Ensign Fred Head permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 2 (-2) 1 (-2) 7 (0) 5 (-1) 7 (0)
Huffy, Cuddly
 
Skills
Art 0
Broker 0
Drive (Mole) 1
Electronics 0
Engineer 0
Language 0
Melee (Blade) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Construction) 1
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Citizen Worker 0 3
Navy Line/Crew Ensign 1 / 0 2
Retired 0 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A good deal ensures you are living the high life for a few years.
2Continued as Merchant Marine at age 22
2Smuggle illegal items onto a planet.
3Continued as Merchant Marine at age 26
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Became a Worker at age 30
4Moved to a new world.
5Continued as Worker at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Forced to muster out.
7Became a Line/Crew at age 42
7Advanced training in a specialist field
7Commissioned in Navy/Line/Crew
7Is now a Ensign
8Continued as Line/Crew at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Accused of a crime
11Aging Crisis. Owe 40,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 30,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 20,000 for medical bills.