| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Given advanced training in a specialist field |
| 2 | Continued as Free Trader at age 22 |
| 2 | Moved to a new world. |
| 3 | Continued as Free Trader at age 26 |
| 3 | Befriend a useful ally in one sphere. Gain an Ally. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Forced to muster out. |
| 5 | Became a Intelligence at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | An investigation takes on a dangerous turn. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 8 | Became a Artist at age 46 |
| 8 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 9 | Became a Scavenger at age 50 |
| 9 | Attacked by enemies and injured. |
| 9 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Gain Enemy if you don't already have one. |
| 10 | Continued as Scavenger at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |