Agent Cecilia Price permalink

Age Sex Str Dex End Int Edu Soc Psi
61 F 1 (-2) 2 (-2) 3 (-1) 5 (-1) 10 (1) 9 (1) 1 (-2)
Closed, Egotistic
 
Skills
Animals 0
Art 0
Deception 1
Drive (Hovercraft) 1
Explosives 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gunner (Capital) 1
Investigate 0
Jack-of-all-Trades 1
Melee (Bludgeon) 1
Pilot 0
Profession 0
Recon 1
Streetwise 1
Survival 2
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Army Cavalry Private 0 1
Scout Surveyor Scout 1 2
Citizen Colonist 0 2
Drifter Wanderer 1 3
 
TermHistory
1Became a Intelligence at age 18
1You go above and beyond the call of duty.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Go undercover to investigate an enemy.
2A job goes wrong, forcing you to flee off-planet.
2Forced to muster out.
3Became a Cavalry at age 26
3Is now a Private
3Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
4Became a Surveyor at age 30
4When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4Promoted to rank 1
4Is now a Scout
5Continued as Surveyor at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Colonist at age 38
6Lost eye or limb. Owe 1,250 for medical bills.
7Became a Wanderer at age 42
7Find valuable salvage.
7Promoted to rank 1
8Continued as Wanderer at age 46
8Encounter a Psionic institute.
8Tested for psionic powers
9Continued as Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Returned to Colonist at age 54
10Refused to co-operate with investigation by the planetary authorities. Gain an Ally