| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 2 | Continued as Surveyor at age 22 |
| 2 | You discover a world, item or information of worth to the Imperium. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Surveyor at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Surveyor at age 30 |
| 4 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 5 | Became a Enforcer at age 34 |
| 5 | Arrested |
| 6 | Became a Fixer at age 38 |
| 6 | Defeated a prison gang. Gain an Enemy. |
| 7 | Switched to Thug at age 42 |
| 7 | The warden takes an interest in your case. |
| 8 | Switched to Inmate at age 46 |
| 8 | Attmped but failed to save a guard or prison officer. |
| 8 | Lost eye or limb. Owe 5,000 for medical bills. |
| 9 | Returned to Fixer at age 50 |
| 9 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | Disgraced. Word of your criminal past reaches your homeworld. |
| 11 | Returned to Inmate at age 58 |
| 11 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | Joined a prison gang |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Returned to Thug at age 66 |
| 13 | Lightly injured, no permanent damage. Fully recovered. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Returned to Fixer at age 70 |
| 14 | Joined a prison gang |
| 14 | Promoted to rank 2 |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Returned to Thug at age 74 |
| 15 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |