| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 2 | Became a Surveyor at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Wanderer at age 26 |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Switched to Explorer at age 30 |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Became a Free Trader at age 34 |
| 5 | A good deal ensures you are living the high life for a few years. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Lost eye or limb. Owe 2,500 for medical bills. |
| 7 | Switched to Merchant Marine at age 42 |
| 7 | Embroiled in legal trouble. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Your business or ship thrives. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Imperial trade restrictions force you out of business. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |