| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Thief at age 18 |
| 2 | Involved in a gambling ring. |
| 3 | Continued as Thief at age 22 |
| 3 | Backstab a fellow rogue for personal gain. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 26 |
| 4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 5 | Voluntarily left Thief |
| 5 | Became a Artist at age 30 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Artist |
| 6 | Became a Explorer at age 34 |
| 6 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Switched to Surveyor at age 38 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 6 Contacts. Gain 3 Enemies. |
| 8 | Became a Scientist at age 42 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scientist at age 46 |
| 9 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 9 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Gain an Enemy |
| 9 | Promoted to rank 2 |
| 10 | Continued as Scientist at age 50 |
| 10 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 10 | Promoted to rank 3 |
| 11 | Continued as Scientist at age 54 |
| 11 | Refused to perform research that goes against your conscience. |
| 11 | Promoted to rank 4 |