| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
4 (-1) |
1 (-2) |
7 (0) |
5 (-1) |
9 (1) |
9 (1) |
| Capable |
| Skills |
| Admin 2 |
| Animals (Handling) 1 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Engineer (Life Support) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Medic 0 |
| Recon 1 |
| Science (Archaeology) 1 |
| Science (Cosmology) 1 |
| Science (Cybernetics) 1 |
| Science (Planetology) 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
2 |
| Drifter |
Scavenger |
|
1 |
3 |
| Scholar |
Scientist |
|
2 |
3 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Continued as Colonist at age 22 |
| 2 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 3 | Became a Scavenger at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Continued as Scavenger at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Scientist at age 38 |
| 6 | Make a breakthrough in your field. |
| 6 | Promoted to rank 1 |
| 7 | Aging Crisis. Owe 40,000 for medical bills. |
| 7 | Continued as Scientist at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Continued as Scientist at age 46 |
| 8 | Assigned to work on a secret project for a patron or organisation. |
| 8 | Promoted to rank 2 |
| 9 | Voluntarily left Scientist |
| 9 | Retired at age 50 |
| 9 | Amnesia. |