| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Refuse to abuse your position for profit |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Voluntarily left Engineer/Gunner |
| 2 | Became a Worker at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Continued as Worker at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Technician |
| 5 | Voluntarily left Worker |
| 5 | Became a Star Marine at age 34 |
| 5 | Is now a Marine |
| 5 | Display heroism in battle. |
| 5 | Commissioned in Marine/Star Marine |
| 5 | Is now a Lieutenant |
| 5 | Promoted to Star Marine officer rank 2 |
| 5 | Is now a Captain |
| 6 | Voluntarily left Star Marine |
| 6 | Switched to Colonist at age 38 |
| 6 | Nearly killed. Owe 17,500 for medical bills. |
| 7 | Became a Courier at age 42 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 5 Contacts. Gain 1 Enemies. |
| 8 | Became a Wanderer at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 9 | Returned to Colonist at age 50 |
| 9 | Your business expands, your corporation grows, or the colony thrives. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |