| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Scarred. |
| 1 | Gain Enemy if you don't already have one. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Intelligence at age 26 |
| 3 | Established a network of contacts. Gain 2 contacts. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Accepted a deal with criminal or other figure under investigation. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Risk your fortune on a possibility lucrative deal and win. |
| 7 | Promoted to rank 2 |
| 7 | Is now a 4th Officer |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Your business or ship thrives. |
| 9 | Promoted to rank 3 |
| 9 | Is now a 3rd Officer |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 11 | Switched to Free Trader at age 58 |
| 11 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Free Trader at age 62 |
| 12 | Given advanced training in a specialist field |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |