Settler Garnet Moore permalink

Age Sex Str Dex End Int Edu Soc
44 F 5 (-1) 9 (1) 3 (-1) 10 (1) 5 (-1) 10 (1)
Unappreciative, Hilarious
 
Skills
Animals 0
Athletics (Strength) 2
Deception 1
Drive (Track) 1
Electronics (Comms) 1
Flyer (Rotor) 1
Gambler 1
Gun Combat 1
Mechanic 0
Persuade 1
Recon 0
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 2
Agent Law Enforcement Sergeant 2 2
Agent Intelligence Agent 1 1
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Colonist at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Colonist at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 2
2Is now a Settler
3Voluntarily left Colonist
3Became a Law Enforcement at age 26
3Is now a Rookie
3Go undercover to investigate an enemy.
3Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3Promoted to rank 1
3Is now a Corporal
4Continued as Law Enforcement at age 30
4Given specialist training in vehicles.
4Promoted to rank 2
4Is now a Sergeant
5Voluntarily left Law Enforcement
5Switched to Intelligence at age 34
5Befriended by a senior agent.
5Promoted to rank 1
5Is now a Agent
6Voluntarily left Intelligence
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.