Able Spacehand Dock Mills permalink

Age Sex Str Dex End Int Edu Soc
57 M 4 (-1) 5 (-1) 4 (-1) 5 (-1) 2 (-2) 3 (-1)
Fanciful, Boorish, Stately
 
Skills
Animals 0
Athletics (Strength) 1
Deception 0
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Mechanic 3
Medic 0
Melee (Unarmed) 2
Persuade 1
Recon 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Navy Line/Crew Able Spacehand 1 3
Rogue Enforcer 1 1
Prisoner Thug 0 1
Prisoner Inmate 1 1
Army Infantry Private 0 1
Drifter Barbarian 0 1
 
TermHistory
1Became a Wanderer at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Line/Crew at age 22
2Is now a Crewman
2Advanced training in a specialist field
3Continued as Line/Crew at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Continued as Line/Crew at age 30
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Became a Enforcer at age 34
5Arrested
5Promoted to rank 1
6Became a Thug at age 38
6A guard takes a dislike to you.
7Switched to Inmate at age 42
7Saved a guard or prison officer. Gain an Ally.
7Promoted to rank 1
7Paroled from prison.
8Became a Infantry at age 46
8Is now a Private
8Lightly injured, no permanent damage. Fully recovered.
9Switched to Barbarian at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.