Settler Granville Vasquez
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
11 (1) |
4 (-1) |
6 (0) |
8 (0) |
5 (-1) |
6 (0) |
| Voracious, Egotistic |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics (Strength) 1 |
| Carouse 1 |
| Deception 1 |
| Drive 0 |
| Flyer (Airship) 1 |
| Gun Combat (Energy) 1 |
| Mechanic 1 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Recon 0 |
| Seafarer 0 |
| Streetwise 1 |
| Survival 1 |
| Tactics (Naval) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
Settler |
2 |
2 |
| Marine |
Star Marine |
Marine |
0 |
1 |
| Entertainer |
Artist |
|
0 |
1 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
2 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Voluntarily left Colonist |
| 3 | Became a Star Marine at age 26 |
| 3 | Is now a Marine |
| 3 | You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy. |
| 4 | Became a Artist at age 30 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Gained a contact. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |