Crewman Timmothy Fitzsimons permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 2 (-2) 3 (-1) 5 (-1) 7 (0) 2 (-2)
Strong Willed, Splendid, Grieving
 
Skills
Admin 0
Advocate 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Computer) 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Profession 0
Recon 0
Science 0
Stealth 2
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Rogue Thief 1 2
Citizen Corporate 1 3
Scout Explorer 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Intelligence at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Thief at age 22
2You spend months in the dangerous criminal underworld.
2Promoted to rank 1
3Continued as Thief at age 26
3A job goes wrong, forcing you to flee off-planet.
4Became a Corporate at age 30
4Advanced training in a specialist field.
5Continued as Corporate at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Corporate at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Became a Explorer at age 42
7Psychologically damaged by your time in the scouts.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
9Became a Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.