| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Offered job by a patron. Now owe him a favor. |
| 2 | Became a Thief at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Thief at age 30 |
| 4 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 5 | Continued as Thief at age 34 |
| 5 | A crime lord considers you his protégé. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Thief at age 38 |
| 6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 7 | Became a Free Trader at age 42 |
| 7 | Embroiled in legal trouble. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Free Trader at age 46 |
| 8 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 9 | Became a Colonist at age 50 |
| 9 | You gain experience in a technical field as a computer operator or surveyor. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Colonist at age 54 |
| 10 | Advanced training in a specialist field. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Colonist at age 58 |
| 11 | You are rewarded for your diligence or cunning. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Settler |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Colonist at age 62 |
| 12 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |