Captain Jose Williams permalink

Age Sex Str Dex End Int Edu Soc
60 M 4 (-1) 2 (-2) 1 (-2) 6 (0) 3 (-1) 6 (0)
Strong
 
Skills
Admin 1
Athletics (Strength) 1
Broker 0
Carouse 0
Diplomat 1
Drive (Wheel) 1
Electronics 0
Engineer (Life Support) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Leadership 1
Mechanic 0
Melee (Bludgeon) 1
Melee (Natural) 1
Persuade 0
Recon 0
Steward 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Army Army Support Captain 2 / 0 4
Scout Courier 0 1
Agent Law Enforcement Rookie 0 1
Drifter Wanderer 0 1
Retired 0 1
 
EducationGraduated
Army Academy Graduated
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Entered Army Academy at age 22
2Graduated at age 22.
3Became a Army Support at age 22
3Is now a Private
3Display heroism in battle.
3Commissioned in Army/Army Support
3Is now a Lieutenant
3Promoted to Army Support officer rank 2
3Is now a Captain
4Continued as Army Support at age 26
4Assigned to a planet with a hostile or wild environment.
5Continued as Army Support at age 30
5Thrown into a brutal ground war
5Nearly killed. Fully recovered. Owe 12,500 for medical bills.
6Continued as Army Support at age 34
6Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
7Became a Courier at age 38
7Psychologically damaged by your time in the scouts.
8Became a Law Enforcement at age 42
8Is now a Rookie
8Hard times caused by a lack of interstellar trade costs you your job.
9Returned to Merchant Marine at age 46
9Imperial trade restrictions force you out of business.
10Became a Wanderer at age 50
10Offered job by a patron. Now owe him a favor.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 54
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.