Sublieutenant Orval Dickman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
5 (-1) |
8 (0) |
4 (-1) |
10 (1) |
10 (1) |
12 (2) |
| Petulant |
| Skills |
| Admin 0 |
| Animals 0 |
| Athletics (Endurance) 1 |
| Broker 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Engineer (J-drive) 1 |
| Flyer 0 |
| Gunner (Capital) 1 |
| Language 0 |
| Leadership 1 |
| Mechanic 1 |
| Melee (Blade) 2 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Steward 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
0 |
1 |
| Navy |
Flight |
Able Spacehand |
1 |
2 |
| Navy |
Engineer/Gunner |
Sublieutenant |
2 / 2 |
2 |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 2 | Voluntarily left Free Trader |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Gain a contact. |
| 2 | Attempt at commissioned failed. |
| 2 | Promoted to Flight rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Flight at age 26 |
| 3 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 4 | Switched to Engineer/Gunner at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Display heroism in battle, saving the whole ship. |
| 5 | Commissioned in Navy/Engineer/Gunner |
| 5 | Is now a Ensign |
| 5 | Promoted to Engineer/Gunner officer rank 2 |
| 5 | Is now a Sublieutenant |