Corporal Charles Parlow permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 2 (-2) 1 (-2) 9 (1) 7 (0) 6 (0)
Amiable, Dangerous
 
Skills
Art (Instrument) 1
Art (Write) 1
Astrogation 0
Athletics 0
Carouse 1
Deception 0
Diplomat 0
Drive 0
Electronics (Computer) 1
Electronics (Computers) 1
Engineer (Power) 1
Melee (Bludgeon) 1
Navigation 1
Persuade 0
Steward 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 1 2
Agent Law Enforcement Corporal 1 2
Scout Courier Scout 1 2
Citizen Corporate 1 2
 
TermHistory
1Became a Artist at age 18
1Gain a patron in the arts. Gain an Ally
1Promoted to rank 1
2Continued as Artist at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Law Enforcement at age 26
3Is now a Rookie
3Rewarded for a successful mission.
3Forced to continue current assignment
3Promoted to rank 1
3Is now a Corporal
4Continued as Law Enforcement at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Courier at age 34
5Spend several years jumping from world to world in your scout ship.
5Promoted to rank 1
5Is now a Scout
6Continued as Courier at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 1 Contacts. Gain 3 Enemies.
7Became a Corporate at age 42
7Spent time maintaining and using heavy vehicles.
7Promoted to rank 1
8Continued as Corporate at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Aging Crisis. Owe 60,000 for medical bills.