Nanie Stone permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 5 (-1) 1 (-2) 6 (0) 3 (-1) 5 (-1)
Hot Headed, Thoughtless, Lovely
 
Skills
Admin 1
Animals 0
Athletics 0
Drive (Wheel) 1
Engineer (Power) 1
Flyer 0
Gambler 1
Language 0
Melee (Unarmed) 1
Persuade 1
Profession (Polymers) 1
Recon 0
Science (Chemistry) 1
Science (Philosophy) 1
Stealth 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Scholar Scientist 1 4
Rogue Thief 0 1
Drifter Scavenger 0 2
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
1Promoted to rank 1
2Continued as Colonist at age 22
2Scarred. Fully recovered. Owe 5,000 for medical bills.
3Became a Scientist at age 26
3Win a prestigious prize for your work.
3Promoted to rank 1
4Continued as Scientist at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
5Continued as Scientist at age 34
5Advanced training in a specialist field.
6Continued as Scientist at age 38
6Win a prestigious prize for your work.
6Forced to muster out.
7Became a Thief at age 42
7A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
8Became a Scavenger at age 46
8Find Ancient Technology.
9Continued as Scavenger at age 50