Field Agent Mercedes Taylor permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 11 (1)
Tall, Predictable, Prim
 
Skills
Admin 0
Art 0
Athletics 0
Carouse 2
Deception 1
Drive (Wheel) 1
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Investigate 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Persuade 1
Profession 0
Recon 0
Stealth 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 4
Entertainer Performer 2 2
Agent Corporate Agent Field Agent 2 2
Drifter Wanderer 0 2
Navy Engineer/Gunner Sublieutenant 2 / 0 2
Retired 0 2
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Backstab a fellow rogue for personal gain.
1Forced to continue current assignment
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2Crime pays off. Gain victim as Enemy.
3Continued as Pirate at age 26
3Involved in a gambling ring.
4Continued as Pirate at age 30
4A job goes wrong, forcing you to flee off-planet.
5Became a Performer at age 34
5Gain a patron in the arts. Gain an Ally
5Promoted to rank 1
6Continued as Performer at age 38
6A new romantic starts. Gain an Ally.
6Promoted to rank 2
7Voluntarily left Performer
7Became a Corporate Agent at age 42
7Go undercover to investigate an enemy.
7Backstab a fellow rogue for personal gain.
7Promoted to rank 1
7Is now a Agent
8Continued as Corporate Agent at age 46
8Established a network of contacts. Gain 2 contacts.
8Promoted to rank 2
8Is now a Field Agent
9Voluntarily left Corporate Agent
9Became a Wanderer at age 50
9Find an Alien Artifact.
10Continued as Wanderer at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Became a Engineer/Gunner at age 58
11Is now a Crewman
11Special assignment or duty on board ship.
11Commissioned in Navy/Engineer/Gunner
11Is now a Ensign
11Promoted to Engineer/Gunner officer rank 2
11Is now a Sublieutenant
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
13Aging Crisis. Owe 40,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 10,000 for medical bills.