Senior Crewman Ludie Murray permalink

Age Sex Str Dex End Int Edu Soc
52 F 6 (0) 2 (-2) 4 (-1) 10 (1) 6 (0) 10 (1)
Rigid
 
Skills
Astrogation 1
Athletics 0
Broker 0
Drive 0
Electronics (Sensors) 2
Gambler 1
Jack-of-all-Trades 1
Mechanic 1
Persuade 0
Profession 0
Steward 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 3
Rogue Enforcer 0 1
Drifter Scavenger 0 1
Scout Courier Scout 1 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
3Continued as Merchant Marine at age 26
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Became a Enforcer at age 30
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Became a Scavenger at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Nearly killed. Fully recovered. Owe 15,000 for medical bills.
7Continued as Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Continued as Courier at age 46
8You discover a world, item or information of worth to the Imperium.
8Promoted to rank 1
8Is now a Scout