Crewman Eduardo Baker permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 5 (-1) 1 (-2) 7 (0) 3 (-1) 9 (1)
Fighter
 
Skills
Admin 1
Athletics (Dexterity) 1
Deception 1
Drive 0
Electronics (Computers) 3
Flyer 0
Gambler 1
Gun Combat 3
Leadership 0
Medic 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 2
Profession 0
Steward 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Agent Law Enforcement Rookie 0 1
Entertainer Artist 0 1
Citizen Corporate 1 1
Citizen Worker 1 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1A new romantic starts. Gain an Ally.
2Continued as Engineer/Gunner at age 22
2You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
3Became a Law Enforcement at age 26
3Is now a Rookie
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Artist at age 30
4You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
5Became a Corporate at age 34
5Gained a contact.
5Promoted to rank 1
6Voluntarily left Corporate
6Switched to Worker at age 38
6You gain experience in a technical field as a computer operator or surveyor.
7Continued as Worker at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 1
8Continued as Worker at age 46
8Advanced training in a specialist field.
9Continued as Worker at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
10Aging Crisis. Owe 10,000 for medical bills.