| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Continued as Colonist at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Your business or ship thrives. |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Forced to muster out. |
| 6 | Switched to Free Trader at age 38 |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Free Trader at age 42 |
| 7 | Embroiled in legal trouble. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Free Trader at age 46 |
| 8 | Imperial trade restrictions force you out of business. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Find Ancient Technology. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |