3rd Officer Deann McLean
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
3 (-1) |
3 (-1) |
2 (-2) |
5 (-1) |
9 (1) |
5 (-1) |
| Hard Working, Sloppy, Wholesome |
| Skills |
| Animals 0 |
| Astrogation 1 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Drive (Hovercraft) 1 |
| Electronics 0 |
| Engineer (J-drive) 1 |
| Gambler 2 |
| Gun Combat 0 |
| Gunner (Ortillery) 1 |
| Mechanic 1 |
| Medic 0 |
| Pilot 0 |
| Profession 0 |
| Stealth 2 |
| Streetwise 2 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
2 |
| Merchant |
Merchant Marine |
3rd Officer |
3 |
5 |
| Rogue |
Thief |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | Severely injured. Owe 2,500 for medical bills. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Thief at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Thief at age 34 |
| 5 | A job goes wrong, forcing you to flee off-planet. |
| 6 | Returned to Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Promoted to rank 2 |
| 8 | Is now a 4th Officer |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Promoted to rank 3 |
| 9 | Is now a 3rd Officer |