| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | Risk your fortune on a possibility lucrative deal and win. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Free Trader at age 26 |
| 3 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 4 | Became a Diplomat at age 30 |
| 4 | Is now a Intern |
| 4 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 5 | Continued as Diplomat at age 34 |
| 5 | Moved to a new world. |
| 5 | Promoted to rank 1 |
| 5 | Is now a 3rd Secretary |
| 6 | Continued as Diplomat at age 38 |
| 6 | Inherit a gift from a rich relative. |
| 7 | Voluntarily left Diplomat |
| 7 | Became a Surveyor at age 42 |
| 7 | You survey an alien world. |
| 7 | Forced to muster out. |
| 8 | Returned to Free Trader at age 46 |
| 8 | Given advanced training in a specialist field |
| 8 | Promoted to rank 3 |
| 8 | Is now a Experienced Trader |
| 9 | Continued as Free Trader at age 50 |
| 9 | Befriend a useful ally in one sphere. Gain an Ally. |
| 9 | Forced to muster out. |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Commissioned in Navy/Engineer/Gunner |
| 10 | Is now a Ensign |
| 10 | Promoted to Engineer/Gunner officer rank 2 |
| 10 | Is now a Sublieutenant |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Advanced training in a specialist field |
| 11 | Promoted to Engineer/Gunner officer rank 3 |
| 11 | Is now a Lieutenant |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |