Crewman Eugenie Ruiz
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
6 (0) |
4 (-1) |
5 (-1) |
11 (1) |
4 (-1) |
7 (0) |
| Talented, Bored |
| Skills |
| Athletics 0 |
| Broker 0 |
| Carouse 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Computers) 2 |
| Electronics (Remote Ops) 1 |
| Jack-of-All-Trades 1 |
| Melee (Natural) 1 |
| Persuade 1 |
| Science 0 |
| Steward 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Citizen |
Worker |
|
1 |
4 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 2 | Became a Worker at age 22 |
| 2 | You befriend a superior in the corporation or the colony. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Continued as Worker at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Forced to muster out. |
| 6 | Returned to Merchant Marine at age 38 |
| 6 | Moved to a new world. |