Scout Shirley Jemmy permalink

Age Sex Str Dex End Int Edu Soc
61 F 5 (-1) 3 (-1) 1 (-2) 10 (1) 6 (0) 7 (0)
Heartless, Fearless, Odd
 
Skills
Art 0
Astrogation 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gun Combat 0
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Pilot 0
Science (Archaeology) 1
Science (Chemistry) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 5
Drifter Wanderer 2 3
Entertainer Performer 2 2
 
TermHistory
1Became a Courier at age 18
1Gained a contact.
2Continued as Courier at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2Psychologically damaged by your time in the scouts.
3Continued as Courier at age 26
3Perform an exemplary service for the scouts.
3Promoted to rank 1
3Is now a Scout
4Continued as Courier at age 30
4You survey an alien world.
4Promoted to rank 2
5Continued as Courier at age 34
5Spend several years jumping from world to world in your scout ship.
5Forced to muster out.
6Became a Wanderer at age 38
6Find valuable salvage.
6Promoted to rank 1
7Continued as Wanderer at age 42
7Spend time with an alien race. Gain a contact.
7Promoted to rank 2
8Continued as Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Performer at age 50
9Amnesia.
9Promoted to rank 1
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Performer at age 54
10Gain a patron in the arts. Gain an Ally
10Promoted to rank 2
11Aging Crisis. Owe 10,000 for medical bills.