Crewman Rick Donaldson permalink

Age Sex Str Dex End Int Edu Soc
56 M 5 (-1) 3 (-1) 1 (-2) 2 (-2) 8 (0) 5 (-1)
Undependable
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Deception 1
Electronics (Sensors) 1
Gun Combat 1
Jack-of-All-Trades 1
Language (Anglic (3rd Imperium)) 1
Persuade 1
Pilot (Spacecraft) 1
Recon 1
Stealth 1
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Merchant Free Trader 1 2
Drifter Wanderer 3 4
Agent Law Enforcement Rookie 0 1
Rogue Thief 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Became a Free Trader at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 1
3Continued as Free Trader at age 26
3Imperial trade restrictions force you out of business.
4Became a Wanderer at age 30
4Attacked by enemies and injured.
4Severely injured. Owe 7,500 for medical bills.
4Gain Enemy if you don't already have one.
4Forced to continue current assignment
4Promoted to rank 1
5Continued as Wanderer at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Promoted to rank 2
6Continued as Wanderer at age 38
6Find an Alien Artifact.
6Promoted to rank 3
7Continued as Wanderer at age 42
7Offered job by a patron. Now owe him a favor.
8Became a Law Enforcement at age 46
8Is now a Rookie
8Established a network of contacts. Gain 2 contacts.
8Forced to muster out.
9Became a Thief at age 50
9Arrested