| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 1 | Gain Enemy if you don't already have one. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Drafted into Law Enforcement |
| 2 | Promoted to rank 2 |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Scarred. Fully recovered. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Promoted to rank 2 |
| 4 | Is now a Sergeant |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Established a network of contacts. Gain 1 contacts. |
| 5 | Promoted to rank 3 |
| 5 | Is now a Detective |
| 6 | Voluntarily left Law Enforcement |
| 6 | Became a Courier at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 7 | Continued as Courier at age 42 |
| 7 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 7 | Forced to muster out. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Birth or Death involving a family member or close friend. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |