Agent Maudie Martin permalink

Age Sex Str Dex End Int Edu Soc
57 F 2 (-2) 1 (-2) 2 (-2) 9 (1) 4 (-1) 5 (-1)
Imperial, Relents
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gun Combat 1
Heavy Weapons (Man Portable) 1
Mechanic 1
Persuade 1
Pilot (Small craft) 1
Pilot (Spacecraft) 1
Recon 0
Stealth 2
Streetwise 2
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Marine Ground Assault Marine 0 1
Agent Intelligence Agent 1 1
Navy Flight Able Spacehand 1 2
Retired 0 2
 
EducationGraduated
Marine Academy Graduated
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Injured. Fully recovered. Owe 5,000 for medical bills.
3Entered Marine Academy at age 26
3Become leader in social movement.
3Gain an Ally and an Enemy.
3Graduated at age 26.
4Became a Ground Assault at age 26
4Is now a Marine
4Assigned to the security staff of a space station.
4Forced to muster out.
5Became a Intelligence at age 30
5You go above and beyond the call of duty.
5Promoted to rank 1
5Is now a Agent
6Voluntarily left Intelligence
6Returned to Wanderer at age 34
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Flight at age 38
7Is now a Crewman
7Refuse to abuse your position for profit
7Promoted to Flight rank 1
7Is now a Able Spacehand
8Continued as Flight at age 42
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 46
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 30,000 for medical bills.
10Accused of a crime
11Aging Crisis. Owe 10,000 for medical bills.