Captain Greg Small permalink

Age Sex Str Dex End Int Edu Soc Psi
81 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 8 (0) None
Odious
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 0
Leadership 1
Mechanic 0
Persuade 1
Profession 0
Recon 1
Science (Cybernetics) 1
Science (Economics) 1
Science (History) 1
Science (Linguistics) 1
Science (Xenology) 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Worker 1 2
Drifter Barbarian 1 2
Army Cavalry Captain 2 / 0 2
Scholar Physician 0 1
Scholar Scientist 1 2
Drifter Scavenger 1 1
Retired 0 5
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Worker at age 22
2Scarred. Fully recovered. Owe 2,500 for medical bills.
3Became a Barbarian at age 26
3Encounter a Psionic institute.
3Tested for psionic powers
4Continued as Barbarian at age 30
4Drafted into Army
4Promoted to rank 1
5Became a Cavalry at age 34
5Is now a Private
5Assigned to an urbanised planet torn by war.
5Commissioned in Army/Cavalry
5Is now a Lieutenant
5Promoted to Cavalry officer rank 2
5Is now a Captain
6Continued as Cavalry at age 38
6Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
7Became a Physician at age 42
7Refused to perform research that goes against your conscience.
8Voluntarily left Physician
8Switched to Scientist at age 46
8Make a breakthrough in your field.
8Promoted to rank 1
9Continued as Scientist at age 50
9Work for an eccentric but brilliant mentor, who becomes an Ally.
10Voluntarily left Scientist
10Switched to Scavenger at age 54
10Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10Promoted to rank 1
11Aging Crisis. Owe 50,000 for medical bills.
11Voluntarily left Scavenger
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 60,000 for medical bills.
13Spend time with an alien race. Gain a contact.
14Aging Crisis. Owe 30,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15Spend time with an alien race. Gain a contact.
16Aging Crisis. Owe 20,000 for medical bills.