Lance Corporal Myrtle Gardiner permalink

Age Sex Str Dex End Int Edu Soc
53 F 5 (-1) 8 (0) 3 (-1) 9 (1) 5 (-1) 6 (0)
Genial, Dissolute
 
Skills
Admin 0
Athletics (Dexterity) 1
Deception 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 2
Heavy Weapons (Man Portable) 1
Medic 0
Persuade 2
Recon 0
Science (Archaeology) 1
Stealth 1
Streetwise 1
Tactics (Naval) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Lance Corporal 1 2
Agent Intelligence 0 1
Scout Explorer 0 2
Rogue Thief 1 2
Merchant Free Trader 1 1
 
TermHistory
1Became a Star Marine at age 18
1Is now a Marine
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Star Marine at age 22
2Assigned to a black ops mission.
2Promoted to Star Marine rank 1
2Is now a Lance Corporal
3Voluntarily left Star Marine
3Became a Intelligence at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Explorer at age 30
4Perform an exemplary service for the scouts.
5Continued as Explorer at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 6 Contacts. Gain 2 Enemies.
6Became a Thief at age 38
6Moved to a new world.
6Promoted to rank 1
7Continued as Thief at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Became a Free Trader at age 46
8Embroiled in legal trouble.
8Promoted to rank 1