4th Officer Gustav Adeline permalink

Age Str Dex End Int Edu Soc
60 1 (-2) 8 (0) 6 (0) 6 (0) 8 (0) 4 (-1)
Feisty
 
Skills
Admin 0
Astrogation 0
Carouse 0
Electronics (Remote Ops) 1
Flyer (Grav) 1
Gambler 2
Gun Combat 0
Mechanic 1
Persuade 1
Pilot 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Citizen Corporate 0 2
Drifter Wanderer 0 1
Merchant Merchant Marine 4th Officer 2 5
 
TermHistory
1Became a Courier at age 18
1Spend several years jumping from world to world in your scout ship.
2Continued as Courier at age 22
2Lightly injured, no permanent damage,
3Became a Corporate at age 26
3Advanced training in a specialist field.
4Continued as Corporate at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Wanderer at age 34
5Offered job by a patron. Now owe him a favor.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Risk your fortune on a possibility lucrative deal and win.
7Continued as Merchant Marine at age 42
7Your business or ship thrives.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8Birth or Death involving a family member or close friend.
8Promoted to rank 2
8Is now a 4th Officer
9Continued as Merchant Marine at age 50
10Continued as Merchant Marine at age 54
10A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
11Aging Crisis. Owe 10,000 for medical bills.