Crewman John Bailey permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 4 (-1) 4 (-1) 7 (0) 11 (1) 7 (0)
Uncontrolled
 
Skills
Art (Perform) 1
Carouse 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Investigate 1
Language (Anglic (3rd Imperium)) 1
Mechanic 0
Medic 0
Persuade 1
Profession 0
Science (Archaeology) 1
Science (Linguistics) 1
Science (Psychology) 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 2 5
Entertainer Artist 1 1
Merchant Free Trader 1 3
Merchant Merchant Marine Crewman 0 1
Retired 0 1
 
TermHistory
1Became a Field Researcher at age 18
1Win a prestigious prize for your work.
2Continued as Field Researcher at age 22
2Refuse to join a cheat in some fashion.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3A rival researcher blackens your name or steals your research. Gain a Rival.
4Continued as Field Researcher at age 30
4Moved to a new world.
4Promoted to rank 2
5Continued as Field Researcher at age 34
5Severely injured. Fully recovered. Owe 3,750 for medical bills.
6Became a Artist at age 38
6Gain a patron in the arts. Gain an Ally
6Promoted to rank 1
7Voluntarily left Artist
7Became a Free Trader at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Promoted to rank 1
8Continued as Free Trader at age 46
8Your ship or starport is destroyed by criminals. Gain them as an Enemy.
9Switched to Merchant Marine at age 50
9Is now a Crewman
9A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
9Gain rebels as Enemy
10Returned to Free Trader at age 54
10A good deal ensures you are living the high life for a few years.
10Forced to muster out.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 40,000 for medical bills.