Senior Crewman Jule Graham permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 4 (-1) 3 (-1) 3 (-1) 12 (2) 9 (1)
Selective, Conscientious
 
Skills
Broker 0
Carouse 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer 0
Mechanic 2
Medic 1
Persuade 0
Pilot 0
Science 0
Seafarer 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 4
Scout Explorer 0 1
Drifter Barbarian 0 1
Citizen Corporate 1 2
Retired 0 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2Befriend a useful ally in one sphere. Gain an Ally.
3Continued as Merchant Marine at age 26
3Embroiled in legal trouble.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4A good deal ensures you are living the high life for a few years.
4Forced to muster out.
5Became a Explorer at age 34
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Became a Barbarian at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Corporate at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 1
8Aging Crisis. Owe 30,000 for medical bills.
8Continued as Corporate at age 46
8Spent time maintaining and using heavy vehicles.
9Voluntarily left Corporate
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.