Crewman Genie Miller permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 5 (-1) 1 (-2) 10 (1) 5 (-1) 7 (0)
Salient, Thoughtless
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Electronics 0
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Ortillery) 1
Melee (Blade) 2
Pilot (Spacecraft) 4
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Navy Line/Crew 0 4
Scout Explorer 0 2
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Attempt at commissioned failed.
1Forced to muster out.
2Switched to Line/Crew at age 22
2Advanced training in a specialist field
3Continued as Line/Crew at age 26
3You join a gambling circle on board.
4Continued as Line/Crew at age 30
4Advanced training in a specialist field
5Continued as Line/Crew at age 34
5Nearly killed.
6Became a Explorer at age 38
6Gained a contact.
7Aging Crisis. Owe 10,000 for medical bills.
7Continued as Explorer at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 3 Contacts. Gain 3 Enemies.
8Aging Crisis. Owe 40,000 for medical bills.
8Retired at age 46
8Scarred. Fully recovered. Owe 10,000 for medical bills.
9Accused of a crime
10Aging Crisis. Owe 20,000 for medical bills.