Field Agent Jeremiah Shea permalink

Age Sex Str Dex End Int Edu Soc
39 M 4 (-1) 5 (-1) 2 (-2) 9 (1) 7 (0) 7 (0)
Rational, Odd
 
Skills
Athletics (Strength) 1
Deception 1
Drive (Hovercraft) 2
Drive (Wheel) 1
Engineer (J-drive) 1
Flyer (Wing) 1
Gambler 1
Gun Combat 0
Gunner (Capital) 1
Gunner (Turret) 1
Investigate 2
Leadership 1
Medic 0
Profession 0
Recon 1
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 2
Agent Corporate Agent Field Agent 3 3
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Involved in a gambling ring.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2A job goes wrong, forcing you to flee off-planet.
3Became a Corporate Agent at age 26
3Established a network of contacts. Gain 2 contacts.
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 30
4Go undercover to investigate an enemy.
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Corporate Agent at age 34
5Given specialist training in vehicles.
5Promoted to rank 3