Scout Scott Douglas permalink

Age Sex Str Dex End Int Edu Soc Psi
57 M 4 (-1) 3 (-1) 7 (0) 8 (0) 5 (-1) 7 (0) 6 (0)
Disturbed, Likeable, Nonchalant
 
Skills
Clairvoyance 1
Deception 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Pilot (Small craft) 1
Recon 1
Science (Genetics) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 1
Telekinesis 0
Teleportation 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 3
Scout Explorer Scout 1 3
Scholar Scientist 0 1
Psion Psi-Warrrior Marine 1 2
 
TermHistory
1Became a Wanderer at age 18
1Contact with Government.
2Continued as Wanderer at age 22
2Attacked by enemies that you easily defeat.
2Gain Enemy if you don't already have one.
3Continued as Wanderer at age 26
3Encounter a Psionic institute.
3Tested for psionic powers
3Forced to muster out.
4Became a Explorer at age 30
4Birth or Death involving a family member or close friend.
5Continued as Explorer at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Explorer at age 38
6When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6Promoted to rank 1
6Is now a Scout
7Voluntarily left Explorer
7Became a Scientist at age 42
7A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
7Nearly killed. Owe 8,750 for medical bills.
8Became a Psi-Warrrior at age 46
8Is now a Marine
8Psionic abilities make you uncomfortable to be around. One contact or ally becomes a rival.
8Promoted to rank 1
9Continued as Psi-Warrrior at age 50
9Pick up potentially useful information using your psychic powers