| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Scientist at age 22 |
| 2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 2 | Gain an Enemy |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Scientist |
| 3 | Became a Artist at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Artist |
| 4 | Became a Wanderer at age 30 |
| 4 | Scarred. Owe 5,000 for medical bills. |
| 5 | Became a Intelligence at age 34 |
| 5 | Befriended by a senior agent. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Given specialist training in vehicles. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Established a network of contacts. Gain 2 contacts. |
| 7 | Promoted to rank 3 |
| 8 | Voluntarily left Intelligence |
| 8 | Returned to Scientist at age 46 |
| 8 | Make a breakthrough in your field. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Scientist at age 50 |
| 9 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Promoted to rank 3 |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Scientist at age 54 |
| 10 | Severely injured. Owe 5,000 for medical bills. |
| 11 | Died at age 58 |