| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 1 | Gain Enemy if you don't already have one. |
| 2 | Continued as Wanderer at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Surveyor at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Voluntarily left Surveyor |
| 4 | Became a Journalist at age 30 |
| 4 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 5 | Returned to Wanderer at age 34 |
| 5 | Find valuable salvage. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Cavalry at age 42 |
| 7 | Is now a Private |
| 7 | Accused of a crime |
| 7 | Promoted to Cavalry rank 1 |
| 7 | Is now a Lance Corporal |
| 8 | Became a Inmate at age 46 |
| 8 | Lost eye or limb. Owe 5,000 for medical bills. |
| 9 | Switched to Fixer at age 50 |
| 9 | Defeated a prison gang. Gain an Enemy. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Switched to Thug at age 54 |
| 10 | Defeated a prison gang. Gain an Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |