Flora Rule permalink

Age Sex Str Dex End Int Edu Soc
56 F 3 (-1) 1 (-2) 3 (-1) 4 (-1) 8 (0) 6 (0)
Beautiful, Psychotic, Persuasive
 
Skills
Athletics (Strength) 1
Deception 1
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Investigate 0
Melee (Unarmed) 2
Persuade 0
Recon 0
Stealth 2
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Drifter Wanderer 0 1
Rogue Thief 1 2
Prisoner Thug 1 2
Prisoner Fixer 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1You go above and beyond the call of duty.
2Continued as Corporate Agent at age 22
2Advanced training in a specialist field.
2Forced to muster out.
3Became a Wanderer at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Thief at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 1
5Continued as Thief at age 34
5Arrested
6Became a Thug at age 38
6Nearly killed. Fully recovered. Owe 35,000 for medical bills.
7Switched to Fixer at age 42
7Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8Returned to Thug at age 46
8You gain a new Rival among the inmates or guards.
8Promoted to rank 1
9Returned to Fixer at age 50
9Disgraced. Word of your criminal past reaches your homeworld.