Agent Libbie Griffiths permalink

Age Sex Str Dex End Int Edu Soc
55 F 6 (0) 1 (-2) 2 (-2) 4 (-1) 7 (0) 8 (0)
Tacky
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Deception 1
Diplomat 1
Drive (Wheel) 1
Flyer 0
Gun Combat 0
Gun Combat 2
Gunner (Ortillery) 2
Gunner (Turret) 1
Heavy Weapons 0
Mechanic 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science 0
Stealth 1
Steward 1
Streetwise 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 3
Navy Flight 0 1
Citizen Worker 0 4
Agent Corporate Agent Agent 1 1
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Entered Marine Academy at age 18
1Made lifelong friends. Gain 2 Allies.
1Dropped out of military academy.
2Became a Engineer/Gunner at age 18
2Is now a Crewman
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Engineer/Gunner at age 22
3Advanced training in a specialist field
4Continued as Engineer/Gunner at age 26
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Switched to Flight at age 30
5Nearly killed.
6Became a Worker at age 34
6You are rewarded for your diligence or cunning.
7Continued as Worker at age 38
7Your business expands, your corporation grows, or the colony thrives.
8Continued as Worker at age 42
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Continued as Worker at age 46
9You befriend a superior in the corporation or the colony.
9Forced to muster out.
10Became a Corporate Agent at age 50
10Go undercover to investigate an enemy.
10A job goes wrong, forcing you to flee off-planet.
10Promoted to rank 1
10Is now a Agent
11Aging Crisis. Owe 50,000 for medical bills.