Craftsman Claudine Tow permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 1 (-2)
Bossy, Nut
 
Skills
Art 0
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Diplomat 1
Engineer 0
Gun Combat 1
Gunner (Ortillery) 2
Language 0
Leadership 1
Mechanic 3
Melee (Blade) 1
Melee (Natural) 2
Pilot (Capital Ships) 2
Profession (Biologicals) 1
Profession (Polymers) 1
Steward 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Scout Explorer 0 1
Merchant Broker 0 1
Scholar Scientist 0 1
Navy Engineer/Gunner Sublieutenant 2 / 0 2
Citizen Worker Craftsman 4 5
Retired 0 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Explorer at age 22
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Became a Broker at age 26
3Bankrupted by a rival. Gain the other trader as a Rival.
4Became a Scientist at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Switched to Engineer/Gunner at age 34
5Display heroism in battle, saving the whole ship.
5Commissioned in Navy/Engineer/Gunner
5Is now a Ensign
5Promoted to Engineer/Gunner officer rank 2
5Is now a Sublieutenant
6Continued as Engineer/Gunner at age 38
6Injured. Fully recovered.
7Became a Worker at age 42
7You rise to a position of power in your colony or corporation.
7Promoted to rank 1
8Continued as Worker at age 46
8Good fortune
8Promoted to rank 2
8Is now a Technician
9Continued as Worker at age 50
9You are rewarded for your diligence or cunning.
9Promoted to rank 3
10Continued as Worker at age 54
10Your business expands, your corporation grows, or the colony thrives.
10Promoted to rank 4
10Is now a Craftsman
11Continued as Worker at age 58
11Advanced training in a specialist field.
11Forced to muster out.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 30,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 20,000 for medical bills.