| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Given specialist training in vehicles. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Accepted a deal with criminal or other figure under investigation. |
| 3 | Switched to Corporate Agent at age 26 |
| 3 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 4 | Became a Scientist at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Birth or Death involving a family member or close friend. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Scientist at age 38 |
| 6 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 6 | Forced to muster out. |
| 7 | Became a Free Trader at age 42 |
| 7 | Moved to a new world. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Free Trader at age 46 |
| 8 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 9 | Became a Barbarian at age 50 |
| 9 | Find Ancient Technology. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Barbarian at age 54 |
| 10 | Promoted to rank 2 |
| 10 | Is now a Warrior |
| 11 | Continued as Barbarian at age 58 |
| 11 | Survived a risky adventure but gained nothing. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |