| Term | History |
| 1 | Entered University at age 18 |
| 1 | Gained a contact. |
| 1 | Dropped out of university. |
| 2 | Became a Corporate at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Continued as Corporate at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Continued as Corporate at age 30 |
| 4 | Spent time maintaining and using heavy vehicles. |
| 4 | Forced to muster out. |
| 5 | Became a Thief at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Given advanced training in a specialist field |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Risk your fortune on a possibility lucrative deal and win. |
| 8 | Forced to muster out. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |