| Term | History |
| 1 | Became a Administrator at age 18 |
| 1 | Is now a Assistant |
| 1 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Clerk |
| 2 | Voluntarily left Administrator |
| 2 | Became a Field Researcher at age 22 |
| 2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Nearly killed. Owe 17,500 for medical bills. |
| 2 | Gain an Enemy |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Refuse to join a cheat in some fashion. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 6 | Scarred. Fully recovered. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 7 | Gain rebels as Enemy |
| 8 | Returned to Field Researcher at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 5 |
| 8 | Forced to muster out. |
| 9 | Became a Performer at age 50 |
| 9 | Find Ancient Technology. |
| 10 | Continued as Performer at age 54 |
| 10 | Severely injured. Owe 2,500 for medical bills. |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Special assignment or duty on board ship. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Advanced training in a specialist field |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | Special assignment or duty on board ship. |
| 13 | Promoted to Engineer/Gunner rank 1 |
| 13 | Is now a Able Spacehand |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Engineer/Gunner at age 70 |
| 14 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Retired at age 74 |
| 15 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |