Crewman Diana Baker permalink

Age Sex Str Dex End Int Edu Soc
55 F 4 (-1) 6 (0) 3 (-1) 8 (0) 6 (0) 7 (0)
Flashy
 
Skills
Admin 1
Athletics (Strength) 1
Diplomat 1
Drive 0
Electronics 0
Engineer (Power) 1
Gambler 1
Investigate 1
Jack-of-All-Trades 1
Language 0
Medic 2
Science (Biology) 1
Science (Economics) 1
Science (Sophontology) 1
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Scholar Physician 3 4
Citizen Colonist 0 1
Entertainer Journalist 0 1
Navy Engineer/Gunner Crewman 0 1
Citizen Worker 1 2
 
TermHistory
1Became a Physician at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
1Promoted to rank 1
2Continued as Physician at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
2Forced to continue current assignment
2Promoted to rank 2
3Continued as Physician at age 26
3Advanced training in a specialist field.
3Promoted to rank 3
4Continued as Physician at age 30
4Scarred. Fully recovered. Owe 2,500 for medical bills.
5Became a Colonist at age 34
5Nearly killed. Fully recovered. Owe 11,250 for medical bills.
6Became a Journalist at age 38
6Public opinion turns on you.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Switched to Worker at age 46
8Hard times caused by a lack of interstellar trade costs you your job.
8Promoted to rank 1
9Continued as Worker at age 50
9Your business expands, your corporation grows, or the colony thrives.