Director Crawford Fisher permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 5 (-1) 1 (-2) 12 (2) 10 (1) 4 (-1)
Serious, Delightful
 
Skills
Admin 1
Advocate 1
Art 0
Athletics 0
Broker 1
Deception 1
Diplomat 0
Drive (Wheel) 1
Electronics (Computers) 2
Engineer (Life Support) 1
Flyer 0
Gambler 2
Leadership 1
Mechanic 0
Medic 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Agent Intelligence 0 2
Citizen Corporate Director 6 7
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1Suffer from a life-threatening illness.
2Became a Intelligence at age 22
2Rewarded for a successful mission.
3Continued as Intelligence at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Corporate at age 30
4Spent time maintaining and using heavy vehicles.
4Promoted to rank 1
5Continued as Corporate at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 2
5Is now a Manager
6Continued as Corporate at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 3
7Continued as Corporate at age 42
7Gained a contact.
7Promoted to rank 4
7Is now a Senior Manager
8Continued as Corporate at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Promoted to rank 5
9Continued as Corporate at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Gain a criminal contact.
9Promoted to rank 6
9Is now a Director
10Continued as Corporate at age 54
10Life ruined by a criminal gang. Gain the gang as an Enemy
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.