Crewman Floyd Banks permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 6 (0) 8 (0)
Picky, Careful, Placid
 
Skills
Athletics 0
Diplomat 0
Drive (Walker) 1
Electronics (Computers) 1
Gun Combat 0
Investigate 1
Language (Zdetl (Zhodani)) 1
Medic 0
Navigation 1
Science (Cybernetics) 1
Seafarer 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 2 4
Drifter Barbarian 0 1
Merchant Merchant Marine Crewman 0 2
Rogue Enforcer 0 1
Retired 0 2
 
TermHistory
1Became a Field Researcher at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2A rival researcher blackens your name or steals your research. Gain a Rival.
3Continued as Field Researcher at age 26
3Win a prestigious prize for your work.
3Promoted to rank 2
4Continued as Field Researcher at age 30
4Advanced training in a specialist field.
4Forced to muster out.
5Became a Barbarian at age 34
5Suffer from a life-threatening illness.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Make an unexpected connection outside your normal circles. Gain a Contact.
7Continued as Merchant Marine at age 42
7Your ship or starport is destroyed by criminals. Gain them as an Enemy.
8Became a Enforcer at age 46
8A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 50,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.