| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Find Ancient Technology. |
| 2 | Continued as Scavenger at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Pirate at age 26 |
| 3 | Is now a Lackey |
| 3 | Arrested and charged. |
| 3 | Failed to defend self. Gain an Enemy and go to prison. |
| 4 | Became a Fixer at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 5 | Continued as Fixer at age 34 |
| 5 | Joined a prison gang |
| 5 | Promoted to rank 1 |
| 6 | Switched to Inmate at age 38 |
| 6 | Vocational Training. |
| 7 | Continued as Inmate at age 42 |
| 7 | Parole hearing. |
| 7 | Promoted to rank 1 |
| 7 | Paroled from prison. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Commissioned in Navy/Engineer/Gunner |
| 8 | Is now a Ensign |
| 8 | Promoted to Engineer/Gunner officer rank 2 |
| 8 | Is now a Sublieutenant |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Lost eye or limb. Fully recovered. |
| 9 | Promoted to Engineer/Gunner officer rank 3 |
| 9 | Is now a Lieutenant |
| 10 | Voluntarily left Engineer/Gunner |
| 10 | Returned to Scavenger at age 54 |
| 10 | Drafted into Navy |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Returned to Engineer/Gunner at age 58 |
| 11 | Advanced training in a specialist field |
| 11 | Promoted to Engineer/Gunner officer rank 4 |
| 11 | Is now a Commander |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Vessel participates in a diplomatic mission. |
| 12 | Promoted to Engineer/Gunner officer rank 5 |
| 12 | Is now a Captain |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Spend time with an alien race. Gain a contact. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |