Craftsman Marcus Jimenez permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 12 (2) 9 (1)
Uncoordinated
 
Skills
Art (Write) 1
Carouse 0
Deception 2
Drive 0
Flyer (Rotor) 1
Gambler 1
Language 0
Mechanic 1
Medic 2
Persuade 0
Pilot (Spacecraft) 1
Profession (Civil Engineering) 2
Profession (Construction) 2
Profession (Hydroponics) 1
Profession (Polymers) 1
Science 0
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Artist 1 2
Scout Explorer 0 1
Merchant Free Trader 0 1
Citizen Worker Craftsman 4 6
Drifter Scavenger 0 1
Retired 0 4
 
TermHistory
1Became a Artist at age 18
1Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
1You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
1Promoted to rank 1
2Continued as Artist at age 22
2Severely injured. Fully recovered. Owe 5,000 for medical bills.
3Became a Explorer at age 26
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 2 Contacts. Gain 1 Enemies.
4Became a Free Trader at age 30
4A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
4Gain rebels as Enemy
5Became a Worker at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 1
6Continued as Worker at age 38
6Spent time maintaining and using heavy vehicles.
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7Your business expands, your corporation grows, or the colony thrives.
8Continued as Worker at age 46
8A new romantic starts. Gain an Ally.
8Promoted to rank 3
9Continued as Worker at age 50
9A new romantic starts. Gain an Ally.
9Promoted to rank 4
9Is now a Craftsman
10Continued as Worker at age 54
10Refused to co-operate with investigation by the planetary authorities. Gain an Ally
11Became a Scavenger at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 30,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 50,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 30,000 for medical bills.