| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Intelligence at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Wanderer at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Switched to Scavenger at age 34 |
| 5 | Encounter a Psionic institute. |
| 5 | Tested for psionic powers |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scavenger at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Switched to Corporate Agent at age 42 |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Voluntarily left Corporate Agent |
| 8 | Returned to Wanderer at age 46 |
| 8 | Offered job by a patron. Now owe him a favor. |
| 9 | Became a Surveyor at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Surveyor at age 54 |
| 10 | Serve as the courier for an important message from the Imperium. |
| 11 | Continued as Surveyor at age 58 |
| 11 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 11 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 12 | Continued as Surveyor at age 62 |
| 12 | You survey an alien world. |
| 12 | Promoted to rank 2 |
| 13 | Continued as Surveyor at age 66 |
| 13 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 13 | Gain 4 Contacts. Gain 1 Enemies. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |