Manager Jeanie Gardiner permalink

Age Sex Str Dex End Int Edu Soc
56 F 5 (-1) 4 (-1) 5 (-1) 3 (-1) 3 (-1) 4 (-1)
Critical
 
Skills
Admin 1
Astrogation 0
Broker 1
Deception 1
Drive 0
Electronics (Computer) 1
Engineer 0
Jack-of-All-Trades 1
Leadership 0
Mechanic 0
Profession (Polymers) 1
Science 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 2
Scout Courier 0 3
Agent Intelligence 0 1
Citizen Corporate Manager 3 3
 
TermHistory
1Became a Worker at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Worker at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Forced to muster out.
3Became a Courier at age 26
3Moved to a new world.
4Continued as Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5Continued as Courier at age 34
5When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 4 Contacts. Gain 3 Enemies.
5Forced to muster out.
6Became a Intelligence at age 38
6Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7Switched to Corporate at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 1
8Continued as Corporate at age 46
8You rise to a position of power in your colony or corporation.
8Promoted to rank 2
8Is now a Manager
9Continued as Corporate at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Promoted to rank 3