Crewman Sydney Freeman permalink

Age Sex Str Dex End Int Edu Soc Psi
57 M 1 (-2) 3 (-1) 1 (-2) 7 (0) 8 (0) 11 (1) None
Enduring, Relaxed, Dissatisfied
 
Skills
Admin 1
Advocate 0
Athletics 0
Broker 0
Diplomat 0
Drive (Wheel) 1
Electronics (Computer) 1
Electronics (Remote Ops) 1
Flyer (Grav) 1
Jack-of-All-Trades 1
Leadership 0
Profession (Hydroponics) 1
Science 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 3
Drifter Wanderer 0 3
Navy Engineer/Gunner Crewman 0 1
Agent Intelligence 0 1
Retired 0 1
 
TermHistory
1Became a Corporate at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Corporate at age 22
2You gain experience in a technical field as a computer operator or surveyor.
3Continued as Corporate at age 26
3Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4Became a Wanderer at age 30
5Continued as Wanderer at age 34
5Offered job by a patron. Now owe him a favor.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Returned to Wanderer at age 42
7Suffer from a life-threatening illness.
8Became a Intelligence at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Encounter a Psionic institute.
9Tested for psionic powers
10Aging Crisis. Owe 30,000 for medical bills.