthrough in your field. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scientist at age 42 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Forced to muster out. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | You commit a legendary crime. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |
| 9 | Continued as Pirate at age 50 |
| 9 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |