Scout Jessie George
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
1 (-2) |
5 (-1) |
3 (-1) |
4 (-1) |
7 (0) |
5 (-1) |
| Unsure |
| Skills |
| Astrogation 2 |
| Deception 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Explosives 1 |
| Flyer 0 |
| Gun Combat (Slug) 1 |
| Jack-of-all-Trades 1 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Navigation 1 |
| Pilot 0 |
| Seafarer (Submarine) 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
1 |
4 |
| Marine |
Marine Support |
Marine |
0 |
1 |
| Scout |
Surveyor |
Scout |
1 |
3 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Continued as Courier at age 26 |
| 3 | You discover a world, item or information of worth to the Imperium. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Became a Marine Support at age 34 |
| 5 | Is now a Marine |
| 5 | Nearly killed. Fully recovered. |
| 6 | Switched to Surveyor at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Continued as Surveyor at age 42 |
| 7 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Surveyor at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 2 Contacts. Gain 2 Enemies. |
| 9 | Became a Wanderer at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |