Petty Officer, 2nd class Gene Kirkham permalink

Age Sex Str Dex End Int Edu Soc
44 F 9 (1) 9 (1) 6 (0) 9 (1) 9 (1) 7 (0)
Fine, Excited, Sloppy
 
Skills
Admin 0
Art 0
Athletics (Dexterity) 1
Diplomat 0
Drive 0
Electronics (Comms) 1
Engineer (J-drive) 1
Flyer (Ornithopter) 1
Investigate 0
Language 0
Mechanic 2
Medic 0
Navigation 1
Science 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
 
TermHistory
1Became a Scientist at age 18
1A rival researcher blackens your name or steals your research. Gain a Rival.
2Continued as Scientist at age 22
2Win a prestigious prize for your work.
3Voluntarily left Scientist
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Commanding officer takes an interest in your career.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5Scarred. Fully recovered. Owe 2,500 for medical bills.
5Promoted to Engineer/Gunner rank 3
5Is now a Petty Officer, 2nd class
6Continued as Engineer/Gunner at age 38
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.