Term | History |
1 | Became a Enforcer at age 18 |
1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 | Promoted to rank 1 |
2 | Continued as Enforcer at age 22 |
2 | Crime pays off. Gain victim as Enemy. |
3 | Continued as Enforcer at age 26 |
3 | Crime pays off. Gain victim as Enemy. |
3 | Forced to continue current assignment |
3 | Promoted to rank 2 |
4 | Continued as Enforcer at age 30 |
4 | Involved in a gambling ring. |
4 | Promoted to rank 3 |
5 | Continued as Enforcer at age 34 |
5 | Lightly injured, no permanent damage. Fully recovered. |
6 | Became a Intelligence at age 38 |
6 | Established a network of contacts. Gain 3 contacts. |
6 | Promoted to rank 1 |
6 | Is now a Agent |
7 | Continued as Intelligence at age 42 |
7 | Gained a contact. |
8 | Voluntarily left Intelligence |
8 | Became a Worker at age 46 |
8 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
8 | Promoted to rank 1 |
9 | Voluntarily left Worker |
9 | Became a Engineer/Gunner at age 50 |
9 | Is now a Crewman |
9 | Special assignment or duty on board ship. |
9 | Attempt at commissioned failed. |
10 | Voluntarily left Engineer/Gunner |
10 | Became a Scavenger at age 54 |
10 | Lightly injured, no permanent damage. Fully recovered. |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | Retired at age 58 |
11 | Birth or Death involving a family member or close friend. |
12 | Aging Crisis. Owe 60,000 for medical bills. |