| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Rewarded for a successful mission. |
| 2 | Forced to muster out. |
| 3 | Entered Army Academy at age 26 |
| 3 | Made lifelong friends. Gain 2 Allies. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Corporate Agent at age 26 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Flight at age 30 |
| 5 | Is now a Crewman |
| 5 | Special assignment or duty on board ship. |
| 5 | Promoted to Flight rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Flight at age 34 |
| 6 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 7 | Became a Explorer at age 38 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Returned to Flight at age 42 |
| 8 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 9 | Became a Barbarian at age 46 |
| 9 | Gained a contact. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Barbarian at age 50 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Switched to Wanderer at age 54 |
| 11 | Attacked by enemies that you easily defeat. |
| 11 | Gain Enemy if you don't already have one. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Wanderer at age 58 |
| 12 | Survived a risky adventure but gained nothing. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Wanderer at age 62 |
| 13 | Suffer from a life-threatening illness. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |