Wilma Taylor permalink

Age Sex Str Dex End Int Edu Soc
57 F 2 (-2) 3 (-1) 6 (0) 7 (0) 8 (0) 5 (-1)
Quirky, Embarrassed
 
Skills
Admin 1
Advocate 1
Animals 0
Diplomat 0
Drive (Mole) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer 0
Investigate 1
Jack-of-all-Trades 1
Medic 2
Persuade 1
Profession 0
Science (Linguistics) 1
Science (Psionicology) 1
Science (Sophontology) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Physician 3 5
Citizen Worker 0 1
Citizen Colonist 1 2
Agent Intelligence 0 1
 
TermHistory
1Became a Physician at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
1Promoted to rank 1
2Continued as Physician at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
2Promoted to rank 2
3Continued as Physician at age 26
3Entangled in a bureaucratic or legal morass that distracts you from your work.
4Continued as Physician at age 30
4Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4A disaster or war strikes.
4Lightly injured, no permanent damage. Fully recovered.
4The planetary government interferes with your research for political or religious reasons. You continue working secretely.
4Gain an Enemy
4Promoted to rank 3
5Continued as Physician at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
5Forced to muster out.
6Became a Worker at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Switched to Colonist at age 42
7Advanced training in a specialist field.
8Continued as Colonist at age 46
8A new romantic starts. Gain an Ally.
8Promoted to rank 1
9Voluntarily left Colonist
9Became a Intelligence at age 50
9Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.