Manager Quincy Arnold permalink

Age Sex Str Dex End Int Edu Soc
55 M 2 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 7 (0)
Embraces Change, Evil
 
Skills
Admin 1
Advocate 0
Art (Perform) 1
Art (Visual Media) 1
Athletics (Endurance) 2
Athletics (Strength) 1
Broker 0
Carouse 1
Deception 2
Diplomat 1
Drive 0
Electronics (Computer) 2
Flyer (Ornithopter) 1
Leadership 1
Recon 0
Science 0
Stealth 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager 2 4
Agent Intelligence Agent 1 2
Navy Engineer/Gunner Crewman 0 1
Entertainer Artist 1 1
Rogue Pirate Lackey 0 1
 
TermHistory
1Became a Corporate at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Corporate at age 22
2You befriend a superior in the corporation or the colony.
3Continued as Corporate at age 26
3Spent time maintaining and using heavy vehicles.
3Promoted to rank 2
3Is now a Manager
4Continued as Corporate at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Forced to muster out.
5Became a Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Promoted to rank 1
5Is now a Agent
6Continued as Intelligence at age 38
6Severely injured. Owe 2,500 for medical bills.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
8Became a Artist at age 46
8One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
8Promoted to rank 1
9Voluntarily left Artist
9Became a Pirate at age 50
9Is now a Lackey
9Nearly killed. Fully recovered. Owe 35,000 for medical bills.
10Aging Crisis. Owe 10,000 for medical bills.