Manager Pattie Clark permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 1 (-2) 4 (-1) 5 (-1) 11 (1) 8 (0)
Sly, Average
 
Skills
Admin 1
Advocate 1
Electronics (Computer) 1
Electronics (Computers) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat 2
Gunner (Ortillery) 1
Navigation 1
Pilot (Small Craft) 2
Profession 0
Science 0
Seafarer 0
Stealth 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Navy Flight 0 1
Citizen Corporate Manager 2 3
Rogue Thief 0 3
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Switched to Flight at age 22
2Nearly killed.
3Became a Corporate at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Corporate at age 30
4Your business expands, your corporation grows, or the colony thrives.
5Continued as Corporate at age 34
5Moved to a new world.
5Promoted to rank 2
5Is now a Manager
6Voluntarily left Corporate
6Became a Thief at age 38
6You spend months in the dangerous criminal underworld.
7Continued as Thief at age 42
7Involved in a gambling ring.
8Continued as Thief at age 46
8Scarred. Fully recovered. Owe 5,000 for medical bills.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9Amnesia.
10Aging Crisis. Owe 10,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.