| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Become leader in social movement. |
| 1 | Gain an Ally and an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | You join a gambling circle on board. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 5 | Switched to Line/Crew at age 30 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Forced to muster out. |
| 6 | Became a Infantry at age 34 |
| 6 | Is now a Private |
| 6 | Advanced training in a specialist field |
| 6 | Forced to continue current assignment |
| 6 | Promoted to Infantry rank 1 |
| 6 | Is now a Lance Corporal |
| 7 | Continued as Infantry at age 38 |
| 7 | Advanced training in a specialist field |
| 7 | Commissioned in Army/Infantry |
| 7 | Is now a Lieutenant |
| 7 | Promoted to Infantry officer rank 2 |
| 7 | Is now a Captain |
| 8 | Continued as Infantry at age 42 |
| 8 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 8 | Promoted to Infantry officer rank 3 |
| 8 | Is now a Major |
| 9 | Continued as Infantry at age 46 |
| 9 | Advanced training in a specialist field |
| 9 | Promoted to Infantry officer rank 4 |
| 9 | Is now a Lieutenant Colonel |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |