| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 51 |
F |
4 (-1) |
2 (-2) |
3 (-1) |
1 (-2) |
4 (-1) |
6 (0) |
6 (0) |
| Content, Plotting |
| Skills |
| Astrogation 1 |
| Athletics 0 |
| Carouse 1 |
| Drive (Walker) 1 |
| Engineer (Power) 1 |
| Gun Combat 0 |
| Heavy Weapons 0 |
| Jack-of-All-Trades 2 |
| Language 0 |
| Mechanic 0 |
| Melee 0 |
| Pilot 0 |
| Profession 0 |
| Recon 0 |
| Science 0 |
| Steward 1 |
| Tactics 0 |
| Telekinesis 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
0 |
2 |
| Citizen |
Worker |
|
1 |
5 |
| Psion |
Adept |
|
0 |
1 |
| Education | Graduated |
| Army Academy |
Failed |
|
| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Encounter a Psionic institute. |
| 1 | Tested for psionic powers |
| 2 | Continued as Scavenger at age 22 |
| 2 | Severely injured. Owe 15,000 for medical bills. |
| 3 | Entered Army Academy at age 26 |
| 3 | Study Tactics (Military) as a hobby. |
| 3 | Dropped out of military academy. |
| 4 | Voluntarily left Scavenger |
| 4 | Became a Worker at age 26 |
| 4 | Spent time maintaining and using heavy vehicles. |
| 5 | Continued as Worker at age 30 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Continued as Worker at age 34 |
| 6 | You are rewarded for your diligence or cunning. |
| 7 | Continued as Worker at age 38 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Continued as Worker at age 42 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Worker |
| 9 | Became a Adept at age 46 |
| 9 | Accused of a crime |