Scout Sherman Hunniford
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
7 (0) |
11 (1) |
8 (0) |
6 (0) |
2 (-2) |
7 (0) |
| Vigorous, Taciturn |
| Skills |
| Art 0 |
| Astrogation 1 |
| Athletics (Endurance) 1 |
| Diplomat 1 |
| Engineer (J-drive) 1 |
| Gun Combat 0 |
| Jack-of-all-Trades 1 |
| Mechanic 1 |
| Persuade 0 |
| Pilot (Small craft) 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
2 |
5 |
| Noble |
Administrator |
Assistant |
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Psychologically damaged by your time in the scouts. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | Scarred. Owe 2,500 for medical bills. |
| 5 | Forced to muster out. |
| 6 | Became a Administrator at age 38 |
| 6 | Is now a Assistant |
| 6 | A family scandal forces you out of your position. |