| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Nearly killed. Owe 5,000 for medical bills. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Study Profession (Belter) as a hobby. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Infantry at age 22 |
| 3 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 3 | Promoted to Infantry rank 1 |
| 3 | Is now a Lance Corporal |
| 4 | Continued as Infantry at age 26 |
| 4 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 5 | Became a Free Trader at age 30 |
| 5 | Befriend a useful ally in one sphere. Gain an Ally. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 6 | Continued as Free Trader at age 34 |
| 6 | Embroiled in legal trouble. |
| 7 | Continued as Free Trader at age 38 |
| 7 | Smuggle illegal items onto a planet. |
| 7 | Promoted to rank 2 |
| 8 | Voluntarily left Free Trader |
| 8 | Became a Corporate Agent at age 42 |
| 8 | Established a network of contacts. Gain 3 contacts. |
| 8 | Forced to muster out. |
| 9 | Became a Pirate at age 46 |
| 9 | Is now a Lackey |
| 9 | You commit a legendary crime. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Henchman |
| 10 | Continued as Pirate at age 50 |
| 10 | Crime pays off. Gain victim as Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Pirate at age 54 |
| 11 | You spend months in the dangerous criminal underworld. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |