Crewman Noah Carroll permalink

Age Sex Str Dex End Int Edu Soc
52 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 1 (-2) 6 (0)
Irresponsible, Rude
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 0
Drive (Track) 1
Electronics 0
Gun Combat (Energy) 1
Heavy Weapons 0
Language 0
Melee 0
Persuade 0
Profession (Polymers) 2
Recon 0
Seafarer (Personal) 1
Stealth 1
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Drifter Scavenger 1 2
Scout Courier 0 2
Drifter Barbarian 1 2
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1A prank goes horribly wrong.
1Gain a Rival.
1Dropped out of military academy.
2Became a Merchant Marine at age 18
2Is now a Crewman
2Gained a contact.
3Continued as Merchant Marine at age 22
3Imperial trade restrictions force you out of business.
4Became a Scavenger at age 26
4Forced to continue current assignment
4Promoted to rank 1
5Continued as Scavenger at age 30
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Courier at age 34
6Scarred. Fully recovered. Owe 10,000 for medical bills.
7Continued as Courier at age 38
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 5 Contacts. Gain 3 Enemies.
8Switched to Barbarian at age 42
8Contact with Government.
8Promoted to rank 1
9Continued as Barbarian at age 46
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 60,000 for medical bills.