Scout Julio Murray permalink

Age Sex Str Dex End Int Edu Soc
51 M 11 (1) 5 (-1) 3 (-1) 7 (0) 6 (0) 8 (0)
Polite, Night Owl
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Drive (Walker) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 0
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 0
Persuade 0
Pilot (Spacecraft) 1
Recon 0
Science (Cybernetics) 1
Science (Physics) 1
Science (Psychology) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 2
Drifter Wanderer 0 2
Scholar Scientist 1 2
Merchant Broker 0 1
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Courier at age 18
1Perform an exemplary service for the scouts.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Became a Wanderer at age 26
4Continued as Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Scientist at age 34
5Agreed to perform research that goes against your conscience. Gain 2 Enemies.
5Promoted to rank 1
6Continued as Scientist at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
7Became a Broker at age 42
7Severely injured. Owe 2,500 for medical bills.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.