Crewman Irma Askew permalink

Age Sex Str Dex End Int Edu Soc
60 F 3 (-1) 1 (-2) 1 (-2) 3 (-1) 7 (0) 4 (-1)
Faith In Self, Useful, Amused
 
Skills
Art (Holography) 1
Broker 2
Carouse 0
Deception 0
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Mechanic 0
Persuade 1
Science 0
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Artist 0 2
Merchant Merchant Marine Crewman 0 3
Merchant Broker 1 1
Citizen Worker 1 1
Drifter Scavenger 0 1
Retired 0 2
 
TermHistory
1Became a Artist at age 18
1Gain a patron in the arts. Gain an Ally
2Continued as Artist at age 22
2Gained a contact.
2Forced to muster out.
3Became a Merchant Marine at age 26
3Is now a Crewman
4Continued as Merchant Marine at age 30
4Embroiled in legal trouble.
4Forced to muster out.
5Switched to Broker at age 34
5Embroiled in legal trouble.
5Promoted to rank 1
6Voluntarily left Broker
6Became a Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 1
7Voluntarily left Worker
7Returned to Merchant Marine at age 42
7Your ship or starport is destroyed by criminals. Gain them as an Enemy.
8Became a Scavenger at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.