Able Spacehand Melinda Graham permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 2 (-2) 10 (1) 11 (1) 4 (-1) 4 (-1)
Passive-Aggressive, Refined
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 0
Drive 0
Electronics (Comms) 2
Flyer (Ornithopter) 1
Gambler 1
Gunner (Ortillery) 1
Mechanic 2
Melee (Natural) 1
Pilot (Small Craft) 1
Science (Philosophy) 1
Steward 1
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 5
Merchant Merchant Marine Crewman 0 2
Entertainer Journalist 0 1
Scholar Scientist 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Attempt at commissioned failed.
2Continued as Line/Crew at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
3Continued as Line/Crew at age 26
3Vessel participates in a notable military engagement.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Continued as Line/Crew at age 30
4You join a gambling circle on board.
5Continued as Line/Crew at age 34
5Commanding officer takes an interest in your career.
5Forced to muster out.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Good fortune
7Continued as Merchant Marine at age 42
7A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
7Gain rebels as Enemy
8Became a Journalist at age 46
8An investigation, tour, project or expedition goes wrong, stranding you far from home.
9Became a Scientist at age 50
9A disaster or war strikes.
9Injured. Fully recovered. Owe 1,250 for medical bills.
9The planetary government interferes with your research for political or religious reasons. You continue working secretely.
10Aging Crisis. Owe 40,000 for medical bills.