Able Spacehand Ferne Rutter
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
4 (-1) |
2 (-2) |
1 (-2) |
8 (0) |
6 (0) |
6 (0) |
| Charming, Eccentric |
| Skills |
| Advocate 0 |
| Athletics (Dexterity) 2 |
| Athletics (Endurance) 1 |
| Drive 0 |
| Engineer (J-drive) 1 |
| Flyer (Airship) 1 |
| Gun Combat 0 |
| Gun Combat 1 |
| Gunner (Turret) 1 |
| Heavy Weapons 0 |
| Language 0 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Melee (Unarmed) 1 |
| Pilot (Small Craft) 1 |
| Recon 0 |
| Seafarer 0 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Able Spacehand |
1 |
6 |
| Citizen |
Corporate |
|
1 |
2 |
| Education | Graduated |
| Army Academy |
Failed |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Entered Army Academy at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Line/Crew at age 22 |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 4 | Continued as Line/Crew at age 26 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Line/Crew at age 30 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Continued as Line/Crew at age 34 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Line/Crew at age 38 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Became a Corporate at age 42 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Corporate at age 46 |
| 9 | Your business expands, your corporation grows, or the colony thrives. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |