Crewman Irma Askew
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
F |
3 (-1) |
1 (-2) |
1 (-2) |
3 (-1) |
7 (0) |
4 (-1) |
| Faith In Self, Useful, Amused |
| Skills |
| Art (Holography) 1 |
| Broker 2 |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Mechanic 0 |
| Persuade 1 |
| Science 0 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
0 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Merchant |
Broker |
|
1 |
1 |
| Citizen |
Worker |
|
1 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Gain a patron in the arts. Gain an Ally |
| 2 | Continued as Artist at age 22 |
| 2 | Gained a contact. |
| 2 | Forced to muster out. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Embroiled in legal trouble. |
| 4 | Forced to muster out. |
| 5 | Switched to Broker at age 34 |
| 5 | Embroiled in legal trouble. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Broker |
| 6 | Became a Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Worker |
| 7 | Returned to Merchant Marine at age 42 |
| 7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 8 | Became a Scavenger at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |