| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Courier at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Voluntarily left Courier |
| 3 | Entered Naval Academy at age 26 |
| 3 | Expand the field of Profession, but gain a Rival in your former tutor. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Courier at age 26 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Thief at age 30 |
| 5 | Scarred. Owe 5,000 for medical bills. |
| 6 | Became a Scavenger at age 34 |
| 6 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 7 | Became a Line/Crew at age 38 |
| 7 | Advanced training in a specialist field |
| 8 | Continued as Line/Crew at age 42 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Switched to Flight at age 46 |
| 9 | Vessel participates in a notable military engagement. |
| 9 | Promoted to Flight rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Flight at age 50 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |