Sublieutenant Quincy Garza permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 5 (-1)
Pert, Coquettish, Babbling
 
Skills
Admin 0
Athletics (Dexterity) 2
Carouse 1
Deception 1
Drive (Mole) 1
Drive (Wheel) 1
Engineer (M-drive) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Gun Combat 1
Gunner (Capital) 1
Leadership 1
Melee (Blade) 1
Melee (Unarmed) 2
Pilot (Small Craft) 1
Profession (Hydroponics) 1
Science (History) 1
Stealth 0
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant 2 / 0 1
Citizen Worker Technician 2 6
Drifter Wanderer 0 1
Agent Intelligence 0 1
Retired 0 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Commissioned in Navy/Engineer/Gunner
1Is now a Ensign
1Promoted to Engineer/Gunner officer rank 2
1Is now a Sublieutenant
2Voluntarily left Engineer/Gunner
2Became a Worker at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to rank 1
3Continued as Worker at age 26
3Victim of a crime
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4Spent time maintaining and using heavy vehicles.
5Continued as Worker at age 34
5Your business expands, your corporation grows, or the colony thrives.
6Continued as Worker at age 38
6Refused to co-operate with investigation by the planetary authorities. Gain an Ally
7Continued as Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Forced to muster out.
8Became a Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Intelligence at age 50
9Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 10,000 for medical bills.