Field Agent Sim Castro permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 5 (-1) 3 (-1) 8 (0) 5 (-1) 8 (0)
Conceited, Scornful, Huffy
 
Skills
Athletics (Endurance) 1
Deception 1
Diplomat 1
Drive (Track) 1
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Investigate 1
Persuade 1
Recon 0
Science (Economics) 1
Science (Philosophy) 1
Science (Sophontology) 1
Science (Xenology) 1
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 2
Drifter Wanderer 0 2
Merchant Merchant Marine Crewman 0 2
Scholar Field Researcher 1 3
 
TermHistory
1Became a Intelligence at age 18
1An investigation takes on a dangerous turn.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Befriended by a senior agent.
2Promoted to rank 2
2Is now a Field Agent
3Voluntarily left Intelligence
3Became a Wanderer at age 26
3Attacked by enemies that you easily defeat.
3Gain Enemy if you don't already have one.
4Continued as Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Birth or Death involving a family member or close friend.
6Continued as Merchant Marine at age 38
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.
7Became a Field Researcher at age 42
7Win a prestigious prize for your work.
8Continued as Field Researcher at age 46
8Agreed to perform research that goes against your conscience. Gain 1 Enemies.
8Promoted to rank 1
9Continued as Field Researcher at age 50
9An expedition or voyage goes wrong, leaving you stranded in the wilderness.