| Term | History |
| 1 | Became a Physician at age 18 |
| 1 | Work leads to a considerable breakthrough. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Physician at age 22 |
| 2 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 3 | Continued as Physician at age 26 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Continued as Physician at age 30 |
| 4 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 6 | Continued as Courier at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Flight at age 42 |
| 7 | Is now a Crewman |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Returned to Physician at age 46 |
| 8 | Advanced training in a specialist field. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Physician at age 50 |
| 9 | Moved to a new world. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |