Settler Archibald Welch permalink

Age Sex Str Dex End Int Edu Soc
53 M 5 (-1) 3 (-1) 3 (-1) 12 (2) 6 (0) 9 (1)
Adorable, Foolish, Truculent
 
Skills
Admin 1
Art 0
Astrogation 0
Carouse 0
Diplomat 1
Drive (Track) 1
Electronics (Computers) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Pilot (Capital Ships) 1
Profession (Civil Engineering) 1
Science (Robotics) 1
Science (Sophontology) 1
Steward 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Citizen Colonist Settler 2 3
Navy Flight Crewman 0 1
Scholar Scientist 3 3
 
TermHistory
1Became a Scavenger at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Colonist at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to rank 1
3Continued as Colonist at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Flight at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Scientist at age 38
6Make a breakthrough in your field.
6Promoted to rank 1
7Continued as Scientist at age 42
7Good fortune
7Promoted to rank 2
8Continued as Scientist at age 46
8A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
8Severely injured. Fully recovered. Owe 3,750 for medical bills.
8Promoted to rank 3