Scout Jessie George permalink

Age Sex Str Dex End Int Edu Soc
56 F 1 (-2) 5 (-1) 3 (-1) 4 (-1) 7 (0) 5 (-1)
Unsure
 
Skills
Astrogation 2
Deception 0
Drive 0
Electronics (Comms) 1
Explosives 1
Flyer 0
Gun Combat (Slug) 1
Jack-of-all-Trades 1
Mechanic 0
Melee (Blade) 1
Navigation 1
Pilot 0
Seafarer (Submarine) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 4
Marine Marine Support Marine 0 1
Scout Surveyor Scout 1 3
Drifter Wanderer 0 1
 
TermHistory
1Became a Courier at age 18
1Perform an exemplary service for the scouts.
2Continued as Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Injured. Fully recovered. Owe 5,000 for medical bills.
3Continued as Courier at age 26
3You discover a world, item or information of worth to the Imperium.
3Promoted to rank 1
3Is now a Scout
4Continued as Courier at age 30
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Became a Marine Support at age 34
5Is now a Marine
5Nearly killed. Fully recovered.
6Switched to Surveyor at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Continued as Surveyor at age 42
7Injured. Fully recovered. Owe 5,000 for medical bills.
7Promoted to rank 1
7Is now a Scout
8Continued as Surveyor at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 2 Contacts. Gain 2 Enemies.
9Became a Wanderer at age 50
9You do not know what happened to you. There is a gap in your memory.
10Aging Crisis. Owe 30,000 for medical bills.