| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Attacked by enemies that you easily defeat. |
| 1 | Gain Enemy if you don't already have one. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Thief at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Thief at age 34 |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Thief at age 38 |
| 6 | Arrested and charged. |
| 6 | Failed to defend self. Gain an Enemy and go to prison. |
| 7 | Became a Fixer at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
| 8 | Switched to Inmate at age 46 |
| 8 | A guard takes a dislike to you. |
| 9 | Switched to Thug at age 50 |
| 9 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Returned to Fixer at age 54 |
| 10 | Disgraced. Word of your criminal past reaches your homeworld. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Fixer at age 58 |
| 11 | Vocational Training. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Returned to Inmate at age 62 |
| 12 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Returned to Fixer at age 66 |
| 13 | Escaped from prison. |
| 13 | Promoted to rank 1 |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |