Juliet Graham permalink

Age Sex Str Dex End Int Edu Soc
55 F 3 (-1) 4 (-1) 1 (-2) 6 (0) 9 (1) 5 (-1)
Hedonistic, Apprehensive, Tactless
 
Skills
Art 0
Deception 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Medic 0
Persuade 1
Pilot 0
Profession 0
Recon 0
Science 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Scout Courier 0 1
Scout Surveyor 0 1
Drifter Wanderer 0 1
Merchant Free Trader 0 1
Rogue Enforcer 0 1
Citizen Worker 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1Go undercover to investigate an enemy.
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Continued as Corporate Agent at age 22
2Injured. Fully recovered. Owe 1,250 for medical bills.
3Became a Courier at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Switched to Surveyor at age 30
4Psychologically damaged by your time in the scouts.
5Became a Wanderer at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Free Trader at age 38
6Imperial trade restrictions force you out of business.
7Became a Enforcer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Worker at age 46
8Gained a contact.
9Continued as Worker at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.