Crewman Al Christie permalink

Age Sex Str Dex End Int Edu Soc
57 M 10 (1) 2 (-2) 1 (-2) 6 (0) 3 (-1) 10 (1)
Insistent, Unrestrained
 
Skills
Art (Perform) 1
Art (Write) 1
Athletics (Endurance) 1
Broker 0
Carouse 1
Drive 0
Electronics (Sensors) 1
Flyer 0
Investigate 1
Language (Oynprith (Droyne)) 1
Melee 0
Persuade 2
Seafarer (Sails) 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 1 2
Rogue Thief 0 1
Entertainer Artist 2 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Given advanced training in a specialist field
2Continued as Merchant Marine at age 22
2Good fortune
2Forced to muster out.
3Became a Engineer/Gunner at age 26
3During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
4Became a Barbarian at age 30
4Survived a risky adventure but gained nothing.
4Promoted to rank 1
5Continued as Barbarian at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Became a Thief at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Artist at age 42
7Join homeworld’s celebrity circles
7Promoted to rank 1
8Continued as Artist at age 46
8Works is especially well received and popular, making you a minor celebrity
9Continued as Artist at age 50
9One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
9Promoted to rank 2