| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 63 |
M |
1 (-2) |
2 (-2) |
2 (-2) |
10 (1) |
6 (0) |
4 (-1) |
| Inimitable, Thankless, Queer |
| Skills |
| Art 0 |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Athletics (Strength) 1 |
| Diplomat 1 |
| Drive (Walker) 1 |
| Electronics (Comms) 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Melee (Unarmed) 2 |
| Persuade 1 |
| Pilot 0 |
| Profession (Biologicals) 1 |
| Science 0 |
| Stealth 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
2 |
| Citizen |
Worker |
|
1 |
3 |
| Prisoner |
Thug |
|
0 |
1 |
| Prisoner |
Inmate |
|
0 |
1 |
| Prisoner |
Fixer |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Wanderer at age 22 |
| 2 | Survived a risky adventure but gained nothing. |
| 3 | Continued as Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Worker at age 30 |
| 4 | You befriend a superior in the corporation or the colony. |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | Accused of a crime |
| 7 | Became a Thug at age 42 |
| 7 | Beaten by a prison gang. |
| 7 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Switched to Inmate at age 46 |
| 8 | Offended a prison gang you tried to join. Gain an Enemy. |
| 9 | Switched to Fixer at age 50 |
| 9 | Severely injured. Owe 5,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | Joined a prison gang |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Fixer at age 58 |
| 11 | Persecuted by a prison gang. |