| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Drafted into Law Enforcement |
| 1 | Promoted to rank 1 |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Go undercover to investigate an enemy. |
| 2 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Befriended by a senior agent. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Sergeant |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 5 | Promoted to rank 3 |
| 5 | Is now a Detective |
| 6 | Voluntarily left Law Enforcement |
| 6 | Became a Free Trader at age 38 |
| 6 | Promoted to rank 1 |
| 7 | Continued as Free Trader at age 42 |
| 7 | Embroiled in legal trouble. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Free Trader at age 46 |
| 8 | Imperial trade restrictions force you out of business. |
| 9 | Became a Pirate at age 50 |
| 9 | Is now a Lackey |
| 9 | Backstab a fellow rogue for personal gain. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Henchman |
| 10 | Continued as Pirate at age 54 |
| 10 | Moved to a new world. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Corporal |
| 11 | Continued as Pirate at age 58 |
| 11 | You spend months in the dangerous criminal underworld. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Pirate at age 62 |
| 12 | Victim of a crime |
| 12 | Promoted to rank 3 |
| 12 | Is now a Sergeant |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Pirate at age 66 |
| 13 | A job goes wrong, forcing you to flee off-planet. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |