Crewman Johnnie Keiler permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 4 (-1)
Supportive
 
Skills
Art (Write) 1
Athletics (Endurance) 2
Broker 0
Carouse 1
Deception 0
Diplomat 1
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Walker) 1
Electronics 0
Persuade 0
Pilot (Spacecraft) 2
Science (Chemistry) 1
Science (Cybernetics) 1
Science (History) 1
Science (Philosophy) 1
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Artist 1 2
Citizen Colonist 1 2
Scholar Scientist 1 1
Citizen Corporate 0 1
Navy Line/Crew Crewman 0 5
 
TermHistory
1Became a Artist at age 18
1Gain a patron in the arts. Gain an Ally
1Promoted to rank 1
2Continued as Artist at age 22
2You are forced out because of censorship or controversy. What truth did you get too close to?
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
3Promoted to rank 1
4Continued as Colonist at age 30
4Severely injured. Fully recovered. Owe 7,500 for medical bills.
5Became a Scientist at age 34
5Agreed to perform research that goes against your conscience. Gain 2 Enemies.
5Promoted to rank 1
6Voluntarily left Scientist
6Switched to Corporate at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Line/Crew at age 42
7Is now a Crewman
7Vessel participates in a diplomatic mission.
7Gain a contact.
8Continued as Line/Crew at age 46
8Refuse to abuse your position for profit
9Continued as Line/Crew at age 50
9Vessel participates in a diplomatic mission.
10Continued as Line/Crew at age 54
10Vessel participates in a diplomatic mission.
11Continued as Line/Crew at age 58
11Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
12Aging Crisis. Owe 10,000 for medical bills.