| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Continued as Surveyor at age 22 |
| 2 | Nearly killed. Owe 30,000 for medical bills. |
| 3 | Became a Broker at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Broker at age 30 |
| 4 | Your business or ship thrives. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Broker at age 34 |
| 5 | Befriend a useful ally in one sphere. Gain an Ally. |
| 5 | Promoted to rank 3 |
| 5 | Is now a Experienced Broker |
| 6 | Continued as Broker at age 38 |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |
| 7 | Switched to Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Nearly killed. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Victim of a crime |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Find an Alien Artifact. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |