Marvin Cox permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 7 (0)
Self-Conscious, Talented
 
Skills
Animals 0
Athletics (Dexterity) 1
Broker 1
Deception 1
Drive (Track) 1
Electronics 0
Engineer (Life Support) 1
Gun Combat 0
Mechanic 0
Medic 0
Melee (Blade) 1
Persuade 0
Pilot (Small Craft) 1
Science (Economics) 1
Seafarer 0
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 1 3
Scholar Field Researcher 0 1
Drifter Barbarian 0 1
Scout Courier 0 1
Citizen Colonist 1 2
Drifter Scavenger 0 1
Retired 0 2
 
TermHistory
1Became a Broker at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Broker at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 1
3Continued as Broker at age 26
3Severely injured. Owe 5,000 for medical bills.
4Became a Field Researcher at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
5Voluntarily left Field Researcher
5Became a Barbarian at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Became a Courier at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Became a Colonist at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Promoted to rank 1
8Continued as Colonist at age 46
8Victim of a crime
8Forced to muster out.
9Switched to Scavenger at age 50
9You do not know what happened to you. There is a gap in your memory.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.