Able Spacehand Tyrone Miller permalink

Age Sex Str Dex End Int Edu Soc
53 M 2 (-2) 1 (-2) 6 (0) 3 (-1) 2 (-2) 7 (0)
Placid
 
Skills
Athletics (Endurance) 2
Athletics (Strength) 1
Deception 0
Electronics 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 2
Heavy Weapons (Man Portable) 2
Mechanic 1
Melee (Unarmed) 1
Profession (Biologicals) 1
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Private 0 1
Entertainer Artist 0 1
Navy Flight Able Spacehand 1 2
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 0 2
Scout Courier 0 1
 
TermHistory
1Became a Army Support at age 18
1Is now a Private
1Gained a contact.
1Forced to muster out.
2Became a Artist at age 22
2Scarred. Owe 2,500 for medical bills.
3Became a Flight at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Flight rank 1
3Is now a Able Spacehand
4Continued as Flight at age 30
4You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
5Became a Merchant Marine at age 34
5Is now a Crewman
5A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
6Became a Wanderer at age 38
7Continued as Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Courier at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 5 Contacts. Gain 2 Enemies.