Agent Armando McKee permalink

Age Sex Str Dex End Int Edu Soc
57 M 3 (-1) 1 (-2) 3 (-1) 5 (-1) 5 (-1) 9 (1)
Sassy, Capable, Abusive
 
Skills
Athletics 0
Broker 0
Deception 1
Drive (Mole) 1
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Language (Anglic (3rd Imperium)) 1
Mechanic 0
Pilot (Spacecraft) 1
Recon 1
Stealth 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 2
Drifter Wanderer 0 2
Rogue Pirate Lackey 0 1
Merchant Broker 0 2
Navy Engineer/Gunner Crewman 0 1
Merchant Free Trader 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Uncover a major conspiracy against your employers.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Established a network of contacts. Gain 1 contacts.
3Voluntarily left Corporate Agent
3Became a Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Pirate at age 30
4Is now a Lackey
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Became a Broker at age 34
5Birth or Death involving a family member or close friend.
6Continued as Broker at age 38
6Nearly killed. Fully recovered. Owe 12,500 for medical bills.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
8Switched to Free Trader at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Returned to Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 40,000 for medical bills.