Senior Crewman Winston Burns permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 2 (-2) 3 (-1)
Wild, Deranged
 
Skills
Admin 0
Astrogation 0
Athletics (Endurance) 1
Drive 0
Gun Combat 0
Investigate 0
Mechanic 2
Pilot 0
Profession 0
Science (Economics) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Agent Intelligence 0 1
Merchant Merchant Marine Senior Crewman 1 2
Navy Engineer/Gunner Crewman 0 1
Citizen Colonist 0 1
Scholar Field Researcher 0 3
Retired 0 2
 
TermHistory
1Became a Scavenger at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Intelligence at age 22
2Severely injured. Fully recovered. Owe 6,250 for medical bills.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Your business or ship thrives.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Your ship or starport is destroyed by criminals. Gain them as an Enemy.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Severely injured.
6Became a Colonist at age 38
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Became a Field Researcher at age 42
7Gained a contact.
8Continued as Field Researcher at age 46
8A rival researcher blackens your name or steals your research. Gain a Rival.
9Continued as Field Researcher at age 50
9An expedition or voyage goes wrong, leaving you stranded in the wilderness.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.