| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Uncover a major conspiracy against your employers. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Established a network of contacts. Gain 2 contacts. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Promoted to rank 3 |
| 4 | Continued as Intelligence at age 30 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Special Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Became a Surveyor at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 7 | Continued as Surveyor at age 42 |
| 7 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 8 | Became a Corporate at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Became a Barbarian at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Switched to Wanderer at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Became a Line/Crew at age 58 |
| 11 | Is now a Crewman |
| 11 | Vessel participates in a diplomatic mission. |
| 11 | Commissioned in Navy/Line/Crew |
| 11 | Is now a Ensign |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Refuse to abuse your position for profit |
| 12 | Forced to continue current assignment |
| 12 | Promoted to Line/Crew officer rank 2 |
| 12 | Is now a Sublieutenant |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |