| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Continued as Corporate at age 22 |
| 2 | Birth or Death involving a family member or close friend. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 5 | Became a Thief at age 34 |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 6 | Returned to Corporate Agent at age 38 |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Voluntarily left Corporate Agent |
| 8 | Became a Explorer at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Continued as Explorer at age 50 |
| 9 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 10 | Switched to Colonist at age 54 |
| 10 | Your business expands, your corporation grows, or the colony thrives. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Colonist at age 58 |
| 11 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |