| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Gained a contact. |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Continued as Courier at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Courier at age 30 |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Became a Artist at age 34 |
| 5 | Join homeworld’s celebrity circles |
| 5 | Promoted to rank 1 |
| 6 | Continued as Artist at age 38 |
| 6 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 7 | Continued as Artist at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Promoted to rank 2 |
| 8 | Voluntarily left Artist |
| 8 | Became a Corporate Agent at age 46 |
| 8 | An investigation takes on a dangerous turn. |
| 8 | Severely injured. Fully recovered. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Established a network of contacts. Gain 3 contacts. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |