Grace Ruiz permalink

Age Sex Str Dex End Int Edu Soc Psi
59 F 7 (0) 6 (0) 4 (-1) 7 (0) 8 (0) 7 (0) 3 (-1)
Guilty
 
Skills
Animals 0
Art 0
Athletics (Dexterity) 1
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 3
Persuade 2
Recon 0
Stealth 1
Streetwise 3
Survival 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 3
Merchant Broker 0 1
Prisoner Fixer 0 1
Prisoner Thug 1 1
Prisoner Inmate 1 4
 
TermHistory
1Became a Wanderer at age 18
1Encounter a Psionic institute.
1Tested for psionic powers
1Promoted to rank 1
2Continued as Wanderer at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Broker at age 26
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Returned to Wanderer at age 30
4Attempted a risky adventure and was sent to prison.
4Promoted to rank 2
5Became a Fixer at age 34
5Accused of assaulting a prison guard.
6Switched to Thug at age 38
6The warden takes an interest in your case.
6Promoted to rank 1
7Switched to Inmate at age 42
7Accused of assaulting a prison guard.
8Continued as Inmate at age 46
8Special Duty.
8Promoted to rank 1
9Continued as Inmate at age 50
9You gain a new Rival among the inmates or guards.
10Continued as Inmate at age 54
10Vocational Training.