| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 3 | Became a Scientist at age 26 |
| 3 | Make a breakthrough in your field. |
| 4 | Continued as Scientist at age 30 |
| 4 | A disaster or war strikes. |
| 4 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Scientist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Scientist at age 42 |
| 7 | Injured. |
| 7 | Promoted to rank 4 |
| 8 | Continued as Scientist at age 46 |
| 8 | Win a prestigious prize for your work. |
| 8 | Forced to muster out. |
| 9 | Became a Wanderer at age 50 |
| 9 | Attacked by enemies and injured. |
| 9 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 9 | Gain Enemy if you don't already have one. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Contact with Government. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Spend time with an alien race. Gain a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |