Crewman Oswald Fleming permalink

Age Sex Str Dex End Int Edu Soc
55 M 2 (-2) 1 (-2) 2 (-2) 5 (-1) 10 (1) 6 (0)
Alert, Disillusioned, Slow Paced
 
Skills
Advocate 2
Animals 0
Athletics (Endurance) 1
Deception 1
Drive 0
Gun Combat 0
Language 0
Mechanic 1
Melee (Blade) 1
Melee (Natural) 1
Melee (Unarmed) 1
Navigation 1
Persuade 1
Recon 1
Stealth 1
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 2 4
Prisoner Thug 1 1
Prisoner Inmate 1 1
Rogue Thief 0 1
Citizen Colonist 0 1
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Enforcer at age 18
1You spend months in the dangerous criminal underworld.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Enforcer at age 22
2You spend months in the dangerous criminal underworld.
3Continued as Enforcer at age 26
3You commit a legendary crime.
3Promoted to rank 2
4Continued as Enforcer at age 30
4Arrested
5Became a Thug at age 34
5A riot engulfs the prison.
5Nearly killed. Fully recovered. Owe 35,000 for medical bills.
5Promoted to rank 1
6Switched to Inmate at age 38
6Offended a prison gang you tried to join. Gain an Enemy.
6Promoted to rank 1
6Paroled from prison.
7Switched to Thief at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Colonist at age 46
8Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9Became a Merchant Marine at age 50
9Is now a Crewman
9Your ship or starport is destroyed by criminals. Gain them as an Enemy.
10Aging Crisis. Owe 50,000 for medical bills.