| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 3 | Switched to Flight at age 26 |
| 3 | Severely injured. |
| 4 | Switched to Barbarian at age 30 |
| 4 | Drafted into Navy |
| 4 | Promoted to rank 1 |
| 5 | Returned to Engineer/Gunner at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 7 | Became a Intelligence at age 42 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 8 | Switched to Line/Crew at age 46 |
| 8 | Gained a contact. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Line/Crew at age 50 |
| 9 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |