Henchman Hobert Wheeler permalink

Age Sex Str Dex End Int Edu Soc
52 M 4 (-1) 6 (0) 2 (-2) 9 (1) 5 (-1) 4 (-1)
Devilish, Gentle, Imaginative
 
Skills
Animals 0
Astrogation 0
Athletics (Strength) 1
Deception 1
Drive (Hovercraft) 1
Engineer (Life Support) 1
Flyer (Ornithopter) 1
Gun Combat 0
Gunner (Capital) 1
Gunner (Turret) 1
Investigate 0
Mechanic 0
Persuade 1
Recon 0
Stealth 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 1
Agent Law Enforcement Corporal 1 2
Citizen Worker 1 3
Drifter Scavenger 0 1
Merchant Free Trader 1 1
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Nearly killed. Fully recovered. Owe 15,000 for medical bills.
1Promoted to rank 1
1Is now a Henchman
2Voluntarily left Pirate
2Became a Law Enforcement at age 22
2Is now a Rookie
2Established a network of contacts. Gain 1 contacts.
2Promoted to rank 1
2Is now a Corporal
3Continued as Law Enforcement at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Worker at age 30
4You befriend a superior in the corporation or the colony.
4Promoted to rank 1
5Continued as Worker at age 34
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Continued as Worker at age 38
6You gain experience in a technical field as a computer operator or surveyor.
6Forced to muster out.
7Became a Scavenger at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Became a Free Trader at age 46
8A good deal ensures you are living the high life for a few years.
8Promoted to rank 1