Petty Officer, 3rd class Phillip Wood
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 52 |
M |
9 (1) |
2 (-2) |
7 (0) |
4 (-1) |
7 (0) |
6 (0) |
2 (-2) |
| Noble, Perfectionist |
| Skills |
| Admin 1 |
| Astrogation 1 |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Clairvoyance 0 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Gunner (Screen) 1 |
| Heavy Weapons (Vehicle) 3 |
| Mechanic 2 |
| Melee (Natural) 1 |
| Melee (Unarmed) 1 |
| Pilot (Small Craft) 1 |
| Recon 1 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Cavalry |
Lance Corporal |
1 |
1 |
| Drifter |
Scavenger |
|
2 |
2 |
| Scout |
Courier |
|
0 |
2 |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
3 |
|
| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Assigned to a peacekeeping role. |
| 1 | Promoted to Cavalry rank 1 |
| 1 | Is now a Lance Corporal |
| 2 | Voluntarily left Cavalry |
| 2 | Became a Scavenger at age 22 |
| 2 | Encounter a Psionic institute. |
| 2 | Tested for psionic powers |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Drafted into Scout |
| 3 | Promoted to rank 2 |
| 4 | Became a Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 6 Contacts. Gain 2 Enemies. |
| 5 | Continued as Courier at age 34 |
| 5 | Severely injured. Owe 12,500 for medical bills. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Refuse to abuse your position for profit |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Engineer/Gunner rank 2 |
| 8 | Is now a Petty Officer, 3rd class |