Petty Officer, 2nd class Jesse May permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 6 (0)
Aggressive, Frightened, Incompetent
 
Skills
Admin 1
Animals 0
Astrogation 1
Broker 0
Diplomat 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Gun Combat (Archaic) 1
Gun Combat 1
Mechanic 2
Pilot (Capital Ships) 1
Profession 0
Recon 1
Science 0
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 1
Army Infantry Private 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
Merchant Merchant Marine Crewman 0 1
Navy Flight 3 1
Retired 0 7
 
TermHistory
1Became a Courier at age 18
1Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
1Promoted to rank 1
1Is now a Scout
2Became a Infantry at age 22
2Is now a Private
2Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2Gain rebels as Enemy
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Vessel participates in a notable military engagement.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5Vessel participates in a diplomatic mission.
5Promoted to Engineer/Gunner rank 3
5Is now a Petty Officer, 2nd class
6Continued as Engineer/Gunner at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Merchant Marine at age 42
7Is now a Crewman
7A good deal ensures you are living the high life for a few years.
8Voluntarily left Merchant Marine
8Switched to Flight at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 40,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 30,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 60,000 for medical bills.
14Birth or Death involving a family member or close friend.
15Aging Crisis. Owe 20,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 30,000 for medical bills.