| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 2 | Became a Thief at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Courier at age 26 |
| 3 | Severely injured. Owe 7,500 for medical bills. |
| 4 | Returned to Engineer/Gunner at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Switched to Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | Involved in the planning of an impressive heist. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Continued as Pirate at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 7 | Continued as Pirate at age 42 |
| 7 | You spend months in the dangerous criminal underworld. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Corporal |
| 8 | Continued as Pirate at age 46 |
| 8 | Arrested and charged. |
| 8 | Hired a lawyer to beat the charges. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 3 |
| 8 | Is now a Sergeant |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Pirate at age 50 |
| 9 | Involved in a gambling ring. |
| 9 | Promoted to rank 4 |
| 9 | Is now a Lieutenant |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Pirate at age 54 |
| 10 | Arrested |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Became a Fixer at age 58 |
| 11 | Persecuted by a prison gang. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |