Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
53 |
F |
6 (0) |
10 (1) |
7 (0) |
4 (-1) |
7 (0) |
5 (-1) |
Erratic, Accepting, Grandiose |
Skills |
Astrogation 0 |
Broker 1 |
Drive 0 |
Electronics (Sensors) 1 |
Flyer (Grav) 1 |
Gun Combat (Archaic) 1 |
Gun Combat (Energy) 1 |
Mechanic 0 |
Persuade 1 |
Pilot (Small craft) 1 |
Science 0 |
Stealth 1 |
Streetwise 0 |
Survival 0 |
Vacc Suit 1 |
|
|
Career | Assignment | Title | Rank | Terms |
Scout |
Courier |
|
0 |
4 |
Merchant |
Broker |
|
0 |
2 |
Rogue |
Enforcer |
|
2 |
2 |
|
Term | History |
1 | Became a Courier at age 18 |
1 | Betrayal. Convert an Ally into a Rival or Enemy. |
2 | Continued as Courier at age 22 |
2 | Perform an exemplary service for the scouts. |
3 | Continued as Courier at age 26 |
3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
3 | Lightly injured, no permanent damage. Fully recovered. |
4 | Continued as Courier at age 30 |
4 | Psychologically damaged by your time in the scouts. |
5 | Became a Broker at age 34 |
5 | Given advanced training in a specialist field |
6 | Continued as Broker at age 38 |
7 | Voluntarily left Broker |
7 | Became a Enforcer at age 42 |
7 | You spend months in the dangerous criminal underworld. |
7 | Promoted to rank 1 |
8 | Continued as Enforcer at age 46 |
8 | Involved in the planning of an impressive heist. |
8 | Promoted to rank 2 |