Crewman Neva Stoker permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 2 (-2) 3 (-1) 5 (-1) 4 (-1) 1 (-2)
Afraid Of Commitment
 
Skills
Art 0
Carouse 0
Deception 0
Drive 0
Jack-of-All-Trades 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Profession 0
Recon 1
Stealth 2
Steward 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Drifter Wanderer 2 5
Merchant Broker 0 1
Navy Line/Crew Crewman 0 2
Navy Engineer/Gunner 0 1
Retired 0 1
 
TermHistory
1Became a Artist at age 18
1Public opinion turns on you.
2Became a Wanderer at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Wanderer at age 26
3Good fortune
3Promoted to rank 1
4Continued as Wanderer at age 30
4A new romantic starts. Gain an Ally.
4Promoted to rank 2
5Continued as Wanderer at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Broker at age 38
6Bankrupted by a rival. Gain the other trader as a Rival.
7Became a Line/Crew at age 42
7Is now a Crewman
7Scarred. Fully recovered.
8Continued as Line/Crew at age 46
8Nearly killed.
9Switched to Engineer/Gunner at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Returned to Wanderer at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 10,000 for medical bills.