| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Study Pilot (Capital Ships) as a hobby. |
| 1 | Dropped out of military academy. |
| 2 | Became a Enforcer at age 18 |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 22 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Enforcer at age 26 |
| 4 | Involved in a feud with a rival criminal organization. |
| 5 | Continued as Enforcer at age 30 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Enforcer at age 34 |
| 6 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 6 | Promoted to rank 4 |
| 7 | Continued as Enforcer at age 38 |
| 7 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Free Trader at age 42 |
| 8 | Imperial trade restrictions force you out of business. |
| 9 | Became a Courier at age 46 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 10 | Continued as Courier at age 50 |
| 10 | Perform an exemplary service for the scouts. |
| 11 | Continued as Courier at age 54 |
| 11 | Good fortune |
| 11 | Promoted to rank 1 |
| 11 | Is now a Scout |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Courier at age 58 |
| 12 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 12 | Gain 6 Contacts. Gain 2 Enemies. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |