| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Nearly killed. Owe 15,000 for medical bills. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Attempt at commissioned failed. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Commanding officer takes an interest in your career. |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Line/Crew at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to Line/Crew rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Vessel participates in a diplomatic mission. |
| 6 | Forced to muster out. |
| 7 | Aging Crisis. Owe 40,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Good fortune |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Moved to a new world. |