| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Continued as Corporate at age 22 |
| 2 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Artist at age 26 |
| 3 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 3 | Forced to muster out. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Continued as Pirate at age 34 |
| 5 | Nearly killed. Owe 5,000 for medical bills. |
| 6 | Returned to Artist at age 38 |
| 6 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Artist at age 42 |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Wanderer at age 46 |
| 8 | Spend time with an alien race. Gain a contact. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Spend time with an alien race. Gain a contact. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |