| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
2 (-2) |
5 (-1) |
7 (0) |
9 (1) |
7 (0) |
8 (0) |
| Vivacious |
| Skills |
| Astrogation 1 |
| Athletics (Endurance) 1 |
| Broker 1 |
| Carouse 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Jack-of-all-Trades 1 |
| Mechanic 1 |
| Medic 2 |
| Persuade 2 |
| Pilot (Small craft) 1 |
| Science (Chemistry) 1 |
| Science (Planetology) 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
Scout |
1 |
4 |
| Merchant |
Free Trader |
|
2 |
2 |
| Merchant |
Broker |
|
0 |
1 |
| Scholar |
Physician |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 5 Contacts. Gain 3 Enemies. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Explorer at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Explorer at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Free Trader at age 34 |
| 5 | Befriend a useful ally in one sphere. Gain an Ally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Find an Alien Artifact. |
| 6 | Promoted to rank 2 |
| 7 | Voluntarily left Free Trader |
| 7 | Switched to Broker at age 42 |
| 7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 8 | Became a Physician at age 46 |
| 8 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Continued as Physician at age 50 |
| 9 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 9 | Promoted to rank 1 |