Crewman Carol Williams permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 2 (-2) 9 (1)
Boorish, Wasteful
 
Skills
Art 0
Athletics (Endurance) 1
Deception 1
Drive 0
Flyer (Ornithopter) 1
Gun Combat 0
Investigate 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Recon 3
Seafarer 0
Stealth 1
Streetwise 2
Survival 2
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Entertainer Artist 0 1
Drifter Wanderer 5 7
Navy Engineer/Gunner Crewman 0 1
Navy Flight 0 1
Retired 0 3
 
TermHistory
1Became a Intelligence at age 18
1Rewarded for a successful mission.
2Continued as Intelligence at age 22
2Severely injured. Fully recovered. Owe 1,250 for medical bills.
3Became a Artist at age 26
3Amnesia.
4Voluntarily left Artist
4Became a Wanderer at age 30
4Find valuable salvage.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Promoted to rank 2
6Continued as Wanderer at age 38
6Attacked by enemies that you easily defeat.
6Gain Enemy if you don't already have one.
6Promoted to rank 3
7Continued as Wanderer at age 42
7Promoted to rank 4
8Continued as Wanderer at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to rank 5
9Continued as Wanderer at age 50
9Attacked by enemies and injured.
9Nearly killed. Owe 12,500 for medical bills.
9Gain Enemy if you don't already have one.
9Forced to muster out.
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
11Switched to Flight at age 58
11Scarred. Fully recovered. Owe 2,500 for medical bills.
12Returned to Wanderer at age 62
12Moved to a new world.
12Forced to muster out.
13Aging Crisis. Owe 20,000 for medical bills.
13Retired at age 66
13Accused of a crime
14Aging Crisis. Owe 10,000 for medical bills.
14Accused of a crime
15Aging Crisis. Owe 50,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 50,000 for medical bills.