| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 2 Contacts. Gain 2 Enemies. |
| 2 | Became a Wanderer at age 22 |
| 2 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Entered Marine Academy at age 26 |
| 3 | Contacted by an underground psionic group |
| 3 | Graduated at age 26. |
| 4 | Became a Ground Assault at age 26 |
| 4 | Is now a Marine |
| 4 | On the front lines of a planetary assault and occupation. |
| 4 | Commissioned in Marine/Ground Assault |
| 4 | Is now a Lieutenant |
| 4 | Forced to continue current assignment |
| 4 | Promoted to Ground Assault officer rank 2 |
| 4 | Is now a Captain |
| 5 | Continued as Ground Assault at age 30 |
| 5 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 6 | Became a Journalist at age 34 |
| 6 | Public opinion turns on you. |
| 7 | Became a Engineer/Gunner at age 38 |
| 7 | Is now a Crewman |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 42 |
| 8 | You join a gambling circle on board. |
| 8 | Promoted to Engineer/Gunner rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Engineer/Gunner at age 46 |
| 9 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 9 | Tested for psionic powers |
| 10 | Returned to Wanderer at age 50 |
| 10 | Severely injured. Owe 2,500 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |