| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Display heroism in battle. |
| 1 | Commissioned in Army/Infantry |
| 1 | Is now a Lieutenant |
| 1 | Promoted to Infantry officer rank 2 |
| 1 | Is now a Captain |
| 2 | Voluntarily left Infantry |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Voluntarily left Corporate Agent |
| 4 | Became a Wanderer at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Performer at age 34 |
| 5 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Continued as Performer at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Performer at age 42 |
| 7 | Refused to criticise a questionable political leader on your homeworld. |
| 8 | Continued as Performer at age 46 |
| 8 | Gain a patron in the arts. Gain an Ally |
| 8 | Promoted to rank 2 |
| 9 | Continued as Performer at age 50 |
| 9 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |