| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Offered job by a patron. Now owe him a favor. |
| 1 | Promoted to rank 1 |
| 2 | Became a Artist at age 22 |
| 2 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 3 | Continued as Artist at age 26 |
| 3 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 4 | Became a Corporate at age 30 |
| 4 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 5 | Continued as Corporate at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Corporate |
| 6 | Returned to Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Free Trader at age 42 |
| 7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 8 | Switched to Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Embroiled in legal trouble. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Promoted to rank 2 |
| 9 | Is now a 4th Officer |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Victim of a crime |
| 10 | Promoted to rank 3 |
| 10 | Is now a 3rd Officer |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | Embroiled in legal trouble. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |