Field Agent Tim Herrera permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 5 (-1)
Serene
 
Skills
Athletics (Endurance) 1
Broker 0
Carouse 2
Deception 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Engineer (Power) 1
Explosives 1
Gunner (Turret) 1
Investigate 2
Language (Oynprith (Droyne)) 1
Mechanic 0
Melee (Blade) 1
Navigation 1
Persuade 0
Pilot (Spacecraft) 1
Science (Chemistry) 1
Seafarer (Personal) 1
Stealth 1
Steward 0
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Agent Corporate Agent Field Agent 2 4
Scout Courier Scout 1 3
Navy Line/Crew Crewman 0 1
Drifter Barbarian Warrior 2 4
Retired 0 2
 
TermHistory
1Became a Free Trader at age 18
1Forced to muster out.
2Became a Corporate Agent at age 22
2Rewarded for a successful mission.
3Continued as Corporate Agent at age 26
3Go undercover to investigate an enemy.
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 30
4You go above and beyond the call of duty.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Corporate Agent at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Courier at age 38
6Spend several years jumping from world to world in your scout ship.
7Continued as Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8Continued as Courier at age 46
8Serve as the courier for an important message from the Imperium.
8Promoted to rank 1
8Is now a Scout
9Voluntarily left Courier
9Became a Line/Crew at age 50
9Is now a Crewman
9Nearly killed. Owe 6,250 for medical bills.
10Became a Barbarian at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
10Promoted to rank 1
11Continued as Barbarian at age 58
11Survived a risky adventure but gained nothing.
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Barbarian at age 62
12Find valuable salvage.
12Forced to continue current assignment
12Promoted to rank 2
12Is now a Warrior
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Barbarian at age 66
13Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Retired at age 70
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 30,000 for medical bills.