| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Backstab a fellow rogue for personal gain. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Thief |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Gained a contact. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Injured. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Voluntarily left Merchant Marine |
| 5 | Became a Scavenger at age 34 |
| 5 | Encounter a Psionic institute. |
| 5 | Tested for psionic powers |
| 6 | Continued as Scavenger at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Journalist at age 42 |
| 7 | Works is especially well received and popular, making you a minor celebrity |
| 7 | Promoted to rank 1 |
| 7 | Is now a Freelancer |
| 8 | Continued as Journalist at age 46 |
| 8 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 9 | Switched to Line/Crew at age 50 |
| 9 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 10 | Switched to Wanderer at age 54 |
| 10 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Returned to Scavenger at age 58 |
| 11 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 12 | Returned to Wanderer at age 62 |
| 12 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |