| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
1 (-2) |
3 (-1) |
2 (-2) |
3 (-1) |
5 (-1) |
4 (-1) |
| Precise |
| Skills |
| Athletics 0 |
| Deception 1 |
| Diplomat 0 |
| Drive (Walker) 1 |
| Electronics (Remote Ops) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Heavy Weapons 0 |
| Investigate 0 |
| Medic 0 |
| Persuade 1 |
| Recon 0 |
| Science (Psychology) 2 |
| Science (Robotics) 1 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
| Tactics 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
0 |
5 |
| Rogue |
Enforcer |
|
1 |
3 |
| Merchant |
Free Trader |
|
0 |
1 |
| Education | Graduated |
| Marine Academy |
Failed |
|
| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Dropped out of military academy. |
| 2 | Became a Scientist at age 18 |
| 2 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 3 | Continued as Scientist at age 22 |
| 3 | A disaster or war strikes. |
| 3 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 4 | Continued as Scientist at age 26 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Scientist at age 30 |
| 5 | Make a breakthrough in your field. |
| 6 | Continued as Scientist at age 34 |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Became a Enforcer at age 38 |
| 7 | Involved in a gambling ring. |
| 8 | Continued as Enforcer at age 42 |
| 8 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 8 | Promoted to rank 1 |
| 9 | Continued as Enforcer at age 46 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Forced to muster out. |
| 10 | Became a Free Trader at age 50 |
| 10 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |