Field Agent Murry Rutter permalink

Age Sex Str Dex End Int Edu Soc
51 M 3 (-1) 4 (-1) 4 (-1) 8 (0) 3 (-1) 6 (0)
Gregarious, Fleeting
 
Skills
Admin 1
Animals 0
Athletics 0
Deception 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Explosives 1
Flyer (Airship) 1
Flyer (Grav) 1
Flyer (Wing) 1
Investigate 1
Medic 0
Melee (Natural) 1
Melee (Unarmed) 1
Recon 1
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 3
Drifter Barbarian 1 1
Agent Corporate Agent Field Agent 3 4
 
TermHistory
1Became a Colonist at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Continued as Colonist at age 26
3Advanced training in a specialist field.
3Forced to muster out.
4Became a Barbarian at age 30
4Find valuable salvage.
4Promoted to rank 1
5Voluntarily left Barbarian
5Became a Corporate Agent at age 34
5Go undercover to investigate an enemy.
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Continued as Corporate Agent at age 38
6Go undercover to investigate an enemy.
6Life ruined by a criminal gang. Gain the gang as an Enemy
6Promoted to rank 1
6Is now a Agent
7Continued as Corporate Agent at age 42
7Befriended by a senior agent.
7Forced to continue current assignment
7Promoted to rank 2
7Is now a Field Agent
8Continued as Corporate Agent at age 46
8Go undercover to investigate an enemy.
8Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
8Promoted to rank 3