| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 2 | Became a Surveyor at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Voluntarily left Surveyor |
| 3 | Became a Journalist at age 26 |
| 3 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Wanderer at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Switched to Engineer/Gunner at age 38 |
| 6 | Gained a contact. |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Returned to Flight at age 46 |
| 8 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |