| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 2 | Became a Barbarian at age 22 |
| 2 | Nearly killed. Owe 30,000 for medical bills. |
| 3 | Became a Corporate at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Corporate at age 30 |
| 4 | You befriend a superior in the corporation or the colony. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 6 | Became a Cavalry at age 38 |
| 6 | Is now a Private |
| 6 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 7 | Became a Free Trader at age 42 |
| 7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 8 | Returned to Barbarian at age 46 |
| 8 | Nearly killed. Owe 35,000 for medical bills. |
| 9 | Became a Field Researcher at age 50 |
| 9 | Win a prestigious prize for your work. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Field Researcher at age 54 |
| 10 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |