Crewman Celina Ming permalink

Age Sex Str Dex End Int Edu Soc
59 F 4 (-1) 1 (-2) 2 (-2) 5 (-1) 4 (-1) 9 (1)
Perfect, Fun Loving, Furious
 
Skills
Animals 0
Deception 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 1
Medic 1
Pilot (Small Craft) 1
Science (Economics) 1
Science (Linguistics) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Scholar Scientist 1 3
Rogue Thief 0 1
Navy Line/Crew Crewman 0 2
Citizen Colonist 0 1
Retired 0 3
 
TermHistory
1Became a Scientist at age 18
1A new romantic starts. Gain an Ally.
2Continued as Scientist at age 22
2Refuse to join a cheat in some fashion.
2Promoted to rank 1
3Continued as Scientist at age 26
3Your work is sabotaged by unknown parties. You may salvage what you can and give up.
4Became a Thief at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Line/Crew at age 34
5Is now a Crewman
5Lost eye or limb. Owe 1,250 for medical bills.
6Continued as Line/Crew at age 38
6Severely injured. Fully recovered.
7Became a Colonist at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Aging Crisis. Owe 10,000 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 10,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 40,000 for medical bills.