Corporal Lori Silva
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
2 (-2) |
3 (-1) |
4 (-1) |
9 (1) |
7 (0) |
6 (0) |
| Odious |
| Skills |
| Carouse 0 |
| Deception 1 |
| Drive (Walker) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 3 |
| Gunner (Ortillery) 1 |
| Heavy Weapons (Artillery) 1 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Melee (Bludgeon) 1 |
| Melee (Unarmed) 3 |
| Profession 0 |
| Recon 2 |
| Science 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Infantry |
Lance Corporal |
1 |
2 |
| Rogue |
Pirate |
Corporal |
2 |
3 |
| Drifter |
Barbarian |
|
0 |
1 |
| Agent |
Law Enforcement |
Sergeant |
2 |
2 |
|
| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 1 | Promoted to Infantry rank 1 |
| 1 | Is now a Lance Corporal |
| 2 | Continued as Infantry at age 22 |
| 2 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Pirate at age 26 |
| 3 | Is now a Lackey |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Henchman |
| 4 | Continued as Pirate at age 30 |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Corporal |
| 5 | Continued as Pirate at age 34 |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 6 | Became a Barbarian at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | Go undercover to investigate an enemy. |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Gain a criminal contact. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Corporal |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | An investigation takes on a dangerous turn. |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Sergeant |