Crewman May Coghill permalink

Age Sex Str Dex End Int Edu Soc
57 F 8 (0) 3 (-1) 1 (-2) 5 (-1) 8 (0) 9 (1)
Narrow-Minded
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Electronics 0
Flyer 0
Gun Combat 0
Gun Combat 1
Language (Anglic (3rd Imperium)) 1
Mechanic 0
Pilot 0
Profession 0
Science (Psychology) 1
Seafarer 0
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Navy Line/Crew Crewman 0 1
Drifter Barbarian 1 2
Citizen Worker 0 1
Scholar Scientist 0 3
 
TermHistory
1Became a Scavenger at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Line/Crew at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Switched to Barbarian at age 26
3Find valuable salvage.
3Promoted to rank 1
4Continued as Barbarian at age 30
4Suffer from a life-threatening illness.
5Returned to Scavenger at age 34
5Suffer from a life-threatening illness.
6Became a Worker at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Scientist at age 42
7Refuse to join a cheat in some fashion.
8Continued as Scientist at age 46
8Moved to a new world.
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Scientist at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.