Lieutenant Lucian Graham permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 5 (-1)
Capable, Flashy, Puckish
 
Skills
Animals 0
Art 0
Astrogation 1
Athletics 0
Deception 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Explosives 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 2
Pilot (Spacecraft) 1
Profession (Hydroponics) 1
Recon 1
Stealth 2
Steward 1
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 2
Drifter Wanderer 1 2
Agent Intelligence Agent 1 2
Rogue Pirate Lieutenant 4 4
Navy Flight Crewman 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 3
 
TermHistory
1Became a Scavenger at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Scavenger at age 22
2Find valuable salvage.
3Voluntarily left Scavenger
3Switched to Wanderer at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Intelligence at age 30
4Established a network of contacts. Gain 1 contacts.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Pirate at age 38
6Is now a Lackey
6Crime pays off. Gain victim as Enemy.
6Promoted to rank 1
6Is now a Henchman
7Continued as Pirate at age 42
7You spend months in the dangerous criminal underworld.
7Promoted to rank 2
7Is now a Corporal
8Continued as Pirate at age 46
8You spend months in the dangerous criminal underworld.
8Promoted to rank 3
8Is now a Sergeant
9Continued as Pirate at age 50
9Involved in the planning of an impressive heist.
9Promoted to rank 4
9Is now a Lieutenant
10Voluntarily left Pirate
10Became a Flight at age 54
10Is now a Crewman
10You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
11Returned to Wanderer at age 58
11Drafted into Navy
11Promoted to rank 1
12Switched to Engineer/Gunner at age 62
12Vessel participates in a diplomatic mission.
12Promoted to Engineer/Gunner rank 1
12Is now a Able Spacehand
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
13Promoted to Engineer/Gunner rank 2
13Is now a Petty Officer, 3rd class
14Aging Crisis. Owe 20,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14A romantic relationship ends badly. Gain a Rival or Enemy.
14Promoted to Engineer/Gunner rank 3
14Is now a Petty Officer, 2nd class
15Aging Crisis. Owe 60,000 for medical bills.