Albert Riley permalink

Age Sex Str Dex End Int Edu Soc
52 M 5 (-1) 4 (-1) 2 (-2) 3 (-1) 10 (1) 2 (-2)
Risk-Taking
 
Skills
Advocate 1
Animals 0
Art 0
Astrogation 0
Broker 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Comms) 1
Engineer (Life Support) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-all-Trades 1
Mechanic 0
Persuade 1
Pilot 0
Profession 0
Recon 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Merchant Broker 2 3
Merchant Free Trader 0 1
Citizen Colonist 1 3
 
TermHistory
1Became a Scavenger at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Broker at age 22
2Given advanced training in a specialist field
2Promoted to rank 1
3Continued as Broker at age 26
3Gained a contact.
3Promoted to rank 2
4Continued as Broker at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Forced to muster out.
5Switched to Free Trader at age 34
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Became a Colonist at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 1
7Continued as Colonist at age 42
7Your business expands, your corporation grows, or the colony thrives.
8Continued as Colonist at age 46
8Refused to co-operate with investigation by the planetary authorities. Gain an Ally