Louis Terry permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 4 (-1)
Calm, Dreamer, Unbending
 
Skills
Animals (Training) 1
Broker 1
Carouse 1
Drive (Walker) 1
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Gunner (Turret) 1
Mechanic 1
Melee 0
Persuade 1
Seafarer 0
Steward 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 0 1
Drifter Barbarian 0 2
Scout Explorer 0 1
Agent Corporate Agent 0 2
Merchant Free Trader 2 5
Retired 0 3
 
TermHistory
1Became a Broker at age 18
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Barbarian at age 22
2You do not know what happened to you. There is a gap in your memory.
3Became a Explorer at age 26
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Became a Corporate Agent at age 30
4Advanced training in a specialist field.
5Continued as Corporate Agent at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Switched to Free Trader at age 38
6Nearly killed. Owe 17,500 for medical bills.
7Returned to Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Returned to Free Trader at age 46
8Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9Aging Crisis. Owe 40,000 for medical bills.
9Continued as Free Trader at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.
9Forced to continue current assignment
9Promoted to rank 1
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Free Trader at age 54
10Befriend a useful ally in one sphere. Gain an Ally.
10Promoted to rank 2
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Free Trader at age 58
11Your ship or starport is destroyed by criminals. Gain them as an Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.