Crewman Clarance King permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 8 (0)
Boorish
 
Skills
Admin 1
Athletics (Dexterity) 4
Athletics (Strength) 1
Diplomat 0
Gunner (Screen) 1
Mechanic 0
Profession 0
Science (Chemistry) 1
Science (Genetics) 1
Science (Linguistics) 2
Science (Planetology) 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scholar Scientist 1 4
Retired 0 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Scientist at age 22
2A disaster or war strikes.
2Scarred. Fully recovered. Owe 2,500 for medical bills.
2The planetary government interferes with your research for political or religious reasons. You continue working secretely.
3Continued as Scientist at age 26
3Work for an eccentric but brilliant mentor, who becomes an Ally.
4Continued as Scientist at age 30
4Work leads to a considerable breakthrough.
4Promoted to rank 1
5Continued as Scientist at age 34
5Your work is sabotaged by unknown parties. You may salvage what you can and give up.
6Aging Crisis. Owe 30,000 for medical bills.
6Retired at age 38
6Moved to a new world.
7Aging Crisis. Owe 50,000 for medical bills.
7A new romantic starts. Gain an Ally.
8Aging Crisis. Owe 20,000 for medical bills.
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 10,000 for medical bills.
9Victim of a crime
10Aging Crisis. Owe 50,000 for medical bills.