| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Colonist at age 26 |
| 3 | Spent time maintaining and using heavy vehicles. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Settler |
| 5 | Continued as Colonist at age 34 |
| 5 | You befriend a superior in the corporation or the colony. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Colonist at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Explorer |
| 7 | Continued as Colonist at age 42 |
| 7 | Gained a contact. |
| 7 | Forced to muster out. |
| 8 | Returned to Line/Crew at age 46 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Forced to muster out. |
| 9 | Became a Field Researcher at age 50 |
| 9 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 9 | Injured. |
| 10 | Switched to Flight at age 54 |
| 10 | Advanced training in a specialist field |
| 10 | Promoted to Flight rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Continued as Flight at age 58 |
| 11 | Scarred. Owe 5,000 for medical bills. |
| 12 | Became a Merchant Marine at age 62 |
| 12 | Is now a Crewman |
| 12 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |