Freelancer Myrtice Day permalink

Age Sex Str Dex End Int Edu Soc
47 F 1 (-2) 2 (-2) 9 (1) 6 (0) 8 (0) 8 (0)
Obedient, Persevering, Squeamish
 
Skills
Advocate 0
Animals 0
Art (Holography) 1
Art (Visual Media) 1
Athletics (Strength) 1
Carouse 0
Diplomat 1
Electronics (Comms) 1
Gambler 1
Mechanic 0
Melee 0
Persuade 0
Science 0
Seafarer (Sails) 1
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 3
Citizen Corporate 1 2
Entertainer Journalist Freelancer 1 2
 
TermHistory
1Became a Barbarian at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Corporate at age 22
2You befriend a superior in the corporation or the colony.
2Promoted to rank 1
3Voluntarily left Corporate
3Returned to Barbarian at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Barbarian at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Returned to Corporate at age 34
5Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6Became a Journalist at age 38
6Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
6Promoted to rank 1
6Is now a Freelancer
7Aging Crisis. Owe 30,000 for medical bills.
7Continued as Journalist at age 42
7You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
8Aging Crisis. Owe 30,000 for medical bills.