Anita Fitzsimons permalink

Age Sex Str Dex End Int Edu Soc
51 F 6 (0) 3 (-1) 7 (0) 5 (-1) 8 (0) 6 (0)
Bored, Self-Conscious, Optimistic
 
Skills
Admin 1
Animals 0
Athletics (Strength) 1
Deception 1
Gambler 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Medic 0
Melee (Bludgeon) 1
Melee (Unarmed) 2
Persuade 2
Profession (Polymers) 1
Recon 0
Science (Psychology) 1
Science (Sophontology) 1
Stealth 1
Streetwise 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 3 3
Prisoner Thug 0 1
Prisoner Inmate 1 3
Scholar Scientist 1 1
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Became a Enforcer at age 18
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
1Promoted to rank 1
2Continued as Enforcer at age 22
2You spend months in the dangerous criminal underworld.
2Promoted to rank 2
3Voluntarily left Enforcer
3Entered Marine Academy at age 26
3Made lifelong friends. Gain 1 Allies.
3Dropped out of military academy.
4Continued as Enforcer at age 26
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Promoted to rank 3
5Became a Thug at age 30
5Severely injured. Fully recovered. Owe 25,000 for medical bills.
6Switched to Inmate at age 34
6Offended a prison gang you tried to join. Gain an Enemy.
7Continued as Inmate at age 38
7Disgraced. Word of your criminal past reaches your homeworld.
8Continued as Inmate at age 42
8Special Duty.
8Promoted to rank 1
8Paroled from prison.
9Became a Scientist at age 46
9Make a breakthrough in your field.
9Promoted to rank 1