Able Spacehand Elijah Johnston permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 2 (-2) 1 (-2) 11 (1) 6 (0) 2 (-2)
Self-Conscious, Lowly
 
Skills
Art 0
Athletics (Strength) 2
Carouse 1
Deception 1
Engineer 0
Flyer (Grav) 1
Gun Combat 1
Jack-of-All-Trades 1
Mechanic 2
Melee (Blade) 1
Pilot (Small Craft) 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 3
Citizen Worker 1 3
Retired 0 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Special assignment or duty on board ship.
1Attempt at commissioned failed.
2Continued as Engineer/Gunner at age 22
2You join a gambling circle on board.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
5Continued as Worker at age 34
5Gained a contact.
5Promoted to rank 1
6Continued as Worker at age 38
6Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
7Aging Crisis. Owe 50,000 for medical bills.
7Retired at age 42
7A new romantic starts. Gain an Ally.
8Gained a contact.
9Aging Crisis. Owe 40,000 for medical bills.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 30,000 for medical bills.