Leader Merle McDonald permalink

Age Sex Str Dex End Int Edu Soc
53 M 4 (-1) 6 (0) 5 (-1) 9 (1) 8 (0) 8 (0)
Frank, Gabby
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 2
Deception 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Capital) 3
Gunner (Screen) 1
Mechanic 1
Melee (Unarmed) 1
Navigation 1
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession 0
Recon 0
Seafarer 0
Stealth 1
Streetwise 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Leader 5 6
Prisoner Inmate 0 2
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Entered Naval Academy at age 18
1A prank goes horribly wrong.
1Gain a Rival.
1Dropped out of military academy.
2Became a Pirate at age 18
2Is now a Lackey
2Involved in a gambling ring.
3Continued as Pirate at age 22
3Backstab a fellow rogue for personal gain.
3Promoted to rank 1
3Is now a Henchman
4Continued as Pirate at age 26
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 2
4Is now a Corporal
5Continued as Pirate at age 30
5A crime lord considers you his protégé.
5Promoted to rank 3
5Is now a Sergeant
6Continued as Pirate at age 34
6Crime pays off. Gain victim as Enemy.
6Promoted to rank 4
6Is now a Lieutenant
7Continued as Pirate at age 38
7Arrested and charged.
7Failed to defend self. Gain an Enemy and go to prison.
7Promoted to rank 5
7Is now a Leader
8Became a Inmate at age 42
8Saved a guard or prison officer. Gain an Ally.
9Continued as Inmate at age 46
9Disgraced. Word of your criminal past reaches your homeworld.