Chief Petty Officer Vivian Walsham permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 2 (-2)
Exclusive
 
Skills
Astrogation 1
Deception 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Power) 1
Explosives 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 3
Gunner (Capital) 1
Gunner (Turret) 2
Investigate 1
Mechanic 4
Pilot (Spacecraft) 1
Recon 1
Stealth 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand 1 2
Navy Line/Crew Chief Petty Officer 5 5
Agent Corporate Agent Field Agent 3 4
Scout Courier 0 3
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Attempt at commissioned failed.
1Promoted to Flight rank 1
1Is now a Able Spacehand
2Continued as Flight at age 22
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Switched to Line/Crew at age 26
3Vessel participates in a diplomatic mission.
3Promoted to Line/Crew rank 2
3Is now a Petty Officer, 3rd class
4Continued as Line/Crew at age 30
4Gained a contact.
4Promoted to Line/Crew rank 3
4Is now a Petty Officer, 2nd class
5Continued as Line/Crew at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Line/Crew rank 4
5Is now a Petty Officer, 1st class
6Continued as Line/Crew at age 38
6Vessel participates in a notable military engagement.
7Continued as Line/Crew at age 42
7Vessel participates in a notable military engagement.
7Promoted to Line/Crew rank 5
7Is now a Chief Petty Officer
8Voluntarily left Line/Crew
8Became a Corporate Agent at age 46
8Established a network of contacts. Gain 2 contacts.
8Promoted to rank 1
8Is now a Agent
9Continued as Corporate Agent at age 50
9Befriended by a senior agent.
9Promoted to rank 2
9Is now a Field Agent
10Continued as Corporate Agent at age 54
10Rewarded for a successful mission.
10Promoted to rank 3
11Continued as Corporate Agent at age 58
11Injured. Fully recovered. Owe 1,250 for medical bills.
12Became a Courier at age 62
12You spend a great deal of time on the fringes of Charted Space.
12Injured. Fully recovered. Owe 2,500 for medical bills.
13Continued as Courier at age 66
13Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
13Nearly killed. Fully recovered. Owe 25,000 for medical bills.
14Aging Crisis. Owe 50,000 for medical bills.
14Continued as Courier at age 70
14Psychologically damaged by your time in the scouts.
15Aging Crisis. Owe 10,000 for medical bills.