June Ray permalink

Age Sex Str Dex End Int Edu Soc
52 F 3 (-1) 3 (-1) 1 (-2) 4 (-1) 5 (-1) 5 (-1)
Mean, Stupid, Mad
 
Skills
Admin 0
Advocate 0
Animals 0
Astrogation 0
Athletics (Endurance) 1
Broker 1
Diplomat 0
Drive (Track) 1
Electronics 0
Engineer (Life Support) 1
Gambler 1
Leadership 0
Melee (Unarmed) 1
Profession 0
Recon 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Agent Corporate Agent 0 3
Citizen Colonist 0 1
Scout Explorer 0 2
 
TermHistory
1Became a Corporate at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Corporate at age 22
2Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3Became a Corporate Agent at age 26
3Established a network of contacts. Gain 2 contacts.
4Continued as Corporate Agent at age 30
4Advanced training in a specialist field.
5Continued as Corporate Agent at age 34
5Advanced training in a specialist field.
5Forced to muster out.
6Switched to Colonist at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Became a Explorer at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Continued as Explorer at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.