Corporal Elmer Armstrong permalink

Age Sex Str Dex End Int Edu Soc Psi
60 M 3 (-1) 2 (-2) 4 (-1) 7 (0) 8 (0) 6 (0) 3 (-1)
Alert, Opportunistic
 
Skills
Deception 2
Drive 0
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Gunner (Screen) 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Melee (Bludgeon) 1
Melee (Natural) 1
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Recon 1
Stealth 1
Steward 0
Streetwise 1
Survival 0
Telekinesis 0
Telepathy 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 3
Scout Surveyor 0 2
Entertainer Performer 0 1
Rogue Pirate Corporal 2 3
Prisoner Fixer 0 1
 
TermHistory
1Became a Wanderer at age 18
1Contact with Government.
2Continued as Wanderer at age 22
2Promoted to rank 1
3Continued as Wanderer at age 26
3Encounter a Psionic institute.
3Tested for psionic powers
3Promoted to rank 2
4Voluntarily left Wanderer
4Became a Surveyor at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Injured. Fully recovered. Owe 2,500 for medical bills.
5Continued as Surveyor at age 34
5Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
6Became a Performer at age 38
6You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7Became a Pirate at age 42
7Is now a Lackey
7Moved to a new world.
7Promoted to rank 1
7Is now a Henchman
8Continued as Pirate at age 46
8You spend months in the dangerous criminal underworld.
8Promoted to rank 2
8Is now a Corporal
9Continued as Pirate at age 50
9Arrested
10Became a Fixer at age 54
10Disgraced. Word of your criminal past reaches your homeworld.