| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
6 (0) |
4 (-1) |
7 (0) |
9 (1) |
7 (0) |
9 (1) |
| Typical, Vigorous, Quick Tempered |
| Skills |
| Athletics (Endurance) 1 |
| Broker 1 |
| Deception 0 |
| Engineer (Life Support) 1 |
| Engineer (M-drive) 1 |
| Gun Combat 0 |
| Mechanic 1 |
| Medic 0 |
| Melee (Unarmed) 3 |
| Persuade 0 |
| Recon 0 |
| Science 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
0 |
2 |
| Prisoner |
Inmate |
|
1 |
1 |
| Prisoner |
Fixer |
|
1 |
1 |
| Scout |
Courier |
|
0 |
4 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 2 | Continued as Thief at age 22 |
| 2 | Arrested |
| 3 | Became a Inmate at age 26 |
| 3 | Vocational Training. |
| 3 | Promoted to rank 1 |
| 4 | Switched to Fixer at age 30 |
| 4 | Good Behaviour. |
| 4 | Promoted to rank 1 |
| 4 | Paroled from prison. |
| 5 | Became a Courier at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 6 | Continued as Courier at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Continued as Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 8 | Continued as Courier at age 46 |
| 8 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |