Sublieutenant Otho Kirkham permalink

Age Sex Str Dex End Int Edu Soc
53 M 4 (-1) 5 (-1) 3 (-1) 8 (0) 7 (0) 7 (0)
Nurturing
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 1
Flyer (Wing) 1
Gun Combat 1
Gunner (Turret) 1
Language 0
Leadership 2
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Science (Linguistics) 1
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant 2 / 0 2
Agent Law Enforcement Rookie 0 2
Drifter Barbarian 0 1
Entertainer Performer 1 2
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
1Commissioned in Navy/Engineer/Gunner
1Is now a Ensign
1Promoted to Engineer/Gunner officer rank 2
1Is now a Sublieutenant
2Continued as Engineer/Gunner at age 22
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Became a Law Enforcement at age 26
3Is now a Rookie
3Rewarded for a successful mission.
4Continued as Law Enforcement at age 30
4Moved to a new world.
4Forced to muster out.
5Became a Barbarian at age 34
5Offered job by a patron. Now owe him a favor.
6Became a Performer at age 38
6Spend time with an alien race. Gain a contact.
6Promoted to rank 1
7Continued as Performer at age 42
7An investigation, tour, project or expedition goes wrong, stranding you far from home.
8Became a Merchant Marine at age 46
8Is now a Crewman
8Your ship or starport is destroyed by criminals. Gain them as an Enemy.