Ensign Zora Martin permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 4 (-1) 1 (-2) 6 (0) 6 (0) 9 (1)
Discouraged, Humble, Embraces Change
 
Skills
Art 0
Deception 1
Drive (Mole) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Screen) 2
Gunner (Turret) 1
Mechanic 3
Melee (Blade) 2
Persuade 1
Seafarer 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Ensign 1 / 1 3
Merchant Free Trader 2 4
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Vessel participates in a notable military engagement.
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
3Continued as Engineer/Gunner at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Free Trader at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
5Continued as Free Trader at age 34
5Promoted to rank 1
6Continued as Free Trader at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
6Promoted to rank 2
7Continued as Free Trader at age 42
7Your ship or starport is destroyed by criminals. Gain them as an Enemy.
8Aging Crisis. Owe 10,000 for medical bills.
8Retired at age 46
8Moved to a new world.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.