| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | Promoted to Engineer/Gunner officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Voluntarily left Engineer/Gunner |
| 3 | Became a Corporate at age 26 |
| 3 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | Good fortune |
| 4 | Promoted to rank 2 |
| 4 | Is now a Manager |
| 5 | Voluntarily left Corporate |
| 5 | Became a Artist at age 34 |
| 5 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Artist |
| 6 | Returned to Corporate at age 38 |
| 6 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 7 | Continued as Corporate at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Corporate at age 46 |
| 8 | You befriend a superior in the corporation or the colony. |
| 8 | Promoted to rank 4 |
| 8 | Is now a Senior Manager |
| 9 | Continued as Corporate at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Gain a criminal contact. |
| 9 | Promoted to rank 5 |
| 9 | Forced to muster out. |
| 10 | Became a Wanderer at age 54 |
| 10 | Amnesia. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Wanderer at age 58 |
| 11 | Promoted to rank 2 |
| 12 | Continued as Wanderer at age 62 |
| 12 | Lost eye or limb. Owe 1,250 for medical bills. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |