Crewman Wilda McNab permalink

Age Sex Str Dex End Int Edu Soc
56 F 1 (-2) 1 (-2) 5 (-1) 11 (1) 10 (1) 7 (0)
Awful
 
Skills
Admin 1
Advocate 1
Animals 0
Athletics (Endurance) 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 2
Gunner (Turret) 1
Jack-of-all-Trades 1
Mechanic 1
Medic 2
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (History) 1
Science (Xenology) 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Citizen Colonist 1 2
Agent Corporate Agent 0 1
Merchant Free Trader 0 1
Scholar Physician 2 4
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Colonist at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Promoted to rank 1
3Continued as Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Corporate Agent at age 30
4Go undercover to investigate an enemy.
4You are rewarded for your diligence or cunning.
5Voluntarily left Corporate Agent
5Became a Free Trader at age 34
5Imperial trade restrictions force you out of business.
6Became a Physician at age 38
6A new romantic starts. Gain an Ally.
7Continued as Physician at age 42
7Birth or Death involving a family member or close friend.
7Promoted to rank 1
8Continued as Physician at age 46
8Entangled in a bureaucratic or legal morass that distracts you from your work.
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Physician at age 50
9Agreed to perform research that goes against your conscience. Gain 3 Enemies.
9Promoted to rank 2
10Aging Crisis. Owe 40,000 for medical bills.