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Age Str Dex End Int Edu Soc
69 1 (-2) 3 (-1) 1 (-2) 5 (-1) 7 (0) 5 (-1)
Astrogation 1
Drive (Wheel) 1
Engineer (Life Support) 1
Gun Combat 0
Mechanic 0
Pilot (Spacecraft) 1
Science (History) 1
Science (Philosophy) 1
Steward 2
Streetwise 1
Survival 0
Vacc Suit 0
Scout Courier 0 4
Scout Explorer 0 1
Citizen Worker 1 3
Drifter Scavenger 0 2
Retired 0 2
1Became a Courier at age 18
1You spend a great deal of time on the fringes of Charted Space.
1Psychologically damaged by your time in the scouts.
2Continued as Courier at age 22
2You survey an alien world.
3Continued as Courier at age 26
3Perform an exemplary service for the scouts.
4Continued as Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Voluntarily left Courier
5Switched to Explorer at age 34
5Lost eye or limb
6Became a Worker at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
7Continued as Worker at age 42
7Advanced training in a specialist field.
8Continued as Worker at age 46
8Spent time maintaining and using heavy vehicles.
8Forced to muster out.
9Became a Scavenger at age 50
9Find valuable salvage.
10Continued as Scavenger at age 54
10Suffer from a life-threatening illness.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12Accused of a crime
13Aging Crisis. Owe 60,000 for medical bills.