| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
5 (-1) |
4 (-1) |
2 (-2) |
3 (-1) |
10 (1) |
2 (-2) |
| Risk-Taking |
| Skills |
| Advocate 1 |
| Animals 0 |
| Art 0 |
| Astrogation 0 |
| Broker 1 |
| Drive (Mole) 1 |
| Drive (Walker) 1 |
| Electronics (Comms) 1 |
| Engineer (Life Support) 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Jack-of-all-Trades 1 |
| Mechanic 0 |
| Persuade 1 |
| Pilot 0 |
| Profession 0 |
| Recon 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
0 |
1 |
| Merchant |
Broker |
|
2 |
3 |
| Merchant |
Free Trader |
|
0 |
1 |
| Citizen |
Colonist |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Broker at age 22 |
| 2 | Given advanced training in a specialist field |
| 2 | Promoted to rank 1 |
| 3 | Continued as Broker at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Broker at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Forced to muster out. |
| 5 | Switched to Free Trader at age 34 |
| 5 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 5 | Gain rebels as Enemy |
| 6 | Became a Colonist at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Colonist at age 42 |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Continued as Colonist at age 46 |
| 8 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |