Field Agent Sim Castro
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
1 (-2) |
5 (-1) |
3 (-1) |
8 (0) |
5 (-1) |
8 (0) |
| Conceited, Scornful, Huffy |
| Skills |
| Athletics (Endurance) 1 |
| Deception 1 |
| Diplomat 1 |
| Drive (Track) 1 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 1 |
| Persuade 1 |
| Recon 0 |
| Science (Economics) 1 |
| Science (Philosophy) 1 |
| Science (Sophontology) 1 |
| Science (Xenology) 1 |
| Stealth 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Field Agent |
2 |
2 |
| Drifter |
Wanderer |
|
0 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Scholar |
Field Researcher |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | An investigation takes on a dangerous turn. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Befriended by a senior agent. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Voluntarily left Intelligence |
| 3 | Became a Wanderer at age 26 |
| 3 | Attacked by enemies that you easily defeat. |
| 3 | Gain Enemy if you don't already have one. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Birth or Death involving a family member or close friend. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 7 | Became a Field Researcher at age 42 |
| 7 | Win a prestigious prize for your work. |
| 8 | Continued as Field Researcher at age 46 |
| 8 | Agreed to perform research that goes against your conscience. Gain 1 Enemies. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |