Field Agent Murry Rutter
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
3 (-1) |
4 (-1) |
4 (-1) |
8 (0) |
3 (-1) |
6 (0) |
| Gregarious, Fleeting |
| Skills |
| Admin 1 |
| Animals 0 |
| Athletics 0 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Electronics (Computers) 1 |
| Explosives 1 |
| Flyer (Airship) 1 |
| Flyer (Grav) 1 |
| Flyer (Wing) 1 |
| Investigate 1 |
| Medic 0 |
| Melee (Natural) 1 |
| Melee (Unarmed) 1 |
| Recon 1 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
3 |
| Drifter |
Barbarian |
|
1 |
1 |
| Agent |
Corporate Agent |
Field Agent |
3 |
4 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Continued as Colonist at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Continued as Colonist at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Forced to muster out. |
| 4 | Became a Barbarian at age 30 |
| 4 | Find valuable salvage. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Barbarian |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Befriended by a senior agent. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Go undercover to investigate an enemy. |
| 8 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Promoted to rank 3 |