Master Chief Myrtle Teague permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 1 (-2)
Self-Serving, Rambunctious
 
Skills
Athletics (Dexterity) 2
Engineer (Life Support) 2
Engineer (M-drive) 1
Flyer (Airship) 1
Flyer (Grav) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Stealth 0
Steward 1
Survival 0
Vacc Suit 4
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 1st class 4 5
Drifter Wanderer 0 3
Merchant Free Trader 0 1
Navy Line/Crew Master Chief 6 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Contact with Government.
2Continued as Engineer/Gunner at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
4Promoted to Engineer/Gunner rank 3
4Is now a Petty Officer, 2nd class
5Continued as Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner rank 4
5Is now a Petty Officer, 1st class
6Voluntarily left Engineer/Gunner
6Became a Wanderer at age 38
6Attacked by enemies and injured.
6Lost eye or limb.
6Gain Enemy if you don't already have one.
7Continued as Wanderer at age 42
7A new romantic starts. Gain an Ally.
8Continued as Wanderer at age 46
8You do not know what happened to you. There is a gap in your memory.
9Became a Free Trader at age 50
9Good fortune
9Forced to muster out.
10Switched to Line/Crew at age 54
10Vessel participates in a diplomatic mission.
10Promoted to Line/Crew rank 5
10Is now a Chief Petty Officer
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Line/Crew at age 58
11Special assignment or duty on board ship.
11Promoted to Line/Crew rank 6
11Is now a Master Chief
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Line/Crew at age 62
12Vessel participates in a diplomatic mission.
12Gain a contact.
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Line/Crew at age 66
13You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14Continued as Line/Crew at age 70
14Betrayal. Convert an Ally into a Rival or Enemy.
14Forced to muster out.
15Aging Crisis. Owe 30,000 for medical bills.