Crewman Elvis Hughes permalink

Age Sex Str Dex End Int Edu Soc
57 M 3 (-1) 2 (-2) 1 (-2) 2 (-2) 4 (-1) 8 (0)
Glorious, Sanctimonious, Self-Directed
 
Skills
Broker 1
Deception 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Screen) 1
Investigate 0
Mechanic 1
Medic 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession 0
Seafarer 0
Stealth 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scholar Scientist 0 1
Army Cavalry Private 0 1
Drifter Scavenger 0 1
Merchant Free Trader 0 2
Drifter Wanderer 0 2
Citizen Worker 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Scientist at age 22
2Refused to perform research that goes against your conscience.
2Forced to muster out.
3Became a Cavalry at age 26
3Is now a Private
3Forced out after co-operating with military investigation in commanding officer's illegal activity.
4Became a Scavenger at age 30
4Suffer from a life-threatening illness.
5Became a Free Trader at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Continued as Free Trader at age 38
6Bankrupted by a rival. Gain the other trader as a Rival.
7Switched to Wanderer at age 42
7Suffer from a life-threatening illness.
8Became a Worker at age 46
8Hard times caused by a lack of interstellar trade costs you your job.
9Returned to Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.