Crewman Alexander Rule permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 1 (-2) 8 (0)
Disorganized
 
Skills
Art (Instrument) 1
Athletics (Strength) 1
Carouse 0
Deception 0
Drive 0
Gun Combat 1
Language 0
Melee (Unarmed) 1
Persuade 0
Pilot (Spacecraft) 1
Science (Economics) 1
Stealth 1
Steward 0
CareerAssignmentTitleRankTerms
Entertainer Artist 1 1
Navy Line/Crew Crewman 0 2
Drifter Wanderer 0 2
Scholar Scientist 0 1
Drifter Barbarian 0 2
Retired 0 6
 
TermHistory
1Became a Artist at age 18
1Invited to take part in a controversial event or exhibition that injures your social standing.
1Promoted to rank 1
2Voluntarily left Artist
2Became a Line/Crew at age 22
2Is now a Crewman
2Special assignment or duty on board ship.
3Continued as Line/Crew at age 26
3Severely injured. Fully recovered. Owe 7,500 for medical bills.
4Became a Wanderer at age 30
4Spend time with an alien race. Gain a contact.
5Continued as Wanderer at age 34
5Survived a risky adventure but gained nothing.
5Forced to muster out.
6Became a Scientist at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Voluntarily left Scientist
7Switched to Barbarian at age 42
7Attacked by enemies and injured.
7Severely injured. Fully recovered. Owe 7,500 for medical bills.
7Gain Enemy if you don't already have one.
8Continued as Barbarian at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 30,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Accused of a crime
13Aging Crisis. Owe 20,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 30,000 for medical bills.