Crewman Gene Paterson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
5 (-1) |
5 (-1) |
3 (-1) |
5 (-1) |
7 (0) |
8 (0) |
| Unreliable |
| Skills |
| Admin 1 |
| Animals 0 |
| Athletics (Endurance) 1 |
| Deception 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Gun Combat 1 |
| Gunner (Ortillery) 1 |
| Investigate 0 |
| Pilot 0 |
| Profession (Hydroponics) 2 |
| Recon 0 |
| Science (Cybernetics) 1 |
| Science (Physics) 1 |
| Stealth 2 |
| Steward 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
2 |
| Rogue |
Thief |
|
1 |
2 |
| Drifter |
Scavenger |
|
1 |
1 |
| Scholar |
Scientist |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Survived a risky adventure but gained nothing. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a diplomatic mission. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Thief at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Thief at age 38 |
| 6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Offered job by a patron. Now owe him a favor. |
| 7 | Promoted to rank 1 |
| 8 | Became a Scientist at age 46 |
| 8 | Win a prestigious prize for your work. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scientist at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Promoted to rank 2 |