Crewman Harold Fleming permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 2 (-2) 1 (-2) 3 (-1) 10 (1) 3 (-1)
Daring, Moody, Motivated
 
Skills
Admin 0
Advocate 0
Diplomat 2
Drive 0
Electronics 0
Gun Combat 0
Gun Combat 1
Gunner (Screen) 1
Investigate 0
Medic 0
Persuade 0
Profession (Civil Engineering) 1
Science (Psychology) 1
Science (Sophontology) 1
Seafarer 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 2
Navy Flight Crewman 0 1
Drifter Wanderer 0 1
Entertainer Journalist 0 1
Drifter Barbarian 0 1
Citizen Corporate 0 1
Navy Engineer/Gunner 0 1
Drifter Scavenger 1 1
 
TermHistory
1Became a Field Researcher at age 18
1Win a prestigious prize for your work.
1Forced to muster out.
2Became a Flight at age 22
2Is now a Crewman
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
3Became a Wanderer at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Returned to Field Researcher at age 30
4Assigned to work on a secret project for a patron or organisation.
4Promoted to rank 1
5Voluntarily left Field Researcher
5Became a Journalist at age 34
5Scarred.
6Switched to Barbarian at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Corporate at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Switched to Engineer/Gunner at age 46
8Scarred. Fully recovered.
9Switched to Scavenger at age 50
9Promoted to rank 1
10Aging Crisis. Owe 10,000 for medical bills.