| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Established a network of contacts. Gain 2 contacts. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Established a network of contacts. Gain 1 contacts. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Established a network of contacts. Gain 3 contacts. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Voluntarily left Corporate Agent |
| 6 | Became a Explorer at age 38 |
| 6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Find Ancient Technology. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Birth or Death involving a family member or close friend. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |