Able Spacehand Ferne Rutter permalink

Age Sex Str Dex End Int Edu Soc
51 F 4 (-1) 2 (-2) 1 (-2) 8 (0) 6 (0) 6 (0)
Charming, Eccentric
 
Skills
Advocate 0
Athletics (Dexterity) 2
Athletics (Endurance) 1
Drive 0
Engineer (J-drive) 1
Flyer (Airship) 1
Gun Combat 0
Gun Combat 1
Gunner (Turret) 1
Heavy Weapons 0
Language 0
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Recon 0
Seafarer 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 6
Citizen Corporate 1 2
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Entered Army Academy at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
2Dropped out of military academy.
3Continued as Line/Crew at age 22
3Vessel participates in a diplomatic mission.
3Gain a contact.
4Continued as Line/Crew at age 26
4A new romantic starts. Gain an Ally.
5Continued as Line/Crew at age 30
5A romantic relationship ends badly. Gain a Rival or Enemy.
6Continued as Line/Crew at age 34
6Vessel participates in a notable military engagement.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 38
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Corporate at age 42
8Your business expands, your corporation grows, or the colony thrives.
8Promoted to rank 1
9Continued as Corporate at age 46
9Your business expands, your corporation grows, or the colony thrives.
10Aging Crisis. Owe 20,000 for medical bills.