Sublieutenant Hugo Cumming permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 2 (-2) 1 (-2) 4 (-1) 7 (0) 8 (0)
Psychotic, Unconventional, Overbearing
 
Skills
Art 0
Astrogation 0
Athletics 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Drive (Walker) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Capital) 2
Leadership 1
Mechanic 2
Melee (Blade) 2
Navigation 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Science (Biology) 1
Science (Planetology) 1
Streetwise 0
Survival 1
Tactics (Military) 1
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Sublieutenant 2 / 0 3
Scout Courier 0 5
Rogue Enforcer 2 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Advanced training in a specialist field
1Commissioned in Navy/Line/Crew
1Is now a Ensign
1Promoted to Line/Crew officer rank 2
1Is now a Sublieutenant
2Continued as Line/Crew at age 22
2Commanding officer takes an interest in your career.
3Continued as Line/Crew at age 26
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Became a Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Nearly killed. Fully recovered. Owe 35,000 for medical bills.
5Continued as Courier at age 34
5You survey an alien world.
6Continued as Courier at age 38
6Perform an exemplary service for the scouts.
7Continued as Courier at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Courier at age 46
8You survey an alien world.
8Forced to muster out.
9Became a Enforcer at age 50
9Crime pays off. Gain victim as Enemy.
9Promoted to rank 1
10Continued as Enforcer at age 54
10Crime pays off. Gain victim as Enemy.
11Continued as Enforcer at age 58
11You commit a legendary crime.
11Promoted to rank 2
12Continued as Enforcer at age 62
12Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.