Agent Johnny Norman permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2) 5 (-1)
Wholesome
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Carouse 0
Deception 1
Drive 0
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat (Archaic) 1
Investigate 1
Pilot (Spacecraft) 1
Recon 1
Science (Genetics) 1
Seafarer 0
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Drifter Barbarian 0 1
Navy Flight Crewman 0 1
Entertainer Artist 0 1
Drifter Scavenger 1 2
Navy Engineer/Gunner 0 3
Retired 0 5
 
TermHistory
1Became a Intelligence at age 18
1Go undercover to investigate an enemy.
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Refused a deal with criminal or other figure under investigation. Gain an Enemy
3Became a Barbarian at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Flight at age 30
4Is now a Crewman
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Artist at age 34
5You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6Switched to Scavenger at age 38
6Attacked by enemies and injured.
6Injured. Fully recovered. Owe 1,250 for medical bills.
6Gain Enemy if you don't already have one.
6Forced to continue current assignment
6Promoted to rank 1
7Continued as Scavenger at age 42
7You do not know what happened to you. There is a gap in your memory.
8Switched to Engineer/Gunner at age 46
8Vessel participates in a notable military engagement.
9Continued as Engineer/Gunner at age 50
9Vessel participates in a notable military engagement.
10Continued as Engineer/Gunner at age 54
10Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
10Forced to muster out.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Accused of a crime
13Aging Crisis. Owe 50,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 60,000 for medical bills.
14Find an Alien Artifact.
15Aging Crisis. Owe 30,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 40,000 for medical bills.