Scout Jeff Sim permalink

Age Sex Str Dex End Int Edu Soc
51 M 5 (-1) 7 (0) 1 (-2) 12 (2) 10 (1) 6 (0)
Dangerous, Materialistic, Narcissistic
 
Skills
Admin 0
Animals 0
Art (Visual Media) 1
Astrogation 0
Diplomat 1
Drive 0
Flyer 0
Gun Combat 0
Jack-of-all-Trades 1
Mechanic 0
Navigation 1
Pilot (Capital Ships) 1
Science (Cosmology) 1
Stealth 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Drifter Barbarian 0 3
Scout Courier 0 1
Entertainer Artist 1 2
 
TermHistory
1Became a Explorer at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Severely injured. Fully recovered. Owe 30,000 for medical bills.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Psychologically damaged by your time in the scouts.
3Became a Barbarian at age 26
3Suffer from a life-threatening illness.
4Switched to Courier at age 30
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Became a Artist at age 34
5One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
5Promoted to rank 1
6Continued as Artist at age 38
6An investigation, tour, project or expedition goes wrong, stranding you far from home.
7Returned to Barbarian at age 42
7Gained a contact.
8Continued as Barbarian at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Aging Crisis. Owe 20,000 for medical bills.